zoomer Posted August 30, 2021 Share Posted August 30, 2021 OK, first VW 2022 Teaser launched So Redshift included as expected. But what I did not expect, if I got that right : - Redshift minimum requirements on M1 Macs : 16 GB of shared RAM - Redshift minimum requirements on Windows : Nvidia/Cuda (No AMD support !?) 1 Quote Link to comment
Vectorworks, Inc Employee Dave Donley Posted August 30, 2021 Vectorworks, Inc Employee Share Posted August 30, 2021 Hello @zoomer The Redshift requirements are the same as the ones listed here: https://www.maxon.net/en/requirements/redshift-requirements M1 requires 16GB because with Unified Memory roughly 1/2 is available for graphics, and Redshift requires at least 8GB VRAM to operate reliably. Redshift on Windows doesn't support AMD, the only AMD chips supported are recent ones on the Mac. Quote Link to comment
zoomer Posted August 30, 2021 Author Share Posted August 30, 2021 Yes, I was on that site at that moment, because Maxon sent a newsletter (about Redshift being subscription only from now on ...) Yes, same as mentioned for VW 2022 min requirements. Currently Nvidia Cuda only on any operating system except macOS. But Maxon also says that AMD GPU support for Windows/Linux for Redshift is in development. (Nvidia only would have been very disappointing for me with my RX 6800, with 16 GB VRAM, as well as for Lisa Su and AMD 🙂 ) So AMD compatibility just a matter of time. 1 Quote Link to comment
neal-2002 Posted August 30, 2021 Share Posted August 30, 2021 Yes, saw this posted earlier today… ive been contemplating upgrading my hackintosh all day ( 11.3 from 10.15)….but then it’ sounds like Redshift is a seperate app unlike renderworks - so maybe I don’t bother and stick with twinmotion for the amount of 3d vis I have to do as a architect… would save me having to work out how to move to opencore…. Quote Link to comment
zoomer Posted August 30, 2021 Author Share Posted August 30, 2021 1 hour ago, neal-2002 said: so maybe I don’t bother and stick with twinmotion for the amount of 3d vis I have to do as a architect… Either this, or just going on using old school CPU Rendering in C4D, which still works great for me. (Still stuck with my R21 perpetual, since Maxon went Subscription only) 1 Quote Link to comment
zoomer Posted August 30, 2021 Author Share Posted August 30, 2021 So here it is already Tuesday and end of August, so I think we will see the first VW 2022 Tuesday Teaser Video in a few hours .... 1 1 Quote Link to comment
_James Posted August 31, 2021 Share Posted August 31, 2021 @zoomer I hope so, when I saw Juan wrote that the first teaser/new format teaser was coming at the end of August, system requirements wasn't what I had in mind! Quote Link to comment
Popular Post fabrica Posted August 31, 2021 Popular Post Share Posted August 31, 2021 😂 2 3 Quote Link to comment
Administrator JuanP Posted August 31, 2021 Administrator Share Posted August 31, 2021 1 Quote Link to comment
MarcelP102 Posted August 31, 2021 Share Posted August 31, 2021 (edited) @zoomer How fast where you? Haha #battleofthefanboys They talk about 'connection' to redshift. So no integration? Would love some more in depth info. But perhaps that's beside the point of a teaser. Also the link in the description is not working (https://www.vectorworks.net/2022) EDIT: also spotted some UI changes. Another attribute palette. Unreal Button, some new buttons in top bar (compared to the architecture version I use) Edited August 31, 2021 by MarcelP102 3 Quote Link to comment
Johan de Groot • LYVR Posted September 13, 2021 Share Posted September 13, 2021 Multicore processing in VW: finally my pimped MacPro 2010 12 core hopefully usefull in VW! 1 Quote Link to comment
Johan de Groot • LYVR Posted September 16, 2021 Share Posted September 16, 2021 (edited) 2022 installed; testing! Edited September 16, 2021 by Johan de Groot • LYVR Quote Link to comment
Johan de Groot • LYVR Posted September 16, 2021 Share Posted September 16, 2021 ok first issue: cannot change transparancy of a group of a symbol 1 Quote Link to comment
Andy Broomell Posted September 16, 2021 Share Posted September 16, 2021 7 hours ago, Johan de Groot • LYVR said: ok first issue: cannot change transparancy of a group of a symbol I'm able to change the opacity of groups [unless there's a symbol within], but you're right that opacity is disabled for symbols. I'll file a bug report: VB-182533 2 Quote Link to comment
Devonshire Posted September 17, 2021 Share Posted September 17, 2021 M1 16MB minimum huh? Hmm. I'm still backing my M1 8GB 😬 Quote Link to comment
zoomer Posted September 17, 2021 Author Share Posted September 17, 2021 Should work though for reasonable file sizes. Just Redshift has a minimum of 16 GB. Quote Link to comment
Devonshire Posted September 17, 2021 Share Posted September 17, 2021 Yeah, I'll probably just continue to use Renderworks for now until M1X or M2 is released. I'm amazed how well my M1 8GB does with VW 2021. It flies through pretty much all I throw at it. Looking forward to seeing how well VW2022 runs natively on M1. Quote Link to comment
zoomer Posted September 17, 2021 Author Share Posted September 17, 2021 (edited) 29 minutes ago, Devonshire said: Looking forward to seeing how well VW2022 runs natively on M1. It runs - better ... And it seems to need more reasonable amount of shared memory now. Similar to what you see on Intel Macs Activity Monitor. Which for me looks like 2.5-3 times less. So I can open larger projects and work fluently without much "yellow brown" memory pressure. Just the all time Graphics Caching kills all fun in larger Projects when you switch Layer visibilities. I think that is because M1's 16 GB limit is still a thing. But for reasonable project sizes, M1 is great and snappy ! Edited September 17, 2021 by zoomer Quote Link to comment
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