Benson Shaw

Member
  • Content count

    3,035
  • Joined

  • Last visited

Community Reputation

131 Spectacular

3 Followers

About Benson Shaw

  • Rank
    Vectorworks Addict

Personal Information

  • Occupation
    Public Artist
  • Homepage
    www.bensonshaw.com
  • Location
    Seattle, WA USA
  1. Brainwave - another workaround: Create plugs for the existing openings. These are bits of wall that have same style & attributes as the surrounding wall, and are sized to occupy the volumes of the demolition door and window wall openings. Class the plugs so that they can be invisible in existing condition views, and visible in new/proposed views. The existing doors, windows and other openings involved in demolition will need class fiddling too, opposite of the plugs - visible in existing conditions and invisible in proposed views. It works except where a new opening partially intersects the plug. Maybe others can invent a clever way around that. -B
  2. Confirmed on MacOS, vwx 2017. But it's not new. I think the size field has a limit in (all?) recent versions. I also think some earlier versions could not make the text bigger than whatever that limit was - may be a false recollection. Probably some earlier threads about this. Moderators please add to file. The font can be larger than 3276.6, even WAY larger, but the OIP field never reports value larger than 3276.7. The Custom> Set Size dialog accepts larger values, but after OK to close, then reopen with same text box selected at larger font size, the dialog reports max 3276.7. The Set Size dialog reports correct(?) size for selected text or text box if the value is lower than 3276.7. I tried a few fonts. My OIP size field max value is 3276.7 for all the fonts I tested. -B
  3. Agree that exist/propose function would be great feature. Could be just a special smart class that defeats the wall opening component when off? Or at least an option to send in/out of wall - see workarounds below. Couple workarounds: Start by creating new classes, eg ExistingDoors, ExistingWindows with distinct line & fill. Workaround #1. Create extrude for each window/door type - correct dimension, slightly thicker than the wall, assign to the Existing class. Create symbol from each type, assign symbol to appropriate Existing class. Create a 2d screen plane (hybrid) component for each symbol as desired. Position instance in the wall (not cutting). Turn the classes on/off for views as needed. 3d views show extrusion interrupting both sides of wall, but no door/window detail. TopPlan shows 2d hybrid component, so can fake a wall break. Not sure how to sensibly add these to common door schedules. Workaround #2. Use the vwx door & window objects, but defeat the wall cut feature. Windows can be just cased openings Assign existing doors/windows to the new classes. Make the jambs/casings deeper than the walls, just enough to have them poke out on either side. For doors, set the display to open, eg 60° or 90° For each instance, move the door/window out of the wall. Move it back into position so that it does NOT cut the wall, eg with Move by Points. When the Existing class is on: 3d rendered views show the jamb/casing, & open door leaf, but the opening has fill. 3d Wireframe views show jamb/casing, but no open door. no fill. duh. Top shows the jamb/casing sticking out each side of wall, open door, but no wall breaks. Top Plan shows jambs & open door, but no wall breaks. Doors/windows can show in schedules. -B
  4. Is the OIP located behind some other window or palette? Strange that the option is gray. -B
  5. Several things to try or test. All guesses. May or may not solve: 1. The file is getting more complex as the design develops. The graphics card is not up to it. Solution: Vectorworks Preferences>Display tab>Navigation Graphics - Choose the Best Compatibility Option. Close the prefs and make some render tests. 2. Imported dwg files often locate objects far from vwx internal origin. This causes strange render transparencies and incomplete geometry. Place a 3d locus on any object in your scene and read the OIP xyz values. If any value is greater than about 100K meters or 100 miles (my estimates - shorter distances can also cause problems), your scene could suffer, esp in renders. Solutions include: 1) move everything by known amount closer to origin, or, 2) Create a new file containing only the dwg import and reference that (DVLP is a good way to go) geometry near the origin of another new file where the vwx geometry will be created. 3. Select one of the transparent walls. Paste that into a new blank file. Paste in Place is best. Render. A. If renders OK, then might be a problem with above # 1) - not as complex with only one wall. or above #2) - Observe the location values in OIP. Try to move everything closer to Origin. B. If renders transparent, then probably some component or some other aspect of the wall objects switched to transparent. Maybe need to reset in OIP Render Tab to By Component? or walls were switched to Curtain Wall? or some curtain wall classes were switched off leaving only the glass class visible? Post that file here. 4. Applying a Saved View shut off some classes or made some classes transparent. These classes will stay off/transparent until they are turned back on or adjusted via another Saved View or via manual class visibility adjustment. Keep testing until you get it or post some problem walls here. -B -B
