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Found 21 results

  1. Hello I am a newbie to Vision only a few days into it. I already have a large show that requires me to have a media inputs to the pre-vis. I don't see to much info on this but i was told Vision can support it. So question 1, how do you config the screens / led walls 2, how to get input to Vision via my media server. Can it be via CITP. Also after reading some of the posts regarding the video inputs to vision i hope it gets fixed really quick or i also have just spent a lot of $$ for not able to Pre-Vis a major part of programming shows.
  2. What are the MINIMUM system requirements for Vision? On a PC, Vision Pro requires a 2.5 GB processor; 4 GB of RAM; a mouse with a middle button or scroll wheel; Windows 7 (64-bit), Windows 8.1(64-bit), Windows 10 (64-bit); a discrete fully DirectX 9.0 and OpenGL 3.0-compatible video card with at least 1GB of VR AM. Ideal specifications would be 3.0 GHz processor, 8 GB RAM, and a video card with 2+ GB of VRAM. For a Macintosh, Vision Pro requires OSX 10.10 or 10.11, a 2.5 GHz processor, and a gaming-level video card (NVIDIA GeForce 580 series or better or ATI RadeonTM 5770 series or better). For both PC and MAC, we do not recommend any integrated Intel video chipset. While Vision may run under these environments, we do not support them due to their lack of performance and speed. What are the IDEAL system requirements? On Windows: Windows 7 (64-bit), Windows 8.1(64-bit), Windows 10 (64-bit) with at least 8GB RAM. This allows Windows to operate more efficiently. A 3.0Ghz processor is ideal, but Vision doesn't really benefit from anything faster than that, so take the cost of a faster card into effect, as well as other products you may be running on the Vision computer. Finally, the video card is the all-important component. Video cards change dramatically from day to day, but we recommend a GAMING video card for its higher clock speed than it’s workstation counterparts. The best cards today are the NVIDIA GeForce GTX 1080 or the ATI Radeon R9 3xx series. For the MAC environment, get the best video card that they offer. Usually, this is several generations behind the Windows counterpart. We do NOT recommend workstation graphics cards, as they are made for pre-rendering frames, and Vision renders frames on the fly, requiring a gaming card. Does Vision run on macOS? Yes, Vision is cross-platform and runs on the MAC and Windows operating systems. MAC OSX 10.6 or greater is the only requirement. The MAC version currently supports Artnet as DMX providers. All Vision licenses are cross-platform, allowing you to run on either PC or MAC. How many lights can I run in Vision? The number of lights that you can run is directly impacted by the speed of your video card. Vision currently recommends the ATI Radeon HD 7970 or the nVidia geForce 780 GTX, both with 1GB of RAM. This provides you with the fastest performance and the most lights available. If you are running a slower video card and are experiencing sub-optimal framerates, you should consider upgrading to a faster video card. Do I need to own some other CAD program to use Vision? Instead of creating our own CAD program for exclusive use with Vision, we decided to let you choose the programs that you are already comfortable with and already own. Currently, our plugins work with the latest 2 releases of Vectorworks SPOTLIGHT & 3D Studio Max. Of course, for simple scenes, you can create your model directly in Vision using our library of scenic, trussing and set pieces. We also support merging of 3ds files from any of a number of programs, such as Sketchup. What is a dongle? Do I need one to run Vision? A dongle is a USB key that contains your license information, including number of universes that you own and subscription data. Yes, you need one to run your Vision license. This device allows you to install Vision on as many machines as you choose, but will only allow Vision to launch on the machine currently with the dongle attached. How many universes can I buy? You can purchase anywhere between one and ten universes. Once you purchase 10 universes, the system is deemed unlimited, allowing you to use as many universes as your hardware will support (to a maximum of 256). Your dongle will determine how many universes you have purchased and may use. How do I upgrade my dongle for more universes? Contact Vision Support and we can update you dongle over the web. It will NOT be necessary for you to return the dongle for a new one. How do I control Vision? Vision is listening for DMX-512. If you do not have a console, you can use a number of protocols, including Artnet, Hog-net, MA-net, and others. MAC product integration is limited to Artnet, at this time. How does the subscription work? Vision provides a subscription service for all Vision users. The first 12 month's subscription is included in the purchase price. The subscription provides you with unlimited access to the update server. The update server allows you to get the latest version of the library files, gobo files, and the latest builds of Vision software, while your subscription is active. Your subscription also gives you access to support via our online chat, email, and telephone support. After the first 12 months you can renew your subscription for the next 12 months per universe. If I let my subscription expire, what then? Once your subscription expires, you have 30 days to reinstate your subscription without