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markdd

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Everything posted by markdd

  1. Sort of..... You can use the old Hatch command from the modify menu which will create a Hatch group that you can then Ungroup to get to the individual elements.
  2. And here's my version which I think we were doing at the same time! Deforming a profile along a Polyline.mp4
  3. I think the Create Schematic View command was introduced in 2019. If you don’t know about it, then I made a video in 2020 about them. Your scenario is covered about 5 minutes in. If you have the means to upgrade to the latest version of Vectorworks then this feature has been greatly improved. I think it was possible in 2019 to add a light to a schematic view and for the light to show up on the rigging position it is representing. That functionality certainly exists now and seems to be exactly what you are looking for.
  4. No, I think the layer import method works well, it just adds the external layers (as well as the classes) to the file which I personally don’t really like.
  5. Classes can be controlled by loading them into the file as class overrides. Layers cannot. (unless I am very much mistaken) However, you could make two copies of the referenced viewport. Have just the "Pit up" layer turned on in one copy and just the "Pit Down" layer turned on in the other copy. Then give each copied viewport it's own class ("PIt up" and "Pit down"?) As long as the vieports are correctly aligned then you could control the pit visibilities in your sheet layers using classes instead.
  6. Sort of. You can toggle the enabled palettes on and off by going to the palettes menu and selecting “Hide Enabled Palettes”. Then all you will be left with is the menu bar and the view bar. Not sure if there a anything else.
  7. Can you post the lighting device in a clean file as the image doesn't really help.
  8. I don't think you can. Dimension Standards woud seem like the most obvious route, however, that didn't work the last time I tried. Ungouping is the only option that has worked for me, but I suspect that is not what you want!
  9. Classes aren't assignd to Layers. Only objects can be assigned to a Layer. You could make a worksheet though that lists all the objects on a particular layer and what class they are in. Run the Create Report command Go to advanced criteria create a criteria as Layer is <design layer name> Take a look at the Search within checkboxes and activate the items that are important to you remembering that you may have all sorts of subclasses within symbols and Plug-in objects. Click OK then in the columns section choose Functions select Class and Layer (you only actually need class) and add them to the list on the right. Click OK You should have a worksheet that lists every item in a list with the class name of each item and the the Layer name as well. (The Layer Name should be the same for each one.) If you want to know exactly what each object is, then add the Function ObjectTypeName to the list alongside the Class and Layer columns. Hope that is what you need.
  10. There is definately a bug in 3.1. I've just reported it and rolled back to SP3.
  11. What is your design layer scale?
  12. What you could do is: Assign all of your lights to a class based on the Focus field (Spolight prefs) Then turn all the beams on. Make a viewport as normal Duplicate it but turn off everything that is not in a specific focus class. Stack the viewports on top of each other. You should only get the beams of the lights that are in the focus class you have left active. There wil be some fiddling around with classes etc, but that is the gist of it and should give you the results you are looking for. I've attached the file.... Focus beams.vwx
  13. No, not really. However, you can assign the beams to classes in Spotlight Preferences. That may help a little, but I suspect you want more detailed control.....
  14. 3 boxes. Fully visible, Grey, hidden. That's what I read. I read no more into it than that!
  15. @blanger talked about stacking viewports. I was instead suggesting a way to slice up the single viewport instead. It would make the "stacking" process easier by simply using two of the tools in the basic palette rather than having to fiddle around with the class visibilities which is what you would need to do phorensically in order to achieve the desired results. If the viewport was sliced up and then Layer Colors applied it should be possible to achieve the results a little easier.
  16. Yes. Just select the viewport and run the trim tool (scalpel). Works a treat. Clip tool also works well. there is a bit of jiggling with section lines and it’s best to leave the original in place and not generate any new ones from the new viewports. When you slice up viewports, all annotations are copied so there is a little bit of editing to do if they are already in place.
  17. Side note: Rather than stacking viewports, did you know that you can slice them as well using the trim tool? You can also use the clip tool.
  18. What is your design layer scale?
  19. The record alert that you are seeing is because you are importing a record which has the same name as one that is in the drawing already but is different. This alert should have nothing to do with Label Legends. Can you post an image of the problem you are having as you may not be using quite the right terminology?
  20. Area lights are the way to do this. However, they take a while to render. The other way to do this is to light the scene with glow textures. However, these don’t have the same properties as light objects especially as you can’t see them in shaded view and they don’t work with backlight textures.
  21. Occasionally , you see this kind of effect if you are working a long way from the internal origin.
  22. You need to rotate it about the x or y axis from the Object Information Palette. The 3D portion of the light will rotate loading the 2d unaffected. on more recent versions 2019 onwards (I think) you can also do this with the rotate tool.
  23. These components only work for a Hidden Line render. You will also need to enable 2D components in the Object Information Palette of the Viewport.
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