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Showing results for tags 'textures'.
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So, I'm having a weird Redshift issue with my renderworks textures. I have been importing blank, low-poly meshes and texturing them in Vectorworks for my symbol library. Some of the meshed are using the Imported UVs, and some are using the Auto-Aligned plane auto-UV withing Vectorworks. When I preview my textured meshes with Redshift, Progressive 20 in the viewport, things look decent, like so: However, when I go to export an image using all of the same settings, I get shadow artifacts all over the place: What gives? It almost looks like Nanite static fallback mesh issues from UE5 🤷♂️ Using Vectorworks 2025 Update 4
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Looking for Resource Manager Workflow Suggestions ...
Elite Exhibits posted a question in Troubleshooting
Looking for Resource Manager Workflow Suggestions ... Often, with editing an existing design, the in / out of the Resource Manager makes for changing / repeating / additional steps. Typically a symbol needs to be selected from a Favorite file in the Resource Manager and then the next foray into the Resource Manager is to look for an existing texture. If one could Right Click on the Resource Manager File name and select which Resource to show ... With the All Resources option selected at the top of the Resource Manager - you can scroll thru and look for what what is needed amongst all resources, except we use some Favorite Files that have thousands of Resources. The Resource Manager search function is great, though it does not search across Resources, unless the All Resources option set at the top of the Resource Manager. Searching Everywhere with the All Resources option set tends to bring up dozens of duplicate items as they are in different Favorites or open drawings. Started breaking up Favorites into separate files ie: "Textures" / "Furniture" / "Truss" / "Images" ... with the All Resources option set at the top of the Resource Manager, the desired resource at hand becomes obvious with the selection of a reduced size - "unified favorite file". Looking for additional items, in the tradition manner, then requires a reset of the All Resources option set at the top of the Resource Manager With existing designs / special client symbols / client specific textures etcetera the above concept does not eliminate the need to repeatedly select what resource from the drop down options at the top of the Resource Manager (...when non Favorite Files are accessed) FYI - Am told that the Resource Manager is not controllable with VectorScripts Suggestions are welcome and appreciated - Thanks Peter-
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Hey, I am a Landscape Designer working with Architects that use Revit as their main software. We are usually able to import their revit files pretty easily with little to no hiccups but for some reason this one Revit file is giving us trouble. I am trying to import it with all of it's materials and textures and I click on the grab textures and materials from the pop-up window but for some reason the walls aren't even coming in as walls but Revit Entities and the materials aren't showing up. The problem seems to be coming from specifically the curtain walls in Revit (image attached). I have tried to import it using the three different categories of importing the revit entities (VW Mesh, 3D polygons, and VW Solid Objects) but none are working. The first image ("IFC Import Materials") shows what the Revit file should look like and the second image ("Revit Import Materials") is showing what it is coming in as. Thanks for any help.
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Are any of these image-based AIs capable of transforming a horizontal stretcher bond brickwork (like the attached) into a stack-bonded soldier course texture?
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Reload texture image file (or reference)
BartH posted a question in Wishlist - Feature and Content Requests
I searched for this as I am sure it was here on the list once already, but no luck. In exhibit design, graphic panels develop in parallel with the 3D design. We use textures for every individual graphic panel. When the graphics are updated I'd love to drop the new files (same filename) into a resource folder and have the Renderworks textures update. As it is, I have to open each texture, open the Color Shader, select Change Image, and reselect the existing file. I imagine this could be a script, or an option to load the color shader Image as a reference. Bart -
I'm back to troubleshooting things and writing it all down as I go so that folks in the future, if they stumble on a similar problem, might find this helpful. Oddly, my lights aren't effecting image props / image textures: Thought it was Redshift and then noticed it was happening with Realistic, too. Ahhh interesting, when you import an image for an image prop it automatically throws a glow on as the reflection property... I can see why someone might want that but it's weird to be a default IMHO. Cool that's solved. Next problem.
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Hi all, I can't seem to find anyone else with this issue, so I've had to resort to posting it myself in search of a fix. For some reason my textures show up white on 3D objects and symbols as if they are generic white solids, even when a texture has been applied previously. The files often open with the textures there but once I begin editing they soon disappear, or the file opens with all objects displaying as white objects with no textures. What is weird with this and different to a lot of other issues I've seen others having is that the objects seem to lose all surface UV's altogether, not displaying in the render window as having any texture at all, and I am unable to apply any texture back onto the object. This also means that when importing to twinmotion or publishing other viewports that the textures appear white as if no texture has been applied. I am using Vectorworks 2022 and I have ensured that the software is up to date, that my graphics card settings are correct, and I have even tried reinstalling vectorworks altogether and still getting this issue. I work in a small team who also use Vectorworks that have not experienced this problem, in fact if I send the files that I have been using to their machines they all work fine, even though I have a brand new PC! I've also opened up past projects which didn't have this bug originally and now the same issue occurs, so by now i definitely think this is a software issue or bug rather than an issue with my machine. Any advice on this subject would be highly appreciated. I did have a quick fix by turning the 'Use textures' on and off from within shaded options.. but now this option often appears greyed out and I am unable to get around this without restarting vectorworks multiple times until it decides to work. Please help!! EDIT: This issue seemingly occurs after loading a file back up, I spent all day in a project yesterday without any issues until I opened the file back up again today to find my textures missing. Vectorworks Design Suite 2022 - [SF 40131 Burfield Academy.vwx] 2021-11-19 13-45-05.mp4
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With the release of VW 2022 we can now paint individual faces with the Texture tool. Part of that tool is the 'pickup' mode. Unfortunately this function only pickup the used texture of another face but not the mapping overrides like rotation or scale. Would be a timesaver if we can also pickup this information and use that for texturing other faces.