  6. The AEC>Pillar command? This makes a hybrid object from a polygon, similar to an extrude. The cursor tip indicates the resulting pillar can be joined to a wall, but I don't see how to do that. It's explained in Vectorworks Help. The trick is to draw the corner as a pillar and then end the walls on the pillar. If the walls are already drawn to the corner, and pillar source poly envelops the corner, then select each wall and pull its end back from the corner. If no auto join, apply the wall join from pillar to each wall. (wall to pillar might not work). -B
  7. Try Best Compatibility (lowest setting). If that is stable move up to Good performance & Compatibility. If not working well switch back to Best Compatibility. -B
  8. Isn’t this also a problem of the simplified, schematic nature of the brick hatch? The lines in the hatch represent the middle of the grout. The corbel bricks have no grout on their exposed bottom and outfacing surfaces. A hatch (center of grout) properly aligned for other areas of the wall will never line up correctly with the exposed faces of the cantilevered brick courses. -B
  9. Seems like scans and pointclouds are of greatest interest in this thread. Nothing against that, but I'm still curious about current practice if anyone is willing to share their experience. I checked out the dotproduct3d site. I downloaded their Alamo.pts demo file (247mb) captured with their tablet style portable scanner. The point cloud shows partial exterior facade around entry door. No continuation to inside of structure, no wall thickness, etc. Full size import to vwx has more than 6 million points. The resulting point cloud object is very manageable in vwx. Snappy navigation and OGL rendering. I also did a 50% import which is also good. Sheet layers with section VPs produce pretty clean sections, although these are comprised of pixels rather than continuous vector lines or shapes (makes sense). I'm still exploring. -B
  10. Try this: •Select the VP, it resides on Sheet Layer A. •Duplicate the VP (I have disabled the vwx preference for Offset Duplications, so everything duplicates in place). •The duplicate VP will be selected. •Send the new duplicate VP to Sheet Layer B by choosing Sheet B in the OIP Layer field. -B
  11. Vectorworks meshes have 2 edit modes. The faces around a point stick together if the point is selected and moved with the Selection tool (this is the one you want) and OIP Move field is set to Selected Vertices option. The other mode is for moving points of a facet without pulling the surrounding facets - either dbl click to invoke the Reshape Tool, or marquee select a point with the Select tool and in OIP set the Move move field to Vertex Only option. Here's the blow by blow 1. Make your mesh: a. Draw contiguous triangles or a bunch of lines dividing a perimeter shape then create the triangles with the paint bucket tool. b. Select the all triangles then 2 steps required - Modify>Convert to 3d Polygons>Convert to Mesh 2.Rotate and position the Mesh in 3d as needed (Did you draw on the Layer Plane? Switch to a side view, and rotate the Mesh to stand it up, then drag or Move by Points to relocate as desired. 3.Move the points in/out: a. Don't dbl click! Just use the Select tool by dragging a little marquee around the point you want to move. b. If drawing is in wire frame view, zoom and marquee select a point on the Mesh. If OGL rendered and mesh has color fill or texture, hold the Shift key and drag a marquee to select a point on the Mesh. You may need to deselect the Mesh before starting a new selection. c. The vertex should now have a blue selection rectangle. Only one point of the mesh should be selected (unless you want to move an edge or a bunch of edges) d. In OIP Move field, choose the Selected Vertices option. e. Move the point in/out numerically with Move 3d or with OIP by adjusting either the x or y value. Note that the OIP fields can do arithmetic - use the + and - characters to add or subtract the desired move distance from the current value in the OIP field. Dragging in/out doesn't work well for me because vwx does not have a way to restrict motion to specific axis or direction. All the connected facets will adjust to follow the new position of the point. -B
  12. Design community used to be mostly focused on drawing for presentation with paper output - just make it look right for interpretation by clients, consultants, builders, fabricators, etc. Today's 3d models are super capable virtual reality and can be interpreted for or even directly drive machinery for fabrication and construction. I really hope Vectorworks is working up a fantastic workflow and interface aimed at direct field use of the model for clients, consultants, and fab/install processes. It's transition time, so we'll still often need current usage of sheets, dimensioned drawings, renders, etc.
