Jump to content

Benson Shaw

Member
  • Posts

    3,743
  • Joined

  • Last visited

Everything posted by Benson Shaw

  1. @Laura Stone Thanks for this. Will try it out. I don't like that grade network around curved hardscapes. An improved align for the aligned slabs would be great. And/Or some kind of a Grade Along Path in the Surface Mods so I can select a curved edge, or sub segments, and define a constant grade along that path. Or, I guess a variable grade via vertices or stakes or 3d loci along the path. -B
  2. There was previous advice, for preventing loss during migration, to store custom items and resources in a non default location and point vwx to that. So I have a User Resources folder a vwx folder I created in Documents>vwx20xx titled Favorites. This one has vwx files (and a readme) containing my custom stuff. Each release, I convert to new, make aliases which go in the Application Support Favorites file. Seems really cumbersome. Might not even be safer than just placing such resources in the applications>vwx> App support>Library>favorites. ??? But more importantly @zoomer& @Andy Broomell Big thanks for responses on this thread! I probably will have forgotten the details by next release, so, see ya in September. -B
  3. @AlanW thanks for reporting this. I horsed around with similar situation in v2021. Did not try yet in v2022. I think same issues as you found. In my tests I had 2 files. One is the Arch file containing two "buildings" (extrudes), each with a pad underneath. The other file contains only a terrain, so a very simple test. I made a DLVP in the Terrain file to ref in the Arch file. To my great amazement, the pads in DVLP correctly modified the terrain. If the Arch file is modified, eg move the elements & associated pads, the Terrain updates (OK, do the dance: Save the Arch file, update the reference in Terrain file, then update the DTM). To my disappointment, if the DLVP is moved, the "buildings" display in new location, but the terrain retains the cuts from the pads as if they are in the earlier locations. No sequence of Save, Update changes this. A workaround is to replace the pads in the Arch file with polygons, paste them onto the DLVP layer, convert them to Pads, and make a Group of the pads and DLVP. Not Ideal, as any changes to the Arch file probably require new Pads (Copy/Paste, convert to Pads) in the DLVP group. Might be better to just skip the polys in the Arch file and draw site mods directly on the DLVP layer. Too bad this doesn't work correctly from the Arch file ref. I'm guessing this is more of a happy accident that it sort of works, rather than a bug in some intended workflow. But, probably worth bug submit. It's worth noting that a Symbol or Group containing a site mod (in the same file, not referenced) works perfectly. Move/rotate the symbol and the terrain updates as expected. Maybe there is a workaround with a shared symbol resource? I didn't try. -B
  4. @klinzey Many thanks for checking this out and explaining! Seems that the HK version solution for protecting the Pro from lower cost Ed is working as designed. But, my wish stands. For posts presenting Pro/Ed version conflict on the Community Board, which is wonderfully international, provide a method to allow working with the files for exploration and help, while preventing "escapes" between the versions. The forum must not become a source for illegal conversion from Ed to Pro. -B
  5. Often wished I could do this via ungroup or other process. In some cases the OIP Reverse option will provide the opposite sub element. Work with a duplicate, convert to Generic Solids. Repeat with original. One workaround is to modify the initial cutting object so that it blocks out everything except the keeper.. Or for existing multi part object, make a subsequent cut with a blockout object. Can be based on the initial cutting object. Not very efficient or satisfying, especially if repeated on duplicates to capture each of the sub objects -B
  6. Thanks for clarifying Here is thread with problem. My vwx cannot open the OP vwx files, in my v 2021 or v2022. Generates illegal or old file error pane. The geometry apparently georefs to New Jersey so seems US origin. Maybe a problem is localized non US vwx? or with my vwx designer?? -B
  7. Seeing all this makes me think this is a great enhancement wish. @jak5352 please post with details in the wish forum. For me, I think I would fall back on my usual workflow (but I'm open to change): create the first object, copy to clipboard (cmd c), then click to establish next center location, then paste from clipboard (cmd v). It's a 2 hand operation, and a click&command each time, but if snap points are existing, very quick and reliable. More workaround: If locations are not to existing snap points and are dispersed, perhaps the Edit>Array commands could be useful? Maybe run several arrays with different parameters and start points? If actual random locations are desired, . . . um . . . I really don't know, other than just clicking about in the drawing space to establish center points. Randomness not guaranteed. -B
