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  1. Thanks, at least you are able to replicate it. It seems to be that the combine/connect tool applied to roof faces is unreliable/inconsistent, and/or there is something wrong with roof face objects themselves.
  2. That was my thought too, as I think the door method would constrain you to symmetrical shapes.
  3. VW simply isn't able to draw things like rooms in roofspaces properly in top/plan, especially when you want to show construction buildup even at a basic level of detail. For example in the drawing in the video there is an external finish and insulation shown in the dwarf walls that separate the eaves spaces from the room. Best in my view to draw them as horizontal sections, and just use solid modelling (or possibly stacked wall objects) for things like this. More flexible and probably no more cumbersome/time consuming to draw and edit.
  4. I've got two roof faces which meet each other at a vertical join. If I look at them in 3d, I can see that the 'inner' faces are aligned at the join, but the 'outer' faces aren't. This is because the two roof faces are at different pitches. (Am I correct to understand that the reason they are aligned on the inner face is because this is where I have set the "datum" for the components on each?) But when I look at this in top-plan view, they are drawn as if they are overlapping. Why is this? You can see that I have placed a few 3d locii to check that the "join" face is vertical. You can see them in the top-plan view. I've attached the VWX file. roofsvw.vwx
  5. I think I mostly understood about how you draw them - thanks - so there is no need to make a video, although it might still be interesting to see. With the classes (actually it may not be related to textures as such) - the specific thing I noticed was: 1. Viewing in OpenGL with "use textures" and "use colours". 2. I assign a "material" class to each component, and each class has its own "fill colour". 3. I then edited one of these classes, to change it's "fill colour". 4. Then, viewing in OpenGL something strange was happening, the relevant component would sometimes appear with its "old" colour and sometimes with its "new" one. It would change when I shifted the view around. 5. Changing the render setting for the roof face object from 'by component' to 'by object' and then back to 'by component' seemed to fix it.
  6. I'm having problems with this too. When I select the clipped roof object, "edit group" is greyed out in the menu.
  7. Yes, having tried the dormer tool out a bit more now, I've decided it's not all that much use, except maybe if you want to show something indicative at an early stage. - as far as I can see, you can't go back and edit the window easily, because although it exists as a symbol, it's no longer a plug in object so you can't make adjustments to it in the same way that you would to a normal window-in wall - it seems that the only way you can adjust its location in plan is through typing numbers into the dialogue box in a trial-and-error kind of fashion, which isn't even updated live, so you have to keep closing and opening the dialogue to see if you have got it right yet - the controls themselves seem rather confusing, with various options to offset and so on, but little information about where the reference points actually are, how they relate to what points on the symbol, and so on. Even roofs/roof faces themselves (which I've not used a lot until now, but they do seem useful to an extent) are a typical VW jumble of confusing, inconsistent and anti-intuitive commands. And something weird seems to go on with textures and classing by component and so on.
  8. When you get into the edit dialogue for the dormer/skylight, in the top right you can choose between dormer and skylight. It's not well worded - "edit dormer" implies it's a function to edit an existing dormer whereas really it should say "create dormer".
  9. I just tried creating a dormer window for the first time. I've not tried using this before. I ran into exactly the same problem as @domer1322 above. I followed all the instructions, including the create a symbol bit, which isn't properly explained in the user guides, and activated the symbol, and tried to insert it into a roof face. Nothing. I remembered this thread. So, reading it, yes, you have to *drag* the symbol from the resource browser. As identified above. But not stated in the VW documentation. Thank you @domer1322. It's absolutely dreadful, this. How to annoy and frustrate your users, for no apparent reason. It should win some kind of award for terrible design.
  10. No word on this from anyone at VW?
  11. Another thing that is a bit of an art ... and especially when you work in 3d. You measure the ground floor and the upper floor, and drawing each one individually all works fine. Then you overlay them and it doesn't. In 2d you could to some extent pretend it wasn't happening. Maybe you would bodge things around so that at east the staircase makes sense. If the proposed work didn't involve connecting the two levels in new places... it didn't matter too much that the chimneybreast on one level was 100mm away from the one below. Can't really get away with that in 3d. It'll show on the elevations at least. So you have to do a bit of "rounding", and decide which dimensions are the important ones, which might be the ones relating to bits you know there is going to be work done to. The alternative is to draw the walls as they actually are... not vertical. Which VW doesn't really like. I assume that point clouds don't make this any easier.
  12. There is certainly an element of art to surveying, and you become better/quicker at it the better you understand how the building type you are looking at is put together. You also get to know which are the really critical dimensions, and which are the ones where it really doesn't matter if you're a little bit out. Where I do most of my work, the block module is often a hand-made and hand-laid brick, but on soft ground with virtually no foundations so one of the things you learn is not to assume horizontal lines are horizontal! That said, you can often get pretty close by counting brick courses for heights. I'm keeping an eye on this drone surveying, to see if it's something that will become easy/affordable enough for me to start using in place of X hours measuring up manually. There is an engineer I have worked with who uses it a bit ... however some of his efforts have been frustrated by limitations on where and how high you are allowed to fly in densely built up urban areas. In fact what I'd most welcome becoming automated is the surveying of internal details... measuring up multiple rooms with similar but not identical arrangements, trying to get diagonals with furniture in the way, all that can be pretty tedious. Would be nice just to put a device in the middle and get a point cloud - but before starting to try doing things that way I'd want to be confident that VW can actually deal with it, and it feels a bit like we are not quite there yet.
  13. @Boh Do either of the worksheets work OK when you want to include a drawing in an issue which hasn't had a revision since the last issue? For example, in "third issue B3" from your screenshots above, if issue 3 had included "elevations proposed" but issued again as revision B (rather than a new revision C)?
  14. Your proactive approach is appreciated. I am still on VW2018 but as soon as I move up to the latest version I will have another go at using this and be sure to bring some feedback here.


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