# Jeff Prince

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1. ## Rendering with VW / sample interiors 3d files ?

Vectorworks University has several 3D sample projects you can use for this purpose. You can add additional 3D content from the resource manager like furniture, plants, people, etc. https://university.vectorworks.net/course/index.php?mycourses=0&tagfilter[category]=0&tagfilter[type]=content+type-9-sample+projects&tagfilter[difficulty]=0&mycourses=0&search=&langfilter[]=0&medium=vectorworks_software&source=homescreen&content=home#coursestab TwinMotion is pretty easy, inexpensive, and has lots of online tutorials to get you started.
2. ## Extrude along path on different planes

you just need to make the Path continuous and you can extrude along it. The path is not restricted to one plane, it can twist all over the place if desired. Use 3D Polylines OR NURBS to make the path if you want to be unrestricted to a plane. If you use 2D drawing tools, you will need to develop 3D working planes for each needed and then convert to a 3D Poly or NURBS. Where the EAP meets your twisted tube, you need to make sure the faces of each are parallel to one another and the same profile, this will make it easier to attach them. You can accomplish this by extending a straight section of your Path beyond the "green curve" so the end face of the EAP is parallel to the end face of the twisted pipe. On your example, what is the desired outcome at the flared oval end where it is near the circular portion, lower right corner of your last image. Are they supposed to be joined, offset some distance, or something else...hard to tell what you are doing there. There are a bunch of ways you can make this shape besides EAP too, like position cross sections of this tube along the path and then loft as one surface, with the twist accounted for. Here's an example using the process I described, lofting between the twisted pipe and the larger overall pipe. EAP with Loft blend.vwx
3. ## BEST INVESTMENT ON M SERIES SYSTEM. M2 ULTRA, M3 MAX OR WAIT FOR M4`S? FOR ARCHITECT & DESIGNER.

I run a similar setup (72GGB Ram/8GB vram) and make extremely large BIM and topographical models with very advanced use of tools, worksheets, and data visualizations. I do this without issue. Your hardware should be more than enough for almost any project you would try in Vectorworks, some else is wrong. You should try to open one of the VWX university BIM projects for testing your computer. It should easily navigate the museum project and perform various reporting tasks. I suspect you may be using the latest MacOS, that could be a problem. I advise all of my clients to stay one release behind on MacOS and Vectorworks for the ultimate in reliability and performance. I do my important modeling work in 2023 still. These M series chips seem to need the same approach because each time they introduce a new chip, incompatibilities happen, do like you would never believe. Like when the M2 came out, it introduced errors into communicating with our network storage necessitating rebuilding an entire 5 drive RAID array. If you go bleeding edge, expect to be cut. Your old iMac should serves you for at least another 4 years unless VWX/MacOS removes intel support.
4. ## VW University - Cannot Sign In to my User Account

I just had the same experience. Tried to log in directly at VWX University, no error and just a reload. Used the link from the customer portal and it took me into my logged in VWX Uni page.
5. ## Nomad point cloud import queries

When you paint or apply texture to a wall with a spray gun, the best results are usually had by making very smooth and consistent movements, typically side to side due to the equipment used. In either case, the movement is smooth and linear, not in swirls or arcs. I find side to side/horizontal movement produces better results than vertical when indoors these days. I don't why horizontal would be better than vertical, perhaps it is the velocity of the movement, but it is what I have been experiencing lately.
6. ## Making a smooth transition (in 3d) between two NURBS curves?

That's where helper geometry comes in. If you know how you want to control the curve in plan and elevation, you can lay those dimensions out with object which you can then snap to when drawing the curve.
7. ## Shrinkwrap

You might look at Rhino or Blender for inspiration on how it could be done...
8. ## Site model from topo data

