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  1. Trying to figure out Viewport Custom Scales If 1'=1' the Custom Scale is "12" If 1/32"=1' the custom scale is "384" Then if 1/64 = 12x64, the scale would be "768" Then if 1/48 = 12x48, the scale would be "576" Cool, that make sense. But, the scale in the viewport label reads as "768", not 1/64. It would be great to see that as a fraction.
  2. The forum has bullets and numbering. Wouldn't it be great if the text in VWX had that ability too? Jeez! I hate manually formatting all the bullets for my notes 😞
  3. It's great that you can click an object and lock it. But! Hear me out! Wouldn't it be great if there was the ability to lock classes and layers? Adding a lock function in the Navigation palette as an additional column. I know that you can sort of achieve this by doing "Show Others" instead of Show/Snap/Modify, but that's effectively like Soloing while being able to see other layers. I want to lock specific classes but leave other classes unlocked. Manually locking and unlocking objects when they all belong to the same class is such a pain! Great work around is using the select similar tool. This works on locked objects. Good pro tip.
  4. This is a tough one that I've always been unsure about. How do you determine a focus tolerance when a projector is at an angle or projecting on to a curve? Usually I just focus to the middle point and that does the trick (if you're far enough away), but how does one simulate or calculate that? I've seen this called projector "depth of focus" and "depth of field" - though depth of focus makes more sense to me. Here's a good example – I'm projecting on a curve. The projector coverage is 24' wide x 15' tall, but is covering a curve that is 24'10". That means the focus variance is 2'10', where the difference between the closest surface and furthest surface is 2'10". Normally I'd focus to the middle (approx 1'5"). Is there a way to simulate this to see if it's acceptable? Do I need to determine this based on viewing distance? If I'm blending multiple projectors, would I need to focus to the blend area instead of the average? I've found this thread on Reddit, but I don't understand any of it! Optics and micron calculations are a little above my pay grade 😞
  5. @bcd yessir! I got close enough with proportional algebra, so I'm good for now. 54'11.996" is good enough fo me 🙂
  6. Thanks @Pat Stanford If I had the depth of the arc would that do the trick?
  7. Reviving an old thread here but find it to be a very useful place to read about projector tools in VWX (along with this post) For both of you - is there a way to simulate focus tolerances vs. viewing distance? @C. Andrew Dunning wondering if there's been an update to your tool to allow for Vertical blends as well as Horizontal. I have a massive projection project with projectors across the street (yucky) and need to go into an array of approx 10x6. Lots of projectors. I am also wondering if VS4 allows for variable projector positioning? Also curious if there are some updated tutorials for the tool (that show you the curved video wall feature, for example)? @JBenghiat similarly, have you done any tutorials since we last chatted? I have finally put in the purchase request to buy both of your tools through my company so I can just figure out if these will work for my ends. Just trying to eliminate some of the manual work of projector specification. Nearly every spec we do is for non-traditional, complex surfaces. Anything to speed that up would be amazing. I have created some of my own tricks over the last year and would love to see what else I can do with your tools! ( @fuberator this is a good thread for this info, too )
  8. @bcd the extract surface --> 3D properties thing did the trick. I'd love to learn how to do the worksheets, but I'm afraid that I have more questions than answers. Ideally, the worksheet would tally up all the square footage of all the interior walls (not just the curved walls). Also, I am using an unstyled wall - how does the worksheet determine the interior vs exterior?
  9. I have a scale drawing from client and the only information they've provided is: the arc is 55' Is there a way that I can determine the arc based on perimeter? I got pretty darn close with some proportional algebra, but I'd love for it to be exact. Any ideas?
  10. I have an oddly shaped room with curved walls in some places and I need to calculate the square footage of all the walls in this room. You would need this information to figure out how much paint you need, for example. Any ideas?
  11. This thread below has some good info about this:
  12. I think you're right, @Benson Shaw I went back and through the tutorial on VWX university and it looks like I may have had an extra click when I created the polyline and my guess is it created additional vertices that makes the EAP fail. Since the new object turns the polyline into a nurbs curve, I don't think I can investigate the original path that failed the scaleability of the EAP. Can I?
  13. I'm retaking Intermediate Concepts right now and I'm finding that the Scale option is un-editable in the OIP for an Extrude Along Path object: Here's the path and object: This is also true when I create a new Extrude Along Path object. The dialog doesn't allow you to change the Scale (type) or the Factor: How do I fix this? After a little debug, if my path is a straight line, it works as expected: As soon as I add in breaks in that path it doesn't work: Seems like new behavior in VWX 2021
  14. It seems that the eyedropper tool doesn't take "Class Style" and "Color by Class" from the attributes panel. It only takes the active color settings. Unless I'm missing something?
  15. Found it, thanks @zoomer (It's at the bottom of the "Data Bar and Edit Group Options" drop down (gear icon) in the quick settings bar) Here's also the article about it in the KB:
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