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    •   Yet more light-bulbs are illuminating, thanks ... 

      However, when it comes to keyboard shortcuts, once I get a little more familiar with VWX, I'm going to have to do something about them.  Whilst they might be "normal" for Mac users, for a born and bred PC user, they're like a mutant hybrid of a card-sharp's prestidigitation and a Vulcan death grip ... 

      ... I mean seriously, Ctrl-Alt-Shift-A when I'm staring at dozen function keys that are sitting there all forlorn ... 
    •   That double pumping the keyboard shortcut to bring up a the preferences works on just about every tool that has preferences.  Especially useful are the shortcuts to the Snapping preferences (AA, SS, DD, FF, QQ, WW, EE, RR).   And you can always Tab to get the heads up window.  Even before you start drawing. For example:   Invoke Rectangle Tool > Tab lets you pick exact coordinates for the first vertex.  Then you can keep typing in delta X, delta Y, length, or angle values for the next vertex.
    •   Thanks for the tips, they are starting to filter into the grey matter slowly but surely ... 

      After using various 2D and 3D packages over the years, I think that being able to perform the same operations in a number of ways is a good measure of the flexibility of a bit of software, so I'm please to see that VWX doesn't constrain the user too much.
    • Thanks Michael, that certainly gets me pointed in the right general direction.

      Coming from an Engineering background, I want to keep track of how much I am moving things, so I'm using the Move by Points tool.  To me, it seems so much more logical than the Ctrl-M version.   Shift-MM is a neat little trick that's new to me, so thanks for that, however the real light-bulb, or if you prefer d'oh, moment is Tab-ing through the fields in the floating menu.  That is what I'd been missing ...
    •   Here's one way: https://forum.vectorworks.net/index.php?/topic/54078-move-functions/#comment-271637   Alternatively, I'd personally love for the Move command to have a "Create copy" checkbox, because I like the simplicity of typing in coordinates with this command: https://forum.vectorworks.net/index.php?/topic/40263-move-command-duplicate/ (Of course you can always duplicate the objects in place first, then do the move command, as suggested in the above thread.)   As yet another approach, you can use the Duplicate Array function to do what you want, using the Linear Array mode. [I usually don't use this because I like to leave my Duplicate Array settings configured for Circular Arrays which I use quite often].   I think one of the great things about VW is that there can be multiple ways to approach simple things like this.