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Ed Wachter

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    Architecture
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  1. Never mind. I was able to find the older driver (10.7.0). I reinstalled that and everything is working well again. Ed
  2. Today I installed the driver version 10.8.3 for MacOS. My Space Navigator still works but I can't control the speed and can't get the buttons to invoke a keystroke command. Please let me know if you're having similar problems or have ideas. We've been using the Space Navigators for close to a decade. Each driver update seems to be difficult. I love the product once it's working though. Thanks, Ed
  3. Where do I find Scott's videos? Thanks, Ed
  4. Hi all, I am exporting DWG floor plans to a structural engineer who is using "Autocad 2019 3D Map". Some doors and windows are changing width (getting wider) in his software, so that they extend beyond the ends of walls. He sent us a PDF, a portion of which is attached. I've been exporting DWGs to consultants for at least a decade without running into this. Any thoughts? Are there DWG export settings that might prevent this? Thanks, Ed Screen Shot 2024-01-25 at 5.42.23 PM.pdf
  5. I think I'm beginning to understand this. It seems that the snaps don't work when I have a lot of 3D geometry displayed. It makes sense that the computer would not snap reliably when there are many edges, surfaces and points to possibly snap to. I am getting better results when I display only one layer or one class, or orient the view so there is no geometry behind the edge I want to snap to. Ed
  6. Thanks. The next time I use Aligned Hardscapes I will keep all of these suggestions in mind. Ed
  7. I’ve been using Vectorworks, in 3D, daily for over a decade and I still don’t understand when snaps are going to work, and they only work about half of the times I want them to. I often have to align objects in plan view and then guess at distances in the Z direction (because the Tape Measure, or 3D loci, won’t snap to the objects in 3D). Then I move objects vertically by trial and error until I get them close enough. I also frequently struggle using the Move command in 3D; I can snap to some edges but not others. I’m currently looking at extrudes where I can snap to the top edges but not the bottom. I think I understand how the snaps are supposed to work; I don’t have any problems in 2D. I’m particularly interested in using snaps (in 3D) with the Tape Measure, 3D loci and the Move command. Are there circumstances in 3D when they don’t work? Is it possible that after a model gets crowded with a lot of geometry, the snaps get confused? It often seems like the curser is snapping to objects I can't see. I'd appreciate any thoughts! Ed
  8. @Pat Stanford, That thought also occurred to me and I deleted the crop in one VP and zoomed out looking for the model, but did not see anything. After reading your message I did the same in other VPs and found the model. Somehow I fooled myself. I don't know how. Could I cause this problem if I accidentally moved the internal origin? Or only by moving the model? Thanks, Ed
  9. Suddenly, all the section VPs in a VW2021 file are not showing any of my building geometry. All of my Anno drafting and notes are still there. I can select the VPs. They're still called Section Viewport in the OIP. The design layers layers and classes are still turned on in the VPs. But updating does not show any hint of the building. I've been working with this file for a few years with out any problems. Have you ever experienced this? Any thoughts on how to fix the VPs? For now, I'm recreating the VPs, unless someone has any other suggestions. Thanks, Ed
  10. Thanks @Jeff Prince. Let's wait for now. I don't yet need a new texture. I've been expecting the project designer to ask for another option, but so far the designer and the client are happy with the panels stacked. If we do end up needing a staggered version, I can make a new image, or get help from co-workers with have more Photoshop experience. For now, I just wanted to know whether I would create a new image or start from scratch with the brick shaders. I expect a new image to be easy. The Shaders however look like a time-consuming process of trial and error. In cases like this, where we know what siding product we want, and the manufacturer provides a good image, I think it's easiest to start with their image. Thanks, Ed
  11. @Jeff Prince I think I misunderstood your comment about using the brick shaders. I thought you meant that I could keep using the same image but use the various shaders to get that image to repeat in a running bond. But it appears that I must either choose my image, or go down a completely different path of using the shaders to recreate the look of my image. Is that correct? Let me know if I'm missing something. My current thinking is that it's easier to make a new image that includes two courses of this particular siding product, with one course staggered. Since the manufacturer has provided a nice image, it seems easier to get that look by using that image. Thanks all. Ed
  12. OK. There's two votes for creating a new image that includes multiple panels and @Jeff Prince suggesting that the built-in brick shaders can create a staggered pattern using the image of a single panel. I will try the brick shader controls first; I'm guessing that any new image that contains a half panel will show an unwanted seam line where the half panel repeats. I'll post another message after I explore this further. Thanks, Ed
  13. The texture shown on the wall in this screen shot is made from a JPEG image of one siding panel (18" x 10'). The image repeats in a stacked fashion as shown. How do I get a running bond or get the vertical joints to be staggered? Can I use this image of one panel, or do I need to make a new image that includes multiple rows and panels that are staggered? Thanks, Ed
  14. Yes, I'll now use the extract surface method for siding also. Thanks again. Ed
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