This is more of a high level discussion than a specific wish. The more I model buildings in VW and the more I understand VW, the more I want elements of the model to be separate objects, instead of having such elements combined into one tool. But with better, more intelligent ways to connect them all.
The general principle should be that if it's installed in real life as a separate element then it should be a separate element in VW too.
Combining objects into one tool simply because they're attached to each can create limitations that don't exist in the real world; and those limitations degrade each element's ability to change direction and interact with other objects. Then you end up with complicated schemes like automatic wall/slab/roof connections that just aren't reliable.
The same argument can be made for the three main elements of a building envelope (internal finishes, external finishes and structure of floor, walls and roof). But the wall tool is the one most degraded by the current paradigm. For instance we end up making hundreds of different wall styles to break the wall down into sections horizontally where the components change slightly (e.g. slightly different internal lining, a different cavity, passing a column, etc), when in fact in the real world the wall is installed as three main elements: finishes to one side, structural, finishes to the other side.
Windows, sills, lintels cavity closers (and cavity barriers) is another one. Why are the sill and lintel objects combined with the window object? Perhaps the window tool should have it's sub-sill settings, but the main sill should be a separate object. Again, falling back on the principle of how they're actually installed.
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Christiaan
This is more of a high level discussion than a specific wish. The more I model buildings in VW and the more I understand VW, the more I want elements of the model to be separate objects, instead of having such elements combined into one tool. But with better, more intelligent ways to connect them all.
The general principle should be that if it's installed in real life as a separate element then it should be a separate element in VW too.
Combining objects into one tool simply because they're attached to each can create limitations that don't exist in the real world; and those limitations degrade each element's ability to change direction and interact with other objects. Then you end up with complicated schemes like automatic wall/slab/roof connections that just aren't reliable.
The stair + railing is the prime example:
https://forum.vectorworks.net/index.php?/topic/90711-stairs-and-railings-should-be-separate-tools/
The same argument can be made for the three main elements of a building envelope (internal finishes, external finishes and structure of floor, walls and roof). But the wall tool is the one most degraded by the current paradigm. For instance we end up making hundreds of different wall styles to break the wall down into sections horizontally where the components change slightly (e.g. slightly different internal lining, a different cavity, passing a column, etc), when in fact in the real world the wall is installed as three main elements: finishes to one side, structural, finishes to the other side.
https://forum.vectorworks.net/index.php?/topic/79110-workflow-to-model-structure-internal-elements-and-external-elements-separately/
Windows, sills, lintels cavity closers (and cavity barriers) is another one. Why are the sill and lintel objects combined with the window object? Perhaps the window tool should have it's sub-sill settings, but the main sill should be a separate object. Again, falling back on the principle of how they're actually installed.
https://forum.vectorworks.net/index.php?/topic/49479-window-sill-improvements/
https://forum.vectorworks.net/index.php?/topic/49481-brick-header-and-decorative-window-lintels/
https://forum.vectorworks.net/index.php?/topic/98035-support-for-modelling-cavity-closers/
https://forum.vectorworks.net/index.php?/topic/98080-new-tool-for-modelling-cavity-barriers/
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