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Benson Shaw

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About Benson Shaw

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    Vectorworks Addict

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    Public Artist
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    United States

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  1. Benson Shaw

    Slab Style on a Site Model

    Also, here's a 2016 thread with a technique for extracting a usable surface from a site model (DTM) and shelling it. A few things are explored in the thread. Final few posts detail the process. Process is same in newer versions. Process starts with creation of a Drape Surface over the DTM. Use the entire Drape, or extract a portion of the Drape via the Project tool or Solid Section of an extrude. Apply thickness via the Shell command. If the Shell direction is downward, the Shell object can represent a stratum in the soil. The bottom surface can be extracted with the Extract tool and that surface can be shelled downward to represent the next layer. etc. These shell objects are not modifiers of the DTM. They are additional volumes which can have section attributes with fill, texture, or texture with hatch. Worksheet can display volumetric info and record info about each shell. -B
  2. Benson Shaw

    OpenGL Graininess surrounding objects

    Is the alpha channel turned on in the OGL vps? That could cause the white pixels. But it usually affects only PNG image captures. Total longshot. If if you can force the problem in a simple test file post it here so forum can take a look. -B
  3. Benson Shaw

    OpenGL Graininess surrounding objects

    Would it help to increase the sheet layer resolution? Edit via the sheet layer list in Organization Palette or Navigation Palette. Default value is low and causes similar scutch.
  4. Benson Shaw

    Slab Style on a Site Model

    Not quite clear on your goal. Do you need to show the various soil/plant layers in the sloping site model sections, similar to the hatched layers in the level areas? if that’s it then several workarounds, but I’m not aware of a built in vwx solution. Easiest is to draw 2d shapes in the section vp Annotations space. These use the actual section as a guide. The 2d also obscures any section elements that need hiding. This is obviously a pain if many sections required or if many revisions. What we really need for this is a texture bed with thickness or with components that have thickness and attributes. Or at least an easy way to retrieve an efficient surface object (NURBS surface?) from the Site Model. This surface could then be shelled as a volume Eg for the turf, then used to section or form other solids for soil or compacted base layers, etc. I tried horsing around with converting texture beds to mesh or NURBS, or generic solids and adjusting their z values to represent the various layers. This produces stratigraphic lines in the section, but not closed solids with attributes. Probably not worth the effort. Also tried multiple duplicate site models, coincident then placed at various z values. Pretty much same section result as the multiple texture beds. Lines at the strata boundaries, but no easy process for closed volumes representing the strata. or maybe you are trying to do something else entirely? -B
  5. Benson Shaw

    Viewport overrides and 3d objects

    I think those hatches on 3d objects we see elsewhere are only applied via renderworks textures built in hatch. I'm not sure ALL textures can have an added hatch, but the texture edit/create dialog includes an Edit Hatch button where a hatch can be (usually?) added. There may be some limits on which views can display the hatch (Plan only?). I didn't test just now. Maybe later. -B
  6. 1. Expand the Fastener Tool functions in the Fastener Tool Set to include additional common configs: A. Drive config selection: phillips, square, Torx, hex, hex pin, etc for all the included head types. B. Head type selection: bugle (drywall), others . . . C. Screw body selection: Threaded rod 2. Fastener Tool modes (3d & 2d) Nut, Washer, Lock Washer, Shoulder Screw, Set Screw Enhance these with OIP Replace or Config function similar to Replace function of standard vwx Symbols. eg to make a threaded rod with a nut: create a set screw, orient as needed, Duplicate, Replace the duplicate with Nut. 3. VWX includes other fasteners in the Details tool set - Wood Screw, Sheet Metal Screw. A. Either fold these into a massive Fastener Tool, or move them from the Details tool set into the Fastener tool set. B. Enhance to include additional common head and drive configurations. Forum - Please expand this or comment about faults and problems therein. -B
  7. Benson Shaw

    Phillips Head Fasteners ?

