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markdd

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  • Occupation
    Lighting Designer
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    www.markdoubleday.co.uk
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    United Kingdom

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  1. When used in the second mode, the Analysis Tool generates a Normal NURBS curve. Once the normal Curve is created, use the Move by Points tool to offset the geometry along it.
  2. You may be technically correct if the labels refer to just a static plane. However, what you are technically seeing is a Working Plane like any other, it's just that it is aligned to the Internal X, Y, and Z axes. If you click on any one of the axis lines, then the working plane widget will be activated, and you can move the working plane to wherever you need it. You are correct, though, until the working Plane widget is activated, then yes, I think X, Y, and Z ought to be what the labels should read. It is certainly rather ambiguous.
  3. Your file has highlighted two bugs with the Offset Accessory workflow. The first is that the Instrument should offset, not the accessory and the second is that only an X and Z-axis offset is available, whereas there should be both X, Y, and Z offsets available. I will post a bug report and see where it goes.
  4. It’s hard to visualise. Can you upload a file with just those two objects?
  5. In order for the function to work you need to have also added the Parts record to the locus and checked “point”. You need to do this in the 3D component of the symbol. If you have 2d geometry then you need to do the same there as well.
  6. The Lighting Device is looking for center line geometry to attach to. Either add a line under the rectangle as a center guide or single NURBS curve through the center of the 3D pipe geometry.
  7. A texture with just a defined color has no mapping possibilities. As soon as an image or a procedural shader is added to any one of the shader groups, then the mapping functions are ungreyed. What are you hoping to do?
  8. @MGuilfoile is correct. A Line with a tangent arc at each end should extrude as a single surface. If the same composed arcs and single line are converted to a NURBS curve and then lofted to the same shape, then a single surface is achieved. I cannot help but think that something needs to be updated regarding the Exrtrude workflow, or should we all be working with NURBS and forgetting about extruding objects from 2D geometry?
  9. I know it doesn't neccessarily address your request for a new feature, which I hope will be a reality very soon, but have you tried using Data Visualization to select a named object and then remove pen and fill attributes for the object? It's effective on all the plug-ins I have tried and, no doubt, many other types of objects as well.
  10. You can do some of this by using the Custom Visibility Command, which has been deprecated. (I think people hid objects and then couldn't get them back...?) Add it back to the workspace, create a script to hide and another to show what you've hidden!
  11. Another option is to add a Directional Light object pointing up. If you turn off shadows for this light and experiment with the intensity, you should see a marked improvement.
  12. If I understand you correctly, then yes. Use the Smart Edge snap functionality and enable Snap to Bisector. Snap to bisector.mov
  13. Can you add a little more context?
  14. The nearest you can use is one of the Oblique Projections from the View menu. I think the Oblique Cavalier 45 is the best for what you need. These work best in a Hidden Line View in a Viewport. Hope that helps.
  15. It seems to be a problem with an extrude. If the extrudes are converted to generic solids, then the tool works as it should. I'll report the bug tomorrow.
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