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Marionette - Networks

54 files

  1. Automatically convert groups (or other objects) into symbol

    Imagine: You have just received a file containing a large number of objects that need to be transformed into symbols.  This typically happens when I buy a file containing objects that are not symbols after import.  
    This tool transforms the objects that meet the chosen criteria into symbols in OIP  and places them in a new folder whose name you specify.
    In OIP Choose : The symbol préfix; the name for the symbol folder and the criteria configuration.
    Very handy!
    Automatically convert groups V2019.vwx

    22 downloads

       (1 review)

    1 comment

    Updated

  2. 2D to Massing Model

    This file contains a Marionette network that converts 2D polys into Massing Models. It reads the Record Format info attached to the poly and uses that information to create the Massing Model. It also transfers all attached Records to the Massing Model. This network is useful for converting shapefile data into Massing Models. To use the network, select the wrapper and make sure that all the fields in the Object Info palette correspond correctly to the objects that you want to convert. All of the info that you want to use to create the Massing Model must be in a single record, but all attached records will be transferred over by the script.
     
    Also included in the file is a worksheet that allows you to calculate Floor Usage Data for each floor of a multistory building. If you have one type of usage on the first floor, and a different type of usage on the upper floors, you can calculate that in the worksheet. (If you have more than two types of usage, it can only calculate the first two types.) To change the usage type in the worksheet, just type the name of the usage type, like "Retail" or "Residential" into the top row of one of the Area by Usage Type Columns. The lower rows will adjust appropriately.

    43 downloads

       (0 reviews)

    0 comments

    Updated

  3. Convert text to 3D Locus

    In French :
    Parfois un plan de mesurage ne contient que les textes des niveaux sans aucun symbole ou point 3D.  Il n'est donc pas possible de créer un terrain 3D.
    Ce script permet de créer pour l'ensemble des points des points 3D ayant pour valeur Z le texte lui même, sur une autre couche .
     
    In English :
    Sometimes a measurement plan contains only the texts of the levels without any symbol or 3D point. It is therefore not possible to create a 3D terrain.
    This script makes it possible to create 3D points for the set of points having the value Z the text itself, on another layer.

    27 downloads

       (0 reviews)

    0 comments

    Submitted

  4. Cubbies

    File that you can adjust for cubbies and learn marionette.

    40 downloads

       (0 reviews)

    0 comments

    Submitted

  5. Extrude & Array

    Hi just a file that may assist in the learning of Marionette.
    I have a lot of files that i feel should be out there that may assist. Hope this is the right location to place them.
    Alan

    58 downloads

       (0 reviews)

    1 comment

    Submitted

  6. Create Stories

    Creating stories, levels, and layers can be a tedious process, especially for tall, multistory projects. This wrapper allows you to automate that process based on an overall building height, typical floor heights, and default levels. You can create up to 4 Layer Levels and 2 Layerless Levels. To create fewer Levels, leave any of the Layer 1, Layer 2, Layer 3, Layer 4, Layerless Level 5, and/or Layerless Level 6 fields blank.
     
    To use this script in a new file, simply import the wrapper into the file, place it in the drawing, and run the script. The settings of the script are very similar to the levels and layers created in the Vectorworks template, but you can customize them in the OIP of the wrapper. To change the Story suffixes and Story names, double click on the wrapper and the select the Get Story Names node. There are settings that you can change in the OIP of this node as well.
     
    NOTE: Existing stories and story-associated layers that match the names of the new stories and layers will be deleted every time you run this script. Existing stories that DO NOT match the names of the new stories will not be deleted but may interfere with the creation of new stories. It is recommended that this script is run in a file without existing stories, levels, or story-associated layers.

    81 downloads

       (1 review)

    3 comments

    Updated

  7. IFC-Durchbruchsplanung

    Erstellt aus in Vectorworks importierten IFC- Schlitze-/Durchbruchelemente native Vectorworks Schlitze-/Durchbruchobjekte mit allen Eigenschaften und Datenbanken des originalen IFC-Elements.
     
    Informationen zur Anwendung entnehmen Sie bitte der Anleitung, die parallel zu dieser Datei als Download zur Verfügung steht.
     
    Von: ComputerWorks GmbH. In Teilen basierend auf Marionette-Nodes von DCorpataux.
    Kompatibilität: Vectorworks 2020.

