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Benson Shaw

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Everything posted by Benson Shaw

  1. Benson Shaw

    Slab not below walls

    @creatrix suggested work flow is to put geometry stacked up on several design layers (Eg slab, first floor walls/doors, second floor stuff, furniture, Site, roof, etc or stories with levels and layers - lots of ways to split out drawing elements) and dims/notes as annotations in sheet layer viewports. There are useful hybrids of this, Eg work sheets and large blocks of notes might be placed on separate design layers which are then shown whole or in part in various sheet layer VPs or might be directly placed as objects on sheet layers (but not as annotations in VPs) . Separate files are another variant- Eg Site in one file, bldg A in another, bldg B in another, etc with these files referenced into a Master for creation of sheets. . . All of the the above works best with consistent classing structure Hopefully you are already finding similar workflow . -B
  2. Benson Shaw

    Slab not below walls

    @Wes Gardner generally good advice, but this question refers to the recent parapet and shed roof thread. The mission style (Pueblo style? fake adobe style?) envelope walls slope and have variable rounded over parapets intersecting shorter or taller walls. Construction -edit- might be full height walls (ballon), -edit- or might be parapets on roof platform. Walls without components are mostly doable for this if not joined. But wrapping and joining styled components of uneven heights is rather a muddle (at least to me), even if split into stacked walls below and above the sloping roof line. Your pro comments would be most welcome there! - B
  3. Benson Shaw

    Referenced in models not displaying correctly.

    @Josh-gsy Just looked closer at that overhead Site screenshot. Looks like view is nearly 22000m from drawing origin. Vectorworks looses, um clarity?, when objects are far from origin - things disappear, planes twist off axis, etc. To test if this is the issue: Create a new blank file. Create a new DVLP referencing one of the house blocks. In Top/Plan, move the DVLP so it's at the drawing origin. Render OpenGL and examine with flyover tool. If everything is as expected, then, I think the fix is to move the User Origin of the Master Site Drawing near the site objects. Or, relocate the Site objects and the DVLPs to the drawing origin. Others here on forum may have best practices advice. Also check the house drawings for proximity to origin. The screenshots show them pretty close, I think. Post back if this is not it. -B
  4. Benson Shaw

    Referenced in models not displaying correctly.

    Check the DVLP class list and verify for any missing object, that the textures are activated in the relevant Class. This means click the class in the DVLP list, choose Edit and open the texture tab to make sure the textures are enabled in Wall, Roof and Other tabs. Also, again, in the Master file, Select the DVLP and open its OIP class pane. You should see that Use current doc visibilities pref. near the bottom. Disable it, then rerender, or update your sheet layer vp. Ill try to look into this more later. -B
  5. Benson Shaw

    Roof help: parapets and shed

    Re Plane= 3d in the OIP In a new test file draw a rectangle and extrude it, give it some color fill. Render in Open GL. Engage the Flyover tool and set the view so you can see top and a couple sides of the extrude. Now the drawing is in a 3d environment. If a 2d tool is engaged, eg the circle, and the start point hovers on one of the faces of the extrude, the Drawing Plane menu offers choices. You might see some or all of these: Option, Automatic, Screen, Screen Aligned, Layer, Working Plane. Choose Automatic if available. If Option shows up, click it and choose "Layer and Working Plane", or Automatic. This is a tricky menu, and takes some experience to know what to expect and what to do. Sometimes just a click on a 3d object changes the choices. Now in the drawing, hover your circle tool on one of the extrude side faces. The side face should highlight. Draw a circle and it should "stick" to that face of the extrude. With the Select tool, you can drag the circle around on that face of the extrude, or even off the face of the extrude - but it will stay on that plane. When this circle is selected, OIP > Plane should indicate "3d" or "Working Plane". Here, you can toggle to the other choices. EG if you pick Layer Plane, the circle will drop away from the extrude face and appear on the ground plane. Experiment. If the drawing plane menu is set to Working Plane, and drawing is set to one of the ordinal(?) views (Front, Back, Right, Left, Bottom, Top, Top/Plan), then Vectorworks automatically establishes a working plane parallel to the screen so that objects created in those views display on the working plane emanating from the drawing origin. eg in the case of Front view, the working plane is the xz plane. Left view is the yz plane. Arrrrg so many words. -B
  6. Benson Shaw

