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  1. I want to separate the interior and exterior walls in my file into two separate wall schedules. All the exterior walls have "Exterior" checked in the wall style (see attached screenshot) and that data, I think, is Pset_WallCommon - IsExternal=True. Can I set the database header to exclude or include all items with Pset_WallCommon - IsExternal=True?
  2. With walls I am sure there are many users who would want to see more realistic Wall Coverings instead of the current Texturing which has been around seemingly for ever. This image shows what can be done with an existing tool - Create Planar Display - to produce an accurate siding weather board. The second image shows metal siding/ roofing material. How difficult is it then to extend this and produce realistic wall coverings.
  3. This might be an easy one. I just can't remember the solution now in my old age. Or maybe a new problem with new hardware new OS. How do you get the jamb lines to appear in window objects inserted in a Round wall?
  4. As we all know when we draw walls, floors (slabs) and roofs the component portion of each object representing lumber is a monolithic object that in itself can only give area and volume. How does one determine board feet or the number of joists, studs or rafters required from the data we can retrieve from these objects. A formula of course. Would anyone care to share how that is done? I haven't figured it out yet. I'd like to get estimating materials worked out more for the company I work for using the models we create. More BIM! Thanks.
  5. Hi, I am wanting to create a detailed building showing the unique brickwork on the facade of the building. How would I do this in the most efficient way? Below is a screenshot of the elevation of the facade. Would be great if anyone can help. Thanks
  6. Hello, I have a simple problem. I want to connect two walls with the same component (all attributes are connected with a class) to create one wall with various thickness. As you can see in the picture VW recognises ends correctly, but uses two different line styles - for the outer and inner face as defined in the class and for the endings much thinner. Any hints? WallConection.vwx
  7. Hi, So, a couple of thoughts: 1. If I combine all walls, slabs, pillars and stuff to one piece of combined solid, will this make a lighter file? 2. If so, how do I do this? I want to make one piece of solid made out of all the walls and slabs I've created. 3. Is this even a good idea? I'm making an arena, so there's gonna be a lot of stuff in the final file, so it needs to be lightweight and easy to understand. Thanks!
  8. Good morning all. Many walls are greyed out in resource manager. And in the model. But in a previous saved copy of the same file they are not. See both here. I can't remember changing settings like opacity, render options or view/layer options/grey others. None of these are set grey. I have searched the community board without solution. The wall is classified A-G251-M_ExternalWall. I attach its components. Same problems apply to my internal wall class A-G252-M_InternalWall. So I think it may arise from one of the common components? Therefore I have also looked at component class settings within the walls, to make sure none of them are set to less than 100% opacity..they are all 100%. Note other walls are rendering OK. Must be a setting, but which one?! Thank you for any help. I am running 2020 SP4 (build 550627) (64-bit).
  9. I am new to V2020 and have issues with projecting walls heights with Stories. I used to be able to just set the wall height under "Tools / Organization / Design Layers / Wall Height". Apparently I need to set the heights under "Stories", but i do not understand it and there doesn't seem to be a tutorial for this. Help!! Thanks.
  10. This is a weird one - if I apply any texture to an unstyled, un-classed wall, it only applies to the edges. This is in the default None class. My OIP settings are setup for Overall, Auto-Align Plane If I instead create a class and put the wall in that class, and apply a texture "At Creation" it works just fine: My understanding is if you drop a texture on a wall, it will apply to all faces, not just the edges. If I go to the OIP and manually select "Left" and "Right" and "Revert To Overall" for each Part - then the texture works properly. In other words, it seems like my Unstyled wall defaults to the "Left" and "Right" as Class Textures instead of Overall. Am I missing something? Is there some weird default setting?
  11. Hi all! If I create a group in VW, the group will be assign to the active class. Is there a way to have a class that is automatically used for new groups? Like with walls, even if I am in another class, the walls are always assign to the class "walls". Thanks! Francesco
  12. I've created a new file with walls. I attached radiators to some of the walls and in doing so, the properties of the walls change to HVAC equipment class. I've changed the walls back to be wall class and removed the radiators from the walls but my walls are all appearing in black in the GL render. How do I change this back? I've checked the class properties and they show the walls should be white but the walls remain black! Any suggestions?
  13. What are your experiences with doing wall area take offs within a worksheet. I see that it calculates the length of a wall from the center line points. Has anyone dealt with the inaccuracies this affords? For instance, if I have a 10' x 10' room with 6" thick walls, the wall length (which it uses for area) is only 9'-6" long (subtract half the wall thickness each end). Doesn't this cause a problem with rounding area? Do you use a factor to account for this? Do you have any preferred ways of querying the worksheet for the wall data? I can come up with a work around, but others with more experience with this function could really help me save time. Thank you.
