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About CipesDesign

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  1. This thread might be helpful (ignore the text in the alert that is embedded, just click on it and you will see the entire thread, not only that portion):
  2. Correction: the tool I mentioned is actually called the Mullion tool. In my (US; Architect) workspace it is in the Building Shell tool set. Sorry for the confusion! And just FWIW, I prefer to model these using extrudes as stated above. Ultimately it's easier to get what I want that way.
  3. Yes, and don't forget that you can create Muntins either with the Muntin tool, or sometimes even easier by going to a frontal view and (in screen plane) drawing the Muntin configuration as a closed polygon, then extruding, then move into place in Top/Plan. Of course these can be selected with the window and made into a Symbol.
  4. One additional thought: it is possible to accurately dimension a 3d view, but the dimensions need to be in the Design Layer(s). When I do this I usually create a special Class for the dimensions so that I can control visibility in different views/Viewports.
  5. There have numerous problems reported with the Parking Space PIO, many of which seem to be errors in math (or math as it relates to programming?). I am hoping the engineers are fixing it, or perhaps starting over from scratch. Fingers crossed.
  6. Also, FWIW, applying a texture (like grass) might help the appearance get closer to realistic.
  7. I use one or more heliodon on every project and have never had this problem. Perhaps there is something else going on??
  8. I will probably be tarred and feathered for this but.... I have never been a fan of 'Insertion' of any objects, with the exception of Doors and Windows. As you mention, initially every inserted object just sort of goes where it wants to, which forces the user is reposition, flip, etc. The advantage of cutting a hole in a roof is that I can have control over the exact location of the skylight in relation to roof framing members and placement at room centers or over other chosen object (eg: kitchen island). Not only does this give me accurate section views but also the ability to precisely dimension and callout the location so that framers/builders have total clarity as to my intent. Old school, but effective.
  9. bc, FWIW, I usually prefer not to insert, but instead cut a hole and place skylights manually.
  10. That's why I said "Sometimes". In cases where covering does not work, if needed, I Model the whole thing.
  11. FWIW, Sometimes I find that I can simply cover the tapered (or narrowed) portion of the stair with a wall, using send to back, etc. Obviously not anatomically correct, but it achieves the intent graphically. [Easiest solutions = best solutions?]
  12. Interesting to relook at this thread a few years later. I am now of the mind that it would good to be able to set any individual VP to Always Update. With many smaller projects this would save me a ton of time.
  13. That’s weird! Have you tried restarting?
  14. Or in annotations, you can trace over the curved surfaces and use a (subtle) gradient fill to give them some depth.
  15. I also notice that the texture has rotated. Arg!


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