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Found 33 results

  1. Hi VW, Is it possible to drag & drop images from desktop into a TEX folder or into VW program?? (not using as bitmap but as Renderworks textures) Thanks in advance
  2. Hi, I"m very new and started this file from scratch. I changed to different roof types, components, etc. I could see it at one point as the shingle but now they are back to black for some reason... I do not know enough to know what I am doing wrong. Help! SOS
  3. We'd like the ability to apply Textures to screen plane and planar objects (and shadows). We think this would be the nail in SketchUp's coffin.
  4. Hi my friends I have some problems to import .OBJ files, follow the link to download one of these files. When I tried to import this .OBJ, the textures doesn’t import (Appears this message in attach). Import only the 3D Object without textures. http://vectorworks.com.br/temporario/Obj_File.zip Anyone have a idea, what it's happen? Regards Paulo Renan Ferrari Technical Manager
  5. Hi does anyone know how to grab the texture of a group an display it in a worksheet? I can get the texture of objects with using "Function" and "Object Texture", but even though the group is covered by a texture I can't work out how to display it in a worksheet! I have thought of using a Marionette, to put the texture name in a record and then reference that, but you can't seem to get a texture name from a Marionette either!
  6. Hi there, I have a couple of extrudes on a project which are assigned to the "flooring' class and should have a stone texture (Arroway stone 002 Sandstone) however, the texture id only showing on the side, not on the top surface so the floor looks see-through apart from its extruded edge. Can anyone help please? The 2D shape is solid as I know this is a problem for applying texture but not the case here. Thanks
  7. Hi, Would be great if the Pillar tool could accept left and right textures. I think the Pillar tool is a superior tool when compared to the wall projection tool. The projection tool always causes issues when the projection reaches the ends of walls. The Pillar tool works great always. You can join walls from everywhere and it works. Maybe even rename the Pillar tool to Irregular Wall or something like that because thats the way it works best.
  8. When I apply a texture to an object, I have the ability to scale and rotate the texture on that object. When the texture is assigned by class is there a way to rotate or scale the texture? This is a problem when cabinet objects have doors with assigned texture grain running in different directions or if you want to control floor direction or scale.
  9. Dear VW lovers, a little bit of shameless self-promotion going on here 😂 but I thought I'd share some really nifty rendering results which I have been working on for a veeeeery loooong time 😴 😫 I work with VW Architect, not VW Spotlight. So when looking at the results, you can tell how I brought my VW version to the very brink, including my poor graphics card and CPU or whatever works in the background rendering away ... 😱 My main aim was to figure out the best Renderworks Style settings for backlighting, glowing graphics, LED, neon, shiny, glitter, metal, and reflective textures, fog lighting, lighting, even multi-coloured lighting beams, and the combination of many of the above in one single scene. Now honestly I could not have done it without this forum and the help of the always patient and very resourceful support of @Jim Wilson and @Luis M Ruiz who were outstanding in their knowledge, 1:1 correspondence, video tutorials and even providing template files. So hats off and my biggest gratitude to you both 😘 !!! RW Styles - Event Venues - 2018.pdf
  10. I received a drawing from a structural engineer today with this lovely isometric. I'd love it if we could have this kind of transparency in Vectorworks.
  11. I would love for the Resource Manager to be 'active' in the way that - whilst downloading textures, symbols & other items - I can still scroll up and down within the Resource Manager to see about other units. - At the moment the Resource Manager 'freezes' and prioritises the download. - Only once the item is finished downloading the Resource Manager 'frees' up and lets me work and scroll. - Being able to do both at the same time would very much increase the overall work-flow. A solution to this is much appreciated. Cheers, Grethe
  12. Why is it that Hardscapes do not allow for alignment of Render Textures in similar ways to other solid objects (i.e. extrudes and floors). The entire Render Tab disappears when using Hardscape Objects. This is not good and should be fixed ASAP.
  13. How do you orient directional textures of Hardscape objects, or can this even be done? The Render Tab completely disappears on Hardscape objects, eliminating traditional render setting options like Auto-Align Plane/Follow Longest edge. This is one of the remaining headaches we have with Hardscapes.
  14. A classmate of mine has been having a problem where every time she tries to revisit any project it has lost all of its textures. She is running the most up to date version on a MAC computer. This has happened to her consistently and has tried opening the files on a different computer but they are still missing the textures. Any one able to offer some help?
  15. Does anyone have any experience creating textures from a chosen image file? Is the Choose Image dialog pre-defined in any way, or do we have to re-create it? If we need to handle the process from scratch, is ReadMaterialImageFile() still the best call? http://developer.vectorworks.net/index.php/VCOM:VectorWorks:ISDK::ReadMaterialImageFile
