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Andrew Pollock

rotating textures when they are assigned by class

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When I apply a texture to an object, I have the ability to scale and rotate the texture on that object. When the texture is assigned by class is there a way to rotate or scale the texture? This is a problem when cabinet objects have doors with assigned texture grain running in different directions or if you want to control floor direction or scale.

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For me the fastest way is to make a Duplicate of the Material and rotate the texture there.

I often have Materials like Wood_01_horizontal + Wood_01_vertical and extra Classes.

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It would be good if the rotate and scale options actually did work the way they seem they should tho.

It's tedious creating H(horizontal) and V(vertical) versions for each texture...

I keep feeling like there's some checkbox buried somewhere I can click to make it work...?

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I just found in the Render pane for Roof Faces at least if you make texture mode "by object", then select class texture (assuming you have set the roof face components up with desired classes with textures set as "use as creation"), you can rotate the roof face texture at will.

Not a bad workaround.  Hopefully I can avoid vertical & horizontal versions of textures thus.

190426_VW rotate textures.png

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