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line-weight

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  1. line-weight

    Interior elevations - how to do ceramic tiles

    For now my approach (even though I'm increasingly putting more detail into 3d) to this kind of stuff is to do it in 2d in annotation layer. Maybe draw the 'tiled area' as a 3d extrusion with thickness (or even a wall component) but not the individual tiles. I'm not sure that drawing it in 3d saves any time. Especially if the tiles are drawn with a thickness. Maybe it's worth it if you want the lines in a 3d perspective view though? There's also perhaps a danger of over-accuracy. In practice, when you draw a tile layout, much of what you are saying is 'set out starting from this corner' or 'set out centred on this line' because a wall is hardly ever going to be built to be exactly X tiles long or high. Any tiling tool, be it a surface hatch or something else, should understand this, and allow you to define the setting-out on the surface to be defined in that way.
  2. line-weight

    Until Next Time

    Sad to see this - feels like when a well liked work colleague leaves the company! Jim W, as per all the previous comments, you've been the real face of Vectorworks - not the marketing spin one, but the one that gives some hope that anyone's listening to us, and while I don't know if anyone can quite fill your shoes, you've set some exemplary foundations for engagement, including but not limited to these forums, that I'm sure will continue to have an impact well into the future. Thanks for your openness, understanding and patience over the years, and you've no doubt earned yourself some time to focus on other things. Hopefully this will not entirely be the end of your involvement here. Some jokes above about people moving to other software as a result of Jim W's departure... hey, VW management, if you're reading this, there might just be a grain of truth in there, so I hope you appreciate what he's done here, and are going to make sure his good work doesn't get undone.
  3. line-weight

    Best Methods for Extrude along path in multiple planes?

    No I wasn't - looks very handy - I will try it out, as well as some of the other plugins on there!
  4. line-weight

    Best Methods for Extrude along path in multiple planes?

    I'm on 18, OSX El capitan.
  5. line-weight

    Best Methods for Extrude along path in multiple planes?

    Seems to be video evidence above that they can?
  6. line-weight

    Joining 3 walls with different styles

    Yup. Needs to work vertically as well. This kind of thing is no good: (My current workaround for this is to stack several walls on top of each other, which makes a mess of top plan view. One of the reasons I don't use top/plan for anything except editing walls now)
  7. line-weight

    Best Methods for Extrude along path in multiple planes?

    Yeah, I've tried shift, alt, cmd and so on, with no luck. Maybe I've got an obscure setting set to something somewhere.
  8. line-weight

    Best Methods for Extrude along path in multiple planes?

    I'm on mac too. Just tried it in VW2017 - no different.
  9. line-weight

    Best Methods for Extrude along path in multiple planes?

    That doesn't work for me. If I do the same, click and drag, nothing happens, no marquee, nothing selected. Are you on 2019? I'm on 2018.
  10. line-weight

    Best Methods for Extrude along path in multiple planes?

    For me, the reshape tool will let me use marquee or lasso selection if I'm editing a polyline - but not a nurbs curve. So I can't actually see how to select several nodes at once.
  11. line-weight

    Joining 3 walls with different styles

    Yup - the solution is: Remove all the wall breaks Extend the 'middle' wall down to the line of the external wall face and cap it Join each of the other two walls to that middle wall with 'T' joins Then do 'L' component joins for the white internal finish component. Thanks @zoomer!
  12. line-weight

    Joining 3 walls with different styles

    Cheers. I see that your solution involved making the 'middle' wall come right to the external wall face, with a capped end. The only issues in 2d when I opened it were a lineweight thing on that capped end, and an unwanted line in the internal finish corner on the left But that is fixed by changing the end cap line type in the wall settings, and a component join sorted out the other line. Now to see if I can replicate this in my model!
  13. line-weight

    Best Methods for Extrude along path in multiple planes?

    Yes I think having a library of bends is the best way to do it when working in detail ... however if you want to quickly draw up a load of rainwater pipework for a 1:100 or 1:50 drawing it's nice just to be able to make one line and then extrude it all in one go. This used to be a really tedious part of drawing elevations manually... but the EAP method makes it a lot less painful. Even in its current non-ideal state. Problem with moving the vertices in a bunch along the straight run like you suggest, is that doing so generally changes the angle of the bend, and then the bend points no longer make sense and I am scared of trying to edit them because I usually seem to just end up with unpredictable spaghetti results!
  14. line-weight

    Joining 3 walls with different styles

    I'm not on 2019 yet so can't open that.... I managed to get it ok in 3d, and ok in 2d, but not both at the same time!
  15. line-weight

    Best Methods for Extrude along path in multiple planes?

    Hm, yes I can see you're right. The way the 3d polyline highlights (just a single segment at one end, not the ones you're filleting) when you do it, makes it look like it's not working but actually it is. Problem is though, the whole thing then changes to a NURBS curve, which is then not usefully editable. I can't move any of the vertices without everything going haywire. There's no midpoint selection handle on a segment like with a polyline that allows easy reshaping. The radiused corners don't know that that's what they are, so even if I could move one 'bend' location, say, up or down then the curve between the two straight sections will no longer be a smooth radius. Or do I just need to brush up on my NURBS editing skills (I usually don't use them)?

 

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