penalty. Beyond that, you may reinstate, with a penalty. All back subscriptions will be due in order to reinstate. Check with support if you have any questions. Will I ever have to buy the new version of Vision? If you maintain your subscription, you will always have access to the latest and greatest version of Vision. You will never be asked to purchase new functionality as we improve the Vision software. Should your subscription expire, there are certain rules and fees associated with reinstating your subscription. Please contact support for details. How many lights are in the Vision fixture library? While the numbers are constantly changing, you can be assured that the fixtures from the major manufacturers are included. These include High End, Martin, Coemar, Vari*lite, ETC, and many others. If you need a fixture that isn't listed, submit it using the fixture request link on the home page, and we will respond within 72 hours. What if I need a fixture that isn't included in the library? If you need a fixture that is not included, simply submit a request to Vision Support via the fixture request link on the homepage, and we will make every effort to provide that to you within 72 hours, often sooner. Additionally, we will make that fixture available to all our users via the update server. What exactly is the "Update server"? The Update server is a cloud-based internet server that all of our customers can access. When you access the Update server, it compares the latest library files and Vision files against what you have on your computer and updates any files that have been added or changed. This ensures that you always have the latest files available. We recommend that you access the Update server before you begin any major project. You must have an active subscription in order to access the Update server. Do you have a demo version? Yes. Vision has a downloadable demo which will allow you to run Vision on a demo file that we will provide. This will allow you to play with Vision's capabilities and see the superior quality of Vision. Find detailed information regarding demo patch, etc in the "Demo Documents" folder within your Vision Demo installation. What if I don't own Vision software, can I create a Vision file? Vision makes its library files and plugins available to anyone at no charge. This will allow anyone to create an Vision model file. Of course, you wont be able to run Vision without the dongle. Installation Do I need any other programs to install Vision? All necessary support files are included in the Vision installer package. Should I plug my dongle in before I start the install? We recommend it, as the installer will run the updater automatically after completion which requires an active subscription to access. If your dongle is not handy at the time of installation, you can later run the updater by inserting your dongle and running the updater from your desktop or from the Vision folder to ensure you have the latest version of the software and library. Already installed plugins, anything special for full install? No. The installation will complete without incident, even if you have already installed theplugins. Can I change the installation directory? Yes, you can. However, once installed, Vision will always look in the installation directory for the files it needs. If you need to relocate Vision, you will need to reinstall and connect to the patch server to update the new installation. Always backup any important files before attempting this, though. Vision How do I navigate in Vision? All navigation within Vision is accomplished using the middle mouse button. To pan up, down, or around, hold down the middle mouse button and move the mouse. To zoom in or out, hold Ctl+Alt and the middle mouse button and move the mouse in and out. To rotate the scene, hold Alt and the middle mouse button and move the mouse. You can also use the tools that are provided in the tool window to zoom, rotate, pan, and tilt. Find a complete list in manual. How do I focus conventional fixtures in my rig? Select the lights that you wish to adjust in the scene and click OK. All the lights are turned on in blue. Another way to select the fixtures you want is to use the mouse and arrow in the scene. You can select individual lights , or draw a box around the lights that you want to select. You can add to your selection by holding down the Ctl key while you are selecting lights. Once the lights are selected, you can move them all in sync by using the 4 arrow keys. These keys correspond to the pan and tilt of each fixture. If you wish to focus all selected lights to the same position, move your mouse to that position, right-click and select "Focus selected lights here". If you wish to focus each light individually, be sure to have the main window selected and hit the page down button which will hightlight a single fixture. Focus that fixture using the arrow keys. When you complete, hit page down again and the next light is highlighted. Continue the process until all fixtures are focused. How do I adjust the atmospheric level in the scene? There are fields in the Properties Window which can adjust the density of the atmosphere. The variability and movement of the atmosphere is referred to as HAZE. By setting this to 0, the atmosphere will be constant without any movement. To set the density, find "Volumetric Amount", and adjust up or down, to suite your needs. A setting of 0 will assume no atmosphere (such as in a theater setting). Can I invert