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CipesDesign

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Everything posted by CipesDesign

  1. In the Building Shell Tool Set.
  2. This is pretty easy. Create a Door (or a Door In Wall) and set/change the Leaf to Glass. Voila.
  3. Not sure, but best guess is that Lines (and Line Types) are 2d only objects, like hatches, fills, etc...
  4. Glad it's working as expected now. Software can be fussy, right? There is an old quote (can't recall who said it), "Don't anthropomorphize your car. They hate it when you do that."
  5. I have seen this, but only temporarily. Try this: change Render Mode to one of the Renderworks Modes (Realistic Exterior eg); let it do its thing; then change back to Open GL. Sometimes even changing to Hidden Line and then back works to 'force' VW's to completely re-render in Open GL. Also, I have seen a couple instances where a view change (via Flyover Tool eg) will suffice. If all this fails, you may need to Quit and Restart VW's...
  6. I generally use real world elevations (decimal feet above sea level) for the Site Model and for all the building Design Layers. That way the model relates exactly to the original survey data, and finished floor elevations are easily called out. I have never liked referencing.
  7. Here is a pretty good one (see attached): OSB HATCH.vwx
  8. Exporting to DWG has always been highly problematic. The only time I was able to have a seamless back and forth with the ACAD world was a project which I deliberately set up with only one Design Layer and many, many Classes. While it's possible to set up a VW file this way, it completely dilutes the elegant system of interwoven Layers and Classes which is perhaps the single best thing about VW's...
  9. Ah. Auto-Classing. Got it. So what you need is some sort of "container" in which to place various portions of the system. And I agree that Design Layers seems to be the right container choice (it's how I would do it, probably). So keep nudging the engineers and tech support folks. Perhaps if they understand the need they can enact a fix!
  10. I am by no means an irrigation specialist, but I wonder if you have tried to use Classes instead of Layers to achieve what you're after? It seems like this would an easy and effective solution...
  11. Hi Patrick, The only time I've seen Fit To fail is when the "fit to" geometry does not completely cover the Walls which are being fit. Can you post another shot showing the "fit to" geometry? Also, sometimes I have resorted to creating a dummy layer in which I place a 3d form (extrude, eg) which defines the "fit to" area.
  12. I have seen that happen before. I don't know exactly why. One suggestion: try using Walls for the everything except the cap, and then use EAP for the cap only. That might solve the problem, at least visually.
  13. I gave up on Wall styles a long time ago, for this and other reasons. You can do what you describe fairly easily using unstyled walls and then simple 3D modeling techniques. I recommend using discreet classes for all object types (eg, mirror, tile, etc.)
  14. What about the Ramp Tool??
  15. There are a couple ways to do this. Perhaps the easiest is to use the Rotated Top Plan feature, as follows: in Top/Plan View, Use Top/Plan Rotation to align the model/plan with the X/Y axes. Then, from there simply use the Front, Back and Side Views to present the model "straight on" (If I remember, you will get a dialog the first time asking if you want to use the rotated plan view for the front, etc.). Once in the correct view and orientation run the Create VP command. The nice thing about doing it like this is that once elevations are set up you they are persistent and only need to be updated when changes are made.
  16. I would use one of the wood floor textures and then adjust the scale, etc. as desired.
  17. Yes, this command relies on stacking order. Two suggestions: Copy and Paste In Place in order each of the polys (contours) in the source data. This can be time consuming on larger sites. Or, for about the same amount of time, do a simple Convert To 3d Polygons, then enter the elevation (Z value) for each 3d Poly. Just FYI, you can select any 3d Poly and change its Z value in the OIP at any time (preferably before running Create Site Model). One additional note: Very often 2d polys in imported surveys are sloppy (discontinuous; broken by text; etc.) and therefore require clean up and management before running the Create Site Model command
  18. Solution 1 (easiest/fastest/dirtiest): Use masking objects in the Annotations (white rectangle, with white lines and black line at the wall) [sometimes you just gotta do it]. Solution 2: Create a discreet Class for the doors on the lower (slab) level. Then make that Class invisible in the VP shown.
  19. A couple comments: 1) Use Classes to turn certain items on/off in any particular VP. (EG: the roof eave line can be in it's own class) 2) To show Stairs from level below, either a) create a second stair in the second level and move it down so that it aligns in 3d with the stair below; and/or b) if you have a Floor in the upper level, cut a hole in the floor (just like in real life) so that the stair below shows... There is so much 'meat' to this topic it's hard time-wise to give you a comprehensive how-to. But those two tips might help.
  20. Best guess is that the Polygons are being created in a Class which is not visible/editable... Make sure that Classes are set to Show/Snap/Modify Others... If that's not it, then yes please post a file.
  21. Wall Features... Great idea, mediocre execution.
  22. Often I use a special Design Layer for Clerstory walls. In effect, all walls on the Main Level have a determined and even plate height. The Clerestory walls become gables and half gables.
  23. I agree that this can be annoying. One thing that sometimes works is to Nudge (Shift+ArrowKey) the Section VP just a tad. You will see that the Hatch stays in place and the entire VP moves 'around' it. Not a perfect solution but might be workable.
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