digitalcarbon

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About digitalcarbon

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    3d modeling
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    3D
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    East Coast USA

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  1. all fixed now on to the DTM (one parametric tool i could NOT live without)
  2. a major revision to model. Not really that big of a deal
  3. if you have the 3d content then it is just assembly which is easy easy.
  4. i just love working like this... who are the people who made this happen!!?? being able to put in chalk lines, (nurbs because of cross slope) text & dimension into a 3d symbol (no hybrid all 3d) so now i do a goto meeting later and everyone understands chalk lines and plumb bobs. (i just love using that plumb bob!)
  5. one thing i am finding is that the 3d polys can be copied and turned into pads for site modification. just lower the pad by 0.02ft and it cuts my DTM to just below my concrete surface and yes the edges are touching and giving me error messages but it still seems to work
  6. you are the master...way beyond my skill level...you should get a screen flow to record screen
  7. i would have to see that in action.. i made a loft layer Transition Concrete.vwx
  8. or rather the 2d geometry sticks to the surface of any 3d surface for direct editing. then, later, you go around and add thickness which would be varied
  9. thanks to the people who made the ability to work and navigate in perspective possible. the feeling i get is that i am actually in the field building something we also need to develop a surfacing ability that is not controlled by the OIP but by the actual geometry we place on the drawing. this surfacing ability will allow one to control a 3d object (maybe on another layer??) as in...i draw a skate park in plan w/ correct geometry then specify radi & slopes and it somehow project directly on to the surface of the 3d object for review & editing surfaces are very important because a lot of time you don't know what the thickness should be but you do know where the surface should be
  10. ok i see the point of Parametric modeling... i guess the trouble I'm having is how & when does one transition from parametrics to actual components? somewhere in the transition you will be moving to direct modeling (need a very good GUI and navigation) then the parametric gets abandoned? do we direct model subsystems and place some type of marker on it so that if the parametric moves then the subsystem moves? as if the subsystem is "bolted" to the parametric model?
  11. please see the file below. it contains (what i consider) complicated concrete. i'm not aware of a "Tool" that can do this. (unless there is and i have not been paying attention) so... years ago, if i had been giving this project, the first thing i would have done is to look for a "Tool" and try to make it work. getting frustrated all the way. now i just place 3d loci, move them xyz (i know my slopes 2% east west & 1/2% north south) and pow! i have a "pin" in 3d space that i snap my 3d poly to.. maybe VW can focus on this "ground up" way of construction first THEN figure out ways to blend in parametrics. another observation. lets say there was a "tool" to make this.. the problem is that i do not really know what i want until i start to model it. if i am confronted with a dialog box with 50 inputs that would produce the exact concrete shown in the file..i would not know what to type in all i know is i need to start at some point then branch out from there, figuring it out as i go. Concrete Planes.vwx
  12. so in conclusion VW works great in direct modeling (if you treat it like sketch-up & avoid parametrics) so i guess I'm happy... just want a way to share my models with the harvesters in a browser IM universe the way Onshape does.. whoever it was at VW who made the graphics/prespective/3d connexion/ auto surfacing hi lighting/ universe...this is one of the best thing VW has ever produced...(user since Mini cad 6) (ok view ports is also at the top) you just need to allow me to share with other.
  13. so parametrics have a place but sometimes you ned to break the rules as they point out here im slowly getting it.
  14. apparently I'm not alone in my view of parametrics vs direct modeling please see
  15. after thinking about the parametrics shown above (onshape example) I'm having second thoughts as to them and their use in buildings. the pros of parametrics are that you "push" a button and everything updates or something like that. the cons are these questions: Did it change what i wanted it to change? Did it change it correctly? Did it NOT create some anomaly off to the side that i will not notice until construction?