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I have models created in Sketchup that I want to include in my Lumion file. Do I have to save my files a specific way to be able to explode imported models and adjust textures? I have had success doing so with some models but others have pieces that will not allow me to select textures.
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Texture Previews in Resource Browser appearing as gradients
ajpen posted a question in Troubleshooting
Often when I edit a texture the preview thumbnail turns in to a black and white gradient, like this: In this case, it happened when i duplicated Brown-Dark to make Brown-Medium. The colours render fine in the model but not in the resource browser. The textures are basic color shaders with no reflectivity, transparency or bump indicated. The texture itself still works, but the preview does not. Restarting has no effect. Couldn't find any posts about this on these here forums... Help? Thanks peace aj- 4 replies
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HI all I have a file that has some textures that seem to disappear in my roof. Im sure its not a class thing as parts of the same roof are visible. This is the first encounter with something like this. I am using Vectorworks 2020 on a 2018 Mac book pro with 2.6GHZ 6core intel core I7, I have done many projects and this is the first time I have encountered this. The file is particularly large and the shapes not all that complex. Any ideas?
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the new handles for setting image size in 2021 are even worse than previous versions , my mouse pointer needs to be a good 20mm from the actual line for it to work, + the scale line is smaller than ever, handles at each end of line smaller and only right seems to be selectable, its way to hit and miss at moment.
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Hi VW, Is it possible to drag & drop images from desktop into a TEX folder or into VW program?? (not using as bitmap but as Renderworks textures) Thanks in advance
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Hi, I"m very new and started this file from scratch. I changed to different roof types, components, etc. I could see it at one point as the shingle but now they are back to black for some reason... I do not know enough to know what I am doing wrong. Help! SOS
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Hi my friends I have some problems to import .OBJ files, follow the link to download one of these files. When I tried to import this .OBJ, the textures doesn’t import (Appears this message in attach). Import only the 3D Object without textures. http://vectorworks.com.br/temporario/Obj_File.zip Anyone have a idea, what it's happen? Regards Paulo Renan Ferrari Technical Manager
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Hi does anyone know how to grab the texture of a group an display it in a worksheet? I can get the texture of objects with using "Function" and "Object Texture", but even though the group is covered by a texture I can't work out how to display it in a worksheet! I have thought of using a Marionette, to put the texture name in a record and then reference that, but you can't seem to get a texture name from a Marionette either!
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Hi there, I have a couple of extrudes on a project which are assigned to the "flooring' class and should have a stone texture (Arroway stone 002 Sandstone) however, the texture id only showing on the side, not on the top surface so the floor looks see-through apart from its extruded edge. Can anyone help please? The 2D shape is solid as I know this is a problem for applying texture but not the case here. Thanks
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Pillar - left and right texture option
martinfdc posted a question in Wishlist - Feature and Content Requests
Hi, Would be great if the Pillar tool could accept left and right textures. I think the Pillar tool is a superior tool when compared to the wall projection tool. The projection tool always causes issues when the projection reaches the ends of walls. The Pillar tool works great always. You can join walls from everywhere and it works. Maybe even rename the Pillar tool to Irregular Wall or something like that because thats the way it works best. -
When I apply a texture to an object, I have the ability to scale and rotate the texture on that object. When the texture is assigned by class is there a way to rotate or scale the texture? This is a problem when cabinet objects have doors with assigned texture grain running in different directions or if you want to control floor direction or scale.
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Dear VW lovers, a little bit of shameless self-promotion going on here 😂 but I thought I'd share some really nifty rendering results which I have been working on for a veeeeery loooong time 😴 😫 I work with VW Architect, not VW Spotlight. So when looking at the results, you can tell how I brought my VW version to the very brink, including my poor graphics card and CPU or whatever works in the background rendering away ... 😱 My main aim was to figure out the best Renderworks Style settings for backlighting, glowing graphics, LED, neon, shiny, glitter, metal, and reflective textures, fog lighting, lighting, even multi-coloured lighting beams, and the combination of many of the above in one single scene. Now honestly I could not have done it without this forum and the help of the always patient and very resourceful support of @Jim Wilson and @Luis M Ruiz who were outstanding in their knowledge, 1:1 correspondence, video tutorials and even providing template files. So hats off and my biggest gratitude to you both 😘 !!! RW Styles - Event Venues - 2018.pdf
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I received a drawing from a structural engineer today with this lovely isometric. I'd love it if we could have this kind of transparency in Vectorworks.
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I would love for the Resource Manager to be 'active' in the way that - whilst downloading textures, symbols & other items - I can still scroll up and down within the Resource Manager to see about other units. - At the moment the Resource Manager 'freezes' and prioritises the download. - Only once the item is finished downloading the Resource Manager 'frees' up and lets me work and scroll. - Being able to do both at the same time would very much increase the overall work-flow. A solution to this is much appreciated. Cheers, Grethe
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Hardscape - Aligning Render Textures
ericjhberg posted a question in Wishlist - Feature and Content Requests
Why is it that Hardscapes do not allow for alignment of Render Textures in similar ways to other solid objects (i.e. extrudes and floors). The entire Render Tab disappears when using Hardscape Objects. This is not good and should be fixed ASAP. -
How do you orient directional textures of Hardscape objects, or can this even be done? The Render Tab completely disappears on Hardscape objects, eliminating traditional render setting options like Auto-Align Plane/Follow Longest edge. This is one of the remaining headaches we have with Hardscapes.