  13. @PRetondo - Plus one for requesting some deeper explaining from the mother ship. I would also agree that most users don't really care about the deep geometry explanation, but rather want some guidance or examples to help predict the outcome of various options, or achieve a desired representation. I think users of Vectorworks should adopt an attitude of testing in a simplified environment (new blank file, only a few objects) - try the options of the various functions of the tool/command to explore, learn or relearn functions and outcomes of the various modes and options. This formerly easy to learn program (at least I picked it up fairly easily) is now a sprawling, constantly upgrading, detail laden enterprise with so many specialized modules, tools, modes and commands that thorough knowledge is near impossible to attain or retain. Not a bad thing, but users need awareness and attitude of constant learning. @Kevin McAllister- You are right (as usual!) unless the path swerves around in 3 space (3 axis twist). The Lock Profile Plane option does affect the progression of the extrude whether or not Fix Profile is enabled. See the superimposed pink (not locked) and gold (locked) pair in earlier post. The extrude twists in both options, but differently. The locked profile (gold) remains parallel to its start plane (not the plane it was drawn on, but rather the normal plane at start of path). Maybe mathematically the Lock Profile Plane defeats or locks one axis of the normal-to-path twist? A planar path would have only a 2 axis twist, so the Lock Profile Plane might lock the inactive twist axis and result in same extrude as unlocked? But my attempts to deconstruct & describe the EAP, normals, twist, etc are not really relevant, and are possibly wrong! The important thing is for a user to find an option that properly represents the intended extrude. TEST! @ChubbyChecker - sorry. -B
  14. One thing I've noticed about the scanning devices and services is an intent to capture as many points as possible. Each subsequent generation of equipment and software produces more points in the point cloud, more resolution. This is appropriate for many uses, but does not translate to manageable Vectorworks edges, surfaces and volumes. My dream would be a portable device to capture xyz of significant points, edges and areas of my choice. Sort of an optical scanning version of a tape measure & transit, smart enough to constantly reference its location on the site and maintain the spacial relationship of all the captured points. Ideally, I want to aim/scan along edges (corners, openings, eaves, big cracks, etc) and a few chosen areas to record surface shapes, deflections and irregularities, terrain points & features. The scans capture at a resolution I choose moment to moment (single point here, .5m grid over there, 5mm at another place, etc), rather than thousands or millions everywhere. Vectorworks imports the scan as 3d loci which can be used as snaps to generate manageable & editable edges, surfaces and volumes in vwx. Or better, a mobile system with software which builds the vwx model on a laptop or tablet in real time as I capture the points. I can add more scan, delete unneeded, and otherwise interact with the model as I move through the site. If the massive point clouds from Technics Group equipment and others were easily acquired, affordable and more manageable in Vectorworks navigation, then the detailed scans available now could be OK. I would want ability to snap loci or curves to create edges for NURBS lofts, extrusions, shells, etc. Dreamin' I'm assuming design, permitting, etc is usually handled without the scans at this time. But scans are coming on strong? Side note, I was told that building up from a ruin can be advantageous for design & approval, because the new portions on or among the ruin elements have less historic preservation requirement - windows & doors can be large, new stairs can be comfortable rise/run, etc. -B
  15. The math of those EAP options seems somewhate unexplained to me, too. It makes sense at the start of the extrude, but how it responds through to the end is not always clear. I think an option a lot of us want is for the profile to stay parallel to ground plane throughout a curving extrude, ie, does not respond to the twist. A note about twist - we experience this with real materials, such as garden hoses and electrical extension cords, especially noticeable if the cord has a colored stripe along the length. If the cord is arranged with loops or curves that are not all in same plane, the stripe will not face same direction along the curves - it twists. My examples are 4 versions of the same profile extruded along the same path. My extrudes are superimposed to show differences in the options. Try same by drawing a profile and a curving path. Repeat with the different options checked. Assign different fill colors. Superimposed is helpful. Delete/undo or move the EAPs to compare the options and better understand the options. On big takeaway is that the Fix Profile button preserves the orientation (stays in its plane) of the profile at start of the EAP. -B