  8. Recent forum thread by user of education license revealed that pro version cannot open the ed version files. Makes it harder to ask and to help if we cannot see the file content. Wish: Devise some form of sandbox so that Community Board users of all legal vwx licenses can exchange files or at least view files. Idea: I'm thinking there might be some way to do this by posting files into a special forum-only file sharing on the vwx servers. Or there must be some other avenue to allow this on the forums without danger of illegally creating or operating pro content via an educational license. -B
  9. @THETA Apologies again, I'm not able to help for now. I really want to look at your files, but the Education version files are, apparently, no longer enabled to open in the Pro versions of the software. Previously, the Pro versions could open the Ed version files, but with watermarks. I tried opening your files posted above in both v2021 and v2022. The deny message is either "illegal file" or notice that pro vwx cannot open the education vwx. Although I understand the company's rational for this limitation, I wish that on the forum we could find a way to at least view, if not work on the ed version files. Anyone have a legal workaround? If you are having trouble with a particular process, try to post a screen shot and description. In general, a Terrain (or DTM or Site Model - different names for same thing) is formed by selecting the 3d source objects (3d polys, stakes, 3d loci) and running the command AEC>Terrain>Create Site Model. There are also options for creating the terrain from delimited text formatted to describe the xyz of several or many surface points. Post back if you are having trouble making this terrain. -B
  10. Nice workflow @TomKen! Suggesting possible methods, noting that each rectangle deselects when a new one is started. Method needs some way to ID the objects for selection and rescale en masse at end. A few options: Draw them on a unique design layer. Set the drawing to apply some unique state prior to drawing so that the rectangles acquire this state and other objects do not - eg a designated class or flll color, or line color/type, etc, then change drawing state back to whatever is usual context. If on unique layer, Select All. (Layer visibility should NOT be set to Show/Snap/Modify other layers) If using unique class or attributes, select via the Select Similar tool (magic wand) or the Custom Selection command (Tools Menu). Set the selection criteria appropriately. -B
  11. Move By Points? second mode, with one dupe? -B
  12. Oops I missed the v2022 part. Thats probably the reason for error message in my v2021. I avoided the new download so far. Save your file back to v2021 and I can check it out. Or others may jump in here on v2022. meanwhile you could try a terrain from the survey points or the contours. You definitely want to use those point elevations along the building walls and or traces of the contours. Trace on a new design layer. Use the 2d polyline tool in cubic spline mode. On yet another layer (name: 3d source) copy each 2d poly, convert to 3d poly and assign the correct z value. When all 3d contours and 3d loci are in this layer duplicate it (name: Terrain). Select all the 3d contours and loci, then AEC>Terrain>Create Site Model. Should give you a terrain model after only a few moments. hth -B
  13. Curvy, sloped driveway is a great use of Hardscape>Slab>Aligned Slab. Align to driveway pad. If opposite edge is defined by another slab or 3d object, the Aligned Slab will fall and twist between them. If opposite edge has no 3d object (you can just make up a dummy object, slab or extrude, which doesn't show in any views), define the end grades via Surface Modifiers>Grade. Also use the Grades in as a faceted exo-skeleton around any curves which go wonky. This network can define the cross slopes, too. The Aligned Slab can be the Site Modifier type to Cut/Fill the terrain, but needs a Grade Limits around it and any connected site mods to prevent those spikes between the slabs. Can be a close offset around the slab and driveway, or maybe works with just a big Grade Limits around extents of the site. Another work flow with plain slabs/hardscapes instead of those with retaining edges is to Extract the bottom edges (creates NURBS), convert to 3d Poly Compose into a single outline, and assign to the Site/DTM/Modifier class. It will cut the terrain under the driveway. Another work flow is to model the driveway edge with NURBS curves. Adjust the z value of the relevant points. Convert to NURBS Surface and Shell for thickness. If no luck on the Convert to Surface, start with the planar NURBS edges, convert to Surface prior to adjusting the z points, then adjust the surface z values. May need to increase the Degree. Either way, Extract the bottom edges of the Shell, Convert to 3d Poly and assign to the Site/DTM/Mod class to cut the terrain. Needs a grade limits object around it. This shape not based on slopes, so needs some knowledge of the intermediate edge point elevations. Interpolate? OK thats a really basic description of these things. Attached is a file with some examples and 'splainin. Click through the design layers to see NURBS version and Aligned Slab. Use Top and flyover in OGL. Thanks to Don Ward of vwx for help on this with our User Group! More detail if needed. -B RoadTerrain_DW v2021.vwx
