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Dave Donley

Vectorworks, Inc Employee
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  • Occupation
    Director of Product Technology
  • Hobbies
    Aquaponics, flying cars
  • Location
    United States

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  1. Hello @bcd we are working on this, putting the parameters you used for the image into the metadata of the PNG, and adding a button to recall this information from the selected VW bitmap object (or viewport). We are racing to release an updated AI Visualizer ASAP with this and a couple other useful features added. HTH
  2. The Model menu provides more informative alerts than the palette menu does, so I prefer you use that one if possible.
  3. Hello @JasonMichael I would say make sure to use PNG compression for both machines (in the Vectorworks prefs Edit Default Compression setting). Also for alpha channel make sure the viewport is set to None fill. Make sure Enable Antialiasing is on in the Vectorworks Prefs Display pane too.
  4. Hello @mark4 This may be the legacy 8 light limit for Shaded render mode, this can be turned off in the Document Preferences dialog.
  5. Hi @Johnathan I was able to export gltf/glb with the debug menu, and the model is showing textures in CINEMA 4D on import. Several image files are exported to the same folder as the gltf and .bin files and these probably have to be in the same folder to work.
  6. Hello @Jplaww You could try exporting the model as a Datasmith file (in File/Export menu) and importing the Datasmith file into Twinmotion that way. If this is a bug with a certain object you can try a process of deleting half the model, exporting, restoring the other half, exporting, to find what is the problem object. You shouldn't have to though, it should not freeze. Make sure you are using the latest Vectorworks Update, and it would be good to use at least the latest macOS minor version update. Twinmotion is heavily dependent on the video drivers, which on the Mac come with the OS. If this were Windows I would say update video drivers before doing anything else.
  7. Redshift can be used with Spotlight lighting devices. You may have brightness differences from one render mode to another.
  8. What object in Vectorworks was selected when you pressed refresh? Maybe certain combinations/contexts fail to load into the dialog. Was this just a design layer, viewport, or bitmap object? EDIT: I tried a few things (design layer, plan view, shaded viewport, hidden line viewport). I got a similar thing happening after quitting and restarting the cloud desktop app while Vectorworks was running, clicking the Vectorworks image radio would switch back to text only after a second. Couldn't generate. You may try quitting and restarting the cloud desktop app then relaunching Vectorworks. If the cloud desktop app goes away during the Vectorworks session the AI Visualizer can get confused.
  9. Hello @Flair-Studio The limitations mentioned above still exist, where material overrides are lost with certain editing operations in Vectorworks. For example, if you reshape a wall the material overrides will be lost because the objects inside the wall are deleted and recreated with different internal IDs. We are thinking about a reliable fix for this problem but it would require a new ID system that survives these destructive changes when modeling.
  10. @Anthony Neary We have fixed smooth falloff for Redshift lit fog in the next major release.
  11. @MGuilfoile This looks like Cineware is not running. If this is still the first launch of 2024 you might try quitting and relaunching it.
  12. Thanks @hollister design Studio saving and restoring the parameters used for your images with the images is on our radar. If implemented this would allow you to select an image you saved on your drawing and pull in the parameters you used to generate it, to apply to other views or other models.
  13. @GatRed Brushed effect won't show in Redshift rendering, what may help is to set Color to black in the Color shader setting. We are actively working to remove differences between the various rendering modes moving forward.
  14. I helped Anthony with this, same idea - lit fog percentage increased shows fog more prominently. Setting spotlight render options to have lights with Realistic falloff got the lit fog in Redshift to agree with Shaded much better. We are working on resolving differences between the various rendering options wrt lights and textures moving forward.
  15. @Anthony Neary Can you send me a small copy of your file that shows the problem?
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