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sle7en7

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  1. I'm having the same problem here as well. Student account not activating even after extension request and upon acceptance. Would @Jim Wilson or anyone else be able help with this ? Thanks!
  2. Yep I know it is an option yet it is not offered in the educational licenses in the 2017, I'm curious if it is offered in 2018 educational licenses, that would be my question?
  3. Is rhino export offered in the 2018 Vectorworks educational version? If not is there a way for students to use this tool? Thanks.
  4. I guess the left over work for the hardware is to adopt to differentiating door thicknesses and jamb widths. I can't get custom door hardware to act like the ones come in with VectorWorks where the default hardware stays on center with the door leaf, custom ones we create don't. Something for the Wishlist I guess.
  5. Unfortunately I have my headroom class set to no fill Alan. That might not be it, I'm afraid of other elements interfering but I don't which one. Back to trial and error I guess. Thanks anyhow...
  6. Ok I think that was a one time happening and I tested another slab object and yes when the settings are set to high detail level geometry looks smooth. I think we can remove this post. Sorry Jim.
  7. I guess this would be a post leaned more towards a wishlist item but nevertheless I have some questions. One thing to clear out; it is not possible to have a curved slab modifier like a vaulted ceiling in a slab object, correct? At the same time the display of a solid subtraction in the same manner results in a triangular geometry as attached. Is this being caused by the fact that my OpenGL detail level is set to low or some other issue? Other curved geometries seem to be doing fine, even in "low" detail settings but this one became a mystery. Thanks for any help.
  8. Please see the attached image. I'm having an issue where the headroom graphics display as a single filled in block rather than a red dashed line like they should in the lower floor display. What is causing this to act this way? My headroom class is a no fill, dashed red line, what else comes into play with these graphics? Thank you very much.
  9. Hey Jim, what about standard-naming , couldn't we have one more class standard (mapping) additional to AIA, VW, user I/II/III which is either OmniClass compatible or NCS compatible. (I hope you're getting what I'm talking about, let me know if not.) Because the classes in the Standard Classes worksheet are finite...
  10. I feel like I revived a silent thread which goes hand in hand with this thread; At the same time I think I have been too harsh too sudden in my earlier post. The problems are hard to reproduce as @JimWpoints out in this post as well; I had too many crashes in one file but once I was able to secure somehow (change location, re-download from server, export to VW16', open back up in VW17', restart machine) VW17' is running smoothly now. Albeit I did lose half a day with all this. SP3 coming out soon, anybody know?
  11. I"m having multiple difficulties as well. Quite long wait times in very ordinary processes, such as zooming in and out a little faster than usual causes to program go into an eternal beach ball. Or turning on all of the classes results with the same situation. Eye-dropper tool simply makes the object lose all of its' attributes and turn them into fully transparent things with no pen or fill. (I experienced this with image filled rectangles). Anybody else experience the same thing?
  12. I know I feel like it's often very overlooked and something that would benefit a lot of people. Important to highlight in future tutorials or the online help system !
  13. Ok, I figured it out, again. If you have the coordinate (rectangle w/ 4 quadrants) mode selected when you click the wall it will break the connection if you change ∆X or ∆Y manually BUT if you have the angle mode (circle w/ dot in the middle) selected then you can resize the length (L) of the wall and keep wall connections in tact. Whew, an hour well wasted
  14. Hello, I'm not sure what I'm doing wrong but when I'm resizing walls by punching in the actual change in dimension (within the OIP) of the wall, the joints keep breaking. This method used to work in 2016, was there alteration in the 2017 version?
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