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  1. Hopefully the analogy doesn't go so far as to mean you can then never un-stir the soup, or we're in trouble.
  2. Is there actually a good reason for slabs and roof faces to be different things?
  3. And by the way, as far as doing the "precise" details in 2D - I often see these done by importing a crazily over-detailed frame section from a manufacturer, resulting in a messy, hard to read drawing that often fails to actually understand or communicate how that frame needs to interface with the opening. It looks "detailed" but the important details aren't there. In actual fact, a simplified version of the window frame profile is often perfectly adequate and also clearer. So, I have now done a few window details where I've modelled the window in 3d (from scratch) - but only to the level of detail really required. I've found that this can then be used as the basis of pretty good interface details, cut directly from the model. Actually it doesn't necessarily take all that much more time than fiddling around with multiple 2d drawings manually - the big downside is that it's not parametric, so there's more work when you have to adjust the window size, or have multiple windows of that type. A decent, fully flexible window tool that would let us use our own profiles, get everything set up to the level of detail that's actually necessary, and then apply that to a number of different configurations is what I'd like (not something that asks me whether I want "prairie style", whatever that is).
  4. Even that's a struggle with the current tools. It's actually impossible to get many window configurations really to look right in elevation. But even when you can get "close" enough in elevation, the process to get there is slow, painful, and full of unexplained bugs. Ever spent some time chasing your tail around the "lock sash" routine in the "custom sash" options in an attempt to get things the right size and in the right place? Sometimes it's literally faster to model from scratch with some basic extrudes.
  5. I don't really agree. It's another example of "add something new" instead of "fix the broken old stuff". I'm pretty sure that a vastly greater number of people would have benefited, from the time put into making a new configuration, instead having been put into fixing just some of the things that are wrong with the basic door types. It's much more likely that a building will have 100 basic hinged doors and one barn-type door, than the other way around.
  6. Whatever the reason, it seems clear VW don't want to discuss the window and door tools, why they are not maintained and why we aren't allowed access to the distributor-specific versions that ave been developed. Can we crowdfund getting some third party ones written? I reckon a lot of people would be willing to pay for them, if they were decent. And developed in close consultation with real world users. I would pay.
  7. Is this the most up to date one? https://www.iso.org/standard/69130.html It hardly encourages everyone to follow these standards, when they are not made openly and freely available, but you have to pay a large-ish amount just to see a PDF that tells you what hatch to use. Especially when you suspect it'll refer you to multiple other standards, each of which you also have to pay for.
  8. speaking as a UK architect - I'd be quite happy to have it dictated to me and others (including product manufacturers/suppliers) which hatches should be used for what! It would save us all a lot of time figuring out what's what on construction drawings.
  9. If you are managing to make this all work, that is a very impressive technical achievement. It seems that making it work requires some specialist coding skills and perhaps the resources of a larger company... things that not all of us are able to have, unfortunately.
  10. I'd say I tend to agree with this. It would however be useful if certain materials could hatch parallel to their orientation - primary example being sheet materials like plywood.
  11. To be clear, when I say horizontal section I mean literally a horizontal section - not one involving any hybrids or 2d symbols. So if a door is modelled correctly in 3d, it will be correct in my plan. However you're quite right, this sets me up with lots of annotation, for example door swing lines. This may seem crazy and would be for larger projects, but for the smaller type of projects I do (lots of non standard detail) I've decided it's the "least terrible" option for now. It's less time consuming for me, than fighting with plugin tools. Unlike you I don't have to worry so much about IFC and so on - I just need clear accurate construction drawings. I hope that some day the time will come that I don't have to have this kind of home-brew solution.
  12. That's a great example of a real world situation that VW can't currently deal with properly. My solution here would be probably be to create the inner insulation layer either as a separate wall, or as directly modelled solids. I then make my floorplans as horizontal sections to allow me to make the cut plane where I want it, and for it not to section that inner insulation layer. For the dashed "something overhead" line, I would add this manually as an annotation in the sheet layer viewport. I've not yet found a reliable way for VW to automatically give me dashed "overhead" lines in the right places. So I give up on that and do it manually. Of course, this means I have to keep on top of any updates by adjusting the viewport annotation as necessary. Very interesting that you have written your own code to produce window and door plugins (I see a door frame with a stop on it - hooray!). If individual users are writing their own code to make usable doors and windows it makes it even more ridiculous that VW still cannot supply us with this as a basic and fundamental part of the programme we pay for.
  13. You could effectively have tags, by allowing objects to be assigned to more than one class. Would there have to be some kind of hierarchy though? (Tag/class A says "visible", Tag/class B says "invisible" - which one does VW go with) This is effectively what many of us do with container objects... container has one class, things inside it have others.
  14. I'm still testing this - but it might be that duplicating the troublesome saved view, and then deleting the original, might be a workaround.


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