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jeff prince

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Everything posted by jeff prince

  1. Thanks. I tend to bend a lot of these Vectorworks tools to my will😉
  2. This is a perfect use for a 2nd wall in the Curtain Wall mode. The horizontal slats in the model below was built with a curtain wall. It also works well for vertical slats.
  3. My condolences. I remember experiencing something similar when test driving 2019. Now, everytime I customize something from the standard installation of a software, it goes into a spreadsheet so I have a reference for recreating things. It's so frustrating to have these kinds of changes reveal themselves for weeks after the initial breakage due to the workflows used to define a project.
  4. Sounds like your problem is relayed to viewing 3D models (VB Visual Plant) and not the display of actual Plant Objects. Suggest reviewing the various display modes of 3D models to get your desired result. I haven’t used 2022 yet, but I suggest you read about the new features… they changed the name of VB Visual Plant to something like Rendermall Plants.
  5. Personally, I avoid using the attributes panel and do all my work byclass for the most part because it feels like a CAD instead of artistic tool. However, if it behaved more like Concepts or Procreate for the Ipad, it might be more useful and inspirational when working in the Vectorworks environment. Concepts puts several brushes and their attributes in a very compact and expandable space. I think it is one of my favorite art tool interfaces of all time. I could see a similar redesign of Attributes as a popup cursor menu being an excellent addition. Changing colors is wonderful experience, the color wheel spins so nicely and organizes swatches in the way a designer tends to think about and apply color. Changing lineweights is equally pleasant with sliders and presets quickly accessed. The same UI design extends to transparency and similar.
  6. I take it you can see these trees on your design layer, but are unable to see them in your viewports. Are you sure the Viewport's Layer and Class settings are turned on for those objects? FYI, If you created the drawing and viewports 1st, and then introduced new content with classes that did not previously exist in the file, it's possible those classes are not turned on for the viewport (depending on how you set things up). If the objects are not visible in your design layer, that could be a completely different issue.
  7. @pfalvi nicely done! The globe in the center is especially well executed.
  8. Get on Vectorworks University, take the getting started course or Learning Track appropriate to your industry. This will be time well spent on getting you thinking like Vectorworks instead of trying to make Vectorworks behave like other programs, especially the basic stuff like organization, snapping, viewports, etc. You'll soon figure out that the process of defining say a building is pretty much the same, the organization of a file and specific buttons you push to make something are just a little different. As a 20 year veteran of the AutoCAD, and later Revit... I would say you are pretty lucky to have far less to unlearn 🙂 Pretty much everyone I know who started with Autodesk products and moved to Vectorworks has a bit of frustration initially. It is like you have been air dropped into a foreign country with no knowledge of the local language and customs. You'll get over the initial shock if you keep an open mind and ask your colleagues in the office for some direction, especially in regards to office standards and practices. Vectorworks is increasingly moving toward Object Styles which governs how things are defined... walls, slabs, roofs, drawing annoations, etc. Styles are essentially the equivalent of Revit families. I bet your office has some templates and standards that will help you determine the differences too. Just ask someone at your firm to explain how they prefers to build a wall style and a slab style in Vectorworks and you'll quickly start to understand the differences. Then ask them how the firm deals with buildings with multiple floors and how they prefer to define the wall heights (by Design Layer attributes, Stories, or directly). Once you know how they want you to set up a multistory building and how the object styles are to behave, the rest will be much easier. I keep saying ask someone at your firm because complying with their methods is probably your easiest path initially. Regardless of your software platform, every firm has their own unique way of doing things. Compare that against the methods taught on Vectorworks University and you will have a well rounded transition.
