Phil hunt Posted December 6, 2017 Share Posted December 6, 2017 morning Have never used SketchUp for 3d modelling but have been watching a few tutorials on youtube and it does seem a fantastic piece of kit.....i guess if you know how to use it! I am interested to see how many of you guys integrate the modelling element of SU with VectorWorks and if any of the SU 3d modelling tools you would like to see on the 3d modelling pallette in VectorWorks....if any......many thanks Quote Link to comment
Claes Lundstrom Posted December 6, 2017 Share Posted December 6, 2017 Personally, I see no point whatsoever to use SU for anything. Have it installed, but never use it. It looks cute for a few minutes, until you realize that most things takes longer to do than in other programs. The user interface, in my opinion, makes simple things complicated. The VW 2018 program folder is 7.6 times bigger than SU 2017, and the reason is simply that there are much more of everything. Simple can be good if you don't have time to learn a way more complicated program, but also means that you hit the roof of what's possible much quicker. SU has admittedly a far healthier third party market, but much of it is of somewhat questionable quality as it's done by amateurs. Quote Link to comment
Phil hunt Posted December 6, 2017 Author Share Posted December 6, 2017 its seems flashy promo videos for SU do indeed sell the product...but I have seen this happen with other programs I use...... Quote Link to comment
Vectorworks, Inc Employee Dave Donley Posted December 6, 2017 Vectorworks, Inc Employee Share Posted December 6, 2017 Hello Phil, here is a recent video showing 3D modeling in Vectorworks you might use to compare: https://www.youtube.com/watch?v=9w5-fWPTzdk&feature=youtu.be Quote Link to comment
Phil hunt Posted December 6, 2017 Author Share Posted December 6, 2017 hi dave thanks for the link i have seen this...really good video (gave me a few ideas to try).....my question was more out of curiosity with skp.....i have never as i mentioned used it to model and most of my work is 3d modelling.....but thanks for your interest Quote Link to comment
barkest Posted December 6, 2017 Share Posted December 6, 2017 (edited) We use it all of the time and take the models from SU into VW after clean up work. VW tools are far superior and despite claims to the contrary VW is much quicker than SU. The one area where SU beats VW hands down is with texturing, which VW is absolutely awful at. In fact a large green crayon held in a boxing glove would be superior to VW for texturing. SU relies on a lot of plugins which at times is not great but there are several UV mapping tools which help enormously. The model into VW works very well indeed and scaled textures are respected in VW and rescaling of objects is also respected with the texture also resizing correctly. There are a lot of things to be aware of when working between SU and VW but as long as you follow a set of rules you are good to go. I am happy to answer questions on the process. <Edit> I should also say that SU is free (SU Make) and its all you need and we have been using it seriously for years. So the flashy promos are absolutely fine because the product is free. Maybe it is an urban myth but I believe Google stipulated that Trimble had to provide a free version for life during the sale of Su. Edited December 6, 2017 by barkest 3 Quote Link to comment
Phil hunt Posted December 6, 2017 Author Share Posted December 6, 2017 Brilliant information. Thanks Quote Link to comment
zoomer Posted December 6, 2017 Share Posted December 6, 2017 I think SketchUp is very easy and intuitive to use. I play with it every 5 years or so But I think the geometry produced is often horrible and I hate when clients bring SketchUp Models. May need some months, then there will be released a program called Shape. That will be "free" and similar like SketchUp but works with true Solids in DWG format. So if it is intuitive in the end, you can use the geometry you created instantly and lossless to apply IFC things in another App later. Quote Link to comment
nrkuhl Posted December 6, 2017 Share Posted December 6, 2017 I agree with @Zoomer, the geometry from Sketchup is often revealed to be really terrible when you bring it into other 3D programs. It's often not suitable for any kind of 3D printing without a lot of cleanup. I have a pretty strong background in Rhino and if I need to do any 3D modeling more complex than a simple box, I usually do it Rhino. VW's modelling is like pulling teeth compared to Rhino. I occasionally 3D print models for work, and I always take the geometry out of VW to clean up in Rhino, because even simple things like joins and subtractions get weird really quickly. VW's NURBS implementation is not particularly useful, extruding can only be done on a limited selection of object types, drawing 3D polylines or curves is difficult, and surface creation is not intuitive either. I'm roughly 300% faster in any program that gives me a command line, vs forcing me to use a limited set of shortcut keys or menu/tool palette selections. You can also run Rhino on just about anything (seriously, I've run the most recent version on an ARM powered Windows tablet with 1gb of shared video memory). And it's more stable than VW (and cheaper). So if you're looking for a better 3D modeling program than VW, there are definitely options. There's also things like Blender, Solidworks, and all the Autodesk options, the choice of which really depends on what your application is. I do my architectural drawings in VW because I'm paid to and it's moderately ok at them and cheaper than other BIM options. Quote Link to comment
