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Claes Lundstrom

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About Claes Lundstrom

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    Apprentice

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  • Homepage
    www.touchcad.com , www.lundstromdesign.com
  • Location
    Stockholm, Sweden

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    touchcad

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  1. Claes Lundstrom

    3d powerpack unfold surface tool

    It's true that there are limits to what you can unfold, but the boundaries are quite vague. VW has clearly made progress on this tool from being only usable on very simple shapes to being more average compared to many other programs on the market, having unfolding features. I did some testing on some objects being close to the limits and found that it did a decent job, though failed sometimes, and sometimes generated more errors than I would find acceptable for my personal use. In reality though there are an almost infinite number of solutions on such models, so it is hard to say what is right or wrong. My personal conclusion is that I still trust the results more from my more advanced program, which can do more and allows me to shape panels to be optimized for unfolding, and it also tells me where it goes wrong and what to do about it. In it's context though , I think the current VW unfolding works ok, as I assume that most users will never deal with more complex shapes.
  2. Claes Lundstrom

    How to draft a 3D swimming pool

    True that most 3D programs work in a similar way. In theory. However, programs having dedicated boat design programs tend to provide way better shape control than standard CAD / 3D modeling programs. How efficiently it works is another matter. Some years ago, a friend of mine, a professional naval architect, decided to draw a canoe in MaxSurf and TouchCAD. Both have dedicated boat designing features, but the same shape took two hours in Maxsurf and seven minutes in TouchCAD....
  3. I don't know how much time I have spent rebuilding or adopting models to a practical level. You can usually import models i various formats, but the quality varies a lot. One reason may be that the suppliers use production models rather than models specially optimized for use as symbols. On for example a chair, the production model contains lots of details that you don't actually see in real life, or as a symbol, and can those parts can therefore be removed in the symbol version. The production models are simply way to detailed to be practical. You just want them to look good and be easily identifiable as a given product. In my experience, it is often possible to remove up to 90% of the model data and still have a model that looks pretty much identical to the original. It would be useful if the suppliers made an effort to make models for specific use as symbols. It would also be useful to make more use of textures for details, like it's done in the computer game industry. Most of the details is then processed by the video card instead of the main processor, which creates smaller models, still looks OK both with Renderworks and OpenGL, and renders quickly. In this example, the model to the right only consists of 14 NURBS surfaces plus proper UV mapping of textures. The models where renders in OpenGL.
  4. Claes Lundstrom

    Flattening 3D Geometry - Redux

    Chris, of course it doesn't work from any view than the top view. What you effectively do is to extract a new version of the model as seen from the top view, rather than actually flattening the model. It's like using a camera to extract a view from the top view. You can't do that from the side unless you have some special software that manipulates the data. What you where used to from your previous program was to manipulate the model in a similar way that you manipulate a selection box in VW in the Object Info palette. Unfortunately, VW does not support a 3D selection box with the ability to manipulate the model in 3D, so the suggested method was simply a way to bypass this limitation. Admittedly it would be handy to do it directly as you first suggested, I do it all the time in my other CAD program, but you can't in VW.
  5. Claes Lundstrom

    UVW Unwrap

    Rhino's unfolding is for sure better, but I would not say that it's all that reliable or top notch.
  6. Claes Lundstrom

    3d powerpack unfold surface tool

    As a pro boat designer, I doubt that the unfolding in VW will be usable. It's just too limited. I only use VW for basic documentation when doing boat design. Here is an example having about 200 parts plus profiles made of high grade stainless steel, and nested for laser cutting. The unfolds also included on surface markings for precise positioning of connecting parts. The fit was 100% right.
  7. Claes Lundstrom

    Flattening 3D Geometry - Redux

    The Wireframe mode dialogue comes after having selected Convert to Polygons. The method will flatten the selection to zero height. If yo still want the object to be 3D, you can convert it back to 3D polygons, or set the Plane to Layer Plane in Object info. This allows you to rotate the model in 3D, though still having zero height in the Z- direction.
  8. Claes Lundstrom

    Flattening 3D Geometry - Redux

    How about converting your 3D polygons to Polygons? Menu-> Modify -> Convert to Polygons -> Wireframe mode. If you still want 3D polygons, you can convert it back to 3D again. They will then have the same Z value.
  9. Claes Lundstrom

    Homemade CNC

    I think you can get up to 10W now. They seem to have the disadvantage of generating an oval dot rather than circular, so it might be a good idea to wait for that technology to catch up. A CO2 is still a better technology from a cutting point of view, though also more complex with a huge and somewhat fragile tube, fairly sensitive mirrors, and requiring water cooling. In your case you also need to enclose the machine as the light is very powerful, but also to contain the smoke generated. Yes, I have had one in the past mostly for cutting Plexi glass.
  10. Claes Lundstrom

    Homemade CNC

    A blue laser head should be easy to insert as it basically a small box where age milling uint is located. The Chinese ones are quite inexpensive.
  11. Claes Lundstrom

    Homemade CNC

    It's most likely a question of using the right elements in the drawing. CAM, cutter controller, etc programs are often very limited in what they accept and can process. As a rule, it's therefore recommended to keep things as simple as possible. Avoid symbols, Polylines, Polylines defined as a filled surface (with holes in it), filled objects in general, possible groups, etc. A rounded rectangle is a Polyline and they should be avoided as they very often cause all sorts of problems. Lines, arcs and polygons almost always work. What you can do if you have a problem is to run the Decompose command before exporting, export, and then run Undo to get back to the civilization again. I have found that it almost always solves the problem.
  12. Claes Lundstrom

    Homemade CNC

    Wish VW would support SVG as it gives yet another alternative to exporting to Adobe Illustrator and similar. You can use EPSF and DXF but the DXF import filter in Illustrator and many cutting programs are very unreliable.
  13. The solution to the ZY problem is to have a flip dialogue whenever there is a 3D conversion, in, as well as out. VW does it..... sometimes.
  14. OBJ should work, though VW could do with some improvements, for example a dialog where you state the up direction (Z in VW, Y in many rendering programs). Support for plain colors would be good too (textures seem to work ok both in and out from VW). And a scale factor function, as many of the "blob squeezer" types of programs don't care much about physical scale. Many of them work with very small models, which requires quite a lot of model searching when exporting and importing between CAD and rendering programs.
  15. Claes Lundstrom

    3D silhouette line

    You can of course fake it in a viewport but that does it make it a 3D object. You can however fake it in 3D in OpenGL. OpenGL has one setting in the GL rendering setting for solid objects contours. You can however bypass that by using non filled objects such as 3D polygons, which do have their own setting using the settings in the Attributes palette. In this case I extracted the top face into a 3D polygon rectangle, made it unfilled, adjusted the line thickness and placed it ate the top. As you can see, it clearly differs in thickness (OK I may have overdone it a bit).

 

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