  16. I'm having trouble seeing a VWObject's texture mapping. The code below properly assigns a texture, but the mapping remains unchanged. Is anyone mapping textures successfully with SetTextureMappingInfo()? void ApplyTextureToObject(VWFC::VWObjects::VWObject &inObject, const double &mf) { inObject.SetTexture(fTextureID, kTexturePart_Overall); TextureMappingInfoSDK txtrMap; txtrMap.f2DScale = mf; txtrMap.fParamSpaceKind = kParamSpaceKind_Plane; inObject.SetTextureMappingInfo(kTexturePart_Overall, txtrMap); }
  17. Is anyone else regularly having trouble getting Surface Hatches to align with the Renderworks Textures they're assigned to, in spite of them aligning perfectly within the definition? I'm getting all sorts of different results based on the object type (parametric, e.g. walls, generic solids, extrusions, etc.) and the Map Type (Plane, Auto-Align Plane, etc.). Only rarely do the geometries coincide as expected when switching between, say OpenGL and Hidden Line render modes. See the attached example with an extrusion – here the pattern jumps horizontally for me when switching between the render modes. This is really frustrating our efforts to go fully 3D and get both our 3D and 2D views from the same model, as one uses OpenGL or Renderworks, and the other Hidden Line... Cheers, Markus surface hatch alignment.vwx
  18. I have used the shadow catcher texture for a few projects. It only catches the shadows of regular lights and not HDRI which is flaw. But a more serious issue is that the texture is black – and is reflected as such in the surrounding objects. Can you make it invisible?
  19. The most basic textures – metals, glass, plastic, etc. have not been updated for a decade, and they do not take advantage of the many new features, that have been added since. There are a lot of nice Arroway textures for architectural surfaces, but the most basic of materials – like aluminum – really stink. It would be my guess that many VW users spend a great deal of of time tweaking bad textures and it does take a lot of effort to get them just right. Perhaps you could ask a talented intern to redo them?
  20. Hi All, Having a recurring problem when applying textures to objects in Vectorworks 2018 - See image attached. I will be working on a project and apply textures fine with no issue, then for some reason when I start changing existing textures or try to create new ones the image in preview will show lines/weird pixelated images (like when your tv/computer screen looses connection) and then the texture on the object will look the same as the image (sometimes it actually looks how it should but mainly the texture will corrupt too). Any ideas how I can fix this?
  21. Hello- I'm trying to add multiple textures to a single solid object. I have an extruded rectangular shape that's serving as a "ground" covered in a sand texture. There is a point where it runs up against a wall that has its own texture and I would like to add a tall grass where the two meet. could someone help with adding both textures to the "ground"
  22. I realized today that texture folders work differently in the Resource Manager than they do in the Render tab of the OIP. I had spent some time in the Resource Manager organizing a bunch of textures into a folder because they had been imported with SketchUp objects I brought in, and I wasn't really interacting with them. I wanted these textures to be filed away so it was easier to work with my own. This worked great in the RM. But now when I select an object and go to the Render tab to apply a texture, the popup-RM-thing displays ALL the textures. I would've expected it to be organized the same as the main RM, with some textures in folders and others in the 'top-level'. I'm not sure if this inconsistency is intentional or not, but I find it a bit confusing. The only thing that's the same in both places is that you can select the folder in the lefthand navigation pane, allowing you to see ONLY textures in that folder. But if you select the top level (the file name), the RM shows textures organized into folders while the Render tab does not. It'd be great for the Render tab to keep textures in their folders.
  23. I was an early adopter of Vision but have not used it for some time. Can anyone tell me what one can and cannot do when rendering an image in Vision now that VW and Vision are integrated? I don't recall what the feature is called, but you can export an image file with better quality images than what you would have with standard "operational" OPEN GL meaning the rendering you see when working in real time. Here is what I suppose I would really like to know: - Can I export from VW into Vision using all of my existing VW textures? - When exporting still images at higher quality, do those textures appear the way they would in final quality Rendtrworks? (i.e. reflections, bumps, transparencies) I am assuming not as I do not believe that was ever the case before, but perhaps there have been some changes with the integration?
  24. Ibstock have a webpage where you can choose to blend one to three bricks and export them as a PDF. From there you can open in an image editor like Photoshop and crop/save the result as a jpg and insert into Vectorworks as a brickwork image texture. Works really well in my experience: http://www.ibstock.com/brick-blender/
  25. After doing several viewport FQR updates. The screens and any texture that is assigned glow, seems to do this weird inverted thing color thing. This has happened in multiple files, fresh ones, and older ones. Anyone else run in to this? Is it a bug? Restarting VW fixes the problem for a handful more renders. Vectorworks 2017 SP2. Machine spec's in the screen shot below.

 

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