pan or tilt in Vision? While usually done on the console, you can do this directly in Vision. Select the lights in question, and in the properties window, check the Invert Pan or Invert Tilt boxes as required. If I am running a complex scene, how can I increase speed? Yes. There are two things that you can do that may assist you when running an extremely complex scene. The first is to eliminate the geometry associated with the fixtures themselves. You can do this by turning Light Geometry off in the Properties window. You will notice that the fixture will disappear from the Vision, even though the light is still emitting from where the fixture used to be. This can add some speed by eliminating a certain number of polygons from the scene. Secondly, you can turn particle density all the way down to zero in the Properties window. Atmospheric painting on certain video cards is very hardware intensive and eliminating the beams in the air can speed the render engine significantly. We recommend that if you are doing this on a regular basis, you should consider upgrading your video hardware to the Vision recommended video card. How do I connect my console to Vision? To begin, check out the forums on DMX Connectivity, which contains detailed instructions on connecting Vision to a number of the most popular consoles. In Vision, you only need to select the DMX Provider under the DMX menu. On the MAC, this currently defaults to Artnet, so no need to worry about the selection. What is the optimal resolution for running Vision? Once again, this is somewhat determined by your video card. However, as a general rule, you should run Vision at 1280x720x32. This will give you the optimum speed for your real time visualization. If you wish to view this in more of a full screen view, simply change the resolution on your monitor to match that of Vision output. Are there any special requirements for configuring my display? Yes. You must always select 32 bit color. Choosing any other color quality will result in Vision failing to launch. Plugins What are the plugins and how do they work? This discussion relates to the 3d Studio Max plugins. (See Vectorworks below for additional information on Vectorworks). There are several plugins and we will discuss each individually. The primary plugin is the Light Primitive plugin. You can access this by selecting ESP Primitives in 3D Studio Max. ESP Light button will be displayed. The Light Plugin allows you to select the type of fixture that you want to place in the scene. You can choose the light based upon its type, manufacturer, or by looking at a complete list of all fixtures. Any selection that has a + next to it indicates that there are sublevels to the selection. These sublevels may reveal different modes or different types of the main fixture type that are available. Select the light that you wish to include in the scene and click in the scene to add it. Depending upon the light, you may be able to modify the defaults, such as color wheels, gobos, lamps, lenses, scrollers/animation wheels, etc. Each fixture also has informational notes that may be of interest that you can view by clicking on the "View Notes" button. Finally, you can set the DMX universe and channel individually now or you can use the Patch plugin, as described later. NOTE: Once you make any changes to a fixture, you must click on the "Apply" button to save your changes in the fixtures. The Patch plugin is available under the Utilities tab. Once you activate the Patch plugin, each time you click on an ESP Light, it will assign the value in the Patch Plugin window to that fixture and automatically increment the patch plugin based upon the number of channels used. If there aren't enough channels to increment within the same universe, it will automatically move to the next universe. You can assign the same DMX value to multiple fixtures by selecting all the fixtures you want by name. Additionally, we provide the "Replace" and "Mass Modify" plugins. These are somewhat self-explanatory, and are found under the Utilities tab, as well. Do the plugins have to be in a certain place? Yes, the plugins will be placed in the appropriate directory by the installation program or by AddPlugins program. This is usually the underlying plugins directory of the modeling software that you are using. These should not be moved. If I copy/paste a fixture, will it remember my custom settings? Yes Can I add custom gobos to my selection list? Yes, simply add the image to the gobos directory. If I upgrade Max or Vectorworks, can I get new plugins? Yes. In fact all you need to do is rerun the Vision installation or Add Plugins and select only the plugins that you need. Once they are properly installed, make sure that you run the Update server to ensure that you have the latest version of the plugins. Can I copy plugins over when I upgrade Max or Vectorworks? No. Each version of the plugins requires certain configuration and may take advantage of new features of the latest upgrade. It is important that you run the AddPlugins application to properly configure your new plugins after installing new releases of Max or Vectorworks. Updater What is the Update Server? The Update Server is a cloud-based repository of the latest versions of Visionand the necessary libraries. It is available 24/7 and can be accessed to update your copy of Vision or your libraries at any time. Can anyone access the Update Server? Yes. However, based upon your current status, you may not have