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About ford519

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  1. ford519

    Repeat Last Command Shortcut?

    I need this as well. Using the Combine Into Surface command a million times to create some graphics, and it's NO FUN pulling down the menu every time. Also, I'm trying to create a shortcut for this command and I just noticed we can ONLY use CTRL, or CTRL + ALT, or CTRL + ALT + SHIFT as modifier keys... why not SHIFT alone or ALT or ALT + SHIFT? As a c4d user, it would be really cool to see the breakout palette idea used as well.. both the split-off window and the "U" or "M" breakout menus. It creates a ton of possibilities for shortcuts when you only have a certain number of keys available.
  2. ford519

    unfold unusable

    Hi Everyone, I really need to flat pattern some 3D objects to create some custom graphics, but the unfold command isn't working for me... When I use it, the surfaces are in seemingly random orientation, and not attached or next to eachother (more of an "explode" command). Is there a way to make this tool actually UNFOLD my object? Thanks
  3. ford519

    eyedropper deletes objects

    Nope. Everything is visible.
  4. ford519

    eyedropper deletes objects

    Sometimes, when I use the "apply attributes" mode (the bucket) after eyedropping an object, it will delete the object and I have to undo. Then the object will appear again with the applied attributes. VWX 2019 Spotlight sp5
  5. Is there a fix for this yet? Every other 3D software I use can do this... ūüôā
  6. ford519

    fastest way to create texture

    Hi everyone, What's the fastest way to create a new image-based texture in vectorworks? In Cinema 4D, I can drag an image to the material manager, and it will automatically create a basic texture with that image in the diffuse (color) channel. is there something like this in vectorworks? Thanks
  7. ford519

    fbx export failure

    @Alan Woodwell UE4 I see the "[Virtual Reality Enthusiast]" in your sig.... what's your experience with VR?
  8. ford519

    mirrored object help

    When I mirror an object, the pieces/parts that generate it are left in their original positions. I find that this makes it hard to edit the mirrored object based on other existing geometry, since I'll have to find the inner component geometry and guess how it should be edited (there aren't any local references). Is this an intentional in the Vectorworks software? Is there a way to mirror objects and keep the components with them? Please see attached (double click on the extrude) for an example of my issue. Thanks mirrored extrude.vwx
  9. ford519

    c4d export failure

    some funny things happened. I was able to export the textures via the resource manager, but they all exported as .pngs and with some 1's and 0's after them instead of 'bump' or 'color' so I have to rename them all. OBJ export gives me 'texture_#' format so it's pretty useless
  10. ford519

    fbx export failure

    RickR, this is certainly a 3D file with a lot of 3D data.
  11. ford519

    change insertion point for a symbol

    Vectorworks is very slow, so this would've taken quite a while. I often find myself sitting, waiting minutes for Vectorworks to do anything before it updates anything in a working file. It seems that Vectorworks can't handle larger files very well. It would be wonderful if disabling layers actually made it faster, but it doesn't really help much.
  12. ford519

    c4d export failure

    Hi there, I was able to export a large file ~400Mb to c4d, however none of the textures exported... need to get this done ASAP. Going to try to export the textures and relink, but please fix this. Thanks
  13. ford519

    fbx export failure

    I have a large file ~400Mb... trying to export and the 'geometry' bar bottom right fills up w/green, then the operation is over with no notification and I don't see a file in the directory I've selected. Before anyone says "maybe try splitting it up", yes, that's what I'm going to do, since I need to get this done, but shouldn't this just work??? Thanks
  14. ford519

    change insertion point for a symbol

    sounds pretty complicated for something which should be simple
  15. ford519

    change insertion point for a symbol

    I have multiple symbols in my file with the symbol origins at the symbol 'center', but I need them to be at the lowest z-point of the symbol so that I can see and adjust the z-height (effectively the trim height) of my flying objects. If I could simply move the origin and leave the symbols in place, this would solve my issue. Is there another way?


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