Jump to content


  • Posts

  • Joined


142 Spectacular


Personal Information

  • Occupation
  • Location

Recent Profile Visitors

2,669 profile views
  1. Thank you @Tom W. . Exactly, while in early stage we dont need finer control (all black/white/glass) later we do to texture map individual objects and their parts/subparts...
  2. Hi vectorworks community, I have been wondering for quite long time, without finding solution, if there is a direct way to target any texture applied in 3D model with data visualization? We typically work with materials and we have 'starting' selection of generic materials for concept/sketch design stage. These generic materials have only solid color texture (typically light gray and of course real glass texture for glazing) and are just fine for showing black/white result for this stage of project. For example external wall objects throughout whole 3D model have only three different materials: exterior finish, core, interior finish. Same applies to slabs, roof, hardscape.... Then we have materials for objects columns, structural members, railings and also one for furnishing, sanitary, kitchen etc. So at this early stage of project it is sufficiently enough structured and we dont need to be more specific because of black/white/glass result. But as we move forward and design evolves we start to introduce color/material texture and we normally go through whole model and through 'render' tab we override materials texture with real texture on individual object basis (main texture and also parts/subparts). This create first set of color/material selection for building design ...and now back to the question: Do we have direct way to target and control these textures through data visualization without need to introduce record format or have it classed (actually none of these would work without breaking model into individual pieces that can be targeted individually and have specific 'address') or any other middle-part step. So looking for way to directly target applied textures without additional step. These would give us freedom to create color/material texture variations using data visualization. This would be really really amazing and very much welcomed!
  3. Thank you so much @Andy Broomell. It does indeed fix the issue! Our workaround was to apply multiple Data Vis (class/material based), but it was not same result. Talking about Data Visualisation it would be really really helpful to be able swap whole materials not only texture part as is it right now. I guess thats the item for wish list.
  4. Thanks @Pat Stanford, @Tom W., @Anders Blomberg and @rDesign for investigating more on this question....and for finding right answer. I am based in Europe but work on US projects ... Will it work if I use european notation on my end and my US colleague architect open file on his end? Is this situation somehow covered?
  5. Hello, Anyone seeing issue with shaded render in viewport/design layer display some textures in color even if 'colors' option is off...? We started to have this issue just recently...so it was definitely working in SP0, SP1... VW 2023 SP4. Thank you!
  6. Hello, Is it possible for graphic legend based on material name to include information like material description, mark, keynote ... We have tried with worksheet function: #WS_MATERIALPROPERTY('MaterialKeynote')# but it is not working. Is there a way to extract these type of data? Any suggestions much apreciated.
  7. We had similiar issue with opening v22 file in 2023 version and in middle of ‘updating walls’ during file opening stage it crashed software. We found that it was casued by abandoned wall objects on one design layer with wall style bound to non existing stories. Walls were actually flat as we dont have stories present in the file. Not sure if issue has to do something with stories…? After these abandoned wall objects were erased crash never happend again and file finally opened succesfully in v23.
  8. I am afraid to say it still there 😬 It is indeed horrible problem! Here one example from 2023 SP3:
  9. latest newsletter from Enscape for Mac users state next year support for Vectorworks. https://blog.enscape3d.com/improving-your-design-and-visualization-workflow?utm_campaign=november-22&utm_medium=email&utm_source=newsletter
  10. See this post also: No answer yet from anyone from vectorworks confirming issue but it is obvious it is not working in vw 2023 since SP0... and still not fixed inSP1. Hopefully it is fixed in upcoming SP2 because for us it useless to move our work to 2023 version until is fixed.
  11. ...profile line (Separate Cross Sections mode) is still missing in section viewports in 2023 SP1. Are we only ones to experience this misbehaviour? Do we have some official statement from vw when we might expect this to be fixed? It is minor thing but for our section drawings it is essential to have thick profile line around cutted objects.
  12. Another way to deal with situation like this is to utilise menu 'Edit 2D Components' from contextual menu by inserting user-provided 2D component into structural member object itself. Front(and Back) Cut part. You just need to be aware to have updated 2D graphic every time you change structural members shape type/dimension. 2D components can be regular 2D symbol.
  13. Our section viewports are loosing profile line after viewport update. Advanced settings are correctly set up. Has something changed since version 2022 and we have to be aware of or is it bug? Is there some way to fix it in meantime? It is the same for files migrated from 2022 as with newly created in 2023. Anyway, this 2023 release is huge, overwhelmingly rich on new feature and enhancements... so many great improvements. So much work to play with them all! 😄 Well done Vectorworks team!
  14. @Tom W. I would start with fewer files present in Favourites location without reducing overall number of file/resources and see how it goes. We are using workgroup folders and few files left in Favourites are ones from that workgroup folder. Initially we approached building our office resource library same way as you mentioned: filling in our own content strictly into each type of resource dedicated default workgroup folder but over the time we found it difficult to manage (as many it individually and we have moved to system of as minimum resource files as possible. So nowadays we have only two major office files: 1. Master Template file with predefined all organisation parts like: Layers/Classes/Stories/Saved Views including all layer/class tags/filters + basic or our most used set for all architectural/interior/site model/annotation objects like door/windows/stairs/railings/fences/columns styles/structural and framing members ... + /various sanitary + kitchen symbols/kitchen units styles/furniture + annotation part spaces/data tags/callouts/scale bar/dim styles/section-elevation/drawing labels styles etc etc all in our preferred design and all properly categorised in classes/layers with tags if applicable in RM as well. This file is reasonable size of around 150MB and there is still space to grow our library within file if needed. Each project start with this file and in the beginning you delete unneeded part depending on type of project Last change we did we completely eliminated separate file dedicated to layers/classes and moved it to template file so in 'Standard' folder we have placed alias (as @Pat Stanfordmentioned earlier, it works well) for template file (original sitting in 'Template' folder so Layers/classes are accessible through import layer/class dialogue window. 2. Main resources file with library of 100s of raw building materials contained in wall/slab/roof/hardscape styles present in file as well. As we are building right now extensive library for material finishes we will probably create one separate file because it really gets very heavy due to tons of different textures...350MB. This file we have available in Favourites location. Of course there are other resource files needed and we still keep them separate in workgroup folders like title blocks, reports, data visualisations, scripts, record formats, door hardware, profiles etc some of them present in Favourites, some of them not used so often...but there is still space to eliminate some of these files as well by moving staff into template file IT is constant effort to reduce multitude of files...but for us this approach is working best to keep things tidy and well organized There is one little way to quickly access your frequently used files in RM without using Favourites through using 'Browse a Document' menu command in RM and its 10 files listed under 'Browse a Recent Document' menu. It is two step process (if file need to be opened) but it is still quicker than searching and navigating through computer folder locations to find requested file. Only downside is that resource selectors keep each own history...
  15. Absolutely same experience here. To reduce RM favourites files to only few. Then it dramaticaly speeds up loading. Turning off or rather hiding other libraries in RM will not bring desired effect.
  • Create New...