Jump to content
  • 1
Dieter @ DWorks

A decent Human Figure tool

Question

The human figure tool was added a few versions ago, and let's be honest, its terrible! I can't imagine that its actually being used for production/presentation drawings. Though if it was decent, it would be helpful for presentations. So please make this a decent tool that's fluent and easy to use, ow, and fast to update on changes, I prefer push/pull on the model to edit it. Otherwise, just abandon it!

Share this post


Link to post

20 answers to this question

Recommended Posts

  • 0

+1

I use the figure tool is occasionally. It needs improvement. The parameters are fairly comprehensive, but resulting figures are resource intensive (don't try to add a crowd of them!) and usually look rather automatonish or robotic.

-B

Share this post


Link to post
  • 0

+1

I don't need it that often (lucky me) but it can use improvement as already mentioned

Share this post


Link to post
  • 0

-1

I think of it more as the 'Hominid' tool as the figure looks more like a distant primate relative than a modern human. ;)

I have never used it - and frankly I think NV's engineering efforts would be better spent on other basic areas which need work (like the two different Stair tools) and the 'Human' tool should be relegated to the dustbin AKA the 'Legacy' tools. Right next to the 'Campanile' tool.

Edited by rDesign

Share this post


Link to post
  • 0
-1

I think of it more as the 'Hominid' tool as the figure looks more like a distant primate relative than a modern human. ;)

Perhaps your version is different (read: more pleasant looking) than the one in my Vectorworks version, as it looks more like C3PO after a botched cosmetic job than a hominid. :/

It would be nice to have a decent nondescript human figure to add a sense of proportion for when that is useful. Not everyone needs a full library of human figures of all shapes and sizes.

I would love the multiple stairs tool to be in Landmark as well because the current stairs tool in Landmark is a bit too limited for structures etc. and I need to use stacked single stairs to make it work.

Share this post


Link to post
  • 0
-1

I have never used it - and frankly I think NV's engineering efforts would be better spent on other basic areas which need work (like the multiple Stair tools) and the 'Human' tool should be relegated to the dustbin AKA the 'Legacy' tools. Right next to the 'Campanile' tool.

+1

Share this post


Link to post
  • 0
Perhaps your version is different (read: more pleasant looking) than the one in my Vectorworks version, as it looks more like C3PO after a botched cosmetic job than a hominid. :/

It would be nice to have a decent nondescript human figure to add a sense of proportion for when that is useful. Not everyone needs a full library of human figures of all shapes and sizes.

I would love the multiple stairs tool to be in Landmark as well because the current stairs tool in Landmark is a bit too limited for structures etc. and I need to use stacked single stairs to make it work.

Ha! I hadn't thought of a disfigured C3PO, that's a pretty apt description. :D

As for my comment about the multiple stairs tools, I was not referring to a 'Multiple Stairs' tool. I was referring to the two separate stairs tools: the Stair Tool and the Custom Stair tool (which you have to add to your Workspace from the 'Legacy' toolset). It is included with Landmark so you just have to add it, if you haven't already. It can create a stair with multiple flights and landings like you described.

Share this post


Link to post
  • 0

I have never been a fan of this tool. Not only does it create relatively horrific looking "people" but the geometry it creates is so overly high poly that it can bring a file to a crawl. I always recommend that users use an image prop or something far less resource intensive and superior in appearance.

While this tool did fundamentally include a lot of logical features like control over clothes and position, it fell so short in what the models actually looked like as well as their performance graphics-wise that I would prefer to see it retired as well.

There was a character in a stop-animation show I watched when I was younger that this tool always reminded me of:

http://i.imgur.com/JSNhf.gif

Share this post


Link to post
  • 0

As for my comment about the multiple stairs tools, I was not referring to a 'Multiple Stairs' tool. I was referring to the two separate stairs tools: the Stair Tool and the Custom Stair tool (which you have to add to your Workspace from the 'Legacy' toolset). It is included with Landmark so you just have to add it, if you haven't already. It can create a stair with multiple flights and landings like you described.

It's clear now what you were referring to, I used the custom stair tool for multiple flights, but when the levels vary from floor to floor it just doesn't work and I have to revert to creating stairs per level.

The Architecture module version for (custom) stairs does seem to work properly for this kind of purpose.

Share this post


Link to post
  • 0

it seems that there is no end to the type of need for this tool. it should be a stand alone software that scans you or someone else. data cloud scanner?

Share this post


Link to post
  • 0

3d body scan software already exists, but the meshes they create are waaay too dense to be considered useful for any CAD software. They're intended more for video games and Hollywood big-budget visual effects. Scanable is one such company.

3D low-poly people (as shown in your image), in my opinion, are all that is needed for Vectorworks.

What are people using the current Human Figure tool for?

Share this post


Link to post
  • 0

Yes, 3D low poly would be fine as long as it looks human and not like C3PO after a botched cosmetic surgery.

The single most use for the Human Figure Tool to me is to provide a sense of scale to the buildings/structures and/or factory/plant equipment.

For some instructional documentation it can be useful to have a (3D) human figure as well to conceptually show what we're trying to make clear.

Share this post


Link to post
  • 0

Most often used for scale representation

Also as massing model for sculpture with figurative elements

Also entertainment. It's kinda fun tweeking all those parameters to pose the model.

Twister® anyone?

-B

Share this post


Link to post
  • 0

I have tried to import 3D figures from Poser or DAZ 3D into VectorWorks, but the texture mapping is lost in the process. I am not sure why, because I successfully imported meshes with correct image maps from Archive 3D.

It is too bad. I hope the Vectorworks developers will spot the problem and fix it.

Share this post


Link to post
  • 0
I have tried to import 3D figures from Poser or DAZ 3D into VectorWorks, but the texture mapping is lost in the process. I am not sure why, because I successfully imported meshes with correct image maps from Archive 3D.

It is too bad. I hope the Vectorworks developers will spot the problem and fix it.

What file format? They'll need test files to check with.

Most of my personal testing has been with OBJ and SKP when it comes to texture mapping being maintained.

Share this post


Link to post
  • 0

@Kaare - I replied to your similar question in this other thread:

Problematic Sketchup (SKP) and 3DS Files

@Kaare: When you exported the OBJ from DazStudio, did you select the 'Collect Maps' option on the 'OBJExportOptions' tab? See attached screen cap.

Texture mapping worked fine for me when I imported an OBJ from DazStudio into Vw2016.

See the other thread for the screen cap of the DazStudio OBJ options.

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


 

7150 Riverwood Drive, Columbia, Maryland 21046, USA   |   Contact Us:   410-290-5114

 

© 2018 Vectorworks, Inc. All Rights Reserved. Vectorworks, Inc. is part of the Nemetschek Group.

×
×
  • Create New...