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  1. thanks for the insight, Pat. I am retired and only use VW for charity projects, and I can see into the future that I will have to buy a newer computer for internet compatibility. (Right now it looks like I can't file my income taxes electronically because I don't meet the IRS system and browser requirements.) When I buy it, then my VW 2015 will no longer run on the new one. So .... the comment you made about buying a used version of VW might be useful to me in the future. Again ... thanks .....
  2. I see the vow compatibility chart shows vw2015 is not compatible with MacOS High Sierra. Is there any way to know the amount of incompatibility ? That is ….. what won’t work? Will it boot up ? Will it run correctly except some feature or tool won’t work ? If someone could tell me if it “mostly works” that would be useful.
  3. When you post it, can you also post it in an older version of VW ……. Say down to ver 2015 ?
  4. Thanks for your replies. Perhaps you’ve confirmed something I already suspected: there is no magic way to do this. In my model, I often generated my own textures for the various carpets, wall coverings, and tiles and I guess they will be lost upon conversion. Although I thought of the following solution as a joke, perhaps this is my best option: Keep my vw2015 running on my 2016 version iMac, and when I get to the pearly gates in 2045 I’ll give the iMac and 30 year old MacOS XX to who ever wants it before the building is demolished.
  5. I ask for advice on this issue: I'm retired, and over the last decade or more I have been drawing (from scratch - no construction drawings available) my existing Parish church building. It is fully 3D, with textures, and I can generate reasonable interior perspectives as well as exterior views. I have about 30 sheets that could be considered construction drawings (that I drew and measured myself). I've even drawn a considerable amount of custom church furniture. I also marked utility locations on a DTM as they became known. I used VW 2015 and the file is over 375 Mb. I realize I'm not going to live forever, and I want to save this information for others to use in the future. There are other architects in my Parish, but they all use Revit. I can not translate VW 2015 into Revit. Currently, I pass the information along to others using pdf image exports. My model uses very little record data for equipment or lighting, nor much detailed door/window information beyond the basic OIP data fields. Almost nothing uses IFC data fields. I'm sure all my class and layer names are not standard. Now here is my question for your advice: What technique or software can I use to save as much as the 3D model information as possible ? ... for as long as possible ? Should I try to find someone to translate my VW 2015 file into VW 2022 and then into Revit or Sketchup or some more common program ? Will I lose a lot of information ? I have almost no experience trying to translate VW files into something else. I attached a couple images to give you some idea of the size of the building. Worship space persp 5 altar corpus.pdf Renovation Exterior Persp.pdf
  6. No ..... on my old version of VW 2015, the purge command does not have the option to purge coincident or duplicate copies. Any other suggestions ?
  7. can anyone help with this issue: I have multiple objects, lines, symbols, etc on one layer and I have many of the identical objects on another layer. However the same objects/lines/symbols are not on both layers. Is there a way to merge the two layers into one layer and make sure that all the objects/lines/symbols are present, but that none of them are duplicated ?
  8. Wes .... thanks for the reply, but it won't work for me to use data tags since I'm using VW 2015. However, I think you answered my question in that it appears there is no way to do what I want .... (using VW 2015).
  9. I have a plan where I want to keep the space labels on a design layer in a "north orientation". I also want to show that design layer in a viewport that is rotated to an "easterly orientation" so that I can fit it on page in the best way. The result is as shown on the attachment .... the space names in the viewport are all rotated to be read from the right side of the page, but I'd like the viewport to read them from the bottom of the page. Is there a way to rotate the space label names in the viewport without rotating them in the design layer ? Is there a different way to achieve this ? I've found that the space label OIP allows the labels to be rotated on the design layer, but this won't achieve my objective of having it be one orientation on the design layer but a different orientation on a sheet layer viewport. Is this possible? space name.tiff
  10. Benson Thanks for all the suggestions. Here are the results: 1) does not work. The DTM and the site modifier do not respond to the "extract surface" tool 2) I could not get it to work. When editing the texture, there is no way to rotate it by a few degrees. I can not rotate the texture until it is applied to an object in the OIP. 3) works ... but .... only if the slab is planar. Can not work for a hardscape that follows the grades. 4) does not work. The new shapes now have the same problem. 5) Success ! However .... what if I'm only applying one texture bed and it happens to be out of whack? I don't want to keep adding texture beds in different shapes until one comes out correctly. Your response is much appreciated, however, because it proved to me that this is not simply due to my lack of knowledge. It seems that VW simply does not allow for an easy way to change the rotation of textures on a texture bed site modifier.
  11. As shown in the attached file, when I apply a rectilinear texture to a hardscape site modifier, the lines appear on a diagonal, instead of aligning with the other textures. I tried to rotate the texture using the attribute mapping tool, but like the dialog box states ... it won't work. The OIP does not have the field for rotating textures on a site modifier. So ..... How can I rotate the texture to match the same texture pattern on other hardscape ? PS: I'm using VW 2015 ... so if that version won't do it, please don't write about more recent version solutions. VW texture test.tiff
  12. When Nemetsheck declares an older version of VW is not compatible with certain more recent Mac OS versions, does that mean that it will not work or run at all ? ... or ... does that mean that it just doesn't run very well ? Is it possible to figure out what portions of the older VW program won't work at all ?
  13. How can I find a list or a reference to find an architect or home designer who uses VEctorworks in my local area? Specifically I need someone in the Virginia Tidewater area —— Norfolk, Virginia Beach, Chesapeake area. I’m looking for a person or firm that can do a. Medium-high end residential project of about 5,000 sf.
  14. Zoomed: Thank you so very much for letting me know ..... I had no idea about the light limit. You have now saved me a whole lot of future bewilderment.
  15. Can someone enlighten me on this problem .... I may put several light fixtures and recessed can lights in a space. When using OpenGL some of the lights do not seem to be "on" ... that is, they don't cast shadows nor emit light. However, without hitting any other keystroke, a mere change to Fast Quality Renderworks instantly makes all the lights visible. I can't figure out why some of the lights render correctly in OpenGL and others do not. There doesn't seem to be any difference in the light objects. So ... is there some sort of setting in OpenGL that I'm missing ? Is there something in the light object ? I'm puzzled. (I'm also using VW2015, but I suspect this doesn't matter between versions.)
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