Jump to content


  • Content Count

  • Joined

  • Last visited

Community Reputation

16 Good

About Nico_be

  • Rank

Personal Information

  • Occupation
    Landscape designer in Belgium
  • Homepage
  • Location

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Hello, Do you know a script to sort resources in folders type in one clic? Worksheets in worksheet folder, textures into texture folder etc. Have a good day! Nico
  2. Hello, I think Image props are good for long distance plants, but for details they are not so realistic. I prefer 3D plant. Of course, they increase the file size but result is far better. For the render time, it's easy to play with setting to have very beautifull images in less time. Or use the Vw Cloud! In addition, free plant are sometimes good but for some money, I've purchased some plants. For example, choose Low-poly, they are optimised with lower file size. For example : https://www.cgtrader.com/3d-models?keywords=low+plant+poly&suggested=1
  3. Hello, Maybe this one? Stone Wall.vwx
  4. Oh! Un francophone ! :-) Bonjour, Quel niveau avez-vous dans les rendus? Je peux détailler plus si nécessaire mais en gros : Télécharger les deux fichiers de cette page : https://www.textures.com/download/3dscans0392/132961 Le fichier "Albedo" qui est la couleur de l'image et le fichier "Height" qui renseigne le relief Créer une nouvelle texture renderworks. Dans le premier paramètre "couleur", choisir dans l'onglet "image" et sélectionner le premier fichier téléchargé (Albedo). Réflexion et transparence , ne rien faire. On peut peaufiner après mais dans ce cas, on ne mettra pas de réflexion ni de transparence Relief, choisir 'image" et sélectionner le second fichier (height) Dans la fenêtre relief toujours, mettre relief et parallaxe à 0 et jouer après le displacement mapping car c'est ce paramètre qui donnera le relief perceptible de la texture. La valeur s'exprime en unité du fichier. Si le fichier est en centimètre, mettre par exemple 2 signifiant "2cm entre la zone la plus basse et la zone la plus haute", des graviers dans ce cas. Laisser à moyen dans un premier temps, plus c’est élevé plus c'est réaliste mais plus le rendu prendra du temps. Sur la copie d'écran le paramètre est à "très élevé". Fermer la fenêtre relief. Important : spécifier une taille dans 'image" en bas à gauche. Soit le taille de l'image dans l'unité de dessin. dans le cas qui nous occupe, j'ai mis 50cm, qui, à vue d'oeil, est la taille de la zone de gravier. Créer un objet 3d et appliquer la texture, lancer un style de rendu dans lequel "displacement mapping" est coché, sinon nous n’aurons pas l'effet de relief recherché ici. Je joins le fichier d'exemple. N'hésitez pas si vous avez des questions. Rendu gravier test.vwx
  5. Here are some cool tutorials !
  6. Wonderfull! I can't wait to see that! :-)
  7. Hello Because the forum has already helped me a lot, I share today some textures and objects (rocks). I think it would be a good idea to create a category for good quality resources to share, as for marionette. Have a good day! Jab_be Scene rochers.zip
  8. Nico_be

    3D plants

    Hello, Maybe Xfrog? http://xfrog.com/category/libraries.html
  9. Magic! I didn't noticed differents iterations on OIP between both copies. I'ts so simple! Thanks!
  10. Cool! You gave me the start point I wanted! Now I understand. To be sure : For the second form, more organic, did you started from a sphere Subdivion primitive ? Thank you!
  11. Hello, I never used subdivision tool. Now I think it's the best way to create an organic hedge.. The start shape is in the file attached. I would like to create a solid similar to the image below. It seems to be simple but I can't create this. Or Subdivision is not the best way?? And I'm not a beginner in VW... :-) Thanks for help! Help hedge.vwx
  12. Hello, It's my problem too : realistic plants! Image props are good only for background. VB visual plants are good but there are not enough species. As a landscape designer I need specific species, that's why i use some Xfrog or Evermotion plants. When i import .obj file from Xfrog or Evermotion, I adjust the smoothing of the mesh. It decrease the file size at 50% or more sometimes. Of course some branch are not so beautiful but it's good enough for un beautiful scene. You can use the command "Simplify mesh" after import. It's the same result. Look at my image : all plant exept the Acer (red ones) are Xfrog plants. Smoothing mesch at 50°.
  13. Nico_be

    Extrude text?

    Perfect ! Thanks!!
  14. Nico_be

    Extrude text?

    Hello, Does the node "extrude text" exist? Simple question for great effect possible ? 🕵️‍♀️
  15. Nico_be

    See Appendix?

    Okay... At the top of forum page. I've never seen the link before. http://developer.vectorworks.net/index.php/VS:Function_Reference_Appendix


7150 Riverwood Drive, Columbia, Maryland 21046, USA   |   Contact Us:   410-290-5114


© 2018 Vectorworks, Inc. All Rights Reserved. Vectorworks, Inc. is part of the Nemetschek Group.

  • Create New...