    96 downloads

       (0 reviews)

    0 comments

    Updated

  8. Parallel Polys

    Creates a pattern of parallel polys along the path of an input poly depending on widths and classes set by the user.
    Erzeugt ein Muster paralleler Polys entlang eines Polys in Abhängigkeit der vom Nutzer festgelegten Breiten und Klassen.
     
    By ComputerWorks GmbH.
    Compatibility: Vectorworks 2020 and higher.

    37 downloads

       (0 reviews)

    3 comments

    Submitted

  9. Panel Arrays

    In Vectorworks, there is a command that allows the user to build a surface array, i.e. to array a symbol across a NURBS surface. This is a powerful tool, but creating patterns with multiple symbols is currently missing as an option in the software. 
     
    With this in mind, these two Marionette scripts are meant to help create panel patterns on a wall with existing 3D symbols:
    ·     The wrapper “Panelization with Rotation” arrays a single symbol across a surface, but can apply a rotation to that symbol in either a user-defined pattern or randomly. 
    ·     The wrapper “Panelization with Multiple Panels” arrays multiple symbols across a surface in either a user-defined pattern or randomly.
    For both scripts, the horizontal and vertical reveals between panels can be set separately, allowing for quick visualization of multiple paneling design options.
     
    These scripts only work when the NURBS surface is flat and the face is rectangular — the symbols will not follow a curved surface. This is meant to be used for panelized walls, which are much more likely to be flat. (The surface however does not have to be vertical; it can be slanted or horizontal.)
     
    The panels are distributed from left to right, top to bottom across the surface — if the pattern does not fit exactly across the surface, there will be extra room left at the right and/or bottom edge of the surface. When paneling a wall, it is more likely that the full surface or the reveals will be resized to fit the appropriate number of panels versus trimming the panels along one side.
     

    113 downloads

       (0 reviews)

    0 comments

    Submitted

  10. Tiles / Verlegewerkzeug

    This tool is available in English ("Tiles") and in German ("Verlegewerkzeug"). The contents are the same only translated.
    Dieses Werkzeug ist auf Deutsch ("Verlegewerkzeug") und auf Englisch ("Tiles") verfügbar. Die Inhalte sind die gleichen; nur übersetzt.
     
    Tiles will help you when planning patterns of tiled sections, brick bonds, laying patterns, ceiling or fassade panels and evaluate it through datavisualization and  worksheet.
    For extensive information on usage of the tool, please consult the manual.
     
    Das Verlegewerkzeug hilft Ihnen in der Planung von Fliesenspiegeln, Fassadenelementen, Mauerwerksverbänden und der Auswertung als Datenvisualisierung und Tabelle.
    Für umfangreiche Informationen über die Bedienung des Werkzeugs, lesen Sie bitte die Anleitung durch.
     
    Created by / erstellt von ComputerWorks GmbH.
    Compatibility / Kompatibilität: Vectorworks 2019 +.

    781 downloads

       (2 reviews)

    5 comments

    Updated

  11. Test Proximity and Associate Existing Trees

    This file is most useful for Landmark users but could be adapted to other plugin objects (PIOs). The purpose of these scripts are to take surveys of existing trees that consist of "dumb" data - pieces of geometry and text to label trees on a survey - and convert it into Existing Trees with the relevant text data associated.
     
    The first network, "Test Proximity," runs a check to make sure that each piece of text is closest to its associated piece of geometry. This is necessary to make sure that the second script will work properly.
     
    The second network takes the center of each piece of geometry and places an Existing Tree there. It will use the saved red symbol in the Resource Manager as a template, so if you use particular default settings for your Existing Trees, you can edit the red symbol. (Some day maybe there will be an Existing Tree Style!) The network will also transfer the text data to your chosen field of the Existing Tree PIO. In this network, it is set to transfer to the Tree No data field.
     
    This network could be adapted to other PIOs if needed.

    40 downloads

       (1 review)

    0 comments

    Submitted

  12. Class Legend Attributes

    This Network ist not very flexible (world based values, just one row) but still useful.
    You can insert and and ungroup for individual layout etc.
     
