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Jeff Prince

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  1. That’s going to get stupid complicated, super fast. Just do each building in its own file with its own settings.
  2. the modifiers and limits have different needs. But if you need your limits to coincide with your modifier, use “create from shape” to make the limits and then do it again to make the modifier, offsetting if you need to.
  3. I suspect there is something wrong with your worksheet criteria. Post the file so someone can see what is wrong, otherwise we are just guessing at a potential cause and solution.
  4. Try adding the site model image. After it shows the aerial, turn it back off and regenerate your site model, that has fixed similar issues for me.
  5. upload your site and where you want the basement, I can show you how or what is wrong.
  6. Post your VWX file and it will be easier to help you.
  7. Why even draw with layers and classes, all you need is the attribute panel 🙂
  8. Cold turkey. It’s the easiest and fastest way.
  9. I’m on a plane right now, so going from memory. The retaining pad allows you to control how the edge behaved, like a retaining wall, you can adjust handles. So, I think the planar pad is a simpler version of the retaining pad and has its advantages in most situations. The vertical edge tickbox… I believe if you turn it off AND you have a grade limit placed some distance from it, you will see grading take place instead of vertical edge. That’s desirable behavior if you are slab on grade and such.
  10. now that’s something VWX should fix… make the tools work the same for both Existing or Proposed.
  11. Heck yeah, it’s common in every modeling program I’ve used. It would be nice to be able to apply the same logic to 3D loci. @Nicola Bird did you end up solving your issue? If so, what did you do?
  12. I doubt it’s Landmark only, aren’t the grading tools the same between arch and land? Anyhow, when you wanted to make a pad modifier in the past or if you had adjacent or pad in pad situations, there were more hoops to jump through to get vertical sides or even for the grade to solve correctly. now you simply draw a 2d shape, right click to “create objects from shapes, and choose a pad modifier. After it is created, it will be selected, so you enter the elevation and if you want vertical sides. Update the site model and you are done. No grade limits, no send to ground, no monkeying with retaining edge handles… super easy compared to the old workflow, especially when you need to relocate the modifier to elsewhere on the site.
  13. Scaling constrained to Z should be an option in the scale menu like any other decent 3D package. Rotating your view to do so is counterintuitive.
  14. That’s doesn’t solve the OP’s problem though, the change is constrained to the Z axis only, which VWx excludes as a scale option. That can be overcome by changing your POV or rotating your collection of points along the x axis, but that’s rather silly for a pro level program.
  15. The grading tool is much improved in 2025 (or maybe it was 2024). Now, you just draw a rectangle, convert it to a site modifier, and tell it to have vertical edges. No grade limit, no sending to surface, just a rectangle with an elevation. So easy. Retaining walls remain the same, but they actually make a lot sense in terms of how their pad and retaining edges relate to the real world desired outcome. Using multiple site modifiers that share edges or sit within each other is way better too. I'm a harsh VWX critic, but some of these site modeling changes have been extremely beneficial. I'm in the middle of working on a mildly complex one right now. I'm using rectangles to cut out the site and will go back in with the retaining wall modifiers after the fact to place the top of walls a bit easier 🙂 Here a trick - I like to use the property line as a texture map so I can see the grade a little easier in 3D.
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