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  1. Kevin, you're so right! Waiting nearly 20 minutes to update a window schedule is absurd. And a 500MB file should not take 3-4 minutes to save or ro regenerate a section viewport. -Carol

    Worksheets open up off screen bug.

    I've only been able to open worksheets on sheet layers. Not in viewports, but directly ON the sheet layer. Totally annoying -- I have to basically reload them on a sheet every time I want to edit something. Good luck!
  3. I've gone through a ton of work to create styled walls for a complex renovation. After tagging an area of styled walls with the ID TAG, all is well. . . .until I move the tag, copy the area to the next floor up, or try to create a symbol of the tagged walls to copy to another area of the building. Tags look normal but do not update when the style walled is replaced with another styled wall. My walls are color coded, so I can tell immediately if a 1 hr tag is on a non-rated wall -- and they're ALL messed up! Assuming I can get this resolved ASAP, should the tags in the bathroom of a hotel, for example, be located on the screen plane or the "symbol"? I can't seem to edit them if I change them to "symbol", but I'm more concerned about having to tag every single wall and never moving the tag to make it stay "smart". Any help with wall id tags would be appreciated. Thank you! -Carol
  4. This is quite ridiculous that this is STILL a problem! We use BG's solution of window tags on separate classes. It just happened to me with doors, too.
  5. We're having the same problem and it is 2016!
  6. Is there a setting or workflow that would allow faster editing in the Window Schedule? It seems that I add a manufacturer's name to Tag A. . . wait 5 seconds. . . then am able to add the same name to Tag B. Why is there such a long wait? Should global window changes be made by selecting the windows in the drawing? (OK, maybe I answered part of my own question. . . but the lag time is terrible when editing ANYTHING in the window schedule!)
  7. I am replicating the problem in a clean 2016 VW file with a typical stair (not the old Custom Stair) tool.
  8. What does Legacy mean?
  9. JimW, any thoughts on your end? If it is the old "Custom Stair" that is a problem, is there any hope of getting an update to just that macro? Thanks, Alan, I'm not going CRAZY, just getting mad. :-)
  10. AHA! Well, you don't get that if you turn the 2D plan off. . . .THANKS! I love it when it is just "user error". That's the easiest to fix! -Carol
  11. That's the problem. I have a 90% set of residential CD's that I have converted to 2016. I'm having a lot of trouble with editing anything that ties to story heights, like structural columns and the stairs simply vanish. I can see that it works in your file--maybe it is a translation issue--but I'm hoping it is something I'm doing wrong so that I can at least fix it! The only reason I'm changing story heights so late in the game is for value engineering--but it should still be able to be done. Thanks for your help! -Carol
  12. I use the old-fashioned "custom stair" tool in all of my files. Since upgrading to VW16, SP2, any edit to the stair causes it to disappear. Not just invisible type disappear - simply vanish into the ether(net). And when trying to edit a story height, I get a warning that the "structure must be set to greater than zero". Given that the project is just 90' above sea level, everything is greater than zero. The computer churns for a while then seems to accept my change in story height. My biggest concern is the custom stair. I can easily work around the story height changes, but the custom stair is like oxygen to me! Thanks for any help! -Carol OS X Yosemite 10.10.5 iMac, Retina 5K, 4GHz i7 w/ 16GB 1600 MHz DDR AMD Radeon R9 M295X 4096MB
  13. In my model of a new house, I can use wall framer to illustrate the stud and framing layout, recognizing that I still need to update the header sizes. The worksheet generates a LOOOOONG list of "frames", each assigned a number. But how do I know which wall is "frame 64"? Any advice on this entire framer topic is welcome! Thanks so much! -Carol
  14. When rendering a viewport, there should be a timer to let you know how long the render is expected to take. The first five minutes all look the same - but whether you're requesting a ten minute render or a 2 hour render should be noted IMMEDIATELY.

    extrude along a path

    I couldn't agree more!


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