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FBernardo

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  1. @BlueAngels Hi there, While adobe illustrator puts the circle at the end i'm almost sure (don't use the software) that the centre of the circle will be the Measure point if you're trying to do any dimensions, what VW does is putting the circle on that measure point which is the centre and the line goes to there. While in precision drawing and adding dimensions to it you will have to find that it's the cross of the lines that will mark the spot, so VW puts the circle in the middle. I don't believe they'll change the way the circle arrowhead works, as architects usually use or the cross of the line or when they use the circle the middle is where it's the spot, this goes way back in history, in hand drawing they used the lines and then added the circle just for "prettiness" of the drawing. As you can see in the picture it's just a line with the arrowheads, the circle is always at the middle although if you look at it in drawing it won't affect the look but if you measure it, you'll have to point it to the middle of the circle.
  2. Hi @dtheory no it did not, although it's much better but i still have this issue, although if i try to open the roof style and just press ok, VW will assume you've done some changes (which i haven't) and will re-render the roof and apparently after a few tries everything goes back to normal, but this is something i cannot understand why is happening. @vectorworks anyone has any idea how to fix this ?
  3. I think this is in regards to your GPU and VW way of working, i have huge issues with vw when viewing in OPENGL, and i have a 1080ti, where there are quite a few glitches and it seems VW just wants to crash but then i zoom in and out and it goes back to normal. this is something i'm seeing happening since i first start working with VW and showed the support team already because at first i was worried... I'll do the video this weekend and will also show how i use the classes and textures and post the link here.
  4. Do you want me to create a video showing how i usually do it? i think it's a lot easier to show than to explain in words! But you are right the Roof "dormer" way VW uses is quite a gibberish in comparison with other tools that are quite easy to use and with all the mojo of easy to use philosophy! What kind of issues have you found with the Textures by class and using in the components? I use it this way and it seems so much easier and quick also works wonderfully!
  5. The way i've found to be easier to me is drawing the dormer from the walls and cut the roof where the walls are sitting and then add a normal window and a roof on top of those walls and join both roofs. Later i'll edit the walls as to how they're going to be in construction, so the bottom of the wall is going to be on the bottom of the main roof.
  6. My belief is that they are applying the geometry principle here, circular shape is always measured from the centre in Geometry and so when you want to use the Circle shape as Marker, people already know that it's the centre of it that counts, when it's an arrow its the tip and the edges in the square.
  7. Hi all, When i'm drawing a wall with my several components and i want to finish it how do i make the external component cap around the wall so it won't show up the middle components ? The only way up until now i've been using is creating a single skin wall to "close" the gap, is this the "correct" way of doing it?
  8. @dtheory Hi good morning, I was completely unaware that there was a SP4 already, when was it released as my software didn't say anything and i've updated it last monday to 3.1 so i will be having a look also to see if it happens!
  9. @dtheory Hi, this happened to me today, with vw 2020 fully updated, so i believe its still present, although might be happening less.
  10. Hi, I have the same issue that you've pointed out here. Does it also goes like this to the elevations? Mine go to the elevations and sometimes i have to block it with some shapes to just cover it. Sometimes i just spend a few hours trying re render everything with openGL to see if it shows back up but while sometimes happens quite quickly most of the times doesn't. I've attached mine, sometimes half of the roof component is shown and the other is wired, in this case was both sides. I have classes on, i have the components in the roof (textures by component; in the component the texture is selected and ticked in the "use at creation" option)
  11. Hi all, I was wondering if it's just me and my computer that has huge issues with the Railing/Fence tool performance, so when i want to create a new railing/fence i set up all the required settings without any issues, but when i get to the classes designation it goes so slow to change anything that it seems vectorworks just crashed. Another thing is i have a class (ex: Material-Aluminium) with the texture and all the correct settings and when i change let's say the 3D Post class to that and in the texture setting i go to by Class, usually doesn't pick up the texture in the class and i have to set it up manually and when i press the TEXTURE option, the VW goes super slow and takes ages to show the menu to choose the texture i want. Is there anything i can do to fix this? I'm using VW 2020 (latest update) Ryzen 7 2700x with a nvidia 1060 6gb ram and 32gb memory ram. EDIT: i've posted here and deleted the one in troubleshooting as i might have wrongly categorized it.
  12. Hi all, I was wondering if it's just me and my computer that has huge issues with the Railing/Fence tool performance, so when i want to create a new railing/fence i set up all the required settings without any issues, but when i get to the classes designation it goes so slow to change anything that it seems vectorworks just crashed. Another thing is i have a class (ex: Material-Aluminium) with the texture and all the correct settings and when i change let's say the 3D Post class to that and in the texture setting i go to by Class, usually doesn't pick up the texture in the class and i have to set it up manually and when i press the TEXTURE option, the VW goes super slow and takes ages to show the menu to choose the texture i want. Is there anything i can do to fix this? I'm using VW 2020 (latest update) Ryzen 7 2700x with a nvidia 1060 6gb ram and 32gb memory ram.
  13. @Boh That was SPOT ON! Thanks for the help! It seems some of the hatches are page and others world based, with the world based ones when i change the scale of the viewport the hatch remains the same, but when they're page base it goes completely of course. So again many thanks for the help!
  14. Hi all, I would like to know if there is another way of fixing and using the hatch scale. When i draw a rectangle and i assign a hatch with a specific pattern (squares for example) in the design layer, when i create a viewport and assign a specific scale that pattern goes completely off course and doesn't show with the same effect as it does on the design layer. What i have been doing is changing the scale of the pattern in the hatch properties figure by figure until i find the one that approximately matches what i'm looking for, but i think there must be a better way of doing this, i hope! Anyone knows?

 

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