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  1. I have set my OS X to have more than one (Monitor/Viewport) Space. I have assigned my Apps to start in their own Space. So that I don't have all open Apps cluttered on one Space My problem is that the VW Menus rest on their Space when I switch the App and therefor the Viewport Space as they should, but the VW Drawing Window will appear in any Space. Don't know if that will works better on more recent OS X versions.
  2. Yes, in any App where you can render an image you can set your number of Pixels easily. Very rarely I also made use of the option to set a DPI value, e.g. for 2D Artists which seem to be fixed to DPI numbers as a sign of quality and don't want to think in pixel numbers. "I can't know yet how large I will use your image in my layout finally - but I want it to be 300 DPI !" Just in VW it is so hard to get an Image out in a fixed Pixel size. It may work reasonably in a SLVP - 3 Pixels up or down, but for a "screen" render, I always calculate and play with print size and DPI setting until I get a vague number of pixel representation.
  3. I don't think so. Although memory is even shared between CPU and GPU. M Macs seem to usually work by intelligently swapping to their fast SSD. Also it is a Laptop and no Desktop. The (additional) Studio Display will eat some memory, but I think 64 GB should be suitable for even large projects in VW. As I am still unhappy with Apples Desktop offers, I also think Macbook Pros are the new Desktops for a little extra fee for a fantastic Monitor, keyboard and Trackpad. They do not throttle noticeably, even in battery mode. Specs are nearly desktop-like, .... But as I do not really need mobility, it would hurt me to waste that screen in clamshell mode and just ruin the battery, always plugged in on my desk.
  4. AFAIK the behavior on Windows is the same (?) When you are in an active Tool, like starting drawing a Rectangle, and you want to snap to another, second Point (which may be also already visible in current Drawing Window's zoom level) and you accidentally touch the drawing border, because you move your (accelerated) mouse cursor too fast, the Drawing Window View will be (I would say arbitrarily) be dragged automatically to show that direction .... Which often ends in even have your snapping target point disappearing on the opposite side of drawing window, if you were not fast enough to move your mouse back. (which may even result in accidentally now hitting the opposite screen boarder and your drawing been sent to the other direction ....) So you need to start a few Zoom Out and In about mouse cursorScroll Wheel Actions to bring back you drawing window to the center of interest. If some people love it and think this behavior is a great feature, great. But please optionally. For me it creates more harm than benefit. I would be fine without that feature and Scroll-about-Cursor to manually bring my snapping target in place.
  5. I made a ZIP File with 1. VWX Test File 2. its IFC Export and 3. its IFC Re-Import into VWX. imported some Layers from 3 different Files and their effected Objects. If you compare these demos (by referencing !?), you should be able to see the - Window Problems with rotated Jambs (or/and Sashes) - Dislocations of certain Facade Elements in Z - Rotation of my Tree Symbols Groups BTW Now that Unified View is always ON and Screen Plane Alignment gone .... I see that .... I don't see Layers with different Scale anymore !? (I always deactivated "ignore Layers with different Scales" in old school Unified View to avoid such surprises) I think it does not make sense to hide other scaled Layers by default ! (If technically difficult, use the Scale of the active Layer for view pane scale and show all Layer Scales) ((Or get somehow rid of Layer Scales at all and just let choose a "temporary" View Pane Scale ?)) I am aware of it not being that easy but something doe not fit here. TEST_IFC_EXPORT.zip
  6. I think this is a missunderstanding. Nothing will be taken away in any way. Of course there is a need for forced 2D geometry in Containers. But there often is used a Screen Plane, which gives a mess if you copy and paste these elements out into 3D space. In fact these elements are never meant being oriented according to any Screen but being forced to the XY plane in the Container's space and being limited to not have any Z depth. It only works by a screen plane as the screen or view is forced to be oriented to that actual XY plane. Screen plane doesn't help modeling geometry at all. It is just a nice additional feature to make Annotation Labels that orient to the viewer in a 3D presentation. Something like image props.
  7. AFAIK, 2D legacy option should already be activated for his File, because it already contained legacy Settings like Unified View = OFF or Screen Plane assigned Objects.
  8. Have you already tried in SP3 ? BTW, I love screen space reflections in Shaded Mode ...
  9. zoomer

    Legacy 2D features

    Don't see it as "2D is legacy". There were designed some strange functions on the way from only 2D to adapt to 3D. Like Screen Plane, which came in help for missing "real" 3D Tools. As it was the only way to manipulate Objects in 3D Space. VW is still a mainly 2d oriented 2.5D System though with no equality of all 3 Dimensions. (Compared to e.g. Microstation since the mid 90ies or earlier) Which isn't that bad as Architecture, depending from gravity mostly works in that way. Another thing is Unified View when off, was a workflow to arrange and print Drawings on Design Layers, because at that time there were no Sheet Layers to layout your plans. So it is not 2D that is legacy, but a few somehow "creative" but very unusual VW Features. Unfortunately many users get used to those and it is hard to deprecate those and take them away to move on in progress. Non of the "2D legacy Features" is required today anymore to work in 3D or 2D and to layout and publish Plans.
