Jump to content

Tobias Kern

  • Content Count

  • Joined

  • Last visited

Community Reputation

6 Neutral

About Tobias Kern

  • Rank

Personal Information

  • Location

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Hi, i think the VW should become much better in solid- and mesh-modeling. Currently we have two different Mesh-Types in VW. 1. Triangulated mesh, which is the standard mesh VW works with. 2. Quadface mesh, which is used in the subdivision-tools. Why we can not choose which mesh we prefer and set the standard-mesh-type in VW as we need it? A transfer tool to recalculate a triangulated mesh into a quadface mesh is also much needed and vice versa! Whats also is important (for me). I can not understand why VW can not combine faces which are aligned in the same direction to one polygonal face and not in so much triangulated faces. Please see attached screenshot (top and bottom face)! … later i have to combine manually all the top- and bottom faces. why i've not been asked, if i want to combine equal aligned faces automatically? This result (screenshot) exists, after a transformation from a solid object (without history) into a 3D-point-object. (sorry dunno the original english names, i use a VW german version). / / / I personally think that all the possibilities of solid modeling in VW are way too complicated. Solid-object (with history), solid-object (with dissolved history), 3D point-objects, subdivision objects, 3D-polygon-objects, nurbs-objects, ... Isn't it not be better to have one kind of 3D object and i can move, transform, add, subtract, combine, tiling, whatever i want with it, without the whole deep knowledge of what 3D-object-type can do and what not. You want to move upwards a edge/corner of a (solid) cuboid, doesn't work, first you have to convert the cuboid into a 3d-point-object! Is that the "workflow" we want? Keep it simple, e.g. like in Sketchup. In Sketchup all surfaces, edges, points a glued together, changes in 3D geometry easily made. (i know Sketchup has other limitations, but thats not the point here) In 60 minutes you understand how Sketchup thinks and you can work with it. The only things, i think, we have to choose in VW before we work with 3D objects are: - History for modeling always on or always off (if you need it or not) - Standard mesh type that is calculated (triangulated- or quadface mesh, or maybe other mesh type) - Smoothness of the mesh (like subdivision-iterations) All the other stuff like transformations, whatever should work as we would do it with our hands. Sorry it's frustrating and also sorry for my english.
  2. Hi, could tomorrow be the first Teaser Tuesday (TT) for VW 2020? … last year the 7th August was the first TT. Greetings Toby
  3. hi thats for sure! hope we can get an update on this.
  4. hi, you can convert a wall into nurbs and then combine them to a solid. now you can do what you want (subtract, add, ... whatever)
  5. hi, alternativly: 1. you can draw a simple wall (straight or curved wall) (wallheight = rampheight, wallwidth = rampwidth) in wall edit-mode (double click on wall) you can move one of the top blue points to the bottom (you must be in 3d view). done! best: works also with curved walls. 2. in the german version we have a specific ramp tool in the archtecture tools. edit: andy broomel has given the same answer (i should read all given answers before i do my answer …)
  6. hi halfcouple, i have the same issues since the Update to VW 2018, SP4 German Version, (macOS 10.13.6) The Locis (2D and 3D) are only visble in: 2D View, and in 3D in the view/rendermode: sketch style
  7. hi, have you even tried ifc as export-format from 3d geometry from sektchup to vw? the imported mesh via ifc into vw, looks like the mesh in sketchup.
  8. hi alan, i have the same problem with the layer pallet. if i have a saved view of a layer combination and i activate it, vw always scroll to the top of the layer list in the navigation pallet, better should be to center the active layer in the list. there are so many of unnecessary scroll meters a normal workday ... maybe the developement could fix this in a coming service pack.
  9. hi, this please! ... and i would like to have a visual and snapable cut area, combined with the option from which direction i want to see mit auto hybrid object, not always from the top as it is now. sometimes it could be useful to have a auto hybrid view from the front-, left-, right- or backside. vw should automatically create classes for the "above" and "behind" lines, if you don't have them in. vw can create a new class for a cut, why not create new classes by an auto hybrid!?
  10. hi, thats what i thought about, having a central control spot for all line behaviour via a "line styles" option. i think i could be much easier control lines via a style (referenced in the classes you wish), as controlling every line behaviour one by one in the classes itself. we have this style behaviour with text, walls, floors/ceilings, windows, doors, ... why not with lines!?
  11. hi jonathan, my thought was to separate line control from the classes, because often you have the same lines (thickness and kind of line (dashed, dotted, ...)) in various different classes. so i thought it could be useful to have a "line style" (same as vw offers for text) were you can do your setup for the lines. for example line styles could be: dashed lines with: 0,1 pt, 0,25 pt, 0,5 pt, 0,7 pt, 1.0 pt, ... dotted lines with: 0,1 pt, 0,25 pt, 0,5 pt and so on ... in the class setup you can choose to reference the "line style" into this class or do it in the traditional way, direct in the class. so if you change a "line style", all referenced classes go with it.
  12. hi, i'm bored to define in every class often the same attributes as i need in other classes too, for example the line thickness and the kind of line i want (dotted, full, dashed, ...). i think it could be very usefull, if we could link all class attributes to other classes, so that we can change on "master"-class and all the other linked classes get this change automatically. example. class a: i only set line to black color and to 0,50 pt thickness, not more class d: got the kind of line setup from class a via a option to link classes and in class d i only set fillings, transparency, and so on ... another idea could be to seperate line visablity from the classes and the user does the setup for line visablity in a different setup location, like we do with text styles. the classes only control: fillings, textures, transparency, .... "line styles" could be a solution for a much easier, much more consitent and faster visuall setup.
  13. Hi, a usefull Extension for the Autohybrid-Tool could be the Option to choose from which view (not only from the Top-View) the Tool works. From: Top, Front, Back, Left or Right The Cut-height 0,00 m should be calculated from the outer Edges from the 3D-Modell or relative to the Zero-Point from the World (choosable). ... so you don't have to Rotate the 3D-Modell for a e.g. a Cut-View from a Modell from the Front. The Cut-height should be visual in Editormode and manipulable via Mouse or via Key-Input.
  14. hi jim, thnx for the info. i doesn't know the right-click option. this is solution i can live with.
  15. hi, i think it could be useful for us having the option to keep the original shape of an object after a convertion into a subdivision object. vw should ask me before the convertion is being executed what a option i want to have. i think this option can be given us via a service pack update.


7150 Riverwood Drive, Columbia, Maryland 21046, USA   |   Contact Us:   410-290-5114


© 2018 Vectorworks, Inc. All Rights Reserved. Vectorworks, Inc. is part of the Nemetschek Group.

  • Create New...