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About iswope

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    Exhibit Designer
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    United States

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  1. yes, I've worked for a bunch of design firms in the Boston Area, AMAZE (just after Wetzel left), CCA, Main Street and a couple of other stops in between. I've started using the tagging and record tools fairly recently since most of my Vectorworks experience was on Fundamentals which is pretty limited as far as easily changing records.
  2. @Pat Stanford Thank you, those threads gave me a few clues as to how to pursue a solution. It sounds like marionette could help me? do you know of a good resourse I could use to learn? I think I've got a good handle on using records and worksheets to keep track of items. I was more looking for information on parametric objects so I could generate and scale them. For a few dark years I was in a Revit world. I was just starting to use Parametric objects when I switched firms and got back to VWorks. In General, VWorks is far better for what I have to do, but Revit's Parametric Object editor was nice. It seems that making a square panel which can be manipulated should be something pretty straightforward, but I haven't found a resource that I could learn how to create one. @JBenghiat I looked into Python a while back, I abandoned it because I just got too busy and It has been too long since I did any Coding (high school 35 years ago). Do you have any recommendations for places to learn Marionette? this old dog still has a bit of ability to learn. (hopefully) As far as the clicking and dragging, It isn't too important for the Graphic's creation, but it is important for resizing since many Graphic sizes are determined by the surrounding structure. a good Example is @Kennedyme's wall, the graphics all need to fit across the wall and between cases. If any of those dimensions change, being able to make a grid then clicking and dragging the graphic's edges to fit the grid is a huge advantage over having to do the math. also, I was thinking that using the plane of the Graphic Substrate to attach the graphic might be a good way to orient the graphic.
  3. Are you using spaces so that you can use the record? it isn't too difficult to make your oun record format with the fields you need and connect them to the Graphic in the drawing. Making the Graphic a symbol or a group will allow you to attach the record. If you have lots of standard Graphic types you might want to make a symbol for each type then they will all have the same dimensions, or you can just make them groups. In projects with lots of rectangular graphics I will make a symbol of a graphic rectangle with a record for the graphic attached to it. I make the Symbol convert to a group then I can scale it with the selection tool after placing it. The Graphic Number will be stored in the record attached to the object. You can then create a worksheet listing all of the records, or all of the Graphics in a section etc. The Dimensions can be read from the rectangle itself under "functions" when you're setting up the Worksheet. You can then tag the graphic in the Annotations of the Viewport. If you have Architect, you can change the information in the Worksheet in list form and it will update the record attached to the Graphic itself. I've found this a huge time saver. I can't belive how much time this would have saved over the years while I was using Fundamentals. You can use this same tequnique for Artifacts and Cases as well.
  4. As an Exhibit Designer, I have to draw a lot of rectangular Graphics and then keep track of them with Graphic numbers then coordinate with Graphic Designers who then might tweek the sizes slightly for any number of reasons. For years I've been drawing a square placing crossed lines on them to signify them as a graphic and then manually labeling them with a number, typing that number into a spreadsheet, and manually entering their dimensions. Over the years I have evolved so that I can attach a record to a 3D modeled graphic itself from which I can create a schedule this streamlines the process. What I would really like to do is to have a Parametric tool where I could click and drag a rectangle on a working plane and then enter the Graphic Number, the thickness, and if necessary, enter a new width and hight and have the symbol dimensions respond. I've tried doing this with a scaled symbol (making a 1x1 graphic then scaling it, but I really would like to be able to change the dims without manually entering it also I'v found relying on scaling symbols creates instabilities) Since it is such a simple shape, I would think that it would be straightforward enough. Any Ideas? I would also like to tag items which are embeded in Symbols. Looking at the forum, it appears that this isn't something that can be done. (FYI, you can do this in SketchUp) I have also been running into a problem that "height and width Appear to change depending on the view you are in when you recalculate the field. is there a way arround this? Graphic Test.vwx
  5. A year later, This seems like a major flaw in the system, one that should be fixable in some way. Has there been any remedy to this issue?
  6. Thanks for your reply, I don't check these forums often either. (obviously)
  7. Did this ever get sorted out? My work around is to delete the crop box then the entire layer comes into view, you can then re draw it where you want.
  8. @Benson Shaw The Floors are actually just polygons drawn on the Layer Plane. My question is more about why the Viewport differs from the view I get when looking at the design layer when they are both open GL. This drawing started out life as a space planing diagram laid over a simple model. Extruding them makes the color visible, but they change because they are effected by the ambient light. @Kevin McAllister Thank you for your thoughts. I think it has to do with the way Open GL is effected when you try to use it in a Viewport.
  9. Thanks for the reply, I am running VW2019. I am on two Machines at work and at home, both have the same issue. both imacs. my work machine is brand new 4.2 Core i7 with 64GB memory and Radeon Pro 580 8192 MB graphics card. My home machine is a bit older (2 years) but similar specs. You are right about the figures, they are older VW figures, the issues seam to persist even without them in the model. I am running OS10.13 at work. I've Up[dated my home Machine the Mohave. Display Planar objects is checked. The objects are shown. the difference is, in the viewport they are shown as white, while in the design layer they are shown with their color fill. (see attached) I have managed to work around this, but I would love some insights as to what exactly is happening.
  10. I actually have two frustrations. The first is that elements of my model are disappearing in openGL. It seems to have something to do with how much of the object is behind the camera. The second is that when I make a viewport from a view, the visibilities change. Polygon fills which are on the layer planes disappear, and the disappearing elements (mentioned above) become more of an issue. I have uploaded two screenshots one from the Design layer (green floor from the 2D Polygon on layer plane) and one from a viewport. (Notice the absence of the wall on the left.) A few notes: In order for the viewport to fit onto the sheet, the scale of the viewports is enormous (1:1500) Both origins are close to the model space I got the model to cooperate by splitting up the elements so that not much of the element is behind the camera. I feel that this is a workaround, not a solution, The elements also disappear in the design layer, but not as frequently.


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