  14. Hi, Super basic question I guess, but I can't seem to find the reason why this doesn't work. I'm trying to add a slab to my walls, but nothing shows up. Please refer to short clip I added. Warm regards and thanks all! Martin Slab question.mp4
  15. Can you put symbols or PIO's in just one (or specified) components of a wall? e.g. in the attached image, I'd like to insert a column into the CMU blockwork component in the middle of the wall - like column 'C' which is not actually inserted, but 'on top' of the wall in 2D. The only insert options I find are in the Object Info palette : 'Centre line' (column A) and 'Left edge' or 'Right Edge' (Column B), both of which are inserted / offset relative to the entire wall, and not the preferred wall component, and create a hole in all the wall components... Am I missing something? Thanks, hope all are keeping well in these strange times, and best wishes to you and your families. S
  16. I've been trying to connect the below roof and wall so the components join: It would be great if there was a join tool that could connect components between walls, slabs & roofs. this would be perfect for construction documentation. Without this tool I have to trace over each junction such as the above in annotations which is annoying.
  17. Anyone got any ideas how to connect this wall & roof so the components follow through? Vectorwork's biggest downfall for me is its lacking ability to connect slab, roof and wall components to each other. It would be great if there was a join tool that worked between these items.
  18. Two wall tool requests. Walls from Polylines: I would like to have custom Walls that can be generated from a closed poly-line (as opposed to the wall tool that uses two-point "lines") We work with concrete on a lot of our projects and the workaround to make varying thickness or shaped walls is very cumbersome. I can see a simple wall tool edit that can generate shape from a poly-line OR a wall component that can have a "Taper/Shaped/Custom Outline" in the dialogue similar to tapered slab components to generate the geometry. "Free-Standing" Wall Components Free-standing wall components that can "glue-on" to walls. For example, if one room of a project has wood slats on furring strips, I'd have to make a wall type for each wall (exterior, interior, bathroom plumbing walls, that ALSO have furring strips on the side face that room). But I'd rather create a wall that has wood slats and furring strips only and apply it only to the walls facing that room. I would do this with tile, interior finishes, etc as well. Basically, re-orient how VW thinks of wall assemblies to align to how real-world assemblies are realized.
  19. I use the wall tool to draw a good portion of my theatre architecture and scenic elements (how I was taught). When I export to dwg for some collaborators, all of the walls are not exported as 3D objects and are only visible in plan view. Is there something I can do to make them show up?
  20. I’m trying to connect the roof and wall components but it doesn’t seem to be working. As you can see from the image attached, the gabled roof sort of works as it is understanding where to offset the joists, sheathing and insulation (in relation to the wall) but the other roofs are not working. I’ve associated the walls to the roofs. I’ve tried manually offsetting components but this doesn’t seem efficient when there are many walls. Maybe I’m missing something but it’d be great to get some opinions. I essentially want the cladding, wall insulation and sheathing to run up to the roof finish. 19.07.31 PLAN TEST.vwx
  21. I like the introduction of the Display detail levels in 2019, but do miss the old 'on/off' switch for wall components to display in a viewport. I'd like to see this returned as a simple control because: 1. Less prone to error/less opaque (If I turn the detail level down to low, what else may turn off in my drawing without me noticing it..?) 2. More customisability. You may want to display a viewport without the wall details, but with other details showing.
  22. I'm building a library of walls based on the popular CSR Redbook wall types for our Australian users of Vectorworks. How do I know which Classification I should use? Omniclass, Uniclass etc. or can they remain unclassified??? Any ideas or pointers will be helpful.
  23. Hi is there a decent way to use walls on slopes . The wall should folllow a parallel height to the ground . fixed height on starting and ending point. but should follow down a hill.. if I send my wall to the surface to my model, it follows perfectly on the bottom the slope.but not on the top.. is there any way not to correct it manually ? thanx in advance
  24. In the past I created an exterior wall (e.g. 2x6 stud wall) + a separate wall for masonry veneer (4" + airspace). This requires separate symbols (or breaks) for each wall to install a door or window that cuts through both. Messy and time consuming. Is there a way to use VW wall types with components to do the same thing? I can create a wall with a masonry veneer component that stops at 4' above the slab, but then there is no finish material above 4'. How do you make one wall that has siding above the masonry veneer using the VW wall tools? The advantage will be if 3D door and window symbols will insert into each component (siding and masonry) correctly. TIA
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