Search the Community
Showing results for tags 'opengl'.
-
Please see two screenshots attached below... The first image is a screenshot taken from a design layer in OpenGL, when orbiting the lenses remain clean and exactly how I want them to render. The second is taken from a sheet layer of a viewport, rendered in OpenGL only this time I get random artifacts appearing on the lenses of this particular fixture. My first thought was that there may be some overlapping geometry (although this doesn't explain why it renders correctly when in the design layer) regardless, I tweaked the position of this polygon but no success. I also played around with crease angle, removing texture, setting solid colour, various lighting settings, turning off ambient occlusion and DPI settings of the sheet. Any suggestions on a fix would be greatly appreciated. Many thanks Dan
-
Hi Long time user of VW, and now working with Architect 2019 on a pc. My puzzle relates to errors I get printing OpenGL images of a clip cube axo to PDF. The PDF errors I am dealing with include;- elements that are not in range of the clip cube are shown 2d elements are not properly clipped by the cube 2d floor plan elements overlay and obscure the 3d objects I have tried both printing and exporting the sheet file. Is this an acrobat or VW issue? (FWIW I'm using Acrobat 8 ) Is the work around to avoid 2d elements with a model? (Some thing I'd want to avoid given the flexibility it offers) I'm aware of the transparency issues and wonder if there is a knowledge piece that covers the issues with VW and PDF. Thanks in advance Bob
-
Hello I made the mistake of installing the latest update for mac big sur (11.1.) Which I very much regret .. Despite the 3D spacemouse still does not work in Big sour. So now I have many rendering problems. I attach wireframe opengl and Hiden Line with the same view. You may notice that all layers and classes are on.
- 3 replies
-
- big sur
- big sur 11.1
-
(and 2 more)
Tagged with:
-
Custom IES lights should show the .IES lighting distribution in OpenGL. Currently in Vw2016 SP2, Custom Lights with an IES distribution file do not show any light pattern and therefore do not render as light sources. See this thread for additional information.
- 6 replies
-
- renderworks
- opengl
-
(and 2 more)
Tagged with:
-
Hello all, Hope this message finds you in good health most importantly. Really struggling today with a project where I have geometry rendering correctly in open GL but will not render correctly in hidden Line. Had a quick look through the forum and could not see this as an issue. Please see attached screen shots. The Open GL shows an extruded circle drawn onto some 3d geometry. When I render to sheet and set to hidden line I get an Octogon - rather than a circle. I've cut and pasted the geometry into a new file - same result. I've re-drawn the offending item several times - same result. New file, same result etc., The view port is set to High - but medium and low make no difference. the sheet dpi is currently 300 (up from the standard and again no change) Anyone had anything similar happen and and suggestions how to over come (i'm about to revert to doing 2d elevations and sections) many thanks all
- 7 replies
-
- render
- hidden line
-
(and 1 more)
Tagged with:
-
I'm working with McGregor + Coxall on a little issue they are having with displaying in OpenGL. The attached model is a reference of several referenced IFC files. The model as very odd geometry and I can't clip the parts shooting off the the left. The file, with 3D models and Site Model and planting is 782 MB. As you see in the video a part of the model is getting clipped. Can anyone help us to resolve this issue? I was thinking it was a setting yet we all experience the same issue. Your timely response will be greatly appreciated. 2020 0323 Open GL Rendering Issue.mov
-
I actually have two frustrations. The first is that elements of my model are disappearing in openGL. It seems to have something to do with how much of the object is behind the camera. The second is that when I make a viewport from a view, the visibilities change. Polygon fills which are on the layer planes disappear, and the disappearing elements (mentioned above) become more of an issue. I have uploaded two screenshots one from the Design layer (green floor from the 2D Polygon on layer plane) and one from a viewport. (Notice the absence of the wall on the left.) A few notes: In order for the viewport to fit onto the sheet, the scale of the viewports is enormous (1:1500) Both origins are close to the model space I got the model to cooperate by splitting up the elements so that not much of the element is behind the camera. I feel that this is a workaround, not a solution, The elements also disappear in the design layer, but not as frequently.
- 6 replies
-
- 2
-
- opengl
- perspective
-
(and 1 more)
Tagged with:
-
Spotlight Instruments and OpenGL shadows
markdd posted a question in Wishlist - Feature and Content Requests
I often want to see shadows from Spotlight Instruments in OpenGL. This is currently not possible as Open GL sees the texture applied to the object as solid and does not allow light to pass through. It would be terrific if VW engineers could find a way of enabling the "does not cast shadow" functionality for a named texture in OpenGL so that we can use instruments to check shadows and shutters etc. Thanks Mark -
I received a drawing from a structural engineer today with this lovely isometric. I'd love it if we could have this kind of transparency in Vectorworks.
