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  1. See attached file. no need to move the path only the profile to get in correct location. HTH EAP_v2020.vwx
  2. EAP Is easy. Extrudes down the centre of the object so you move the profile so the back is on the centre see attached. To adjust the profile you have to use the correct x,y or z to move the nodes otherwise using the far left it is not constrained and goes haywire. HTH I also only draw a polygon and drop the profile anywhere on the design layer and hit it and no probems. Untitled1_v2020.vwx
  3. AlanW

    Colour Fill

    @axhakeHi, Not sure if this help. ImgProcessing-03_ v2021.vwx
  4. @Aneesh CarvalhoHi, in this network there is a node that extrudes along the edge rather than down the center. HTH DP by 2_ v2020.vwx
  5. Usually find that the use at creation is not ticked and or not set to solid. Check the symbol also. HTH I notice yout item is on the none class and often it has not solid fill and your have not ticked use material, not sure if that makes a difference.
  6. So where i use TM is fast Client walkaround presentation. I have found the result without a lot of work provides the Client with a much clearer idea as to what they are getting. It the overall image and feel. I dont get into creating special bump or displacement textures as you dont see it as you are walking around. I know you can spend hours to get the static image looking amazing but i am really presenting the idea to the Client and sometimes its a full white model. The image top left is the basic VW open GL, next right is the TM straight export with glass and water added. then the final with materials and entourage. Always learning and thanks for the links to other items. Just letting others know what is possible. HTH
  7. @grant_PDHi Havn't been into the theatrical side of things but Epic Games that has spun TM off from the Unreal engine appears to have some amazing capabilities in theatre lighing presentation. Have a look at this video from the Epic games website.
  8. That works well, draw a straight wall. draw a polyline as the top of the wall, extrude and section solid the wall, delete the top and use the deform tool to bend to desired shape.
  9. Hi, Internal shadows without shadow decals. Mirror not as good without probe and never use displacement mapping except in one of my tutorials as never required to detail the grass. TM is a great extension to VW. Leave it at that.
  10. @Mark AcetoHi, all you mentioned is so simple and quick, you get a result in a few minutes. No going back for us. There is nothing that cant be done in a few minutes if you take the time to learn the program like most things.
  11. @Carol ReznorHi, I will always set up my site model with the survey date in a blank file then exref that file to my working file. I can then move the viewport and rotate as needed so as not to upset the survey data and you don't clog up your working file with all the survey classes. This way when you build your existing building from the survey data it all sits correctly on the site model. I do copy the 3D site model to the working file and any other lines i need but leave it as a separate referenced file. HTH
  12. @RJenniHi if you truly want a realistic rendering export this as a cinema4d and import in Twin Motion.
  13. @Steve RiddleHi, Have your surveyor provide you with a .csv file. this data is the rl and eastings and northings from their survey data. They may need to change the file extension to .xyz or zip it up as the computer doesn't like to send program files. So it opens as an excel file and you may have to delete a few columns, the first one is usually numbered points 1-???, delete any that don't match the 3 columns see attached. then you go to AEC/ Survey import and import survey data, select the .csv file and you will get a whole bunch of 3d nodes, select all and create a site model and you should get a site model. HTH
  14. @RossfordHi when i was playing around with marionette a few years ago i used this website to create my own marionette nodes, maybe there is one there that can help under the site section or others. you can convert the code to a marionette node. https://developer.vectorworks.net/index.php/VS:Function_Reference
  15. @RossfordHi, Not sure if this helps but can get the different slopes to show up as different colours in VWorks. Untitled1_v2020.vwx
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