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  1. Good work @Benson Shaw! Is it just an artefact of the rendering that it appears the 'fabric' has a bit of an undulation in the middle of this section?
  2. That's great to hear that these issues are being looked at. I hope some progress will be made. But they aren't new. This is no criticism of you: but how has this mess been allowed to exist for so long? Here's a thread from 2007 with someone confused by pretty much the same thing. That's 13 years ago. 13 years! Will we be coming back to this in 2033?
  3. Yes I agree. To add to the confusion, I think the shortcuts will rotate planar objects in 3d views, but it rotates them relative to the screen plane or something, so you don't get the result you want. Therefore I just don't touch them unless I'm in top-plan.
  4. The excellent analysis by @Andy Broomell of the multiple ways in which these particular elements are confusing is illustrative of a common theme across the whole of VW. There are so many tools that have similar problems. Many instances of two tools that do nearly the same thing, inconsistent naming of functions, and much of it not properly documented, so that the only way you can figure out how things actually work is to spend a large chunk of your own time untangling it. I wonder if the notes I've written for myself on how VW functions work may soon be more extensive than VW's own help pages. Occasionally I do what @Andy Broomell has done above - write out a detailed explanation of why something's ultra-confusing. And then several releases later - nothing has changed. I feel sorry for anyone trying to learn VW from scratch.
  5. Do you mean rotate left/right by 90 degrees via the menu command or shortcuts? While these don't work, you can still use the rotate tool in 3d views.
  6. Are they actual mesh objects (rather than groups of 3d polygons)? Also, have you tried fiddling with the OpenGL options (crease angle can be adjusted here as well as in document preferences)?
  7. @rseybert my recent experience trying to use NURBS curves has led to me the conclusion that VW simply isn't much good at them, if you want accuracy. You might find some of this thread (perhaps more towards the end) of interest.
  8. It seems to defeat the purpose of offering the 'user origin', if stuff like this starts happening though. It seems like a bug to me - unless there is some good reason for it to work this way.
  9. Hm - it seems that the internal origin and user origin are not aligned, and it looks like this is the cause (judging by the offset). I had not changed the user origin myself - but something must have happened when I imported a DWG file. Thinking about it - in another file where I've been having similar problems, I had set the user origin myself (I think). Is this therefore a bug?
  10. Ok... thanks for the reply. For me it's been happening in 3d space. Might see if I can post the relevant file here if I get time.
  11. I'm aware there are various issues with symbols (and other containers) and internal origins and so on. But I'd like to know if the following is something that's not working properly, or the error is mine. I thought that if I (a) create a symbol (b) leave the original instance in place (b) specify the insertion point of that symbol as the drawing origin 0,0,0 Then (a) that instance of the symbol should have its internal origin in the same location as the drawing origin. (b) therefore copying something from outside of the symbol container, then doing a paste-in-place within the symbol, should result in that object staying in the same location Is all of that correct? Because sometimes the paste-in-place ends up with the object somewhere else, and I can't work out why.
  12. Do I need to update the title of the thread linked below to read 'VW2021' instead of 'VW2020'? (I've not used 2020 yet myself)
  13. I fear you may be in for a long and tedious process... but just in case it helps at all, see the second post here - something I hadn't realised was possible

 

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