-
I believe I have stumbled upon a bug here in the multiple view pane configuration. While navigating the lower right viewport with the 'walkthrough' tool, i encountered the bug when attempting to initiate fly-around. My typical workflow is using the navigation keys (W, A, S, D) and elevation keys (Z, C) to orient my camera. Then I will click with my mouse to engage flyover, to reorientate my view, and repeat the process of using the navigation keys and elevation keys until i've achieved the position i want. In the current software, when I initiate the flyover tool the following occurs. [Mouse Right] - (Right) viewport rotates clockwise [Mouse Left] - (Top/Plan) Rotates Clockwise No Flyover occurs in the lower right viewport, where it is the selected, and intended viewport for rotating. Thoughts?
-
- multiple view pane
- walkthrough
-
(and 3 more)
Tagged with:
-
So here's what I want to be able to do: Build a drawing, drop in some 3d venue geometry and scenery etc, add some visualisation lights, and then fly around in OpenGL and tweak the visualisation lights until I'm somewhat happy, then bounce in and out of fast render to double check everything before final render. Here's what happens: If I go in to OpenGL view and select a group of visualisation light objects in the pallete I can turn them off and on until the cows come home, but I get one time I can right click from the pallete and go to edit the light objects. After that one time that functionality stops working. What then also happens is after a while being able to turn lights on and off stops working and the whole light objects functionality stops completely until I restart the program. The Vis pallete says I am turning lights on and off but in OpenGL and renders nothing changes. Needless to say this is getting very annoying having to restart every five minutes tweaking a file for rendering. Edit: And I also forgot to mention, if I rename Visualisation light objects to more easily find them in the pallete, they will rename themselves back to the Light-# standard after performing an edit on them. Is anyone else running in to a brick wall with working with visualisation lights or is it just me? Alienware 15 R2 i7-6700HQ 2.6Ghz 16 GB Ram NVidia GeForce GTX 970M
-
- render
- visualisation lights
-
(and 1 more)
Tagged with:
-
When in the OpenGL render mode: I have some trouble with selecting objects that are behind or in the middle of a PluginObject written in C++. This problem doesn't occur in Vectorscript. The blocking object itself containts a transparent extrusion, but It doesn't seems to be transparent itself. I didn't found a way to set the PluginObject itself to transparent other than changing it from class. In other words: I'm looking for some function that can almost any object transparent and not just 2D poly's. like with gSDK->SetFillPat(rect,0); -Edit What I forgot to mention is that at first my extrusion was made transparent just by assigning a class that was set to no fill, this wasn't enough to solve my needs.
-
In VW 2017 and prior, I had a class, Glass Lens, that I used to emulate the color of the light passing through a lens. In 2018 it is no longer working. I think I have my setting correct in the Spotlight Preferences. I have noticed that there is now a part called Lens in the Parts. What is the function of this part? Could it be messing around with the settings?
-
I like to composite screenshots in photoshop as opposed to rendering with renderworks. Is there a way to render multipass like in C4D or a "white model" render? I'd like to isolate the SSAO pass from the openGL render if possible, and I really hate turning everything white... maybe there's a script that temporarily (or permanently, but undo-able) turns all objects white? Thanks in advance.
- 9 replies
-
- ambient occlusion
- white model
-
(and 5 more)
Tagged with:
-
Hi VW Inc., by any chance...will you update that OpenGL sometime? Still limited to 8... eight! lights. No reflections... check this out: When can we expect an update? Hope 2 hear some good news on this one ;-) Cheers!
-
Random crashes related to openGL - VW2016 sp6 and VW2017sp4.
PawelW posted a question in Troubleshooting
Hi All I got new machine with Ryzen CPU and from day one I started to have random VW crashes. There is no particular pattern - VW will crash regardless from tool or action. It can even crash when I'm not doing anything in the moment and it even happens when working on simple files. It happens to both VW2016 and VW2017. I checked Event viewer and apparently this is an issue with OpenGL driver (nvoglv64.dll) - I tried reinstalling/upgrading and downgrading drivers but with no effect. Event viewer says that driver error code is 3, subcode 7 - on Nvidia community board it was advised to set power to maximum performance (in Nvidia panel) should this error happen - but it didn't help. Apart from VW everything else runs just fine - I have no other issue with any other software. BIOS is up to date as well as all other drivers. Graphic card was used before in my previous machine (win7 i7-2600k) and it worked just fine. Did anyone have similar issue? I started to think this may be related to Ryzen. Did anyone have issues with this CPU? Also I've noticed strange VW behaviour that I didn't encounter on my previous computer: when using eyedropper to copy attributes (i.e. between two simple objects like lines etc.) the whole navigation panel with classes resets itself and it lasts for 1-2 secs. Thanks in advance for any help. Machine specs: Win 10 pro 64 + VW2016 sp6 and VW2017 sp4 CPU: AMD Ryzen 7 1700 Motherboard: ASUS PRIME B350-PLUS 16GB RAM DDR4-2400 Graphic card: Zotac GeForce GTX 970 Nvidia drv. version 384.76-
- ryzen 7 1700
- opengl
-
(and 2 more)
Tagged with:
-
I find it very difficult to get any substantive cloud reflections in windows when rendering. Any tips?
