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Kevin Allen

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  • Occupation
    Experiential, Scenic and Lighting Designer
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  • Hobbies
    figurative drawing
  • Location
    New York City

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  1. Well, as I imagine what you describe, copying, pasting in place, and then using the move command would be virtually the same number of clicks. I'd still put in a VE for the functionality.
  2. Does "Paste in Place" have much the same functionality?
  3. can't you right click and select recalculate?
  4. That gives me a sad. When I am involved with community projects, the level of detail and rendering generally presented in never enough for a planning board, zoning board, or historical preservation commission to make a proper, educated decision. Not to mention how often the look changes from presentation through construction. On the other hand, the level of detail may colleagues and I present is to show EXACTLY how the finished work will look.
  5. Is the forest essentially a backdrop (image applied as a texture to a flat surface).
  7. Also, you could use SubDivision, but I think the above would be most expedient.
  8. This would be the simplest approach. Extrude from an elevation. I would save a copy of the the extrude before bending for later editing.
  9. If the line weight is specified by class, you can use a Class Override on the SLVP to control the lines, but might simply be the objects are too close together to properly register. Might be best to use a texture either as I suggested, or as @Andy Broomell suggests and use a Hatch for the elevations. Hatch can be assigned in the Texture definition.
  10. Looks like if you want to model this, you should hanger all of the edges. I might consider using the Tile Bump Shader.
  11. maybe make the fall off somewhat less?
  12. not sure where you're going, but the per face mode might do what you want. Otherwise, use the working plan tool to select a face as a plan, draw the line, then use push/pul to move away the section you don't want.
  13. Aren't there different types of colors blindness?
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