You need to visit the example i posted and all should be clear. If you upload a properly triangulated DTM, vectorworks is going to use each verticie in that model to reconstruct the surface, it’s not going to invent new data, except at the edge of a non rectangular site, which is why you need a crop. If you use a different display mode like “smoothed mesh”, then sure, it’s going to look different, but that’s how all the other DTM software behaves too. The underlying data is the same. Do you have an example file where you can demonstrate otherwise? Post it and I’ll take a look.
9. ## Site model from topo data

there are tutorials on Vectorworks University can teach you how to do that and do much more. There are also lots of threads on this forum covering the use of drone photography for site model texturing. you’re going to find that the vast majority of people don’t actually know what they are doing with site models. They will insist on using contour instead of points (too much data), oftentimes do not know how to use break lines as site modifiers, and struggle with georeferencing and origin issues. This is not unique to Vectorworks. The reason this problem exists is few learn about these things in school or during apprenticeship. Most of these topics are fairly new for seasoned professionals who have recently moved to 3D and were previously satisfied with inserting a PDF of a survey into their drawings for context. Surveyors and Civil Engineers usually get it because their work depends on it…. Archies and Land Archies not so much.
10. ## Export problem from 3dsmax to dwg - Opening with Vectorworks

Try 3DS, OBJ, or USD formats. You might also try reducing your resolution/tessellation at export to turn down the number of triangles in the mesh. dwg isn’t typically the best behaving format for such geometry in VWX. sometimes going from 3dsmax to Sketchup to Vectorworks cleans things up.
11. ## Launch clashes with Thunderbird?

There used to be a conflict between Vectorworks on Windows and Outlook running, seems anything is possible.
12. ## Wall hatch for low wall shows in plan - how to change?

Modify your wall style so it does what you want. Currently, your wall is inheriting that fill from somewhere. You could post a file with the offending geometry and someone could tell you exactly how to fix it. Without that there are at least 1/2 doze settings that could be causing your issue.
13. ## Site model from topo data

Welcome to the forum. I don't what your experience with the software is, but I'm guessing it's extremely limited based on what you have posted. As a surveyor using different softwares, you should know that each package can display data in different ways and it is always just an interpretation of real world data that can be skewed to suit a variety of purposes. Vectorworks does a pretty nice job of taking in a DTM such as the one you provided and replicating it exactly, you just have to set the site model setting correctly. By default, Mesh Smoothing is turned on because that's what most people want to see, a nice smooth surface. If you want it to look like a TIN, just turn the mesh smoothing off. So here's an example from Vectorworks using the DXF you provided. One of these objects is your DXF simply imported as 3D polygons. The other is a site model generated from that data. Can you tell which is which? No, you can't visually, because it is the same data and I choose to display it accordingly. The only refinement I did to it was to add a crop boundary to the site model so VWX wouldn't connect the edge conditions of the model, turn off 3D contours, and change the fill color from green to white. I also modified the Render Mode setting by decreasing the Crease Angle so it would be easier to see the facets in the VWX site model. This took all of 1 minute from start to finish as it is common skills and practice when dealing with site models. But here's is the really important thing you need to get. If you give your client a survey for use in vectorworks, you better include the DTM (existing conditions model) AND the points, breaklines, retaining walls, stairs, etc. that help define that DTM. Why? 1st it allows me to recreate the DTM from the primary source data which should result in a very similar DTM to the survey version. Then, when a Landscape Architect like me wants to reshape the site, I will be using site modifiers to control the DTM and will probably end up needing to modify your breaklines, etc. to create the proposed condition. If I'm limited to working in your mesh of triangles, my work becomes tedious compared to points and lines. Attached is the model I made from your DXF if you wan to see how thing behave. yes you can.vwx
14. ## Nested Modifires

The trick here is to select your site model and the fill object you created, then give them a 0 pen thickness in the Attributes Panel. This will make their edges invisible.
15. ## Best way to model a wall cap on this wall?

Use the Extract Tool in the second Mode (Curve) to extract the top edge of the wall. Use that curve as the path for an EAP (extrude along a path) Draw the profile of your cap, presumably a rectangle with some fillet or chamfered edges. Here's a tutorial I made on the EAP. The file is further down the post because it got deleted at some point. If you can't figure it out, post the wall here and I can make a quick video. Nice modeling on your part thus far, looks cool. Next steps will be learning about site modifiers to cut out the ground for those stairs and such.
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