Jump to content

MarcelP102

Member
  • Posts

    126
  • Joined

  • Last visited

Everything posted by MarcelP102

  1. Right now when you select a lot of different objects there is no way to filter the selected objects. The info object palette only shows the total number of selected objects. Revit has a built in selection filter option, but lacks some functionality. One of the best selection filter plugin for Revit is OneFilter. FilterMore is a bit more basic but also nice. Note the requested tool is not similar to the magic wand tool. I'm asking for a tool that can filter the selection after you selected a bunch of objects. It would be awesome if Vectorworks could get a similar selection filter as mentioned examples: Must have functionalities: - Shows list of all selected objects. First grouped by main category (wall/roof/door etc.) than by objecttype/style and last by item (Like FilterMore) - Selection mark button to add or de-select item from the list - Button to reverse checked items / select all / select none Nice to have functionalities: - Filter selection by class/layer - Filter selection by parameters - Save filter rules for later use Maybe this can already be realized with a plugin/vectorscript? I'm more than happy to donate some money to the person that comes up with this tool. Thanks in advance.
  2. I agree, a dedicated custom profile tool would be nice. For now you could use Moulding Plugin: https://forum.vectorworks.net/index.php?/topic/84415-mouldings-plugins-important-update/
  3. If you use windows you could use Taskbar Eliminator to free up some screen space. Can be quickly turned on/off by a shortcut. See: https://taskbar-eliminator.en.uptodown.com/windows But I agree, a true full screen mode would be great.
  4. I have reported this over 3 months ago at our local reseller. To bad this is not yet fixed.. this is a typical bug that shows that VW don't really test there software enough..
  5. @Paolo Perhaps this helps to integrated texture movement control for your Mouldings Plugin?
  6. As discussed yesterday at the virtual open house I wasn't able to get Redshift using the RTX3070 GPU of our new notebooks. I managed to fix it by: 1. Installing the 'STUDIO DRIVER' instead of the 'GAME READY DRIVER' 2. Enabling GPU acceleration with windows 10: 3. Add vectorworks.exe and cineware.exe in nvidia configurationpanel to use the nvidia GPU Succes Hope it helps others
  7. Noticed a big roadmap update after SP3 got released: Scheduled In Development Active research
  8. Seems doors and windows getting some love soon, see updates on the roadmap
  9. https://youtu.be/CUwg_JoNHpo around 36min
  10. Hi Jesse, I noticed that by making a 2D symbol unique it get placed from Layer Plane to '3D'. Which is not always wanted I think?
  11. I know this is an old topic. But now, 15 years later, is there still no option to clearly show the context while editing a group? As you can see everything turns transparent.. Is there a way to turn off the transparency of the objects outside the group so I can see them more clearly? @Christiaan You seems to be regular active on the forum ,did you managed to make this work? EDIT: Oeps, Found this setting: Still it would be nice if there was option to show the context grey without transparency . So you see the context clearly but also can see whats inside group and what is outside.
  12. I have got the same issue. Objects within a group within a 3D symbol won't snap to objects outside the group. Everything like classes and layers are set to snap to others. What can this be? Anyone else have had this issue? What's the fix?
  13. @Dave Donley Do you know why the quality of the shadow gets less by enabling ambient occlusion? We like the extra depth this options gives, but the saw teeth shadows are unacceptable.
  14. The issue seems to be caused by ambient occlusion. WITHOUT ambient occlusion: WITH ambient occlusion:
  15. Yes, I have checked that first. How does your shadows look like? Do you notice any saw teeth edges?
  16. Hi, thnx for your answer. Dpi is already set to 300 in the above posted image. Hidden line foreground takes some extra calculation time it seems so we use the 'shaded/opengl' lines for now. But that doesn't effect the shadow quality. Any other ideas to improve the shadows?
  17. Currently we are modeling an existing building as an test to use VW in 3D. But I'm very upset because of the poor shadow quality, they are extremly ugly... I've tried every setting, but nothings seems to work. Any help? Or I'm I to only one with saw teeth shadows.. Settings: sheet DPI is set to 300dpi Any help?
  18. Everybody on our office have the same problem.. also on the latest SP
  19. @P Retondo I meant that you could turn on the legacy mode (or use an old version of VW) and show what your workflow is. Record it with OBS Studio. Than we can think about how your ('old') workflow is possible without screen plane. Or we have to conclude that you have a point. I have a hard time understanding what right now is missing. It seems that your complaint is more about what could be lost during the development of VW... That's like complaining that sometime next year it's could be a raining day 😉 The Vectorworks hybrid 2d/3d symbols is an excellent example that shows that moving towards 3D doesn't mean the lost control of 2D output. I'm more than sure that would not go a away. Other BIM software like Revit, which is more true 3D because all views are cut out the model and updated live, also has the possibility to override plan view 2D representation. In that regards VW offers more possibility's by also enabling other views of symbols to be 2d overridden. I'm more in team 3D. Using quick 2D sketches to form an idea and jump as quickly as possible in 3D view to model it. Make sections and views and use annotation space to sketch improvements and than jump back to 3D view to improve. For me personaly what's holding me down is the long time it takes to 'calculate the geometry'. Compared to Revit where the generation of section feels instant, but Revit lacks a lot of other options. So every new feature in VW that helps making 3D drawing more easily and faster is a win IMHO.
  20. Perhaps @P Retondo can make a screen recording explaining his missing feature? Than we can discuss missing functionality or possible solutions?
  21. It's because Vectorworks uses only one core of the CPU to calculate the geometry. See also: https://forum.vectorworks.net/index.php?/topic/44316-how-many-cores-threads-does-vw-take-advantage-of/ and https://forum.vectorworks.net/index.php?/topic/58318-multiple-core-support-any-limitations/ I'm hoping this will improve. See for example Non-blocking Section Viewports on the roadmap
  22. On the development roadmap the GUI modernisation of the application window, welcome screen, view bar, and mode bar is marked as scheduled see https://www.vectorworks.net/en-US/public-roadmap Some schreenshots have been shared in the 2021 Design Summit of the current development. Will be introduced in upcomming updates or versions of VW, exact date has not been shared.
  23. Hi Jesse, can confirm it is working as expected. Thanks! Ps. Would it be an idea to start an github/gitlab account where you collect your plugins? That would make the discovering of your plugins better and gives us the possibility to share translated versions of you plugins. You can then simply link to the plugin instead of uploading it to all the different forum topics.
  24. Noticed a January 2022 update to the roadmap Active research IMHO nice to have, but personal I would prefer improvement to the UX witch we use each day. Workspace Editor is only used at the first setup of VW.
×
×
  • Create New...