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  1. Why not just have VW grey and uncheck it when going to OpenGL, then un-grey and re-check it when going back to HL.
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    to renew or not to renew (that is the question)

    Well. I decided NOT to renew this year, meaning no versions beyond 2018 for me until I decide it looks like there's something worth paying for. Reading these forums over the past couple of weeks makes me think I made the right decision.
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    Renders Turning Black Once Updated

    Not high enough priority for it to have been fixed in the lifetime of Vectorworks 2017 or 2018 though. No, I don't think they deserve a break. It's very poor that something like this which really affects productivity still persists. If it turns out that it's been fixed in 2019 then great. It shouldn't have taken this long though.
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    Renders Turning Black Once Updated

    That's very disappointing to hear. "Vectorworks® Architect 2019 delivers exceptional quality, with industry-specific tools that let you adapt to challenges and design without constraints. With improved performance and added capabilities that make your BIM workflow and everyday design tasks easier to accomplish, Vectorworks Architect 2019 will help you save time and deliver exceptional results." http://www3.vectorworks.net/whatsnewarch2019
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    Vectorworks is REALLY SLOW lately!

    Is it just a matter of $$$ or is it that VW is so bogged down with years of legacy code and functions that it's basically a lost cause hoping it's ever going to transform into something modern and fast?
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    Vectorworks is REALLY SLOW lately!

    VW was really testing my patience yesterday, trying to do some renderings up against a deadline using a file that started in 16/17 imported into VW18. The frequent beachballs, malfunctioning push-pull tool, painfully slow navigation around a sheet layer with several viewports, the renderings that turn black, only to be resolved by restarting vectorworks which then takes an age to start up again, Vectorworks crashing, having to redraw geometry that didn't want to regenerate, using messy workarounds to create sectional perspectives because RW renders them hollow. I was still cursing the thing at 1am, and I'd like to have and could have made the renders a bit better if I hadn't wasted time messing around with this nonsense, and on top of running out of time I'd got to the point where I was nervous to make further adjustments in case it broke something. Not a happy state of affairs at all.
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    Can't extract image from existing RW texture

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    Renders Turning Black Once Updated

    Has anyone ascertained whether this problem persists in VW2019, yet?
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    Can't extract image from existing RW texture

    Seems to me that the logical thing would be for all images used in textures etc to exist in the resource browser, rather than having to be extracted. What would be really nice would be to be able to go direct from the edit textures dialogue into an image editor, do what you want to the image, and have the software import the edited image back in to the texture for you. Going back and forth between VW and image editors, and all the multitude of buttons and tick boxes that have to be navigated to re-import edited images, is one of the most tedious parts of using renderworks.
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    Can't extract image from existing RW texture

    ok. Thanks for the tip. I'll try that.
  11. Am I doing something stupid? I want to edit the image used for a shader in an existing Renderworks texture. To do this I need to extract the image file so I can make adjustments to it in an image editor. If I right-click on the RW texture in the resource browser it offers me 'extract images'. But when I do this all I get is two transparent (ie empty) .png files.
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    Vectorworks 2019

    These guys do it too https://affinity.serif.com/en-gb/publisher/ They've shown they can provide 95% of the functionality of the big Adobe apps without the price tag. And with a nice UI and decent support forums. I wish someone would come along and do the same for the CAD/BIM realm...
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    Did the structural member tool ever work properly? It was broken in VW2017, and I've never got around to trying it out again in 2018. Yet another tool that could be pretty useful. If it actually worked and was reliable.
  14. Sounds like a disappointingly familiar story of patchy implementation and lack of proper testing. Seeing as there are basically folks here willing to do it for free, and it doesn't seem to get done properly at VW HQ, why doesn't VW implement an opt-in beta scheme for users, like many other software developers do?
  15. Anyone tried putting a whole project inside a symbol yet, to see if they can use this function to generate nice editable elevations....?


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