    Fastener Tool and other options in the Fasteners tool set seem to avoid the phillips head or cross slot options. I've often wondered about this and think it's an oversight - overlooked for many versions. Should be corrected! Let's make a wish! The Detail tool set includes "cross slot" 3d Wood Screws and 3d Sheet Metal Screws. Also, why are these fasteners in the Details rather than the Fasteners tool set? Seems legacy rather than logical They can be moved/added to the Fastener Tool Set via the workspace editor - if it's worth it. One could make a Symbol combining a screw head and a set screw and some washers (not shown). @cberg Messed a bit with your file. Sorry 'bout that. -B Nutty Screw2.vwx
  8. Benson Shaw

    Scaling objects in place

    @JonathanAngeli Auch (ich hoffe die Übersetzung ist korrekt): Auf einer Designebene platzierte Textobjekte können in einem Blattansichtsfenster in verschiedenen Maßstäben angezeigt werden. Steuerung im Ansichtsfenster OIP> Erweiterte Eigenschaften> Textskala. Dies wirkt sich auf die Anzeige des gesamten Textes auf Designebene aus, der im ausgewählten Ansichtsfenster angezeigt wird. Textobjekte auf den Designebenen ändern sich in keiner Weise - nur die VP-Anzeige ändert sich. -B
  9. Benson Shaw

    Scaling objects in place

    @Kevin McAllister & @michaelk I'm smiling, too, especially when the forum is welcoming enough to host posts and elicit responses in many languages. Long ago, prior to internet, I was possibly capable of understanding and answering this post in German. Maybe even including correct genders and verb geplacement. But now I'm completely dependent on the online translators. And "die Schriftgröße" (font size)? Totally new to me, too! -B
  10. Benson Shaw

    Scaling objects in place

    @michaelk nicht länger. Aber der I-übersetzer spricht ausgezeichnet deutsch!
  11. Benson Shaw

    Scaling objects in place

    Versuchen: Wählen Sie alle Textobjekte aus und passen Sie in OIP die horizontale und vertikale Ausrichtung auf Mitte an. Passen Sie dann die Schriftgröße an. Die Textobjekte sollten um individuelle Zentren herum wachsen. Dies funktioniert gut, wenn Textobjekte und Symboldefinitionen über den Ressourcen-Manager neu skaliert werden können. Im Allgemeinen wird der Abstand zwischen Objekten zusammen mit den ausgewählten Objekten neu skaliert.
  12. Benson Shaw

    Engine Nacelle Inlet Issue

    @Lee Coll Welcome. I love lofting. I explored a bit more. I think the Loft - One Rail mode is even better. Convert the outer circle to NURBS for the rail. Outer boundary stays circular. Inner boundary more circular if more hoops. The intermediate hoop heights also can control a varying shape to the top "edge". I exaggerated the hoop heights for more drama. (front view, use Select tool handles. Mirror as needed) If the desired shape is known, use that data to draw the profiles. My hoops all have same width aiming at circular inner boundary, but that's not necessary for the loft to succeed. Also tried Model menu> 3d Power Pack>Create Surface from Curves. But couldn't make it work. Post back with your results, or if more help needed. Good luck! -B The loft conforms exactly to the outer rail. The inner rail appears to be circular.
  13. Benson Shaw

    Engine Nacelle Inlet Issue

    You can get really close with a Loft No Rail Make croquette hoops for the various profiles around the inlet. I made a 2d poly, then, duplicate, raise the top edge with Select Tool My lift was in even increments between initial and max height, but you would know more about what is needed. Convert them to NURBS and array them around the circle or other shape. Loft -No Rail. It misses the circle just a bit between the hoops. More hoops will get closer to the circle. Other than that, maybe try Sub Division. Others will have to show that one. -B Jetv2019.vwx
  14. Could the problem be that the VP is set to Black & White only? I can show color in hidden line for planar objects if they are located on a visible plane. No luck with screen plane objects, because they are so unpredictable as to "location". Eg create them in the view, but the screen "location" does not correlate in the clip cube section) The text object in example is applied in the DL to the front wall of the building (Automatic drawing plane). The clip cube is configured to show the front view (elevation) of the building. The SLVP>Advanced Properties>Display>BlackWhite Only is disabled. The SLVP>Advanced Properties>Extents are set to extend fore and beyond. Adjust according to plane of the objects. -B
  15. Planar objects, Eg dims and text and 2d shapes can be placed in design layers, either as layer plane objects or stuck to other surfaces (Automatic plane mode is handy) and working planes, or as screen plane objects. Any of these can display in a vp. If such design layer objects are not visible, try toggling the planar prefs in vp OIP Prefs are up in top third of the OIP. One for Display Planar objects. And another for Project screen objects. HTH -B


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