    Fit Walls to Objects with curves

    Watching the Parapet thread in Architect Forum led exploration of the Fit Walls to Objects: 1st, a thought - The Fit Walls to Objects produces "curved" wall peaks as a series of short straight segments. A) A preferred situation would be that at least arcs in the fitting shape are maintained as arcs. (other curves, too, but they are more complicated). B) The FWO dialog could include a field to control the number of segments in the curved portion(s). Currently, the only control I have found is to change the vwx 3d Conversion pref. Low seems most reliable. Then, the bug - "Arc" wall tops or corners formed via the Fit Walls to Objects command are simulated with multiple peak points. One end point of fitting surface arc may not produce a wall peak point. Result is a wall top or edge which is not correctly aligned (eg level or plumb or other required angle). Reversing the wall direction may change the missed point to other end of the fitting arc. Workarounds include • Manually add/move wall peaks, or • Change the vwx pref for 3d Conversion Resolution to Low. 3d Conversion at Medium, High or Very High all produce missed arc end. -B Fit to Walls.vwx
  7. Benson Shaw

    Roof help: parapets and shed

    @ All - Thanks for this thread! I haven't explored this tool for a while and received a good boost. Also found a bug. @creatrix - Contrats. Glad you found answers and ultimate success. Go Habitat! Several takeaways for me: • When working with walls intersecting at different heights I need to disable the vwx pref for Auto Join Walls. Otherwise, the Vectorworks mitered intersection follows up the taller wall. Fortunately, a pref shortcut is available for the Mode Bar, so the pref can be easily toggled. • Fit Walls to Objects command pretty consistently misses one the end point of the arcs in the profile. This causes misalignment of segments that are supposed to be level or plumb. Reversing the wall direction can help. Sometimes. A bit. The only sure workaround I found is to temporarily set the VWX Pref for 3d Conversion Resolution to Low (I usually work at Very High). Filing a bug with details in Troubleshooting forum. • The Fitting Surface extrusion, can be just a "sheet". It does not need to be an enclosed volume. Steps I used are outlined below. Some of the steps could be combined, but this is a fair breakdown. Again, thanks to all. -B Parapets.vwx
  8. Benson Shaw

    Referenced in models not displaying correctly.

    Welcome to the forum! Yes. Referencing via design layer viewports is a great way to work with several files. In the Site (master) file create a separate design layer to contain each DVLP. Nothing but one DVLP in each of these layers. In Vwx, visibility problems are often (usually?) related to class settings. Some things to look at: • Try a system reboot and a vwx relaunch. • In each source file check/note the class assignment of objects missing in the Site file DVLPs. Save the source file. Repeat for other source files. • In the Site file, update All references (Organization or Navigation palette). Then open a layer containing a DVLP. Switch layer visibility to Active Only. Select the dvlp. If any objects are missing, open the OIP class visibility pane for the DVLP. Set all classes related to any missing objects to Visible. Repeat in the OIP layer list. Repeat @ each DVLP. • if geometry is all ok in the DVLP but missing in Sheet Layer Viewports, then open the SLVP class lists and set all relevant classes to Visible. • In the Site file, select a DVLP, open the OIP Class pane. Near bottom is an option for Use current document's class visibilities. Toggle/disable this and see if missing objects reappear. Issue here is that classes with same names as corresponding in Source files can be made in or added to the Master file (pasting/importing objects from source files, importing classes, template classes, etc). These classes in the Master file can control and override visibilities in the DVLPs if the Use current doc visibilities is enabled. Try disable the pref in the DVLP class list, or set the Master file classes and overrides for desired visibility in the DVLP. Whew, what a mouthful. Post back if visibility does not improve. -B
  9. Benson Shaw

    Edit Multiple Textures at Once

    Good to remind everyone, including oneself, of good idea. Esp when interval between realization and re-realization measures in months or years. So much to remember! -B
  10. Benson Shaw

    Black & White Output in Open GL

    @EAlexander Good call Image Effects and OGL prefs can provide very similar result. • If shaded objects accepted, then advantage to the Image Effects, because no update required, but 2 sliders involved. • If "Hidden Line" required, then about same either way, because update required whenever Lighting Options adjusted. Cool thing is that Eye Dropper Tool can pickup and transfer these properties. If orig VPs' conditions need to be saved without another update, then duplicate the sheet (and turn on VP Cache). -B
  11. Benson Shaw

    Black & White Output in Open GL

    I've seen and wondered about this, too. Just never investigated very far. Looked a bit just now. Two drawing prefs to control color in design layers and viewports: •View>Rendering>Open GL Options>Use Color (or disable) •File>Document Settings>Document Preferences>Black and White Only Strangely, OGL rendered 3d objects retain their color unless OGL color pref is disabled But, the above prefs can be set to the default (or custom) color options for convenience in Design Layer work and the colors can be controlled with Sheet Layer Viewport prefs. Three places to defeat color lines and fills in Viewport OIP • Background Render Settings>Open GL Options>Use Color (or disable) • Advanced Properties>Black & White Only - but disable leaves color fill in some conditions • Lighting Options >Ambient & Brightness controls Then update the VPs Either the General or the Viewport OIP settings produce pdf sheets (Publish or Print to PDF) with all color fills interpreted as white, but with shading on the 3d objects unless the Ambient brightness is turned up to 100%. OGL can produce a Hidden Line looking vp if • Lighting Options>Ambient Brightness =100 and • Background Render Settings>OGL Options = Use Color is disabled -B Color.vwx
  12. Benson Shaw

