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  1. It's pretty poor that stairs *still* behave like this... this has been highlighted as an issue for ages. It's usually quicker to model stairs from scratch than it is to use the tool as a starting point and then modify.
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    Problems editing text blocks

    This is still causing me annoyance in VW2018 SP5.1 Am I alone?
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    Help with Chimney

    So do I.
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    Architects BIM/2D/3D Workflow

    It can be difficult to keep a handle on classes - and it's easy to end up with thousands on them unless you keep a close eye on things - but it shouldn't be necessary to end up with thousands of layers. You shouldn't need much more than a layer per storey - I usually have two per storey, one 'existing' and one 'proposed' because I'm often working on alterations to existing buildings. At early stages of a project I might also have duplicate layers for different design options, and these get trimmed back later in the process. As for drawing in 3d - I have made this transition over the past few years. It does have many benefits and I don't think I'd go back to 2d elevations/sections now, but in my opinion it does not yet work properly in VW. There are a number of limitations that mean you really need to 'fight the system' to get what you want. As soon as you move away from anything fairly rectilinear, it becomes almost impossible to set up a model that will give you a decent floorplan as well as elevations and sections. For me I typically hit this in loft spaces where rooms exist within complex pitched roofs. I now, sort-of, have my own setup that works for me but it's far from ideal and it's not really how VW imagine us setting up our drawings. It's also only any good up to a certain level of detail - so, my general arrangement drawings up to about 1:50 scale are set up like this but for larger scale detail it's mostly back to 2D drafting. The existing door, window and stair tools are not very good, so they will sometimes get you to something similar to what you want, but once I get to the point where I want them to properly match the design I want, I often end up modelling them manually.
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    When solids go bad

    That's great, thanks. It did indeed work. Very useful to remember for the future.
  6. When I use more than one pane, I have the main one on my main monitor and the floating on on my secondary monitor. There are a number of things that don't work very well with this but the thing that causes me most bother, is that if I want to change the class or layer visibilities, activate a saved view, or alter things like projection type, I have to firstly make sure that secondary pane is 'active' and secondly bring my cursor all the way back over to the main window, in order to use the controls in the top bar there. This feels awkward and anti-intuitive to me, and it constantly results in me changing something in one pane when I wanted it to change in the other, because I've accidentally got the wrong one active. If the floating pane had its own toolbar/dropdown thing along the top, things would be much easier.
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    When solids go bad

    Yeah, I normally try and keep the number of operations to a minimum but sometimes it's difficult to get what you want that way. Didn't know that about the different push-pull modes. If you reckon converting-to-generic-solid frequently helps, then I'll try that. It's something I already do but only every few steps and have always wondered if it's just superstition.
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    When solids go bad

    This is something that just seems to happen to solids once you do too many subtractions/additions and other modifications to them: they start to behave strangely, for example refusing to respond to the push-pull tool. I've attached one where this has just happened. For example, the push pull tool won't move any of the faces in the T-shaped notch that faces the camera when you open the file. Is there any way of repairing solids when this happens? Or do I just have to start all over again? I've tried converting to generic solid, convert to group, intersecting it with a solid block larger than itself but with no luck. C&Ping to a fresh file also doesn't help. solid.vwx
  9. I think @JMR's points were related specifically to issues relevant to architects. As I understand it, you do not use VW for architectural drawings. As another architecture user I agree completely with all of the points he makes. VW seems to have a problem understanding what's important to architects and how functions relate to actual workflow in the real world.
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    So is the 2018 Mac Mini a viable VW machine?

    I did the same out of curiosity. Although I'm not quite sure if it compares directly if rendering in the design layer because does it depend on the resolution of my screen? Anyway my machine did it in around 6 minutes. A refurbed Mac Pro (ie not the original 2009 specs)
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    Line reshape: angle snaps not working

    Hi @Tim C., Thanks for your response. It must just be that I turned off the 'snap to constraint' inadvertently at some point, and then got confused because of the inconsistency between how the different tools behave. I've turned that constraint back on now.
  12. I'm curious whether anything came out of your chat @Jim Wilson?
  13. Not sure if I've inadvertently changed a setting somewhere or if this is something that has appeared in 2018 SP5.1. If I use the pointer tool to grab the handle at one end of a line, then when I move that end I expect to be able to snap to 90/45/30 degree angles by holding down the shift key. However when I do this now, holding down the shift key will only let me move the end along a line that's a continuation of the existing line. Attached screen recording shows me firstly drawing a line: when drawing the line, the angle snap works as expected. Secondly I try to reshape the line by moving one end of it. Without the shift key pressed, I can move it anywhere. With the shift key pressed, I can only move it along a continuation of the existing line. anglesnap.mov
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    Help with Chimney

    @Bas Vellekoop I think option A might work. It's sort-of a variation of a strategy I've used in the past, where the floorplan is a combination (on a sheet layer) of a top-plan viewport and a horizontal section viewport. They are both cropped to show different portions of the plan. So the bits that don't work are cropped out in that viewport, and vice versa. For option B - I don't use auto-hybrids any more. Two reasons; (1) Because they have their own internal origin, it's not possible to paste-in-place items into or out of them. I find that makes them too difficult to work with whilst drawing/editing. (2) Where an auto hybrid joins onto a section of wall, top-plan draws a solid cut plane line between them, that shoudn't be there.
  15. This is all part of the calculation/gamble of course. Even if a really promising looking new application appeared now; one that seemed to fit my needs, if I was deciding about switching to it I'd be thinking about the likelihood of it surviving and gaining a big enough userbase that it continued being updated in the long term. And one of my thoughts about VW right now is not just about all its problems, but the rate at which the problems are (not) being fixed and what that means for its long term future.


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