    Note!
    1. First delete all classes and replace to "none" or "keine"
    2. copy the object on your file
    3. If you do not delete classes on the original, you will paste the classes from the example in your file

    59 downloads

       (0 reviews)

    4 comments

    Updated

  13. Export SheetLayers as txt (Text-Tab)

    This Scripts help you exporting your layout structure to get an external list of your drawings if needed.
     
    Exports Sheet Name, Title, Page Size and Page Numbers. Export Folder can be selected. FileName.txt can be set in ObjectInfo of wrapper. Grey and orange nodes (Screenshot) are custom nodes. "Manipulate File" is edited (codex utf_8) to support special characters like äöüé etc.
    Note: I think Excel on Mac has issues handle the exported file's special characters (utf_8 encoding), not my fault I guess. The codex can be changed inside "Manipulate File" Node if you are not happy with the exported text encoding or find/replace on the other Software.
     

    39 downloads

       (0 reviews)

    0 comments

    Updated

  14. Area Verification

    This tool was
    commissioned by ComputerWorks GmbH
    edited by: Markus Graf and Pascal Völz
    supervised by: Antonio Landsberger
     
    Compatibility: Vectorworks 2019 and higher.
     
    Area Verification is a Marionette tool used to graphicallly and tabularly verify the surface area of spaces/rooms (circle, rectangle, poly line & polygon) in the class "Rooms". To do that the Marionette network divides the areas into calculatable subareas: circles, rectangles, triangles.
    The graphical area verification using subareas is often required when applying for permits (building construction, landscaping).
     
    For easier usage a wrapper node is provided.
     
    How to use:
    a) Place the geometries (spaces/rooms) in the class "Rooms".
    b) Run the wrapper node.
    c) Update table.
     
    To do:
    - update table when running script
    - implement an add-on to turn spaces into polygons (soon)

    65 downloads

       (0 reviews)

    3 comments

    Updated

  15. Tiles

    This tool was
    commissioned by ComputerWorks GmbH
    edited by: Markus Graf and Pascal Völz
    supervised by: Antonio Landsberger
     
    Compatibility: Vectorworks 2019 and higher.
     
    Tiles is a Marionette tool for bond pattern planning using geometric shapes (circle, poly line, polygon, rectangle) to show distribution of whole and cut tiles.
    For easier usage a wrapper node is provided.
     
    How to use:
    a) Place the geometries (rooms) in the class "Rooms".
    b) Place the arrow (in class "Direction") inside the room you want to get the tile pattern for.
    c) Change the values according to your liking.
    d) Run the wrapper node.
    e) Update table.
     
    To do:
    - update table when running script
    - implement an add-on to turn spaces into polygons (soon)
    - implement more than one bond pattern

    48 downloads

       (0 reviews)

    0 comments

    Updated

  16. Growing Lines

    This example is based on a custom node. which returns a line pattern. This pattern is based on several while and random loops. I have not found a proper way to run a while loop over a marionette network so this is better to create in a custom node.
     
    It is easier to play with the example, than explaining exactly how it works. 
     
    Have fun with it. This is my base study to find a workflow to project any pattern on a NURBS Surface which would be a real scope of usage.
     
    Movie Link (first Part of Movie)
    https://youtu.be/GcFwW-k5Lms?list=PL8s_WkTvFQ2YdFlMfU7Teuh5QrmsO03gW
     

    Growing Lines 1.0.0.mp4  
     
     

    61 downloads

       (0 reviews)

    0 comments

    Updated

  17. Bar Diagram

    A nice, small Marionette for creating bar diagrams. This is much more simpler and more flexible than a spread sheet bar diagram.
     
     
    Options:
    1. ColNames
    2. Col Values -> mandatory
    3. RefValue -> A bar with this value, has the height of the BArHeigtRefValue field
    4. BarWidth
    5. BarHeigtRefValue
    6. Invert -> A bigvalues results in small bar
     
    There is a 2 minute movie (without audio) 
    Bar Diagram.mp4

    33 downloads

       (0 reviews)

    0 comments

    Submitted

  18. Apartment Area

    This nice script summarize all Space-Areas, which are part of the same Appartement Number and shows the result in a symbol based stamp. Alternatively you can get apartment. Alternatively we can pull out sum of apartment area with a worksheet. But this Marionette is also a nice method to do this.
     