    Weird behaviour of a pad site modifier

    I saw similar on your orig post. The pad w retaining edge that disappeared. I did select one and noted that OIP reported infinite xy coordinates. It vanished when deselected. Sorry no solutions, but it indicates something wrong with the pad or nearby mods. Sometimes surrounding the whole system of mods with a grad limits object solves some problems with aberrant spikes and holes and folds. Might be worth a try. -B
  13. Benson Shaw

    Weird behaviour of a pad site modifier

    Might be worth trying with plain Pad - no retaining edges. Site model should create surfaces up/down to adjacent edges. Also some problems arise if edges are coincident in plan even though different z - a little space between can make a difference Eg .0001mm just a thought - B
  14. Benson Shaw

    Trouble with slab drainage tool

    @Matt Panzer Wow, Matt. Many thanks for that demo! I would NEVER have figured out all that. But, Really??? Hidden Valleys??? (My old neighborhood in Colorado, and some restaurants) This must be way more complex to engineer than the most likely user expectation. I would expect something like more like Sub D or NURBS or any way that the slab perimeter is locked until user input: •Establish drain in existing flat slab: Place drain ctr(s) in top/plan and call out a z value User draws plan projection of desired valley lines (option for vwx auto draw, but slab perimeter maintains orig z values) Run command Slab perimeter stays constant. vwx forms the 3d slab faces and valleys, notes slopes, produces relevant error warnings. •Edit drained slab: Slab perimeter has points that can be moved xyz by drag or numeric Drain ctrs can be selected and moved xyz. Associated Valley ends stick to them. Ridges or break lines can be added Valley ends can be moved xyz and can connect/stick to the slab perimeter or ridges - corner/end points or user choice. Nice if all that could happen in 3d view, too. sigh -B
  15. Benson Shaw

    How to draft a 3D swimming pool

    Actually, the first part is much easier. Skip that convert to NURBS! After sectioning the bottom, the fillet works in one go and so does the shell! Hard part is modeling the drain. Post back if more detail needed. -B Pool2 v2019.vwx
  16. Benson Shaw

    How to draft a 3D swimming pool

    This is similar to @Alan Woodwell 's idea. It's a stepped & filleted extrude used as cutting surface for shallow/deep transition. Fillet along bottom edge worked in one go!😁 Shell Solids would not make it in one go. 😡 Hence the 3 shells. A refinement could be to establish drain slope in the deep end. After Convert to NURBS, and prior to Fillets: Select the deep bottom surface Increase Degree to 2 both directions OIP>Move=Vertex Only Use OIP to move the ctr vertex in xyz Now Fillet to the sides & Shell. -B Pool.vwx
  17. Benson Shaw

    curved window

    Model and symbol as @zoomer says including wall hole component probably best. But vwx has many ways The Deform tool Bend mode works for many objects, including curtain wall and stairs. But they lose PIO status. Haven’t tested on a window. Probably needs Convert to Group or Ungroup first. 2d would need redo, too. Or start with 2d and use that as bending guide. -B
  18. Benson Shaw

    Can someone test my file?

    Seems unlikely, but maybe a viewport is updating with every move in the list? Does toggle either of these make a difference? File>Document Prefs>Document Settings>Document Prefs>Save Viewport Cache File>Publish>PDF Options>Update Visible Out of Date Viewports -B
  19. Benson Shaw

    Break Line Fill

    Support the wish! Here’s a goofy diy version I use: 1. Create a poly, Eg a square, but all 4 edges have a break line zigzag. Save as a symbol with place as group option - the blue kind. Use this, or similar (only 2 edges zigzagged?), as Viewport crop. Edit after placing to rescale, move or hide edges as nec. Remember to Ungroup. This works really well for revealing different areas of a columnar context - Create lowest Viewport, duplicate, edit crop to move it up to next area of interest, exit crop & move the vp down closer to 1st one, duplicate the new vp & move the crop up, etc. 2. Slightly different symbol has one edge zigzagged. Add fill, usually white, and hide all the edges except the zigzag. Place this on drawing where you want the break, edit to extend the other edges to conceal items beneath. -B
  20. Benson Shaw

    Dimension issues in viewport annotation

    Yes DVLP is feature in v2018. Post again if problems. -B
  21. Benson Shaw

    Single twist steel rod and bar...

