Jump to content

line-weight

Member
  • Content Count

    1,197
  • Joined

  • Last visited

Everything posted by line-weight

  1. I want to set up a Renderworks style that I can use to produce renderings that are, to some extent, photorealistic, but have the look of a model rather than a real building. This as a way to present early-stage models of designs. I want them to look nice but I want it to be clear that they are not attempts at a fully realistic and detailed model. There's a VW Render style called "White model" which perhaps goes some way but doesn't fit what I want. Primarily: - It draws "artistic edges" which I don't want. Easy enough to turn off. - It has texture and colour turned off. Although I will generally have models that I'd like to look like they are made from white card, I'd like the option to have transparent/reflective materials (probably just one, which I'd like to look like the kind of sheet plastic often used in architectural models) and maybe one or two extra "modelmaking" materials like balsa wood. - I get that turning texture and colour turned off is a quick way to make everything white, when the VW model might have a load of textures applied for other render modes, but my intention is to use class over-rides for viewports where I want to show these "architectural model" renders. So I'll just over-ride each of my material classes with one of a small number of "modelmaking" material classes. - I've found that the white model style tends to wash everything out in an over-bleached brightness in certain views. I can adjust that with ambient light and emitter brightness, but because those settings are applied per Renderworks style (rather than per viewport) (I think) I'd rather find a robust overall setting that will be ok in the majority of views/scenarios. (As an aside, would a kind of lighting multiplier that could be applied on a per-viewport basis be something useful to have? A bit like the current ability to adjust, say, line thickness by a multiplier on a per-viewport basis?) So if anyone has any tips for settings that would help me get what I want I'd be interested to hear them. A few questions that I've come up with so far: 1) What's the best background to use? I don't want anything that looks like a realistic sky. At present I've got it set to "none" which gives me a plain white background but I have a feeling this messes with reflectivity and things. Also, it seems to produce a kind of grey outline around objects that are against the background. "HDRI White" background gave me a completely washed out all-white image. 2) Assuming I have textures and colour on, any suggestion for a texture to use for what would be white cardboard in the model? So far I've just used basic white solid fill, with no texture applied. Better results with a simple texture of some kind? I don't want anything that will massively increase render times. 3) Suggested texture for the transparent material? As I say above this can look like sheet plastic. I think the priority here would be something that had enough transparency/reflectivity to look like "real" plastic but without increasing render time too much. Part of the idea of these renders is that i can, say, represent water with a modelling material which ought to be simpler than trying to get photorealistic water. 4) Lighting - to keep things simple I think I'd like just to have a heliodon as a single source. This will allow me to do some solar modelling studies. Also is a light source that I can control by dialogue box relatively easily. Any advice very welcome!
  2. line-weight

    Exporting to pdf - vs. image file - file size

    Should be fairly straightforward surely: you never throw away the data in the source document (ie the VW file) unless the user actively wants to, and you never export to a PDF document data that is outside a crop, because otherwise why would you be using a crop boundary.
  3. line-weight

    Exporting to pdf - vs. image file - file size

    Seeing as VW2020 is all about improving user workflow, I look forward to an improved PDF exporter that doesn't export vast amounts of data that isn't visible or necessary in the document you are exporting.
  4. line-weight

    Laser Measuring As-built (auto import to .vwx)

    But what kind of accuracy are we talking about - +/-10mm or +/-100mm or worse? And does it give you proper solids or do you import into VW and it's a horrible mesh that doesn't section properly?
  5. line-weight

    Laser Measuring As-built (auto import to .vwx)

    Does that really work? As in, will it make something detailed/accurate enough that it can eventually be used as the source for construction information?
  6. line-weight

    ClipCube to 2D Polygons?

    Thanks for this - I didn't know this was possible and is very useful. Just tried it - I think all you need to do is 'convert to group', you don't necessarily need to copy that group to another layer (or maybe you just mean you need to copy it to a design layer if you want to work on it at scale).
  7. line-weight

    ClipCube to 2D Polygons?

    There's basically not any way (as far as I know) to convert a 3d view into usable 2d linework. I don't know why this seemingly simple thing is impossible. It's very frustrating. If it were possible, it would massively improve the speed and quality of early-stage presentation drawings. Build a near-enough-right 3d model, generate your views, then convert to linework and do the necessary tidying-up and add in a bit of manual 2d drawing.
  8. line-weight

    Good Renderworks settings for "architectural model" look?

    And here's another one from a different project, from a little while ago....
  9. line-weight

    Good Renderworks settings for "architectural model" look?

    Here are some more renderings I've been doing, on the 'architectural model' theme. As ever, the challenge with the white-card ones was to get the balance of shadow and illumination right, and this took quite a bit of fiddling around. The ones with the 'balsa wood' house - I wanted the balsa wood to look not too sharp and perfect, and played around quite a lot with displacement maps to try and achieve this, but it was pretty difficult, with problems emerging at corners and the joins between wall objects. NB with the sectional ones: VW currently has no way of creating a tidy, solid section plane in renderworks. These therefore had to have a fair bit of manual manipulation. The 'cut plane' is modelled with a thin solid object, not generated automatically. These were made from the same model that I've used to produce the construction drawings for this project - but I had to fork off a version of it to make the renderings from, because it needed a few 'interventions' that would have messed up the main drawings.
  10. line-weight

    Hybrid Object Problem

    If you have eg. an object which is a solid subtraction (look what it's called in the Object Info Pallette) then double-clicking on it will take you to a view where you can see the objects it's built from (ie the objects that were subtracted from each other). Likewise, each of those objects might be an addition, subtraction, etc. and double-clicking on either of them will do the same .... and so on back into history.
  11. line-weight