  9. Pioneers are wonderful, blazing the trail for the rest of us to enjoy. I usually give you guys a 9 month head start before I upgrade 😉
  10. No problem. There is so much stuff in the library with different naming conventions, it can be challenging to find things sometimes. Bump/Displacement can really be hit and miss with these photo based textures. I find that most libraries just take the photo and turn it to a greyscale to make the bump map. That can lead to some undesired results if you are actually going to go to the trouble of rendering displacement. One strategy I use is to open a texture's color image with a photo editor (I like Affinity Photo these days). I then create different layers for the joints, voids, and protrusions in the concrete to allow me control over them, usually doing some levels adjustments and throwing in some blur to create a better displacement map. This can then be used for both displacement and reflectivity while the original color image can be used for that purpose. The result is usually better, but really hard to justify in editing and rendering. FWI, I find stock libraries of concrete, stone, and glass tile mosaic to be the worst offenders in regards to displacement and reflectivity maps. Fortunately, I don't have to go beyond OpenGL most of the time, so just the image for a texture works in my case. That being said, I just threw this one together to see if I could coax a little shadow off a displacement map for the joints and some surface roughness. I'm sticking with OpenGL 😉 This got me to remember a thread from last year with similar needs....
  11. There are some "shuttering" textures that may give you want you are looking for. It really comes down to how you want the joint between the boards to look, some folks like the look of concrete oozing out a bit at the joints, where others prefer just the texture of the wood and smooth joints.
  12. Good on you for coaching 🙂 I’m a bit confused by your description of what you are trying to do. You essentially have a database situation where the player’s name is the key field and their position per inning and batting number per inning varies…. and is not directly related I assume (ie position does not determine batting order). Maybe post an image of what you are trying to do graphically and some ideas of how to make it easy will be inspired. I can think of a few ways to do it graphically and with recorders to make your lineup cards as worksheets. Do you want to make separate field diagrams for the positions for each inning or would you prefer to just have one field diagram with the person playing the position for a given inning noted beside the position? Who is the audience…the coach or the kids? I would make a separate diagram for each inning to keep confusion to a minimum.
  13. @Mik This should not be a problem. I routinely send .dwg files to outside consultants and they really have no clue that I use Vectorworks. 1st choice is 2D vs 3D. If 2D, then simply prepare sheets with the class visibility set to the desired output and be sure to export with the Invisible Classes are "not exported" selected. If it's a multistory building and you have separate design layers for each floor, then exporting those as separate files may help. This will create an AutoCAD Paperspace layout just like your Vectorworks Sheet Layer AND an AutoCAD Modelspace containing the geometry from your Vectorworks Design Layer. It works beautifully. As a professional courtesy to your consultant, test this dwg in AutoCAD or at Autodesk's website dwg viewer to insure proper behavior. Also, send a PDF version of your drawing so they know what it is supposed to look like. If 3D, then IFC makes a lot of sense so long as all the objects in your file you wish to transmit are properly classified with IFC data. How well this works is a function of your skill in preparing the data and their skill in importing it. Generally, it works pretty good. Just like the 2D process, be kind and check the exported IFC using one of the online tools and send those PDFs. Once you get the hang of it, it's really simple. The key in my opinion is using the "Invisible Classes are not exported" once you have composed sheets that reflect what you want.
  14. Click on the boulder, look at the Object Info Panel (OIP), change the Scaling Method, play with the x,y,z values to get something you like. The boulders in this screen shot are the same object, the highlighted one has been scaled as seen in the OIP.
  15. You could define the edge of the shade as a nurbs curve and another for the circle that connects to the ceiling. This would give you a surface. Then, you could duplicate array two rectangles representing the weave as drawn tangent to the circle and to a logical point along the edge to promote a weave appearance in plan. Combine it all into a single poly. Then, use it with Project in Trim mode, and you have you shade. Hope it helps.
  16. The beauty of Vectorworks, seemingly identical objects have different behaviors. General notes are like a plug in object and use embedded text styles to display. So, if your text style has a magenta background color, it won't matter what your Class settings are... The display of the text will be based on the General Note's text style. You can try this yourself by creating a text style, creating a general note using that style, and then move it around onto different classes with different settings for color/text style/use at creation. If you ungroup a general note, you will realize why it behaves like this. It seems that the text style gets baked in during creation of the general note object.
  17. Well, that is a nice improvement 🙂 I'm looking forward to seeing the stairs as well.
  18. Does your text style "HD5 - Note" have a background color set it in....
  19. So does this mean vertically stacked wall components will be a reality in 2022? What about wall caps with overhangs?
  20. I would be more impressed if this was happening along the z axis….
  21. =PLANTIMAGE(2) This will give you the detail image.