    OK, lots of ways. Here is a Loft Surface one for the control freaks. Learned this from islandmon about a million years ago! It's giant. Rescale as needed. This might better replicate the forge work which can compensate for stretching the metal during the twist by pushing it back together. For more accurate model, parameters should indicate dimensions of the squared portion of the round bar. Photo shows it didn't thin out. Probably could get similar with: • Fewer NURBS Curves in the stack with greater rotation each. • Square corners on the transition and twist NURBS Curves. Fillet after. But I didn't test. Same technique applies to the square bar, but easier, because no transition needed. Stack up the NURBS squares, rotate the middle NURBS enough each lift to make the 180° twist. Fillet the edges after if desired. Fun challenge! -B Twister.vwx
  22. Benson Shaw

    Lines in front of 3d trees

    The lines are probably 2d objects on the layer plane, Eg source objects for extrudes in the model. Note that 2d objects generally view as overlaying any 3d objects in same view. Sometimes duplicate 2d objects inadvertently are created or remain in the view coincident with the 3d stuff. Or duplicate 3d objects are inadvertently created but no fill assigned. These can render as edges on top of the coincident filled versions. If any of that’s the case, couple things to try - but don’t endanger your project file. Try these things in a duplicate file until you know what is problem and understand results. 1. If this is a rendered design layer rather than sheet layer (looks like it because background grid): Couple ways to remove them - Select them and delete or move them to another layer and make that layer invisible in this view. If they are already on another layer, turn off that layer. Or class these elements and switch off the class. Make a Saved View when all as desired. 2. If this is a rendered sheet layer view port, select the vp. In OIP uncheck the option for Display Planar Objects. And/or in OIP switch off the layer/class containing the line work. HTH -B
  23. Saved view pull down menu does not indicate which saved view is activated. Wish is for a check mark, radio button, highlighted name or other indicator in the list when a saved view is active. Could also appear as text in the floating data bar, hot corner, OIP, Vis palette, or elsewhere. A secondary wish is for a different mark to indicate most recently active saved view if view has changed since most recent saved view activation. Eg a grayed radio button or italicized name or? In general terms wish is for visual notifier in menu or elsewhere if one is changing among similar views or editing the list to establish logical names or establish a new ordering in the list, or presenting by saved view plus subsequent view change via mouse zoom, pan, flyover, etc. -B
  24. Benson Shaw

    Dimension issues in viewport annotation

    If DVLP not available, at least the older form of referencing might eliminate need for a Copy/Paste in Place process. It has controls for single or multiple design layer import. I have not used the older, layer import referencing much, but I THINK the old style Update Reference command replaces current geometry with the new state of the source. Perhaps others will shed brighter light on this. A 6 house job might support upgrade to newest version of vwx? -B
  25. Benson Shaw

    Dimension issues in viewport annotation

    Still not sure why the snaps are funky. But, regarding multiple buildings in one project. Couple work flows 1. If all in one file, either separate layer for each house, or could be several layers for each house, or make each house a symbol with a unique class. The various classes and layers for each building will be enclosed in the symbol which can be moved, rotated, etc. The uber class of the symbol allows visibility control in viewports. One file for 6 buildings and a complex site might be a huge, slow vwx file, so . . . 2. Better idea might be separate files, one for each house and another for the site. Reference these files in a master file (could be yet another separate file, or the Site file) by creating Design Layer View Ports in the master file. Sheets and Sheet Layer Viewports are created in the master file to view the various layers containing the DVLPs. I forget whether v2015 features Design Layer Viewports, but I think it does. Easy to find out. Open the Organization Palette>Reference Tab>Settings. Is there a DVLP option? If yes, explore in Help and online resources, and this forum. DVLP is kind of a fancy 3d snapshot of the referenced file. Things done to a DVLP do not alter the source file - draw over the DVLP, delete it, move xyz, rotate xyz, change view of it, change lighting, etc. none of this changes the source file. Similar to SLVP, the DVLP has viz controls for layer and class, accessible when the DVLP is selected on it's design layer. Lots more about this. I suggest make some simple files and explore file referencing and dvlp before attempting in an active project file. Note that any saved change to a source file will make its reference "out of date" (red in the reference list). The changes will only manifest in the DVLP after Save in the source file, AND reference update in the Master file - Right click the reference item in the Reference tab of the Org or Nav palette, then choose Update. Might take a few seconds. Others may have more workflows to suggest for multiple buildings. -B


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