I'm sure this has been requested before; I couldn't find the older posts though:
Would like to be able to ESC out of any extended CPU operation, e.g. let's say I'm looking at a high-poly-count object (like a 3D plant model) with 50K or 100K polys, in OpenGL mode, and I switch (either by mistake or on purpose) to "Hidden Line" -- beach ball for 2 to 10 minutes while VW recalculates.
At least VW2016 64-bit doesn't crash; that is an improvement, but being able to cancel / revert any long CPU-intensive process mid-stream, the way you can interrupt a Render operation, would be very useful. As it now stands the only options are to wait, or to force-quit.
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Gilbert Osmond
I'm sure this has been requested before; I couldn't find the older posts though:
Would like to be able to ESC out of any extended CPU operation, e.g. let's say I'm looking at a high-poly-count object (like a 3D plant model) with 50K or 100K polys, in OpenGL mode, and I switch (either by mistake or on purpose) to "Hidden Line" -- beach ball for 2 to 10 minutes while VW recalculates.
At least VW2016 64-bit doesn't crash; that is an improvement, but being able to cancel / revert any long CPU-intensive process mid-stream, the way you can interrupt a Render operation, would be very useful. As it now stands the only options are to wait, or to force-quit.
Edited by Gilbert OsmondLink to comment
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