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  1. Am I the only one who is constantly changing my Viewport Name to match Drawing Titles? What is the use case for those being independent, discrete titles???
  2. Yes - simplify polys! I find the deviation is too aggressive and the return isn't great. For example, I ran it on the 305 points and made the tolerance an inch and it only brought the count down to like 260 so meh.
  3. Another work around is to tweak the render settings in the OIP or use the texture attribute tool - but then you need to scale the poly independently afterwards.
  4. @Dave Donley Any other ideas here? Running into another image prop that is slightly off scale and I don't want to have to go through bringing it back in, positioning it from scratch etc.
  5. I regularly need to bring a shape from Illustrator into Vectorworks, and I hate redrawing things. I thought it would be helpful to explain the whole thing here so others can comment, or to see if other folks have different methods. VWX interprets vertices totally differently then Adobe Illustrator. 75 vertices in the adobe world becomes 305 points in Vectorworks. Massive bloat. In illustrator, make sure your path is/are as simple as possible. Similarly to Vectorworks, there's an Object-->Path-->Simplify function. If you hope to do anything with those objects in VWX, make sure your paths are closed (I.e., "joined" in Illustrator) Save the illustrator file as an AI just to be safe (if you haven't already) File-->Export As-->DXF default settings are fine Set up a scratch VWX file so you're not importing garbage into your VERY IMPORTANT PROJECT. In VWX, File-->Import-->Import Single DXF default settings are fine Cool ! Now you have your object and it comes in as a polyline. Make sure it's "closed." If for some reason you get overlapping paths, you can try to repair it using this method You can also use the paint bucket tool (2D polygon) to fill in the shape if it came in all junky. Sometimes this results in less vertices. Sometimes it doesn't. Scale it to the appropriate size. Congratulations!!!!
  6. I google this every time I forget how to do it and it still works great.
  7. I've only been able to find it on double clicking. If you search the help field it "smartcursor" yields nothing 😞
  8. oh man @mjm if you don't have any ideas we're screwed !!!
  9. "Soft Shadows" is never really soft enough for me. In the real world, I'd jus throw some diffusion on a light to soften it up. In VWX, at the very least, I thought I could emulate that by putting frosted glass in front of a spot light, but all that seems to do is DIM the light. I also thought maybe I could crank the spread up really high and bring the beam angle really low, which, in real life, would soften the shadow as well. But that doesn't work either! Any ideas?
  10. Another brain dead moment If I want to search just my active document (I.e., not the VWX libraries), is there a way to do that? Clicked the little gear - no dice. Ahhhh figured it out, the search icon has a dropdown
  11. I get that - all the other software I use is adding Sherlock like capabilities with a hotkey and it is amazing how much it's improved my workflow. Quick search kind of does that, but it doesn't verify against existing data (ditto for Vectorworks scripts). Like your amazing RECLASS script, if it had verification, as you filled out the class it would autocomplete against existing classes. Takes a little of the guess work out of it.
  12. @Pat Stanford - Modify-->Scale Selected Objects results in the behavior I'm talking about. It'll scale the plane that the image prop is on but it won't scale the texture. When brought in, I set the image prop as 10' x 10' Oddly, you'd think a quick change in the texture edit would be the obvious solve after you scale it up, but 1) That would effect every use of the texture which we don't want. 2) The data in the Edit Texture has the size defaulted to 1" - so even though it's appearing correctly at 10', if you choose to reuse that prop texture, it will show up as 1" @Dave Donley converting an image prop to a nurbs surface wipes the texture from the image prop and doesn't allow any texture mapping at all. Before you turn the prop into NURBS, you have to extrude it, which you can't do with an image prop. You would have to create the image as a texture first, then extrude the object, then apply the texture to the object. At that point, you are circumventing image props completely.
  13. When you scale an image prop's 3D polygon, it doesn't also scale the image. I understand why that's the case and I know how to solve it fairly easily, but is there a way to scale the image and 3D polygon simultaneously?
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