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  1. @Claes Lundstrom For due diligence, I tried this using affinity designer and the image still came through rasterized. Are you using VW18 or VW20?
  2. Re: Rotating the image - I'm having trouble following that workflow - are you saying to use the rotate tool or work off that dummy plane I've created? Re: Spread angle 2*.5 = 1?
  3. @JBenghiat In a simple config I could easily enough match the PV object to the frustum. Here's the target area: View from projector looks like so - not quite what I expected: After clicking match camera as you described - I couldn't see anything at first so turned my projector into a locus point: This process gave the right results with the odd part being that the view from projector wasn't showing what I expected. Or maybe that's correct? Either way got to the results I wanted on that use case. I imagine there isn't a way to accommodate shift (I.e., -50% Horizontal)? My guess is no because cameras don't work that way. When I have a target surface that is rotated on all three axes, I'm finding it difficult to match: Normally, I would use the target as a reference point / working plane but that doesn't seem to work because it's a hybrid symbol. I was going to ask you how to calculate Lens to Spread Angle - but it looks like it's built right in to the Projection Viz Tool. What's that formula? Can't find it anywhere and am curious. Any ideas?
  4. I wonder if this is a bug. I know it has been a bug in previous versions of Vectorworks. @JuanP is there a way to confirm if this is a bug or not? I really need to export Vectors so I can get it out to our digital designers and not manually redraw all the shapes... the shapes... hundreds of shapes! Here's a similar bug from 2015:
  5. Ah-ha I got lost on setting the Z height for the camera instead of setting the camera height and look to height at the projector position height. Here's another one: 100% shift Some pan Some tilt My starting point: Set the target green box as the working plane and save that as "target WP" (so I can easily check it against camera view) Set camera height to projector height Set look to height to center of projection field So far so good, but: how do I tilt the camera down and rotate it to match? And dumb question: what is the Throw Ratio to FOV calculation? Perspective: Ortho:
  6. @markdd I had that thought too, but as soon as you switch to ortho you can no longer set the aspect of the camera. Found a work-around though. Set camera ratio to custom 1.6, then switch to Ortho, then suddenly the aspect is there. Though now the camera isn't at the frustum tip:
  7. I'm trying to create camera that match projection cones (frustum). I'm betting @JBenghiat has an idea for this (Josh: I'd use projection Viz for this but I'm importing a ton of projection cones from a previz application and matching projector positions is proving to be tricky). For the purposes of showing my needs here, I'm using a very simple use case. 16x10 projection screen, .5:1 lens throw ratio, 0 H/V shift. I have a 16x10' target surface: The black pyramid represents the projector cone: I want to create a camera with a 1.6 ratio that looks just at that 16x10 target. So, from 8' away, I want the camera framing to look at just that 16x10.' Unfortunately the best I can do is this:
  8. @Pat Stanford no dice Re: PDF - here are my Vectorworks export settings: Here's how it comes into Illustrator (rasterized, the image bounding box is the blue line): Re: DWG / DXF - I went back far just to test it (2010) and it opened in illustrator but the shapes still came through rasterized, here are the export settings:
  9. I have this exact problem in VW2020 and can't figure out a solution. Same problem when exporting EPS, too.
  10. It looks like it's coming through rasterized no matter what I do here (PDF, EPS, etc). AI2020 won't event recognize DXFs or DWGs coming from VWX. But it does recognize those formats coming from AutoCad so not sure what's going on here.
  11. Is this possibly still an issue? EPS exports and PDF exports (I'm not using /A-1b) come in as images, not vectors in VW20 and AI20.
  12. Trying to export EPS to illustrator, but it comes in as a grid rather than the individual shapes coming as vectors. I'm using a sheet layer to do the export. I'm using these stills as an example rather than the actual project, but it creates the same result Here's the sheet layer: Here's how it comes into illustrator: As you can see, breaking out the individual shapes isn't possible - because they're broken up into quadrants: Any ideas? Thanks
  13. @markdd using the sweep command works like a charm and gives you the right flexibility to control the arc type for the lens (I.e., V1 vs V2 from previous post). Revolve with rail works too, but the base shape (I.e., the lens arc) is harder to modify after you've done the action. If you double click the new NURB "lens" it gives you individual control of each point: Ideally you can revise that arc if you need to and it seems like you can really only do that intelligently using the sweep command: I'm also seeing this extended geometry with the Revolve command and I'm not really sure what that means.
  14. I've imported a fairly simple OBJ into Vectorworks and I want to tweak it a bit. It's an extruded street sign with some text and shapes on it. It was made in C4D by someone else and comes in as a grouped, mesh object. I want to extrude that text and shapes on it a bit more, separate out some portions of it etc. What's the best work flow to make these adjustments (short of remodeling from scratch)?
  15. I want to create a lens that is 4.66" in diameter and 1" tall. The way I created it was: Create a flat circle with target diameter Create a hemisphere (diameter doesn't really matter, just needs to be a lot bigger than the flat circle) Align the flat circle vertically so it matches the diameter at a specific height of the hemisphere Use the split tool to create a solid section Take that new almost-there lens and convert it to NURBS Adjust the height to 1" If I instead: Create a hemisphere at 4.66" in diameter Convert to NURBS Adjust the height to 1" I end up with more of Pancake shape (V2) then a lens shape (V1): Does anyone have a recommended workflow for this?


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