full access to all the files on the Patch Server. If you don't have a dongle, you can access the Patch Server to access the latest versions of the plugins and library files so that you may create Vision models. However, unless you have the dongle and an active subscription, you will not be able to get the latest version of Vision. If your subscription is active, you can download the latest version of Vision as well. How does the Update Server work? The Update Server looks at the files on your machine and compares those to the ones on the Server. Any files on the Server that have not been updated are downloaded to your machine. This allows you to maintain the latest version of Vision at all times. I have an expired subscription, how do I get the latest build? Contact Vision Support and renew your subscription. Vision Support will be able to reactivate your dongle remotely so that you can access the Update Server once again. My subscription has expired. Can I still run Vision? Yes. Your dongle will still be active. However, you will no longer have access to the latest versions of Vision. Make sure that you keep your subscription active to ensure that you have the latest and greatest versions of Vision at your fingertips. Please be aware that any fixtures released following your subscription date will not be visible in your Vision model. Vectorworks What version of Vectorworks Spotlight do you support? We support the 2 most recent releases of Vectorworks Spotlight. Are the Vectorworks plugins free? Absolutely. In fact you can download the plugins by downloading and installing the Vision demo. Can I use the Apple Version of Vectorworks to model? Yes. Vision offers a Mac version of the plugin for supported versions of Vectorworks for Mac. You can access this in our downloads section. I own Vectorworks but I don't have Spotlight.. Do I need it? Yes, you need to have the SPOTLIGHT component of Vectorworks for the Vision plugins to work properly. We also highly recommend Renderworks.
  3. I'm trying to run Vision on my Mac using Nomad on the same machine. According to Vectorworks this is not recommended because it can be slow, but it is not impossible. However, I'm unclear how to connect the two so that the Nomad controls Vision. (Btw, I don't have a Nomad dongle... just using the free download.) Has anyone does this and can give me some step-by-step help? Thanks!
  4. I have a unit (lots actually) that I want to always use in mode 1. How do I get the mode to stick to the symbol in the resource manager? Thus, having the mode already set each time I insert the symbol...
  5. Hello, I would like an option in Vision to display the Candela output in Lumens as is possible in the VW Visualization settings.
  6. Beams from lighting instruments continue through a hard surface (like a floor or wall).. it would be great if they would stop when they hit a surface unless that surface is transparent.
  7. would love a search box inside the Vision Fixture Mode menu in the VW object info window… having to expand the menus inside this window every time it opens seems inefficient..
  8. It appears that the X, Y, Z values are displayed in inches in Vision.. Currently there is no way to change that to feet or meters.. a Vision scene should have unit/ document settings just like in VW documents so that measurements can be displayed in the unit of choice.
  9. the software console currently in Vision that controls the Shutters of a Leko should be expanded to offer control of all attributes of a selected fixture so that Vision can be used to setup a look for a conceptual rendering without needing a console connected.
  10. Need a way to grab a group of fixtures (e.g. lekos) and change an attribute value for the entire selection (e.g. lens types) at one time without having to go one by one.. For example, I have 18 source4 26 deg fixtures in my scene, but I want to change them to 19 deg instead..and I don’t want to go back to VW to change them because I’ve added other elements in my scene already… currently they have to be changed one at a time in Vision...
  11. It would be really super smart if you could simply right-click on a 3D object in Vision to access it’s object properties (like X,Y,Z position for instance) instead of having to open the root menu to find and edit the properties..
  12. If I change something in my Vision scene, it doesn’t automatically update my VW drawing with those changes.. there should be a way for Vision to update backwards into my VW drawing so that anything I change or add in my Vision file automatically gets added into my VW drawing.. the communication between both programs should be bi-directional.
  13. I was an early adopter of Vision but have not used it for some time. Can anyone tell me what one can and cannot do when rendering an image in Vision now that VW and Vision are integrated? I don't recall what the feature is called, but you can export an image file with better quality images than what you would have with standard "operational" OPEN GL meaning the rendering you see when working in real time. Here is what I suppose I would really like to know: - Can I export from VW into Vision using all of my existing VW textures? - When exporting still images at higher quality, do those textures appear the way they would in final quality Rendtrworks? (i.e. reflections, bumps, transparencies) I am assuming not as I do not believe that was ever the case before, but perhaps there have been some changes with the integration?