Phil hunt Posted December 6, 2017 Author Share Posted December 6, 2017 thanks so why do so many pieces of software allow the SKP files to be imported if the geometry is terrible...(.i have to say I agree but sometimes it gets me out of a hole when I need a 3d model) or is it that so many people are indeed using the software because it is an affordable option? Quote Link to comment
nrkuhl Posted December 6, 2017 Share Posted December 6, 2017 15 minutes ago, Phil hunt said: thanks so why do so many pieces of software allow the SKP files to be imported if the geometry is terrible...(.i have to say I agree but sometimes it gets me out of a hole when I need a 3d model) or is it that so many people are indeed using the software because it is an affordable option? I think it's both the price and the fact that the program is pretty non-threatening to beginners. I do get that things like Rhino can be pretty intimidating when it opens by default with a command line, 4 different views of the model, roughly a dozen tabs of tools at the top of the window, a toolbar down the left side of the interface, and a bunch of tabs of various additional functionality on the right. Sketchup opens with roughly 8 buttons and a cartoon person. Quote Link to comment
David S Posted December 6, 2017 Share Posted December 6, 2017 I quite like the girl who opens up in Sketchup although her fashion style needs a bit of up grading :-) other than that I have it never use it. I agree with Claes and Zoomer. Promises much, delivers little. A cheap pretender. D Quote Link to comment
rDesign Posted December 6, 2017 Share Posted December 6, 2017 (edited) 8 hours ago, barkest said: We use it all of the time and take the models from SU into VW after clean up work. VW tools are far superior and despite claims to the contrary VW is much quicker than SU. The one area where SU beats VW hands down is with texturing, which VW is absolutely awful at. In fact a large green crayon held in a boxing glove would be superior to VW for texturing. SU relies on a lot of plugins which at times is not great but there are several UV mapping tools which help enormously. I agree completely with @barkesthere, texturing in SketchUp is so easy compared to Vw (which is really really bad). Quote I should also say that SU is free (SU Make) and its all you need and we have been using it seriously for years. So the flashy promos are absolutely fine because the product is free. Maybe it is an urban myth but I believe Google stipulated that Trimble had to provide a free version for life during the sale of Su. One correction to what barkest says here, which was true until the current 2018 release of SketchUp Free (formerly ‘Sketchup Make’). Now ‘SketchUp Free’ only runs inside a browser window and extensions are not supported on the Free browser version. If you need to use any extensions, you have to get the Pro version. Edited December 6, 2017 by rDesign Quote Link to comment
barkest Posted December 7, 2017 Share Posted December 7, 2017 @rDesignThanks for that I did not know about SU Free. You can still download SU 2017 Make https://www.sketchup.com/download/all Disappointed that it now runs in a browser but at Uni we purchase the pro version and it will be interesting to see how we go with Free in the future @Jim Presently you have to save as Su 2015 for VW2017. It used to be the case that you would go back on version but clearly that is not the case currently. Could you confirm the versions of Su that work with 2018 and if you are going to keep pace with at least the previous version of Su? thank you Quote Link to comment
Claes Lundstrom Posted December 7, 2017 Share Posted December 7, 2017 13 hours ago, nrkuhl said: I agree with @Zoomer, the geometry from Sketchup is often revealed to be really terrible when you bring it into other 3D programs. It's often not suitable for any kind of 3D printing without a lot of cleanup. I have a pretty strong background in Rhino and if I need to do any 3D modeling more complex than a simple box, I usually do it Rhino. VW's modelling is like pulling teeth compared to Rhino. I occasionally 3D print models for work, and I always take the geometry out of VW to clean up in Rhino, because even simple things like joins and subtractions get weird really quickly. VW's NURBS implementation is not particularly useful, extruding can only be done on a limited selection of object types, drawing 3D polylines or curves is difficult, and surface creation is not intuitive either. I'm roughly 300% faster in any program that gives me a command line, vs forcing me to use a limited set of shortcut keys or menu/tool palette selections. You can also run Rhino on just about anything (seriously, I've run the most recent version on an ARM powered Windows tablet with 1gb of shared video memory). And it's more stable than VW (and cheaper). So if you're looking for a better 3D modeling program than VW, there are definitely options. There's also things like Blender, Solidworks, and all the Autodesk options, the choice of which really depends on what your application is. I do my architectural drawings in VW because I'm paid to and it's moderately ok at them and cheaper than other BIM options. It's true that most of us use a combination of programs, depending on what you do and what you wish to achieve. Hands up everyone who uses Photoshop for example. Personally, I have about five or ten programs I consider my core inner circle programs. I would definitely not use Rhino for the bulk of architectural modeling, and not for 2D drafting. VW's NURBS implementation could be improved a lot (I almost always use another program there and import the geometry, though not Rhino), but just a few clean-ups in the user interface would take it much closer to Rhino, even though Rhino by no means is my favorite, it's still admittedly better than VW at this. Solidworks and the AutoDesk options are way more expensive, and besides Revit, mostly focusing more on mechanical modeling, so they are perhaps in another league. As for Revit and ArchiCAD, I somehow doubt that they are nowhere near as flexible as VW is for things other than Architectural work. Quote Link to comment