  10. ^ I personally love the new Home Screen and would not want to live without it, but good to know that, and where it can be disabled, though...
  11. Hmmh, if I get finally trust that VW TM Exchange works lossless .... like i was able to build trust for C4D Exchange over the last years, (which was partly demolished again a bit with my latest VW 2022 on PC/Mac collaboration experiences in the last project ...) I would change it in VW and be confident that it works for the next Exchange. That comes from C4D, while Rendering, you look at the problems in the growing image and as C4D allows to go on working in the File while rendering, I immediately do all sorts of changes in the file while it renders. (changing the cameras exposure setting, hiding occluding objects, move entourage, ...) Experience allows to estimate and gives 80% of expected results for the next render iteration ... So I am mostly used to work blind. I do the same for VW vs C4D exchange. In C4D I notice wrong Material Assignments, switch to VW and do the change, back to other work in C4D until I find another VW related issue. Only after a while of working I may do another Exchange in trust that 80% will appear as expected. So I iterate until the next deadline. So for TM that would mean that when switching into TM I would work there replacing Materials, Lights and such. When I notice that parts of my "rounded" Curtain Walls have another Glass Material for some reason, I would just write a note on a piece of paper and go on working in TM. At a certain point I would switch again to VW and process my VW to do list and do another Exchange. I personally don't really like, when normally using VW in full screen, to share the half screen with another App like Enscape or TM, as VW looks strange and unusual to me. AFAIK, even when trying Enscape (with synched view), I still had Enscape on a separate virtual desktop (Apple Spaces). I maybe would use it - if I would use a 4 pane View - and Enscape View would just temporarily take over my 3D perspective view pane ....
  12. I agree that VW isn't holding TM back. But the competition is Windows or Subscription only and ... I also honestly would prefer Enscape or Lumion. Enscape already working on Apple compatibility, great. But Beta will be for Sketchup only, which I am not interested in. So my interest in Enscape declined a bit. At the beginning of TM I was only excited about spreading Entourage. The rest wes meh. But a few versions later even their rasterized screen space "GI" looks pretty usable for my purposes. And I am pretty confident that I will get more and more features that I miss in TM, pretty soon. BTW, I personally do not really use or miss synced views. I rather prefer to have each App in full screen mode and switching between them on different desktop space instead.
  13. Yes, a screen plane oriented (2D) object behave like a HUD. And therefore screen plane should only be used in cases where you want objects being dynamically fixed to your monitor orientation. Currently in VW screen plane is also used in a lot of cases where objects are thought to be oriented to a 2D (mainly XY) plane instead. Which I think is wrong. And of course we all want the same 2.5D comfort like we have only for Top Plan View , for ALL orthogonal 2D Views. Meaning that your drawing workplane is limited to the 2 axis only, (XY, XZ or YZ) which you can see and control only, locked to the 3rd dimension and also having that wonderful Top Plan View (pseudo section) real time illustration. Legacy screen plane is currently just misused to mimic that missing top plan view behavior for drawing in side views.
  14. That was no rant. Not from me either. (I just wanted to pack in that I was never a friend of Unified View off (lots of confusion for new users) or Screen Plane) As I am so happy that (theoretically) VW 2022 will work without. And happy that there is still the option for those who want to keep it.
  15. Document Settings 3rd (?) Tab Because you have a new file that is not contaminated with objects assigned to legacy Screen Plane or old school Unified View Settings, like UV off. If the file/template would already contain such things, 2D legacy mode would be activated automatically. It depends, some found already one of the new VW 2022 Workflow Features that also do what they need or general other Workflows that were even more comfortable. But if you need to show DLs at different scales and/or even to print from DLs or such things, you may need to activate 2D legacy mode.
  16. Got it. Yes I remember Unified View OFF was mainly used to Print and create Plans from DL. But I don't think that 2D legacy will disappear that soon. Why, it does not disturb by itself, just when you have a hidden legacy element somewhere in your File 🙂 I think Printing the table from SLVP is no big problem or inconvenient. But checking your worksheet while drawing/modeling without screen plane would need to temporarily switch to Top Plan View from time to time.
  17. zoomer

    VWX 2022

    As it would also be able to find Screen Plane Objects in Symbols, Groups, locked Elements and such (?)
  18. But you can re-activate it in Document Settings > 2D legacy (Template Files !) And it is still accessible for Files that use screen plane elements ....