  14. would love to be able to hove rover a tool in the toolbar and see a tooltip.. and would also want to be able to toggle tooltips on /off at will thanks!
  15. I'd love to see Vision and Renderworks become so integrated that they seamlessly share the same info and operate in the screen space. In other words, I would love to be able to create my stage with 3D objects, truss etc, add my stage lighting including address and mode info, then when I export to Vision, I want to be able to take control of the 3D space like we can in the Rendering menus, e.g. ambient lighting, solids vs. wireframe, background. Also, when I create a stage scene, I want to be able to 'light' it with the stage lighting I've added into the space, not have to use other types of lighting objects.. and there should be some kind of internal lighting control for selecting a fixture and controlling it's attributes without having to hook up a lighting console to Vision. this would be extremely beneficial in terms of using Vision for rendering out images for clients. Now that Vectorworks is moving toward integrating Vision into the software, Vision and Rendering should be a part of the same tool base, not separated. They really should work hand in hand.
  16. Hey, I am running VWX 2017 designer and have just installed vision 2017 demo. I cannot get the "Vision" menu to show up in VWX at all in order to compile my vision file. Does anyone know what I may be doing wrong? Thanks in advance. B
  17. Noticed that my lighting fixtures (spotlight - theatrical symbols - all custom) keep disappearing when I zoom. I thought maybe there was a scale discrepancy, but after checking that and checking to make sure that my class and layer options are all correct, I started futzing with the Fixture Mode dropdown. When I am able to select the fixtures, even if their fixture mode is already set to none, if I grab that dropdown menu and set them to none again, suddenly they don't disappear. This is true across the board, no matter what symbol or what fixture mode. Setting them to none makes them all stay. Edit: Day 2 - I have to do this once every time I open the file. And it seems that syncing with Lightwright also makes me have to do this again. Running VW2017 2012 Macbook Pro OS X El Capitan VW 10.11.6 2.6 GHZ Intel Core i7 16 GB 1600 MHz DDR3 Ram NVIDIA GeForce GT 650M 1024 MB
  18. Does anyone know of any tutorial for the render engine in vision 4 or vision 2017? It would be nice to finally have some reference on it. Cheers
  19. Today marks the public release of Vision 2017. Now! This is not a standard update of the Vision software, functionally for users it is nearly identical to Vision 4. The main purpose of this update is to further integrate the Vision product into Vectorworks, while still maintaining the rolling-update system that has traditionally been used throughout Visions release history. More updates and improvements for will of course come, but this update is more about bringing it in line with other products. If you have a current active subscription for version 4.0 will be able to use Vision 2017 with the same dongle you use currently. Any version of Vectorworks that is compatible with Vision 4 should also be directly compatible with Vision 2017, this update simply lets you take advantages of more of the streamlining features made available in Vectorworks 2017. Download links for Vision 2017 can be found below: http://shop.espvision.com/Vision-Demo_c6.htm You will need to have your dongle plugged in to activate the full version of Vision. If you do not, you will simply be placed in Demo mode until you do. A video covering the simple installation process can be found below:
  20. So I did my first export to Vision from VW 2017 and found some differences in the workflow: - My userconfig.xml got overwritten. Does this mean that when you install 2017 you HAVE to change the ESP mapping in the vectorworks spotlight preferences? or was this just my issue? - Rotating completely changed! I had realized that 3D rotation un VW had changed, personally it's strange but will have to get used to it, but know the default for vision is a "hanged" fixture, not a "floor" fixture. Is this right? Mayor issue when you have your personalized libraries set to work with the old Vision Workflow! - When assigning fixture mode in VW It does not always display it in the Object Info Pallete (see attached) nor does it have any info int the Edit Vision Data menu, but when exported to Vision it is exported properly... Besides these differences, are there any other? I've looked for release notes or some other document that lists these differences but haven't found one, is there such? Has anyone else done any exporting to vision? Cheers
  21. I'd love to see Syphon/Spout integration for ESP Vision. The ability to share an OpenGL context from a processing sketch or other application into vision would make the workflow much easier for multi-projector preprogramming. Spout can be found here and has fairly wide support on the Windows operating system: https://github.com/leadedge/Spout2 Syphon is native in OSX and really we just need a hook to pull in the Syphon context in OSX. Is this a possibility?