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  1. No ..... on my old version of VW 2015, the purge command does not have the option to purge coincident or duplicate copies. Any other suggestions ?
  2. can anyone help with this issue: I have multiple objects, lines, symbols, etc on one layer and I have many of the identical objects on another layer. However the same objects/lines/symbols are not on both layers. Is there a way to merge the two layers into one layer and make sure that all the objects/lines/symbols are present, but that none of them are duplicated ?
  3. Wes .... thanks for the reply, but it won't work for me to use data tags since I'm using VW 2015. However, I think you answered my question in that it appears there is no way to do what I want .... (using VW 2015).
  4. I have a plan where I want to keep the space labels on a design layer in a "north orientation". I also want to show that design layer in a viewport that is rotated to an "easterly orientation" so that I can fit it on page in the best way. The result is as shown on the attachment .... the space names in the viewport are all rotated to be read from the right side of the page, but I'd like the viewport to read them from the bottom of the page. Is there a way to rotate the space label names in the viewport without rotating them in the design layer ? Is there a different way to achieve this ? I've found that the space label OIP allows the labels to be rotated on the design layer, but this won't achieve my objective of having it be one orientation on the design layer but a different orientation on a sheet layer viewport. Is this possible? space name.tiff
  5. Benson Thanks for all the suggestions. Here are the results: 1) does not work. The DTM and the site modifier do not respond to the "extract surface" tool 2) I could not get it to work. When editing the texture, there is no way to rotate it by a few degrees. I can not rotate the texture until it is applied to an object in the OIP. 3) works ... but .... only if the slab is planar. Can not work for a hardscape that follows the grades. 4) does not work. The new shapes now have the same problem. 5) Success ! However .... what if I'm only applying one texture bed and it happens to be out of whack? I don't want to keep adding texture beds in different shapes until one comes out correctly. Your response is much appreciated, however, because it proved to me that this is not simply due to my lack of knowledge. It seems that VW simply does not allow for an easy way to change the rotation of textures on a texture bed site modifier.
  6. As shown in the attached file, when I apply a rectilinear texture to a hardscape site modifier, the lines appear on a diagonal, instead of aligning with the other textures. I tried to rotate the texture using the attribute mapping tool, but like the dialog box states ... it won't work. The OIP does not have the field for rotating textures on a site modifier. So ..... How can I rotate the texture to match the same texture pattern on other hardscape ? PS: I'm using VW 2015 ... so if that version won't do it, please don't write about more recent version solutions. VW texture test.tiff
  7. When Nemetsheck declares an older version of VW is not compatible with certain more recent Mac OS versions, does that mean that it will not work or run at all ? ... or ... does that mean that it just doesn't run very well ? Is it possible to figure out what portions of the older VW program won't work at all ?
  8. How can I find a list or a reference to find an architect or home designer who uses VEctorworks in my local area? Specifically I need someone in the Virginia Tidewater area —— Norfolk, Virginia Beach, Chesapeake area. I’m looking for a person or firm that can do a. Medium-high end residential project of about 5,000 sf.
  9. Zoomed: Thank you so very much for letting me know ..... I had no idea about the light limit. You have now saved me a whole lot of future bewilderment.
  10. Can someone enlighten me on this problem .... I may put several light fixtures and recessed can lights in a space. When using OpenGL some of the lights do not seem to be "on" ... that is, they don't cast shadows nor emit light. However, without hitting any other keystroke, a mere change to Fast Quality Renderworks instantly makes all the lights visible. I can't figure out why some of the lights render correctly in OpenGL and others do not. There doesn't seem to be any difference in the light objects. So ... is there some sort of setting in OpenGL that I'm missing ? Is there something in the light object ? I'm puzzled. (I'm also using VW2015, but I suspect this doesn't matter between versions.)
  11. OOPS .... never mind. I discovered my checking of the component settings wasn't too good. I was puzzled for 30 minutes, then posted. Of course, as soon as I posted and returned to the issue I discovered the faulty settings. However, I still wonder if it is possible to change the component heights by clicking and dragging. Any thoughts?
  12. I ask for help ..... I have a styled wall using stories, and I extended the wall using "fit walls to objects" to match the roof. The outer component (blue siding) extended as expected to the roof, but the other components (sheathing, core, gyp bd) did not. I checked the settings in the wall style components, and they all seem to be the same. Can anyone show me what I'm doing wrong ? Also ... is it possible to adjust the height of the components of a wall by clicking and draging on the wall vertex in edit mode ? (I can't figure it out.)
  13. Dinosaur question .... I may try to update my current iMac OS Yosemite (10.10) without updated VW. I have VW 2015 and I found two different sources of compatibility information for VW. One source says VW 2015 can run up to Mac OS El Capitan (10.11) and the other says it can run up to Sierra (10.12). Can someone (who knows) confirm which source is correct ? I attached screen shots of both sources, and they both seem to come from Nemetschek 'official' sources. Also: i found a thread on this forum that detailed lots of issues with OS El Capitan when it first came out, but it also seems to indicate updates to both OS 10.11 and to VW 2015 fixed the issues. Can anyone confirm if these things work well together ? VW compatibility with Mac OS.tiff VW compatibility w Mac OS.tiff
  14. Art V: I'll check out the other file formats in the future. Right now, I ended up downloading dwg files in elevation and found it was fairly easy to trace them and build my own appliances. Interestingly, when I went back to the website to download some more files, I found that many appliance models have a link to download files, but they don't tell you which file format. From experience. it seems they are mostly dwg. Oddly, I also discovered that GE website has downloaded files for some of their products, but not all. For several refrigerators, I clicked on "download CAD files" and get a blank screen. I guess it is random. Here is the weblink: https://www.geappliances.com/appliance/GE-Profile-27-9-Cu-Ft-Smart-Fingerprint-Resistant-4-Door-French-Door-Refrigerator-with-Door-In-Door-PVD28BYNFS
  15. thanks for the reply ... you confirmed what I had expected to be true .... there is still no good way to import these 'non-vectorworks' files. I trace them occasionally, but was hoping there was a better way. As for upgrading VW .... I'm retired, so using VW is not much more than a hobby. I'm trying to see how long I can keep my current iMac that works with VW 2015 quite well. Since I have to keep the current Mac OS (10.10.1) to operate with VW, I can't upgrade the internet browsers, so eventually I'll have a "non-internet" computer and I'll have to figure out if an upgraded VW is worth it. again .. thanks.
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