nrkuhl Posted December 7, 2017 Share Posted December 7, 2017 @Claes LundstromI agree that Rhino does not easily put out decent 2D graphics, and if I can do things in VW with Plugin objects, great. Where VW breaks down is once you move past that though - Complex residential roof shapes get painful pretty fast. Quote Link to comment
Claes Lundstrom Posted December 7, 2017 Share Posted December 7, 2017 No program does everything, so therefore I almost always use combinations of tools. In this quick sketch, the NURBS surfaces where generated in TouchCAD, the solid modeling was done in VW, and the rendering in Keyshot. With a little practice, I guess it was under a days work, and all programs did something they where good at. 1 Quote Link to comment
Phil hunt Posted December 7, 2017 Author Share Posted December 7, 2017 Interesting....so what was the final program you used to transfer you model file to key shot.....and was it a steep learning kerb for keyshot. Thanks Quote Link to comment
Claes Lundstrom Posted December 8, 2017 Share Posted December 8, 2017 17 hours ago, Phil hunt said: Interesting....so what was the final program you used to transfer you model file to key shot.....and was it a steep learning kerb for keyshot. Thanks The model was direct exported from VW to Keyshot using the Collada format. KeyShot is basically a stand alone rendering program that reads from other programs via plug-ins, but also reads a wide range of file formats. I mostly tested it for product visualization, where it's more easy going than with architectural models. Rendering quality is by far the best of quite a few programs I used over the years. Very good textures. All materials tested (metallic paint, chrome, rubber, leather, glass ) looks very realistic. The background image used was a stock one, it's 360, and it instantly generates shadows and reflections in the model despite the model not really standing on something, and updates instantly and follows the model when you rotate the model. Photo realistic realtime updates. I'm testing on a demo, so what you see is a screen dump, and it takes say 5-10 seconds to get there after a change of say color of view. Seems to communicate well with VW in all sorts of file formats, including IGES, XT, STEP, DWG, DXF, 3DS, OBJ, VRML, Collada, etc. 3DS and Collada allows you to bring over Renderworks stuff like textures and lights, but where Collada works better as it exports as NURBS models, whereas 3DS exports as trimeshes. So far good then. Bad things, and the this is a colossal flaw, is that it can't smooth off a polygon or trimesh based model (what the ... where they thinking there not being able to do what virtually all other programs can do), and it's also quite expensive. Quote Link to comment
mgebel Posted September 20, 2019 Share Posted September 20, 2019 I have a lot of experience working exclusively in Sketchup, and I can honestly say that I love it, and it is super powerful and fast. For generating any kind of quad-faceted geometry, which is most of architectural drawing, it's hard to match the speed of modelling. Not to mention that Layout is a snap to use, and one can generate super well designed 2d drawings with no trouble at all. After having switched to VW and gotten into the weeds with it for a few months now, I still ask myself daily if it was worth it to switch over, as I can still produce more geometry and great looking sheets, more quickly in SU. There are a LOT of limitations with SU, however, and I'm not talking about accuracy. For one thing, the simplicity, which is intrinsic to the lightning fast workflows, is also crippling when it comes to simple modifiers like fillet and chamfer. One needs to resort to 3d party plugins, of which there are many good ones, but because they are not native they tend to be buggy. For another, SU is a only a mesh modeler. While solid operations are a thing, objects (water-tight groups of faces) are still only meshes. The fact that VW deals with many forms of geometry means that there are many possible workflows and I/O options. But Sketchup is ubiquitous, which means that it is compatible with everything. I can send just about any client anywhere a native file and expect that they will be able to view it natively - I'm talking about 3d, not 2d. I.e. anyone can view a SU model and get useful info from it with the free version of the software. Also, Sketchup, in my humble opinion, is simply the best way to get an architectural model quickly into VR. Revit and Navisworks seem to have equally good VR compatibility with the current leading VR viewing platforms (enscape, insite, and prospect), but neither Revit or NW can touch SU for the speed of going from a concept into a 6DOF VR environment. I don't regret switching, though. I've been enjoying learning VW, and I can clearly see the advantages. Plus, I genuinely believe that with a little more practice VW will be a serious competitor for modelling speed. I just wish it were easier to get a VW model into a collaborative Oculus Quest environment! Quote Link to comment
