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Kevin Allen

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Everything posted by Kevin Allen

  1. One of there advantages to using VWX is keeping the process in one place. I would prefer improvements to Renderworks than improvements to exports.
  2. my guess is this is the visibility preference.
  3. I have to check, but I think you can close that gap in the tool settings. It is also possible to class the poles with the same texture as the drape.
  4. The vertical pipes and hardware can be classed. The hardware is likely wanted for plans and for inventory, not for renderings. Just turn them off, or use the option for similar in the OIP. One look might be desired in plans for the crew, another, without hardware might be wanted to show clients. The tool offers flexibility.
  5. different drawings/SLVPs/Sheets for different purposes. turn on the classes you want or need for different purposes.
  6. Can you manually set this top and save in a template file? I don't fully understand what you want, but...
  7. A long time ago, and in a galaxy far, far, away, I used a stock (I think) create drawing list common. I believe it is part of the Architect package. I keep it in my template, so it's a set it and forget it thing for me. I have found over tie that it sometimes updates itself and that Sometimes I have to use Recalculate to update.
  8. This looks like a material I've used. It comes in sheets like Plywood, AND THERE ARE SEVERAL TEXTURES? I HAVE NOT MODELED, BUT I HAVE CREATED BUP MAPS. Oooops for the caps.
  9. Well, as I imagine what you describe, copying, pasting in place, and then using the move command would be virtually the same number of clicks. I'd still put in a VE for the functionality.
  10. Does "Paste in Place" have much the same functionality?
  11. can't you right click and select recalculate?
  12. That gives me a sad. When I am involved with community projects, the level of detail and rendering generally presented in never enough for a planning board, zoning board, or historical preservation commission to make a proper, educated decision. Not to mention how often the look changes from presentation through construction. On the other hand, the level of detail may colleagues and I present is to show EXACTLY how the finished work will look.
  13. Is the forest essentially a backdrop (image applied as a texture to a flat surface).
  15. Also, you could use SubDivision, but I think the above would be most expedient.
  16. This would be the simplest approach. Extrude from an elevation. I would save a copy of the the extrude before bending for later editing.
  17. If the line weight is specified by class, you can use a Class Override on the SLVP to control the lines, but might simply be the objects are too close together to properly register. Might be best to use a texture either as I suggested, or as @Andy Broomell suggests and use a Hatch for the elevations. Hatch can be assigned in the Texture definition.
  18. Looks like if you want to model this, you should hanger all of the edges. I might consider using the Tile Bump Shader.
  19. maybe make the fall off somewhat less?
  20. not sure where you're going, but the per face mode might do what you want. Otherwise, use the working plan tool to select a face as a plan, draw the line, then use push/pul to move away the section you don't want.
  21. Aren't there different types of colors blindness?
  22. similarly, with PIOs, like the door and window, rather thee drop down for every part, a simple one click use this class would be a huge help. So, in a tv studio, I could make everything black with one click, Not a dozen drop downs
  23. Although it would still be imperfect, I would love to set up mapping such that these classes (however many) from within the VWX template file, should be Kevin's Class X. Always. Impeerfect in that I almost. always want to fine tune things, but that would go a long way
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