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Claes Lundstrom

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About Claes Lundstrom

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  • Homepage
    www.touchcad.com , www.lundstromdesign.com
  • Location
    Stockholm, Sweden

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  1. Claes Lundstrom

    unfold unusable

    Don't know what you are doing, but the unfold in VW is rather limited. I always do it in other programs.
  2. Claes Lundstrom

    Sweden is a missing country

    Not the only thing missing when it comes to VW and Sweden. Unfortunately.
  3. Claes Lundstrom

    Keyshot and Vectorworks

    As always, it's a question of using the right tool for the right job. You can use a screwdriver to paint you house, but why bother when a brush i much quicker. Why do I use Keyshot? Because it's FAST, and offers stunning realtime renderings. The enclosed image is where I was after exactly one minute, twenty-one seconds, after having pressed the Import button, based on a textured model in OBJ format from TouchCAD. It's as fast as it gets if you ask me.
  4. Claes Lundstrom

    Keyshot and Vectorworks

    Keyshot actually communicates fairly well with VW in a number of file formats. DXF, DWG, STEP, IGES, Parasolids, 3DS, Collada, FBX, OBJ, SAT, STL, and Rhino can all be imported, with more or less success. Textures works with many of the more graphics oriented formats, though the output seems to be a bit sketchy from some VW generated file formats, at least as seen from Kesyhot point of view. File formats with proper normals are much preferred for rounded polygon based objects, as Keyshot has an inherited weakness in that it does not handle recreating the rounding well (unlike most other rendering programs I should say). This has sometimes been a problem with files coming from VW, as the normals have not worked well in some recent versions and formats (including RW I may add). Haven't done too much experimenting with VW 2020 though in this respect.
  5. Claes Lundstrom

    Best Small Plotter?

    Have one too. Works fine once installed and running, though the installer of the drivers for Mac could be way better. The installer pretty much needs a Canon technician to make it work.
  6. Claes Lundstrom

    Keyshot and Vectorworks

    I use Keyshot daily, though mostly processing models from TouchCAD. I agree that it's more focused on product visualization rather than architectural renderings. For product renderings, it's phenomenal. You get from A to B quicker than anything I have tried, and it looks good too. The edge is smaller on architectural renderings though it can for sure be done, especially if you make use of the VW texture library.
  7. Claes Lundstrom

    sketchup v vw for 3d modelling

    There is a reason why VW takes longer to learn. It's vast compared to SU. Just compare the program folder sizes.... Also, you always tend to like what you are used to. You prefer SU because you are used to it.
  8. Claes Lundstrom

    Export as SVG?

    In the Affinity Designer case, the trick to get the scale right is to set the DPI right on both sides. I set it to 300 DPI in VW and 300 DPI in Affinity, and the scale works perfectly. I assume that the same thing applies to Illustrator. It also works fine with CorelDraw, though I don't use it as I mainly use Macs.
  9. Claes Lundstrom

    Export as SVG?

    I export as PDF with files containing both super high res images and vector data as PDF, Import into Affinity Designer and then re-export it as SVG. It works very well, in fact rock solid, including classes with names, groups, size, etc. To maximize the organization, I use divide everything into classes and then group each class. Images at 300 dpi. for both export and import. Affinity Designer cost something like $40-50 and is a great program available for both Mac and Windows.
  10. Claes Lundstrom

    bending an object with an applied decal

    Texture mapping can be very frustrating in most programs not having proper UV mapping features, and VW is no exception. UV mapping can be quite complex in many programs, but it gives a way better control over things. Nowadays, I always do this externally for more complex shapes.
  11. Claes Lundstrom

    svg export

    I agree. I also make models (product replicas) with super photo realistic high res textures and cutting it out with a cutter. My solution is to compile the high res textures with cutting lines, alignment marks, and scoring lines, dividing it into classes, and then exporting it as a PDF in scale 1:1. I then open it in Affinity Designer, which imports the model perfectly while maintaining the class structure, and then export as SVG into the cutter driver and the graphics to the printer. Works very well. Affinity Designer can be described as something similar to Adobe Illustrator, but for a very modest price. Picture: Real product, paper model, 1.5 meter high fabrics skin model.
  12. Claes Lundstrom

    Exporting to SVG files

    SVG export would be very useful. I use it for exporting print and cut scale models using a Silver Bullet cutter. The files include both high res images and vector curves for cutting. My method for generating SVG files is to export as PDF, open it in Affinity Designer, and then export as SVG which is opened in the cutter driver. Affinity Designer is highly recommended as an Adobe Illustrator alternative. Very competitive pricing and very capable.
  13. Claes Lundstrom

    Can this mesh be simplified?

    The point of importing a model is to save time. In this case, re-skinning or fixing it up takes longer than modeling it from scratch. A lot. A few extrude along paths and you have a model in say ten minutes for a skilled user. You get solids, it renders way better, and the model takes up less space. SketchUp does not add anything here (it seldom does if you ask me).
  14. Claes Lundstrom

    Human Figures?

  15. Claes Lundstrom

    Convert to NURBS - Where are Interpolation points?

    I agree. Using interpolated controls is way easier as they are on the object and not vaguely beside it. Even better would be to finally update the editing of NURBS objects, which really needs an update to stay in par with other packages.


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