    Instructions:
    1. The Marionette Objects access to the field "11_Room ID" of the space object. Every other field can be used if necessary by editing script
    2. with the Marionette PIOs field "Raum ID" you can tell the stamp, which apartment should be displayed.
     
    Apartment Area v1.2.1 v2019.vwx
     
     

    83 downloads

       (0 reviews)

    18 comments

    Updated

  19. Create Record from external File

    This example shows, how to create a record format with fields from an external csv or text-tab file with marionette.
     
    This example maybe needs the following know how which is not automatically is handled by the script:
     
    1. Save Text with excel, open office or any other application as separated text file or tab separated text file.
    2. Setup the "import txt" node-popup with the needed text encoding. Try utf-8, Latin1,  macLatin_2 or other encoding to handle umlauts or special character issues.
    3. The Exmaple just checks the first line of the text-file and creates record fields from them
    4. The path to the text-input in the attached example is related to the document path. Save first your Vectorworks document. Or use an absolute path input.  
    5. No warranty or charge for this script, play first on a new file or on the attached file.
     
    I whish you success with it
     

    46 downloads

       (0 reviews)

    0 comments

    Submitted

  20. Image Processing

    This is based on Marissa's nodes. (The Wizard of Marionette)

    55 downloads

       (0 reviews)

    0 comments

    Submitted

  21. Halftone

    This is my first marionette and it's based on @Marissa Farrell's image processing! 
     
    It takes an image and creates a Halftone object of it with black circles:

     
    IMPROVEMENTS:
    Final objective is that I'll add cnc DXF milling information to this marionette so that it can be milled on a CNC machine.
    (We've milled Halftone parts in the past using Jason Dorie's Halftone program http://jasondorie.com/page_cnc.html)

    Result:
             

    Detail:
     
    Maybe add a line milling. The image below is milled by us in the past with Jason's program.

      Be able to change the dimensions of the final halftone image. Now it takes the pixel width and height of the image, but I would like this to be some adjustable parameters. Changing the height and width with Set Height and Set Width has no effect. Somebody has a suggestion on how to do this?

      Now the marionette looks at the color of each pixel on a grid with step "Distance between Circle Centers". Related to that color, it creates a circle with according radius on the position of that pixel: 

    The problem with this method is that that single pixel on the grid has total control on the radius and the one pixel just next to the chosen one has no relevance. A better mechanisme would be that the size of the circle is related to the average color of all the pixels in the area of the square "Distance between Circle Centers"x"Distance between Circle Centers". Anyone with some advice on handeling this? I got some little progress on it:
    Here we have 2 lists. One with all the pixels. X,Y coordinates of the pixel, Z is the radius of the circle according to the color. The other list has the X,Y values of the centers of where the final circles have to be placed. 

    Following this we need to check the distance of all the image points to the center points. If this is smaller than a condition, then that point's radius had to be taken into account for calculating the average radius of that centerpoint. Any one has a quick hint on how to create this in marionette?  
     

    129 downloads

       (0 reviews)

    25 comments

    Updated

  22. Shuffle Numbers Example

    An Input of 4 different numbers. Out of that 4 values there are 40 shuffled numbers of the same values. Next value never is the same like preview value.
    This Example uses a custom "shuffle-node" (randomize input list with the option, no next value must be the same like preview value) and the "saldo-node" (returns a sum after every new value).
     

    19 downloads

       (0 reviews)

    0 comments

    Updated

  23. Panelization

    This file was created by Proving Ground to analyze the panelization of NURBS surfaces. Based on 3 NURBS curves, it creates a lofted surface, then converts it to a series of 3D polys. It then compares the 3D polys to the curvature of the surface at that point and states how out of plane each panel is. It also uses a color gradient to indicate where it is out of plane. It then makes a copy of the panels and lays them flat in a grid.

    92 downloads

       (0 reviews)

    0 comments

    Submitted

  24. Create Multiple Shells

    This set of wrappers are good for creating multiple shells from a solid object.
    Steps: Name you solid object > set the desire thickness > spacing > run the script.

    83 downloads

       (0 reviews)

    0 comments

    Submitted

  25. ImgProcessing-03

    Following on from Marissa's network I made a few adjustments to provide optimise the process to get reasonable results relatively quickly.

    34 downloads

       (0 reviews)

    0 comments

    Submitted


 

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