-
I guess this would be a post leaned more towards a wishlist item but nevertheless I have some questions. One thing to clear out; it is not possible to have a curved slab modifier like a vaulted ceiling in a slab object, correct? At the same time the display of a solid subtraction in the same manner results in a triangular geometry as attached. Is this being caused by the fact that my OpenGL detail level is set to low or some other issue? Other curved geometries seem to be doing fine, even in "low" detail settings but this one became a mystery. Thanks for any help.
- 2 replies
-
- curved
- slab object
-
(and 1 more)
Tagged with:
-
Hello everybody, First time posting on here. I did a quick search but really didn't find too many answers. One of my end users builds a lot of large music festival designs in his VW (currently using 2017). He primarily uses the Hidden Line view for all his stage plots. Each page has a different stage and each stage has about 50-100 lights, a stage, a roof, barricade, video walls, and stage risers. Basically, a lot of stuff haha. He was doing this from his MBP and was working pretty good until the designs got bigger and bigger. Currently we have built him a nice little setup an i7, 32GB of ram, and a GTX 10 series GPU. When he publishes in Hidden Line mode the render times take well over an hour. The system memory has peaked at 28-30GB and the GPU load currently sits a 0%........ What can we do to get some of that work load moved over to the GPU? I understand that the openGL render will help offset that, But the openGL view will not work for what he is trying to accomplish. He needs line mode so each light and device shows up in a nice sketch up view with all the names, labels and positions associated with those devices next to the device. openGL mode takes all of that stuff out of the render and that information is more important than the actual render itself. Is there a way to have the Hidden Line mode render through the GPU? Is there anything we can do to speed up the Hidden Line render mode? When we render via openGL it works very nicely, just baffled how a Hidden Line mode takes longer than an actual full color render takes? There HAS to be some way to the GPU to help the render speed on this, right? Sorry if I'm not cleat enough on all of this. I'm more of a computer tech and our end user is too swamped to reach out so I'm trying my best to help Thanks for any help you guys can pass my way. Have a great week! *On a side note, does VW work better on multi cores, or a very fast single core?*
- 5 replies
-
- hidden line
- opengl
-
(and 2 more)
Tagged with:
-
Xspot tunes on in open GL but Not in Final Quality Renderworks
Larryren posted a question in Troubleshooting
So i have an xspot that doesn't turn on in Final Quality Render Works. I am using Lit Fog on both the instrument and the Background turned to 5%. also i have changed the background to an off black. i have turned on indirect lighting 3 bounces, and have receive shadows turned on. it will take about 30min on my computer to render. i checked the light on Open Gl, it turned on. i didn't expect to see gobo or anything because it would only work in FQ Rendtrworks. but it doesn't show up. all my other lights turn on though. I have made sure that there is an Origin point. i have checked all the other gobos in other instruments and they turn on with color. any ideas? attached i will have reference photos of other lights working, and the open gl of the xspot and the FQ render of it as well. thanks! -
Hi, I was wondering if there is a way of stopping the camera from clipping through the 3D model I've started on? I feel like it hasn't been a problem before, so I'm not sure if I've managed to change a setting, or if it's always been like this and I've just used the camera in closeups before. Attached is a PDF of a camera view, where it clips through and shows the floor underneath. Group Site English Key.pdf
-
My OpenGL view jumps from time to time to that "Zebra" Look, that you knew from having geometry very far from origin, which is not the case. (German users seem to have the same Issue with 2016 (?)) http://www.vectorworksforum.de/Thread-3D-Modell-zerstört-sich?action=newpost In 80% for me it temporarily helps to switch between Texture de/activation in OpenGL Options. That works for an hour or so until it appears again.
-
Freezes cursor for many seconds on My Mac Pro here. Graphic settings default to "Performance", Top Plan View, Empty blank File; BTW Honestly I'm still using 10.11.6 (not 10.12)