  14. Sorry - Cannot open your file. It generates an error showing illegal license. http://piracy.vectorworks.net/IllegalFile.php?PHPSESSID=el4tpj85of31takmecgjvntma3 Although may be an error. Safari is warning of a data breach and advising password reset. -B
  15. Lots of videos for ungrouping pdf to acquire the vectors out there already. Here's one: Also tutorials for geo referencing. Search vectorworks georeferencing to find short and long videos. Part of the set up is to assign a coordinate system. I think the appropriate one is EPSG:6526 NAD83(2011) / New Jersey (I had epsg:3424 in test file. Suggest change it to EPSG:6526 in the Document Prefs>Georeferencing. Very slight difference. Post questions if you can't make something work. -B
  16. OK, you are in luck. Sort of. It's a vector based pdf. But it's only a pdf. (might be worth effort to acquire the source CAD and/or source survey points used to create this pdf - beg, bribe . . .) I can start some of this for you. Others with more knowledge will help: First, extracting vectors from the pdf 1. Prep - Import/drag the pdf to a layer of its own. Scale it to match the scale bar. 2. Acquire the pdf vectors a. Dupe the PDF layer. Label it PDF Ungrouped or similar b. Ungroup the pdf in this layer. Result is 3 objects: Bit map (delete it). Blank white rectangle (delete it). Group (keep it) c. The group contains many sub groups with pdf version of all the vectors. Not perfect copies of the source CAD, but close in shape and location. d. Ungroup the outer container and enter the nested groups to understand their contents. 3. Make a bunch of new blank design layers for elements relevant to your work - Prop line, Contours, Exist Bldg outline, Sewers, ROW, etc. 4. Select any relevant pdf groups and move or copy them to appropriate layers. Now you have problems and options. 1. The linework is often dashed (eg the contours and the property line). Worse the dashes are independent segments, rather than dashed lines. a. For the prop line, probably best to trace it, then AEC or right click>Objects from Shapes>Prop Line. It will be close to announced dims but not exact. You could try to generate it from the legal description. But that's fraught, too, because of vwx prop line tool difficulties, pdf discrepancies, historic errors in legal description, and other factors. Good luck on this one. b. The contours are inconsistent. eg the 22 contour in mid site is a group of dashes, but not all the 22 dashes are in the group. Other contour groups have dashes from several contours. So, choice - corral all the dashes from each contour into separate groups, or trace the contours (probably easier choice). Either way, copy the groups to a new 3d source layer, convert the contents of each group to 3d polys and elevate to correct z. c. OR . . . use the point elevations. Most of them at center part of the site are in a single group. Make a new group containing a stake or 3d locus placed at each point and z adjusted as needed. These go to the 3d source layer Generate a terrain from the 3d source data. Crop it with or outboard of the 2d prop line source. I, or others, will comment on the geo ref in another post. Later. Here's my file so far, geo ref'd and pdf ungrouped. I started the prop line layer, but no contours yet. -B WoodBridge 33 Engelhard v2021.vwx
  17. @Anders Blomberg I think there are several things to look at. 1. The aligned slabs "see" 3d objects (other slabs, extrudes) as alignment targets, but the" vision" is limited to layers assigned for alignment. OIP for each aligned slab has a flyout to assign the relevant layers. Verify that the layer(s) are appropriate for the alignment you intend and that any 3d objects on those layers are appropriate for the slab: 2. Aligned slabs with curved edges seem to have some kind of imaginary alignment extents or boundary box. Rather unpredictable, but might have a straight line between two most distant points as one edge of the extent? Portions of the slab outside that extent seek the z=0 or other intermediate elevation. I think that's what you see in both circled areas. Apply a surface modifier grade network, or a few small networks in the problem areas. Use known points and grades to guide each node. Or interpolate to establish intermediate points. Might not need very many. 3. Add a few more 3d objects for alignment. My original trace of your curvy walkway aligned nicely to known elevations with only 4 target objects: slab at each end, the oval, connector path. You will find something to work this. -B
  18. Something to look at: Vwx should be able to display layers with different scales in Design Layer views and in Sheet Layer Viewports. I think vwx 2013 includes the Unified View command in the View Menu. Look in the View Menu. If no checkmark, click to enable the Unified View. Then open the View Menuy > Unified View Options. Un check the "Ignore Layers of Different Scale" option. -B