    Corner Door

    Had to build one of these from scratch myself recently. And then changing its dimensions is a right pain. Add this to the long list of requests for improvements to the window/door tools that has been growing for several years now.
  12. line-weight

    custom selection question

    Yes, that the "none" is an option under 'fill pattern' rather than 'fill' is confusing and a classic case of VW inconsistency. (No doubt there is a 'reason' it's like this, but it is confusing from a user point of view)
  13. yes i expect that's what it is, given that various elements extend beyond the tops of the walls. In reality just removing the floors seldom results in something as tidy as that though... external walls will tend to run to a different level compared to internal ones, and so on.
  14. line-weight

    custom selection question

    Does this not work for you? Is the issue that this still picks up polygons whose fill is by class, and where the class fill is 'none'? Can you get around it by excluding certain classes?
  15. line-weight

    ExportImageFile does nothing

    Ah - I see, it's an American vs UK English translation issue!
  16. Not just the toolbar but that sectional 3d model too: it shows something that is not possible right now which is a rendered sectional view that shows a solid section plane through walls etc - rather than hollow things made out of paper. I suspect it's just marketing images though, based on previous form.
  17. line-weight

    SP4 - Unstable when exiting from a viewport back to sheet view

    @Aristocrates this doesn't help you in the slightest but I never, before reading this thread, realised that it was possible to go directly from annotations edit mode to design layer mode and back. I've always exited out of annotations then gone back in again to the design layer (which is a pain). So, you have at least saved me some time in the future...
  18. line-weight

    ExportImageFile does nothing

    I've just been using this too - thank you very much @herbieherb Like @Andy Broomell I'd like to be able to export out-of-date viewports, so I have also disabled lines 28 and 29 (using a £ sign didn't work for me, but just deleting them did) One comment, if you run the script, but then click 'cancel' instead of 'open' in the dialogue asking you for the file location, the image is not exported (as expected) however a message saying an image has been exported is returned nonetheless.
  19. At the top is a render without any displacement mapping turned on. Below, various attempts with displacement mapping on - set to different heights, positive/negative values etc. It's as if the surface is pulled out as if a thin layer, rather than extruded outwards as a solid... is this what's supposed to happen? The main corner, around which the pipework runs, is formed from two joined wall objects. The outermost layer is about 100mm thick. The displacement amount is set to values between about 5 and 20.
  20. line-weight

    Displacement mapping causes corners to 'peel away'

    Yeah, I'd like the silhouette to change so that edges aren't dead straight. In the end I solved the joints between wall sections by extracting the surfaces of all wall sections, extruding them by 5mm and adding them all together as a solid. That kind of works but is not really ideal.
  21. line-weight

    Displacement mapping causes corners to 'peel away'

    Thanks for the reply (and I'll do the google search you suggest) Since writing my post... via a *lot* of fiddling around with settings (scale, etc) I've managed to get rid of (or at least make non-noticeable) the gaps shown in my images above. New problem now... I end up with lines at all the seams between wall objects where they are coplanar. Vertical and horizontal joins. Almost like it puts a 45 deg bevel on each side of the seam.
  22. Another observation - it doesn't seem to work on objects that are within a group.
  23. Thanks for that. I tried it on a bunch of extrudes. It did scale them all, but it didn't seem to scale relative to each object's centre. Here is the before & after (lines on the ground are for reference and weren't scaled):
  24. My current arrangement is one that's aimed at minimising costs. I work from home, and my main machine is a refurbished mac pro. It doesn't need to be portable. I don't even have a laptop - I have a tablet which I sometimes use to take to meetings and so on. I'm on mac and rather reluctant to switch to Windows unless I really have to. My thinking so far in not owning a laptop has been that I get more computing power for the money if I stick with a desktop. A laptop is not that useful for the bulk of my work because I like to work with multiple monitors, use a 3dconnexion spacemouse, etc. Most of the time I am tied to a desk position anyway. However... I am now investigating the possibility of a workspace outside the home. Probably a fixed desk in a shared workspace. Ideally I'd like to retain the ability to work in either location. I'd probably keep my multiple monitor setup at home, and invest in another set of monitors at the workspace. As for the 'computer' bit of the setup, options seem to be: A) Keep my existing desktop (refurbished mac pro) at home and get another desktop solution for the other workspace. In other words simply duplicate rather than making the computing power portable B) Replace the existing desktop with a new laptop, which travels between the two locations, I guess plugging into a dock of some kind at each. C) Some other arrangement I've not thought of. Here are my questions: 1) In broad terms, what's likely to get me the best computing power to cost ratio - option A or B? Is it likely to be the case that getting a capable enough laptop ends up more expensive than two similarly capable desktops (where size, weight etc don't matter)? 2) Using a laptop am I going to run into problems using multiple external monitors? 3) I've seen some stuff about external GPUs, but don't know much about them. My understanding is that they can up the performance of an otherwise less capable computer. Is that right? I saw a bit of discussion about using them one in conjunction with a mac mini, for example. Are they relevant to getting decent performance in Vectorworks, anyway? 4) Is there any mileage in a solution where I invest in middling-performance computing, put the money into an external GPU and have this as the thing that travels with me between locations? So, it plugs into a desktop at each location if I go with option (A), or I go with option (B) but using a less expensive laptop supplemented by the external GPU when I need to do heavy VW work? Does this make any sense at all? Any thoughts or comments are welcome!
  25. line-weight

    Best current options for portable/multi-location computing?

    👍 Thanks nonetheless for your comments and description of your setup though. Very helpful to have.

 

7150 Riverwood Drive, Columbia, Maryland 21046, USA   |   Contact Us:   410-290-5114

 

© 2018 Vectorworks, Inc. All Rights Reserved. Vectorworks, Inc. is part of the Nemetschek Group.

×