Benson Shaw

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About Benson Shaw

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    Vectorworks Addict

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  • Occupation
    Public Artist
  • Homepage
    www.bensonshaw.com
  • Location
    Seattle, WA USA
  1. Oops - @Moderators - this is probably more relevant in Trouble Shoot forum if you feel like moving it. Tried to delete this post and recreate elsewhere, but no Delete Post button! Clearing the fields in Edit Post results in Error screen. -B
  2. If I create and select a Space Object, the OIP>Shape tab is clipped. Or all the text and fields are crowded to left. Some bits of text are even out of the window. Something about my system? OIP is normal justification for other objects. Never mind. I opened and closed the Properties pane. Now the OIP is displaying everything normally. -B
  3. I have not often used dvlp refs to external file but wanted to report. In at least one file, Vwx crashes a second or two into a slvp update if a dvlp ref is out of date. Is that usual? Seems like it should refuse to start the slvp update and warn about the out of date ref? -B
  4. You just missed one step. When you Edit the crop and no object exists, add an object by drawing it with the rectangle tool or other 2d drawing tool. Then exit the crop edit window. -B
  5. Wow, Pat! - Nice catch. +1 on the (ghost) Like button. That fixes, or at least works around. Not sure why alpha and space characters are interdependent in OGL. But then, I'm not sure why anything in Vectorworks does or doesn't work. I will endeavor to bug submit. -B
  6. Design Layer text works as expected, but in Sheet Layer View Ports, the "space" character, (y'know, press the space bar) goes bad in OGL. It's OK in Wireframe, but in OGL, positions of characters following a "space" relocate close to beginning of the text string. Causes stacked up characters in the VP. I remember similar, but don't recall link to the space bar. Could any of you please take a look or try to recreate. It might be something local to my system Thanks! -B TextTest.vwx
  7. Thanks Allen That is an ok method, but too static for now. interactive with (small) audience is my goal. Show/hide classes or layers, zoom/fly on demand etc then run the shadows. Working with saved views or direct layer changes I can at least activate the heliodon layer and if I leave the heliodon selected, it’s only one click into the animation dialog. It’s a bit awkward but people love it. -B
  8. Doh! Kevin beat me to it!!! Except I use the Whole Area, and Kevin uses the All Pages. I think both will work, but needs a test. -B
  9. Hi, @dshuhy Welcome to the forum! It's helpful for trouble shooting if you include your vwx type and version, and a bit about your hardware. I think part of the problem, or maybe all of it, is that the Publish>Export PDF Settings>Export Range is set to "Current View". Choose the option for "Export the whole printable area as one page" and try your publish again. If this fixes things, Save in your template, too. -B
  10. Not sure if this is related, but at least is another way OIP is not always fully functional: 1. OIP does not populate quickly if MANY objects are selected or if that giant selection is operated on (deselect, change view, etc). But it gets there eventually. 2. While it churns (beach ball), none of the OIP data fields are visible, ie not just that no values are displayed, but rather no fields are present. The Perim and Area text is the only visible element below the Layer field (but no values are present). During this churn time, the A & P characters have stacked up characters or some superimposed image. This clears to normal text when the churn is complete, and the area and perim values populate, often with values in the tens or hundreds millions. This is observed while working with giant sets of GIS objects imported via Shapefiles. After importing several layers for whole county or whole city (parcels, pave edge, building outlines, etc), the vwx file size is several hundred MB. These georeferenced objects are centered about 300 miles west of the drawing origin. So, quadruple problem - big file, tens or hundreds thousands of objects, data attached to each, and they are way distant from object origin. I think I will have some questions about working with these data/object sets in another thread. -B
  11. For live presentation, eg to show shadows from different views, it would be great to adjust the view, then call up the Solar Animation dialog without intervening steps. A key command? Or have access to view navigation (esp flyover) while the Solar Animation dialog is open. Is there a way to directly invoke the dialog for Solar Animation without a bunch of steps to select the Heliodon and press the OIP Solar Animation Button? My Heliodon is in its own layer (but I guess I could do this differently) I know 2 ways to invoke the Solar Animation feature, but both require multiple steps and dialogs: 1. •Set view as desired •Visualization Palette/Lights pane •Right Click Heliodon item •Click Edit •Click Force Select (layer changes to Heliodon, OIP shows Heliodon is selected) •Wait for Vis Palette to minimize (Otherwise it stays open until Solar Animation dialog is closed) •Click OIP Solar Animation button •Dialog opens - It's BIG on a laptop. •Adjust things as nec. Have to close the dialog & start over if need to change view. 2. •Set view as desired •Switch to Heliodon layer •Select All (CmdA) to select the Heliodon •OIP click the Solar Animation button •Dialog opens - It's BIG on a laptop. •Adjust things as nec. Have to close the dialog & start over if need to change view. -B
  12. I’m sure a texture can represent a batten system for display, esp with all the new bump capability. But the texture is not as helpful for metrics or sections or other details. I think there was a thread a few years ago showing the idea of a curtain wall to form the batten grid and/or using it to subtract voids for panels or decorative false joints. Maybe as a wall recess source object? A separate curtain wall would need repeats of openings in the host wall. An array of extrudes might be easier - move by points or duplicate array to nail the separations. Cut or extend to the openings. -B
  13. We kinda got off on a track about meshes. Actually, a 3d polygon can be edited in the usual ways: •Select the 3d Poly>Invoke the Reshape Tool, Move mode>drag a vertex (or maquee a selection). or •Select the 3d Poly>in OIP switch the Move field to Vertex>use the arrow keys to highlight the desired vertex> adjust position via the numeric fields. -B
  14. Isn’t there a way to use the curtain wall to create a parametric batten grid?
  15. Group the mesh. Dbl click to edit the mesh. If needed, disable the pref for “show other objects in edit modes“. If needed, adjust view with Flyover tool or other navigation. Marquee around the vertex with Select tool. Drag or numeric move in floating data bar. Exit group. Ungroup. (whew! Lotsa words for fairly quick edit! ) -B