Jeremy Best

  • Content count

  • Joined

  • Last visited

Community Reputation

1 Neutral

1 Follower

About Jeremy Best

  • Rank

Personal Information

  • Occupation
    Product Designer
  • Hobbies
    Counting. I like to count. Von, dtoo, thlee, vhorl,..
  • Location
    Auckland, New Zealand

Recent Profile Visitors

212 profile views
  1. Hi @Alan Woodwell , if Resetting Vectorworks Preferences didn't work, the next thing to try is to uninstall and reinstall Vectorworks. It sounds like one of your Marionette plugin source files altered/corrupt. As it might take you longer to manually fiddle around and test them, it's just easier and quicker to download the latest installer and put it back in fresh. Even though the official uninstall program (in your Vectorworks Program Folder) will offer to preserve your User Folder, it will be prudent to back it up before running the uninstaller. That way you can safely replace it with a new one as part of the whole uninstall/reinstall process in order to be thorough. After testing a fresh installation, if there's no issues, then put your User Folder back and see if the issue returns then.
  2. Hi @Alan Woodwell, I don't mean to suggest you don't already know this, but I thought there's a chance you don't so will share it in case it is helpful. For persistent or reoccurring behavioural issues in Vectorworks that recurs despite restarting and that are not exclusive to existing files; the 'Resetting Vectorworks Preferences' process is often necessary and usually resolves it. Just be sure to back up your Vectorworks User Folder beforehand as this process will remove it. And don't put it back in place until you've verified if the issue is resolved because the issue may originate within the User Folder. (Although I've not encountered this for a long time. (Or ever?)) Here's are links to: Backing up your Vectorworks User Folder: Resetting Vectorworks Preferences:
  3. Hi @Marissa Farrell, I'm keen to - and will gladly - uptake your offer to help this week, but after getting stifled again by my inability to figure out what particular nodes do and how to use them, I performed a search for a list of definitions like @MRD Mark Ridgewelldid above - so that I may teach myself as-I-go any time. I note that the definitions in that page you linked to are identical to the definitions within the nodes themselves, so apart from being browsable and searchable, it's of no greater help. I see exponential benefits possible for existing users, beginners and would-be users if there were complete definitions accompanied by laymen explanations [somewhere] so that we can build the community knowledge and explore more possibilities faster. Unless there's a decided strategy at Vectorworks Inc that doesn't align with this type of provision, I think it makes sense to enable the community to fish for themselves as well as having the excellent and experienced support dedicated staff offer. What are your thoughts? Anything in the pipeline for such a thing? EDIT: I just realised I didn't tag you Marissa so I've just done it now so that you would be notified of my message.
  4. @Alan WoodwellThey are fantastic Alan. I just had a cursory look at your strategy and some of the special nodes you've used in both docs. Your networks look very efficient! I think I'll be able to increase the efficiency of my strategy thanks to this insight. I'll examine in more detail soon. Thank you for sharing!
  5. Great! Thanks Marissa!
  6. Phooey. After that long post I just figured our a solution to this aspect of the challenge; The 2D points are only relative to the plane the 2D polygon is created on and don't get passed through to subsequent operations. I've realised I was probably being wishful that I didn't have to add extra wires to those 3D Point nodes and was expecting that all 3D generated objects would spawn on the right side of 0,0 when no other coordinates are specified. Not so! Well, if anyone would like to contribute thoughts or ideas about the rest of what I'm trying to achieve, please do! - I put this up so others could benefit from my situation as well. Now that I've established how to do this aspect (and that the rest of the cabinet panels are obviously doable) I'm going to zoom out and test putting boolean operations in front of everything else that will determine the number of bays and what components will go in them. Any advise on fulfilling this is appreciated! I'm particularly curious as to whether the presence of OIP variables can change based on prior OIP variables or how I might otherwise determine the configuration from all the variations possible... Marionette Sto - Dev 03.vwx