Claes Lundstrom Posted September 20, 2019 Share Posted September 20, 2019 2 hours ago, mgebel said: I have a lot of experience working exclusively in Sketchup, and I can honestly say that I love it, and it is super powerful and fast. For generating any kind of quad-faceted geometry, which is most of architectural drawing, it's hard to match the speed of modelling. Not to mention that Layout is a snap to use, and one can generate super well designed 2d drawings with no trouble at all. After having switched to VW and gotten into the weeds with it for a few months now, I still ask myself daily if it was worth it to switch over, as I can still produce more geometry and great looking sheets, more quickly in SU. There are a LOT of limitations with SU, however, and I'm not talking about accuracy. For one thing, the simplicity, which is intrinsic to the lightning fast workflows, is also crippling when it comes to simple modifiers like fillet and chamfer. One needs to resort to 3d party plugins, of which there are many good ones, but because they are not native they tend to be buggy. For another, SU is a only a mesh modeler. While solid operations are a thing, objects (water-tight groups of faces) are still only meshes. The fact that VW deals with many forms of geometry means that there are many possible workflows and I/O options. But Sketchup is ubiquitous, which means that it is compatible with everything. I can send just about any client anywhere a native file and expect that they will be able to view it natively - I'm talking about 3d, not 2d. I.e. anyone can view a SU model and get useful info from it with the free version of the software. Also, Sketchup, in my humble opinion, is simply the best way to get an architectural model quickly into VR. Revit and Navisworks seem to have equally good VR compatibility with the current leading VR viewing platforms (enscape, insite, and prospect), but neither Revit or NW can touch SU for the speed of going from a concept into a 6DOF VR environment. I don't regret switching, though. I've been enjoying learning VW, and I can clearly see the advantages. Plus, I genuinely believe that with a little more practice VW will be a serious competitor for modelling speed. I just wish it were easier to get a VW model into a collaborative Oculus Quest environment! There is a reason why VW takes longer to learn. It's vast compared to SU. Just compare the program folder sizes.... Also, you always tend to like what you are used to. You prefer SU because you are used to it. 3 Quote Link to comment
RonanR Posted September 23, 2019 Share Posted September 23, 2019 Hi all, I'm reading this thread with interest. Having taken the plunge with VW after many years of exclusive SU use (since v4!), I am now using both side by side, and gradually coming to terms with the (awesome) vastness of VW... For event production, VW clearly is the way forward for us. I do have one question though: currently I get my 3D models made by an architectural technician who exclusively uses SU. I get clean, low poly models back of the event spaces I need, and I then add all the event-specific elements (seating, furniture, lighting, audio-visual element, draping, set element etc.) to prepare all our technical diagrams and client presentations. What, in your view, are the best settings for importing SU models into VW? By best I mean the settings that will allow me maximum flexibility further down the line in VW in terms of - modifying geometry - changing textures - re-texturing Is there anything that should be done in SU prior to export? Many thanks in advance for any pointers. Quote Link to comment
HelenMOL Posted April 2, 2021 Share Posted April 2, 2021 On 12/7/2017 at 1:09 AM, barkest said: We use it all of the time and take the models from SU into VW after clean up work. VW tools are far superior and despite claims to the contrary VW is much quicker than SU. The one area where SU beats VW hands down is with texturing, which VW is absolutely awful at. In fact a large green crayon held in a boxing glove would be superior to VW for texturing. SU relies on a lot of plugins which at times is not great but there are several UV mapping tools which help enormously. The model into VW works very well indeed and scaled textures are respected in VW and rescaling of objects is also respected with the texture also resizing correctly. There are a lot of things to be aware of when working between SU and VW but as long as you follow a set of rules you are good to go. I am happy to answer questions on the process. <Edit> I should also say that SU is free (SU Make) and its all you need and we have been using it seriously for years. So the flashy promos are absolutely fine because the product is free. Maybe it is an urban myth but I believe Google stipulated that Trimble had to provide a free version for life during the sale of Su. Hello ! My new office will be working between Vectorworks and sketchup - could you please let me know the guideline / set of rules you mentioned? Thanks Helen Quote Link to comment
Todd Posted August 6, 2021 Share Posted August 6, 2021 I just moved from SU to Landmark and one thing I miss is being able to make dashed construction or guide lines that parallel the axis lines or objects and are easily deleted. Does VW have any such tool? Thanks Quote Link to comment
Tom W. Posted August 6, 2021 Share Posted August 6, 2021 VW has Guides. Draw a line then go to Modify>Guides>Create Guide. In the same menu they can then be hidden or deleted. They automatically go on their own 'Guides' class. Any object can be converted into a Guide not just lines. Once a guide the geometry is locked + displays with a feint purple line. Also there are 'Smart Edges'. These display with a dashed red line + are temporary. Double-click on the Snapping palette to open the 'SmartCursor Settings' dialog + go to 'Smart Edge' section. See VW Help for full details but this allows you to align new geometry to existing geometry in a number of different ways. 2 Quote Link to comment
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