  19. The existence and extensive (wrong) usage of "Screen Plane" is a great problem in VW for someone 3D thinking like me. The real (valid) usage of a "Screen Plane" for objects is only "Annotations" that point to the user in a 3D environment like a Perspektive. @digitalmechanicsdoes work in 3D walkthrough mode only, like in real world, and provides a lot of 2D annotations to his 3D parts (very impressing btw) that will this way always point to the viewer. Everywhere else where "Screen Plane" is used or even mandatory, like 2D modifiers geometry in Slabs, 2D Symbols, VP crops or annotation space and such, It must be just a standard 2D Plane, like XY with a Z of 0.00, to ensure flatness and orientation of 2D Objects. In this case just the "Screen" has to be oriented perpendicular to that 2D XY Plane and NOT vice versa !
  20. If you love a Cintiq pen input on your screen .... (I have an old Cintiq 27" and currently use it mainly upright as a color accurate monitor only, with keyboard and mouse) it basically works with VW. The only downside that annoys me personally is the lack of a reliable "zoom about mouse cursor" option by standard mouse functions (key + MMB/LMB/RMB) because it is hard coded to Scroll Wheel and there are only poor alternatives of command- interruptive tools , which you don't have comparable feature. (Wacom Remote's Touch Wheel is no adequate option for me either), everything else is fine. I do not have such Pen-only input zoom limitations in other CAD or 3D Apps though.
  21. Not nice. But if I imagine that rounded Wall being triangulated, looks like such an angled Edge, like top vertex in the middle of the curved Wall - in Section Plane, bottom vertex already away from Wall middle, already in the curved Wall section, in front or behind Section Plane and so no more vertically aligned with top vertex, may be used for Section calculation and representation. I just wonder why there is a gap to the slab, I would have rather expected the Slab to intrude the Wall. So for me that assumption sounds like a reasonable explanation for the reason of the problem, but I don't think that it should be and look that way.
  22. Yes, it's time. Which could also play the intro for the Podcast Series As Pat has already 7 years of vacancy. Great Podcast btw. You can call it as you want Screen Plane happens in so many Tools where it is in reality a XY Plane with a granted Z of 0.00 in position and range. Which would be very fine in itself. If those elements would behave like XY instead of SP, I could copy them out of their Object Edit Modes and re-use them somewhere else, without the need to edit them, in a quite strange fashion. Screen Plane objects are these special things, funny behaving in any other view rotation than that on which they were once created. I think these are legacy and no more needed as a helper to draw anything 3D. Screen Plane in a real meaning is only really needed to draw a frame of a potential Viewport, until it is created. So it could just be a Command to Create Viewport like : VW : A new Viewport ? You are welcome. Any wishes about a potential crop ? Do you want a) drawing window border, b) should I let you draw a marquee, or c) do you want to draw any wired 2D shape on the back of your monitor glass pane ? c) !!! Oh wait, I will hold the working plane for you ....
  23. For me it looks like a normal graphic glitch. Like using a too weak, not recommended (onboard ?) GPU or bad drivers. But given that Virtual Machines, even with Parallels, usually do not offer the latest or full features of Graphic Frameworks like OpenGL, DirectX, .... And the whole thing even needs the ARM/X86 emulation .... I would rather lower graphic demands of VW than using max Settings. BTW I was used to witching back in direction of OpenGL compatibility mode in previous years in VW very often, as soon as any graphic or visibility issues occurred. Although this was always on a nativ OS installation. Around 2007 I ran my Microstation on a virtual Machine of Windows by Parallels on my Mac Pro. It was unrealistically slow and lagging. Took me long time until found it is the full screen cross hair cursor that was the issue. Usually needing some of those old legacy OpenGL features that Parallels virtual graphic device obviously did not offer. Once deactivated and set to a standard cursor, whole Microstation worked as expected, fast and fluid .....
  24. Noticed that too .... I do understand that things like "Add Solid" aren't available without an open file and such. But (in other Apps too) I think there are valid needs to call certain functions already from the start screen ... e.g. looking for Updates, Apps Settings,, About App, ......
  25. For me the advanced DLVP Referencing isn't that intuitive. I went always the DLVP way so far and I think for 2D DWG underlays it is ok. (Maybe I am doing it completely wrong ....) You choose new Reference, select a File, have a new Reference Object in your file and Navigation Panel, and nothing more to see. You have to know that you need to manually add a new VP in VP Panel, change Settings from SL to DL, choose or create a new Layer, Select content by choosing from existing, ...... And there is nothing you can do with that DLVP thing except switching Visibilities of referenced Classes and Layers. Not even a Crop works in 3D as the Crop is always in "advanced" screen plane mode to confuse you. Maybe I am doing it just wrong .... If I go the old school way of hard referencing, I will get all Reference's Layers and Classes in my File ? And can I edit the Reference Geometry in any way ? At least access and copy it into my file ?
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