  19. Total guess here, but looks like some kind of shadow effect which a hi res screen would easily blend into surrounds, but a 200dpi pdf would present as discrete bits or lines or swirls? Is this unique to this drawing file, or every pdf from rendered pdf from any file? Some things to try: Paste one or two elements into a new blank drawing and render and output to pdf just to see any differences to project file. Might inform next step. Post the test file here, too, if possible. Do some Custom Renderworks trials. Settings default to low, but adjust/pdf. Adjust again if things change. Try output to higher res pdf - 300? 360? 600? Increase or otherwise adjust shadow settings for the render mode? Check the View menu> Lighting Options. Toggle Ambient Occlusion off to see any difference, or adjust the parameters. Different ideas (long shot) - Are there coincident copies of the patterned surfaces? Either as duplicates on same layer, or on other visible layers? Problem from texture scale or material settings? Edges of concrete all have the patterns, and other light colored surfaces. Test via temporarily disable textures in render options and output a pdf. Tree image props seem to cause broader areas of the patterning on surfaces behind the tree canopy. Some render condition through the transparency mask? Pattern looks like the hatch for CIP concrete, but at big scale, and only near the edges, and it should not show in 3d. dunno. OK, good luck tracking this down. Post what's working or not. -B
  20. Thanks, DC! Very generous. And nice to see the "hardware store" presentation in action. -B
  21. Lots of ways! Cool everyone! Here is another take, assuming desired shape is more of a potato chip than a cone. Final shape can be shelled if thickness is desired. If the client wants the reeds to actually weave, well, that's gonna be a hard row to hoe! Starting point for wrapped reeds on the central globe might be the Deform Tool twist solids mode. I didn't test it yet. -B
  22. @Ashley CusackAre you working with a raster pdf? There are many OCR (Optical Character Recognition) apps for Mac and Windows and online conversion websites which can convert pdf images to text. Priced from free to expensive. Output probably would require some form of cut/paste/move to get every block into font/size/location desired. If it is vector based pdf, the text should be selectable via the pdf reader. Select/copy in the pdf reader, then in vwx, open a text object and paste. Formatting is probably lost, so an added job. -B
  23. Others may have a better answer, but . . . I think the common advice is to use the Grass>Shader textures (image color shader only, no bump shader), or even a color fill for large expanses. Apply the Grass>Displacement types (these include an image color shader and image bump displacement shader) only in limited areas where a close detail view would show the individual grass blades in the bump shader effects of the texture. Those bumps are intense overhead, so renders can be quite slow for large areas, but reasonable for small areas. How small? to be determined by experimentation - different for different OS and hardware combos. Or, if the full bump texture is desired in large areas, experiment for drafts with the less intense texture, and use Custom render with lower settings. When everything is satisfactory, change to the displacement version of the textures and higher custom render settings for the final render. Wait as needed for the render to complete locally (hours?), or send to the vwx cloud service so you can continue working while waiting for the completed image. -B
  24. One rather obscure topic is grading curved slabs. Explore the Hardscape>Slab>Aligned Slab. These align to other 3d objects, even twist to conform. For curved edges that do not automatically align as desired or conform to design intent, use the Edit Surface Modifiers>Grade Tool to make a sort of exoskeleton of connected, short "facets" around the curves, then network with cross grades. Surrounding values and the hardscape surface update when a node elevation or slope is adjusted. The green feature started as a 2d ellipse. Convert to NURBS. Lower the z values (1 cm) of the two vertices to create the dip at the main pathway. Duplicate in Place. Move 3D the new one down (.3m). Loft Surface>No Rail the two NURBS curves. Shell the resulting surface (.3m). Move 3d (56.7m) so top is at correct elevation. This could also be done with an aligned slab hardscape, but NURBS was easier for me. HTH -B SverigeSlab .vwx
  25. @Gail B Here is some detail for one way it should work: Assumes floating Data Bar is Hidden, Top Plan view Engage the Rectangle tool. Click to start the rectangle. Hover (but no click) in desired direction, any distance away from the start point Press Tab - Floating Data Bar opens (or Tab again to activate the X data field) Enter X dimension - this also activates the X data field Tab - a red, dashed, vertical extension line appears Key in Y dimension Press Return - A red dashed horizontal extension line appears. Intersection with 1 extension represents desired rectangle. Press Return again (or click anywhere in the drawing area) - The new rectangle appears, dims per data entry. The extension lines vanish. An additional Tab prior to first Return activates the L field which controls the diagonal. Depending on next actions (tab or return or click), the rectangle edge lengths may not be confined to the x,y dims. OK, hope this helps -B
×
×
  • Create New...