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jeff prince

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Everything posted by jeff prince

  1. Too bad we can't directly import Cinema4D into Vectorworks 😞 There is so much entourage content available in C4D and FBX formats these days that I wish I could import. I end up begging artists to export OBJ or do the Sketchup workaround to get most things of value into VWX. That's gotta change.
  2. @Mark Aceto great points made. I just hope this ARM switch doesn’t result in some of my software being dropped from the Mac, I’de hate to go back to a Windows environment. I just installed VWX on my wife’s windows machine to investigate what was new since XP. I can’t say that I’m impressed with the bizarro OS they have created and would be hard pressed to give up dark mode. As frustrated as I get sometimes with unresolved VWX issues, I can’t believe I spent 20 years on Microsoft and AutoCAD before seeing the light.
  3. @Mark Aceto I just had a similar video pop up yesterday. Admittedly, I’m out of the loop when it comes to all this new technology but have been paying a bit of attention since I’m still kind of in the market to replace my 2015 MBP. I’m hoping I can keep it in service until the dust settles with this transition rather than buy a new workstation as I had planned this year. My current system handles 1 GB VWX files featuring dense point clouds and OBJ models with ease, so I’m thinking I might be able to wait it out. This notion of the integrated graphics being fast makes sense as presented and is definitely the case with the iPad Pro and complicated models. I’m pretty stoked by the idea of running my ipad apps on the Mac and wonder if this will usher in the possibility of running some type of Vectorworks on the ipad 🙂. I will love to have the ability to edit my existing tree information in the field on an ipad. How cool would it be to have the iPad’s LIDAR and camera sensors picking up information to feed right into vectorworks? What if Vectorworks running on an ipad could use the camera as input to populate a plant style with images. This would streamline some of my workflows. Seems like some great things may be in our future.
  4. @Carolina Hdz check the class and object attributes for your heliodon. I just recreated your problem by changing the color of the heliodon to green in the attributes panel. Hope that’s it, if so it’s an easy fix 🙂
  5. Never mind, I ended up signing up for a demo version to solve the problem. On Monday some salesperson is going to get all excited for nothing 🙂 I need to download the windows installer for a fresh install of 2020 but can't find it anywhere. Where's it hiding?
  6. Are you using the Existing Tree Tool in the Site Planning Toolset or something else to add your existing trees? I’m on Designer/Landmark, so I am unsure if the tool is available in Architect. If using the Existing Tree Tool, make sure the Active Class is visible and your attributes are set up correctly. Change to Top/Plan view when adding the Existing Trees and they should show up just fine. I use the tool frequently with great success. It is super powerful. Basically, you select the Existing Tree Tool, set the preferences, and start dropping them into your document. Once they are placed, you can edit the data in the OIP or add an existing tree report to your document and edit it from there. You can represent the trees in 2D and 3D, in fact it gives you the ability to generate an actual 3D canopy and trunk based on your selections and data input. Hope it helps.
  7. @BGD keep in mind you can use your own images as well when you inevitability can’t find what you need in the Vectorworks libraries.
  8. @gester I agree, it comes down to being as accurate as necessary for the intended end use case. We have the technology to design to theoretically perfect dimensions, but every industry has its acceptable and achievable tolerances. I’ve seen highrise buildings designed to the mm only to be set at the incorrect vertical dimension off by over 500mm, requiring structural redesign during construction 🙂. I’ve also seen hospitals, labs, and schools designed to perfectly fit their equipment and furnishings only to have contractors substitute alternatives during construction that spoil the design intent. These examples were from billion dollar projects fully utilizing the latest BIM and construction technologies. It’s comical what happens in the field after we spend countless hours dialing it in. The secret to good design is accommodating these realities and not getting tight if you don’t have absolute control over the execution. Clear communication and making sure the person in the field has all of the information required to accommodate variation is what works, the air tight specs keep you in the good graces of the lawyers. I’m a landscape architect, so you would think that I am fairly insulated from these problems. I’m not, nobody is really. My group handled the local AEC for an international airport designed by Fosters. They designed it with steel framing. Local construction changed it to reinforced concrete during construction, suddenly all my interior planting beds no longer had the necessary soil depth to support living trees, redesign time. Green walls are always a joy if you don’t provide flexibility in structural support and connecting to water supply and drainage, it always changes during construction. I could go on. At the end of the day, I find communicating design intent and requirements for elements far more important than creating “perfect” drawings. Which is really funny considering my first degree is in manufacturing engineering 🙂 It’s all about finding the balance and working within the constraints of this crazy reality.
  9. JPG is an image, PDF is a mixed media document. Each file type stores information and compresses it differently. Probably the main thing is a PDF can store actual vector data and text data, which saves space and reproduces cleaner. A JPG is just going to store that same information as pixels, it’s a picture after all.
  10. I tried directly modeling from point clouds a few times. Now I primarily use them as reference material to take measurements, generating topographic models, and orientation of the OBJ model made from the points. I think you can get into some real trouble being hyper accurate with point cloud snapping if you are not diligent about managing the orientation of your planes. Unless you are doing oil & gas plants, I find a lot of people get sucked into the trap of being more detailed than necessary in regards to reality capture.