  22. The opacity of your design layer is set to 50%. Changing it to 100% resolves the problem.
  23. Ask the third party to use “insert” instead of “bind” when using the ref bind command. This will eliminate adding the undesired prefixes. Alternatively, you could ask them to send all the files unbound, place them in a single directory, and open them in vectorworks. The latter option being much easier to manage changes over time.
  24. You should post a file containing the offending tag to get the best advice.
  25. I thought I described them... EAP for curvilinear features, using separate walls for footing, use of 3D modeling tools in general for complex forms, etc... You can grade the site using the grading tools or you can create your idealized version of the site to begin with by placing 3D points at key places in the design to develop the surface you will place your built elements on. How you address this workflow really comes down to whether or not cut/fill and difference from existing grading is important in your final documentation. Then, it is just a matter to setting the built elements onto the prepared site in 3D. Sometimes, it's easier to get a 3D form of a hardscape by actually modeling it instead of using the hardscape tool, especially if you will have hardscape surfaces that have curvilinear faces or go from horizontal to almost vertical or wave shaped...the hardscape tool simply can not deal well with a situation such as: Southeast Coastal Park - Barcelona I advocate for the use of modeling instead of BIM tools when forms get challenging. You have to remember, most of these BIM tools use fairly primitive 3D representations and have a hard time with curves (true with almost all of the softwares out there) Further, I advocate for using multiple site models to get higher definition of enclosed planting areas. Opinions on the validity of this approach varies and departs from "official" Vectorworks advice, but you can't really argue the results 🙂 How you approach a problem usually depends on the problem at hand. It's really critical to what we do as landscape architects. Most BIM tools are focused on the rectilinear or simple curved arrangements. I'm sure this will improve with time, but understanding the 3D toolsets and putting them to use is not only beneficial in Vectorworks, but it is a skill that can be used in Rhino, Blender, etc. should those tools be need to create form more efficiently. Once you've used a few nurbs & solids based modelers, they all tend to work in similar fashions. It's like speaking different languages to cook the same dish 🙂 A really good course on Vectorworks University is "UNDERSTANDING THE APPLICATION OF 3D MODELING: PART 1". There is a ton of example files and practical exercises which will get you tuned into how to navigate Vectorworks in 3D with nice tricks for orientating your work in 3D. It's one of those fast paced live workshops where you will pause and replay a bunch to get it to sink in, but well worth the effort. That, and the site modeling course I linked earlier are probably the single most valuable advanced concept courses I have taken to get me to the next level. If you think about the concepts presented, you can leverage them to your own designs with great effect. Getting up to speed on all of this can be done a few ways. The least efficient in my opinion is the piecemeal approach to gaining the knowledge. You will spend more time hunting and conversing about learning material than actually using it. The forums are good for getting advice from others, but do not be turned off by differences in approaches, there are many paths to the finish line in any software... some paths more efficient than others. Taking specific classes on Vectorworks University and then asking specific questions here on the forum is a pretty good method. Don't worry, we are all continuously learning new skills and approaches, it never really ends, regardless of the chosen software. Hiring a tutor is a good method for getting up to speed quickly. I think the most efficient approach is a targeted collaboration where you partner with someone to execute portions of work on a project and have them teach you the specific techniques used. The last approach at results in a specific and billable work product being completed, which is pretty important for most new firms 🙂 In summary, don't get stressed out. Keep chipping away at it and you will reach the tipping point where you know enough to be productive... It just takes some time. Based on what I have seen with my training clients and past employees, it takes roughly 6 months/4 hours a week for someone with previous 2D CAD and basic 3D CAD experience to become moderately productive at complicated projects in any of the 3D softwares. Once you get comfortable with Vectorworks, I found that it replaces Sketchup and Civil 3D (well, as long as you are more focused on landscape grading and not infrastructure engineering ). I'm also a landscape architect and transitioned off AutoDesk and Sketchup several years ago. I was really frustrated at first, but once you get fluent in speaking Vectorworks, it's hard to imagine going back. Hope it helps.
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