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About domer1322

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  1. domer1322

    Help with sloped slab

    test slab.tiff
  2. domer1322

    Help with sloped slab

    I'm using VW 2015. This is an academic discussion, because I already made the slab in 3D. However, it was very cumbersome with many steps. Also, when done, my slab can not be edited. If you look at the attached image, you'll see my turned down slab (in 'clip cube' view) and notice how the thickness is not uniform, due to the slopes of the surface. When I used 'screen grab' to make this 2D image, it shows the selection lines, and you can see they indicate the triangles of the different slopes in the surface of the slab. I figure there must be an easier way to do this using solid modeling instead of the way I did it ... I set elevation 3D loci at corners and elsewhere and drew 3D triangles. Extruded each individual triangle, then combined them into a solid. Then subtracted the solid from the "unsloped" slab. This case was simple ... but what if my slab had more complex geometry ? Also .... the concrete would not have 'edges' in it between the triangle slopes, as the conc finisher would be pulling his screed to the center point, then sloping toward the end. test slab.tiff
  3. domer1322

    Help with sloped slab

    thanks ... I learned a few tips, but ..... that wasn't what I had in mind. I'm trying to exactly model a concrete slab that has very slight slopes (for drainage), so the final answer should be a 3D solid shape. I only mentioned using a DTM because that was the only way I could figure out how to try and model the slab .... although I can't get the final result.
  4. domer1322

    Help with sloped slab

    this should be simple for someone who knows what they're doing ..... I want a 3D model with a special slope for a standard concrete garage slab. I can model the slope using a DTM, and the result is shown in the attached image. Since I can't figure out any way to model a 3D solid to show the slope, how can I generate a solid from the DTM with the correct surface slope ? (I'm open to any technique. It doesn't have to use a DTM. Also .. I understand more recent releases of VW have some slope creating features ... but please answer this for a guy like me who has VW 2015.) I've tried many ways to save the 3D model and convert it into a generic solid, but I just can't find a way that works. PS: in the image, don't be alarmed by the contours ... they are set at 1/8" ... it isn't as steep as it looks.
  5. domer1322

    need help with Wall in a symbol

    Boh: thanks for allowing me to think it isn't all due to my incompetence. I started with trying design layers and had issues so I tried making the garage as a symbol instead. I have a surveyed site plan, and I want the units to show on the survey lines as feet-decimals. However, I also want to make construction drawings of the garage in units "feet-inches". So the survey is on a externally referenced file. If I make the garage a hybrid symbol, then I can make the garage show up as a 2D rectangle on the survey/site plan, without showing the walls/roof/structure on the 2D image. I thought this would allow me to duplicate the garage symbol and make several different versions, all of which could be suitably located by using the "symbol replace" option. Unless someone comes up with a solution that I can understand, I'll guess I will have to try something else. (PS: I'm using VW 2015, so hopefully this "wall in a symbol" issue is fixed on more recent versions.)
  6. domer1322

    need help with Wall in a symbol

    I can't figure this out .... I have reason to make a small garage into a hybrid symbol. When I insert walls inside (using, copy-paste), as part of the symbol, the height of the wall changes immediately upon pasting. I try to manipulate the heights of various wall components (like the siding) and it does not respond in the same manner as it does when the same wall style type is not part of the symbol. The same behavior occurs when I simply draw the wall using the wall tool while in the "edit symbol" mode. I try to change the wall height in the OIP and by using the wall components in the wall style resource. The height may change, but not in the same way as it does when the wall is not part of the garage symbol. I try using "stories" but I am a novice at using "stories" and I suspect it is operator error/ignorance. Can anyone confirm if the action of placing a wall as part of a hybrid symbol results in unpredictable wall and component height behavior ? .... or ... confirm that i simply don't know what I'm doing.
  7. domer1322

    help with drawing units

    thanks to all of you .... Matt: I read your answer and felt stupid for not seeing that on the OIP ..... until I tried it and found it does not exist in VW 2015. I figured out the best way is to put the survey on a referenced file. Cumbersome .... but I'm glad they fixed it in VW 2018. If I wasn't already retired, maybe I'd upgrade :)
  8. domer1322

    help with drawing units

    Is there a solution for this ..... If I draw a site plan boundary survey on one layer, and the building plan on other layers, there is a conflict with the units displayed. That is, the survey boundary could be shown as feet and inches (like the bldg dimensions) but that is not typical. The common survey uses feet in decimals. That is not common for bldg dimensions. Thus ... is there some method to display feet and inches on some layers, while showing feet in decimals on other layers ?
  9. domer1322

    Texture image change

    OOps .... sorry .... you were right Markdd. I figured out how to do it ..... it was so easy if you know what to do.
  10. domer1322

    Texture image change

    thanks ... but ..... I have VW 2015 and when I right click I do not get an option for "extract image". Any other suggestions ?
  11. domer1322

    Texture thumbnail

    Can the image of a texture that is shown in the thumbnail browser of the resource palette be changed ? I have some brick textures that show the entire image in the resource browser thumbnail, and it is impossible to really see the texture because it is as if you're looking at the bricks from 50 yards away ... everything is too small to see the bricks.
  12. domer1322

    Texture image change

    If I made a texture using an image from a jpeg file, then I deleted the original jpeg file, is there a way to recover the original image file from the texture ? That is ... I want to make a change to the image file, but the image file is deleted and all that remains is the texture. I understand I could apply the texture to something and make an export of the object, but that seems to have problems with resolution and an inaccurate representation of the original image due to lighting affects. Is there an easy solution ? I figure there must be a "hidden" file of the original image somewhere inside the VW file, but don't know how to find it.
  13. just thought I'd add this note to bring this topic to the top of the forum list .... does anyone care ? I really do think that Nemetshek has some responsibility to ensure I can use the product I already paid for .... this is not really an "old software compatibility" problem. This is an activation problem. If I can't activate it over the internet, shouldn't Nemetschek just tell me how to make it run without internet activation ?
  14. I found this old thread that is nearly exactly my current problem, so i thought I'd ask again if this problem is solvable. In my case, I have VW2014 and it activates over the internet just fine, and is fully useable. However, VW 2015 does not activate, and shows the same error message as listed above. There was a time when it worked correctly on my 2010 MacBook Air. Then, there was a time when I could click on the "try again" button multiple times and it might work. I think one time I clicked on it about 30 times and it worked. Now I've clicked over 40 times and it doesn't work. Sadly I tried to remove my DNS server number, but the little "minus" check box is grayed and I couldn't remove the DNS server from the preferences. I found that I could add a DNS server, and I put in a dummy number, that made no difference. I don't use VW on the MacBook for anything serious, so this has never been a priority, but I'd still like to solve this problem. Any help ? Jim ?
  15. domer1322

    Custom line behavior error

    can anyone explain why my custom lines have this behavior ... look at the attached file and you see the left image has the lines as I expect to see them. The left side is rendered in "top / plan" view. Now look at the right image and see the lines sort of extend past the corner in some places. The right image is as it occurs in wireframe or OpenGL or in 'top' view. I tried changing the lines into polylines and individual segments, but nothing seems to work consistantly. line test.tiff


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