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Nebeor

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About Nebeor

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    Developer
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    Belgium

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  1. void SetRotationMat(VWTransformMatrix& matrix, VWPoint3D& normal) { double phi = atan(normal.y / normal.x) * kDegreesPerRadian; double theta = acos(normal.z / 1) * kDegreesPerRadian); matrix.RotateZBefore(phi); matrix.RotateYBefore(theta); } I made this workaround, it works for me!
  2. Here you have the complete error: Error LNK2019 unresolved external symbol "public: void __cdecl VWFC::Math::VWTransformMatrix::SetRotation(class VWFC::Math::VWPoint3D,class VWFC::Math::VWPoint3D)" (?SetRotation@VWTransformMatrix@Math@VWFC@@QEAAXVVWPoint3D@23@0@Z) referenced in function "public: bool __cdecl NotRelevant::NotRelevantMethod(double &,double &,double &,double &,double &,double &,double &,bool &,char * * &,bool)" (?NotRelevantMethod@NotRelevant@@QEAA_NAEAN000000AEA_NAEAPEAPEAD_N@Z)
  3. I tried to use VWTransform's void SetRotation(VWPoint3D newZ, VWPoint3D newY); Unfortunately the compiler complains with LNK2019: unresolved external symbol. I have encountered this bug earlier on, but strange enough, I succeeded yesterday to compile, but I was not able to do the same today. Am I the only one who has issues with this function? I cannot make sense out of this situation.
  4. Thank you Joshua, this makes completely sense!
  5. I don't want my plugin to interfere with the Vectorworks walls because it isn't a door, neither a window. so I tried to tweak with some object variables (varCreateCustomObjectDontInsertInWall), as well the SParametricDef struct that belongs to the plug-in object but without result. How can I block the wall insertion of my plug-in object? I'll thank you beforehand for your reply.
  6. I think the use of matrices is the only sensible way to transform objects.(sorry Vectorscript and Python) The good part now is that I can use almost the same transform for my 2D and 3D parts (hybrid objects), I just have to drop the Z-offfset back to 0 on the transform before applying it to the 2D part.
  7. apparently using scale on VWTransform is the way to go, It will keep everything 2D as long the z offset equals 0.
  8. I made some progress: But i'm not quite there, i changed the object variables like this: TVariableBlock value = TVariableBlock ((Sint16) 3); gSDK->SetObjectVariable(*rect, ovSymbolScaleType,value); TVariableBlock value2 = TVariableBlock ((Real64) -1.0); gSDK->SetObjectVariable(*rect, ovSymbolYScaleFactor,value2); this does almost what I want, but unfortunately this does not work with the rectangle objects that are in my group. I suppose this is a bug? Apparently I need to 'Flip' this object without scale. I'm looking forward to your reply.
  9. Thanks @Nicolas Goutte but, Isn't that just what i'm trying to do? what do you mean with the '-' before hatchIndex?, I'm thinking I have to set a variable somewhere.
  10. VWObject errorBox(gSDK->CreateRectangle(WorldRect(WorldPt(0,0),WorldPt(1000,1000)))); InternalIndex hatchIndex; gSDK->NameToInternalIndexN("ErrorHatch", hatchIndex); //VWPattern hatchPat(hatchIndex); //errorBox.GetObjectAttribs().SetFillPattern(hatchPat); gSDK->SetFillPat(errorBox,hatchIndex); Hello there, I would like to add a hatch pattern that exists in my resource browser to my 2D rectangle (as if I would just drag and drop), but this does not work, what am I doing wrong?
  11. I am sorry, I made a duplicate
  12. VWTransformMatrix vmat; gSDK->GetViewMatrix(gSDK->GetActiveLayer(),vmat); If I execute this piece of code it sends me an union matrix, even when my current view is turned in a weird non-perpendicular angle. I would like to retrieve a matrix which corresponds to the way i'm currently looking to my 3D world. Vectorscript's/Python's VS:GetViewMatrix returns useful information but I don't understand how I could get exactly the same information from the SDK. I find this essential to get the most out of my tools. I'll thank you beforehand for your reply.
  13. I made an extension tool that derives from VWExtensionTool like in the provided SDK samples. How can i add preferences AKA object properties or parametric record to this, so that i can edit those as settings for the tool, like in this little screenshot? I was expecting a solution similar to VWExtensionParametric for VWExtensionTool but i didn't found a way to include the parameter definition array, Thanks beforehand for your advice.
  14. Nebeor

    gSDK->GetViewMatrix

    Thank you, This works, but i would like to understand he story behind TransformMatrix and VWTransformMatrix. What's compatible and what is not?
  15. Nebeor

    gSDK->GetViewMatrix

    I'm trying to transform a 3Dpoint in my drawing to a point in the screen, intuitively I would multiply with a (VW)TransformMatrix that should be easy to retrieve. I tried this: VWTransformMatrix viewMatrix; gSDK->GetViewMatrix(gSDK->GetActiveLayer(),viewMatrix); This line returns a empty (identity) matrix, even when i'm not in top view. I'm using an isometric perspective. What could I be doing wrong?

 

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