  11. Well, I guess the past several days have not been completely wasted, though it certainly feel that way... While it hasn't been fully tested, the above described workflow drops the VWX models into Twinmotion while maintaining my real world positioning on the VWX site model. I think this is an important discovery, as many people have this problem in TM. I suppose it could be taken a step further by creating a special empty drawing especially for exporting to Twinmotion where all the various VWX model files are referenced into it and no actual work takes place in it other than moving the references around to get them in a Twinmotion friendly location, essentially 0,0,0 in absolute coordinates for the center of the models. This would keep me from having to fix a few of the walls that did not like being moved 2732.5' in elevation 🙂 Case closed perhaps 🙂
  12. I separated the house and the site into different files. Put the house at FF=0.0 Left the site model in its real world location. Referenced the site into the house. Moved the site reference in the house file to the desired location. BOOM, contours read correct. You can interact with the site geometry in the site file using real world coordinates and elevations. You can interact with the house geometry in the house file using elevations relative to FF. Of course it shredded the house's walls when I changed the layer elevation to 0 instead of it's realworld elevation, but that can be resolved. Now to import into Twinmotion, fingers crossed
  13. @P Retondo I'm not seeing that happen. "Start Contour Offset" just changes which contours get highlighted as a major, makes no change to the value of the contour label...
  14. @trashcan that's interesting. When I import an image, it's already set to the correct color mode so the Image Import Options shows the ability to import the alpha. Don't know what is up with your image prop though 😞
  15. @Benson Shaw I saved the file after deleting contour labels. Everything looked correct and I closed the file. The labels magically appeared upon reopening the file. Vextorworks, Vectorbreaks, Vectorfails.... I’ve been seeing a lot of that lately 😞 I’m losing faith with a lot of these tools and tech support. Spent a few hours building hardscape styles today while I wait for this contour issue to resolve and because I still haven’t received an explanation for my alpha channel issues here: Found all kinds of workflow fails with the hardscape styles, like textures changing their mapping by themselves. It’s getting to the point where I’m wondering why I’m investing so much time in this platform. Landscape BIM is not trustworthy in Vectorworks and becoming a vast time suck. Kind of making the case for returning to a 2D CAD approach to stay profitable 😞 when stuff works, it’s fun and excellent. Unfortunately, these victories are vastly outnumbered by the fails in the past few months.
  16. @Chris Rogers Sorry, I didn't realize you are on V 2011. I don't know if the tools I highlighted are available in that version or how they function back then. The Getting Started: Site Design course at Vectorworks University has a pretty good explanation of Site Models starting at lesson 14. It's not for your version, but it does a good job of explaining the functionality and logic behind it all if you want to understand it. In regards to texture beds, they essentially allow you to project the 2D geometry onto the site model without actually changing the source geometry or creating a duplicate of it. This is super useful for hardscapes since you can change them from a 2D texture bed that conforms to the site model to a slab that has 3D components with a quick selection in the OIP as the project develops. Anyhow, there's a lot to it all and it takes some study to make it easier. I think it's worth the effort to learn it if you do a lot of site work, as a landscape architect I really don't have a choice in the matter as it's kind of prerequisite to every project for me 🙂
  17. As a landscape architect that does a lot of work in desert environments, there are few plant resources that look correct or of good quality. Fortunately, the plant tool allows us to place our own 3D geometry within a plant object. I would suggest looking to a 3rd party provider for the plants you need. It seems to be the only way for me to get close to what I need. This was done in Vectorworks, animated in Twinmotion. I purchased a few models, found some on 3D warehouse, and modeled what I couldn't quickly locate. Plants in more temperate climates are easy to find from 3rd party suppliers.
  18. @Don Seidel agree with the sentiment in terms of having the ability to place a gate like a door. I am increasingly moving towards a BIM workflow for conceptual work and rendering along the way. A true landscape BIM workflow which incorporates design objects would be nice. Right now so much of BIM seems to revolve around standard construction and rectilinear geometries, forcing us into using auto-hybrids for anything that is a little different. I would love to be able to take my custom modeled gate, throw it in a gate container object, and then be able to get it to behave like a door in a wall (hinge points, swings, trimming the wall or fence it was placed into). As the project matures, being able to add hardware, operators, etc would be great. I challenge the developers further to create a special gate object that lets us copy in our highly customized 3D surfaces for the gate geometry.
  19. @Chris Rogers If you reconstruct the property line using VWX's property line tool, the resulting object can be configured in the OIP to act as a texture bed, which will then appear on your site model very nicely. If the property line tool is too aggravating to use, you can alway trace the property line you have been provided with a polyline and use "create objects from shapes" to make the property line object. Attached is an example of this, the purple area is a property line object depicting a preservation area of the project. Incidentally, all the other items shown on the site model are also texture bed applications using hardscapes. It's really one of the nice features of a site model and VWX in my opinion.
  20. @trashcan there are a bunch of example images and files in that thread I linked above. Here is another one especially for you 🙂 I took an image off the internet, ghetto masked it, saved as PNG w/alpha. I brought it into VWX as a resource. Drag and dropped it onto a rectangle. Made an image prop of it. Made a texture out of it and applied it to an extrude. Hope it helps. trashcan.vwx
  21. @bgoff I have attempted to attached the site model to this post. Hopefully it works. site model trouble.vwx
  22. @trashcan I imported it as a resource per your example problem.


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