  7. I'm exploring the viability of using Marionette to create bespoke cabinets. They will vary in H, W, D, number of bays and bay components. I intend to use the script to generate several outputs; a simplified 3D model suitable for Hidden Line rendering used to illustrate the configuration; a detailed 3D model with panel gaps, filleted edges and individually orientate-able woodgrain textures suited to presentation Final Quality renderings; and (eventually) cut-lists derived solely from the input parameters. - But I'll start with just the simplified 3D cabinet first. I'm at the early stages of still figuring out what Marionette is capable of and how to achieve things that seem possible that will enable the above. As a result of seeing the impressive post by @DomCthe "parametric metal framework cabinet" I decided learning Python would be necessary, but it's slow going so I've returned to experimenting with Marionette nodes as-they-are, especially because of subsequent enhancements to Marionette's repertoire. Currently I'm stuck trying to make Extruded 2D polygons spawn at the desired location. I'm testing using the top panel of a long TV cabinet. I created the top panel's profile and prescribed it's location by using four point locations. The network achieves this up until the 2D polygon gets created, but when the Extrude node goes to work, it gets put on the opposite side of the Y axis. How do I control this? Or is there a better way of crafting and positioning these panels? (Note that many panels will have at least one mitred end so I can't use rectangles and standard extrude nodes). I'm now thinking about lofting between two profiles for each panel, but this is getting rather busy... Does this interest either you @Marissa Farrellor @DomC? Any help or guidance on offer would be great. Thanks! Marionette Sto - Dev 03.vwx
  8. Hi @JimW! This article gets a lot of use, so I figure it's worthwhile alerting you to another broken link. The link to 'Backing Up Vectorworks Preferences' at the top goes to ye olde kbase website. Here's the current link - although perhaps you'd prefer to put in links to the platform-specific articles. Cheers, Jeremy !
  9. @JimWHi Jim, the link above goes to the old Kbase address. If you have time to update it, here's the link to the video's new location:
  10. Hey@JimW. Just wondering, do you know whether or note a matrix is being used to track the commonalities between all users with this issue? Seeing as the cause is so elusive and the impact on affected users so gross, I thought this would be an effective way to narrow down potential causes. I currently have one user with these symptoms - 2017 SP3, Windows 7, i7-6700, 16GB, NVIDIA Quadro K620 (2GB VRAM) - and I would love to help get this resolved. She said the issue is more likely to occur the longer a file has been open.
  11. @JimW I have helped three or more users to date with this issue, all were using macOS Sierra. I discovered that when fixing the permissions of the entire 'Applications' folder (as instructed above), the 'Apply to enclosed items' doesn't affect the Vectorworks subfolders. But when I selected the actual Vectorworks application folder, made sure the permission were set right, then used 'Apply to enclosed items' this DID then apply to all subfolders.
  12. CORRECTION: While this might be a software development oversight, the arrows and window opening indication lines are being rendered as if they are objects, not linework. There might be a reason for this, but regardless... Here's a better workaround than the one above and it won't required greater rendering time: Duplicate the Viewport in-place. For the Viewport underneath: Set the Background Render only (Open GL, Final Quality Renderworks etc). Turn off the 'Arrows' class. For the Viewport on top: Set the Background Render mode to 'Hidden Line.' Make sure it's Fill attribute is 'None.' Ensure the 'Arrow' class is turned on. Update both. This will produce the linework you want. I've experienced this 'rendered lines' issue in previous years, so I'll contact the original developer and see if it's deliberate, a bug or an unavoidable side-effect of including lines within 3D plug-in objects.
  13. For users of Vectorworks 2017 I would recommend watching the following video produced by OzCAD. With the introduction of Window Styles in Vectorworks 2017 the workflows with Windows, Doors and WinDoors has great new advantages. It seems to me the object-to-object copy/apply method has (by my reckoning) been superseded.
  14. Your video seems to confirm it's only that one door with the issue. In which case delete it (and any others it came from or that came from it) then create it fresh. If it specifically horizontal doors including ones not derived to/from this door, try quitting everything then restarting your computer. Not specifically regarding Vectorworks; 90% of all computer hiccups can be cured by restarting or a cold-bootup. Always try this for weird behaviours before anything else.
  15. I'd need a copy of the file to verify this, but I believe this is caused by the Sheet Layer's DPI setting in the Organisation window. Increase it (from 72dpi it appears) to 150, possibly 300. You may want to make a cropped copy of the viewport first to avoid a longer wait.