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Everything posted by MarcelP102

  1. Trace the 3d model model? You can make a viewport from the 3d model front view and place it on your design layer to trace it. But then again, a fridge is not the most advanced object to draw by hand? Simple draw some squares
  2. Hi Jesse, Your 'Copy Viewport Settings' script is very useful. Could you perhaps add the sheet name to the list? Perhaps showing it when hovering the sheet number, to save some screen space? This would help orientating a lot. Thanks☺️
  3. @Boh So there is no way to purge unused referenced images? Or any way to see if one is not used? Pfff what a shame😑
  4. FYI The German (I think it's the same as the Benelux/dutch version) of the window seems to get a big update:
  5. Since we now have non-blocking rendering of hidden line plans and according to the roadmap we get this soon for sections would this mean 'live' rendering like Revit is something VW can do in the future? This would eliminate the need for hybrid objects I think? And so simplify our workflow. Especially now that materials can define section fill. This would also mean auto-update of all the viewports..
  6. Have you tried using the reshape function for editing the shape of the wall? In my experience using wall recess and wall projection don't work nice at wall ends.
  7. Also see my wish for an overhaul of the Reshape tool, please upvote: https://forum.vectorworks.net/index.php?/topic/88030-reshape-the-reshape-tool/ Buttons that won't do anything should be grey.
  8. I've noticed a huge update on the roadmap this week (compared to the roadmap update after the VW2022 release). Perhaps it's nice to have a dedicated topic to discuss any changes we notice in the roadmap? I've marked the latest changes I noticed, let me know If I missed one. In Development Active Research Personally I think it's awesome that working with pointclouds get's some attention. Integration of Pointfuse sounds awesome! Also there seems to be a lot of development with the Nomad and web platform. Direct editing of Parametric objects sounds exactly what I was waiting for. Hope this will let us use the reshape tool for reshaping window objects. This will help the design workflow a lot.
  9. Right now the right click (context) menu is text only. Making it sometimes hard to find the option you need. Adding icons would help recognizing the tool you need. The space is already there! but where are the icons? Ping @Stephan Moenninghoff How it looks in Vectorworks: Compared to Windows 11, Edge Browser and Freecad:
  10. With VW 2022 it's great that we are able to texture individual faces. However I'm missing the possibility to split a face so I can only texture a part of the face. We do our concept design with SketchUp. There we can easily add lines to split the face and paint those new faces individual. After this action we hide the lines, giving the model a clean look. With VW the only way to split the face is by extruding. This gives two problems. First it results in lines that we don't want to see in the model. Second it makes editing the shape afterward more complex and result in unwanted depth of the mass were in reality everything is in the same plane. How we work now in SketchUp: Hope VW implement this function so we can say goodbye to SketchUp.
  11. Vectorworks has the object info palette to 'quickly' see and edit the info of a object. But for a lot of tools the information is an extreme long list of text and numbers. Making it impossible to find the setting or information you need. For example the window tool has a 3 (!!) page long list of text and numbers. I know that you can collapse part of the information but it is still hard to find anything. My whish is that VW redesign the object info palette to making it visual easier to find the information you need. A great example of how this can be improved can be seen at Archicad info box. They use icons so you can easily separate the information and find what you are looking for faster. If the information is to much they use graphical pleasing popups. Some examples of the horror in Vectorworks: How Archicad does this small edits in the info box Big edits in pop-up with nice visuals Those icons on the right is something I wish the object info palette of VW had, ping @Stephan Moenninghoff
  12. The Reshape Tool is a great function to visual reshape a object. Unfortunately it's implementation in VW is non uniform. A lot of times when I activate the Reshape tool on a object I see all the buttons (move polygon point, move edge etc.) but none of them are useful for the object. In my opinion a lot of tools missing the reshape function. I think VW should make a decision: - Implement the reshape capabilities for those object, or don't make the reshape tool active when only selecting a non compactible object. - Only show the reshape buttons (move polygon point, move edge etc.) that are useful for that particular object. Some examples: Reshape Custom Cabinet is a great example it only shows the buttons that are useful. But compared to reshape the base cabinet where all the reshape buttons are shown but none of them are working... Reshape floating floor (z=1000mm) shows control points on the plane, compared to reshaping a floating slab where the control points are correct IMHO. Reshape Column, all buttons shown none working Reshape Pillar shows control points for editing the shape but none for the height. Compared to reshaping a extrude where you can controll the height but not the shape Reshape a wall missing tools. Would be useful to have move by edge option Reshaping 3d modeling tools can be activated but none of them are working. For example if I activate the reshape tool on a object where I recently made fillet edge it would be usefull to use control points to edit the fillet radius This list can go on and on. Please take action and make VW a more uniform experience. Make the control points more visual instead of boxes For example show arrows for extrusion and edit of fillet edge etc. like with the Shapr3D App
  13. +1 And for layers it would be useful to if you can show-hide-greyscale all layers of a group at once
  14. Still nothing about window and doors improvements in the updated roadmap. 😑
  15. I would also appreciate a good explanation of the workgroup folders.
  16. One more: Project without legacy Screen Plane active should not mention screen plane
  17. Workflow that seems to work: 1. Use Extract Tool and select all faces, face by face.. 2. Open resulting group 3. Select all NURBS 4. Model - Add Solids (Ctrl+Alt+A) Is this what you need? @Kevin McAllister ? Would be usefull if Extract Tool select all connecting faces. Even simpiler would be as @Kevin McAllister suggested ungroup works for separating.
  18. I think this will fit the 'Extract Tool' the best. Instead of selecting faces VW can add a mode that select all connecting faces and creates a new solid. Perhaps for now you can use the tool to select al faces individual and convert that to a solid? I will test tomorrow if that works.
  19. +1 Would be usefull Edit, I think this workflow works for now. But a one button workflow would be usefull: Step 1 Step 2 Step 3
  20. Perhaps we can have a dedicated topic to report UI issues? Here is a list of what I found so far in VW2022: Space tool - Pick Up atributes and Apply use the same icon. Suggestion to use a bucket icon for 'Apply Attributes' Tool Sets shows blue background color, should be grey IMHO Reshape Tool shows tools that are not available, or don't have any effect for the selected object.. For example with railing most of the icons are useless Also the new preserve area don’t work with shapes other than squares, so why show it everywhere?
  21. With the release of VW 2022 we can now paint individual faces with the Texture tool. Part of that tool is the 'pickup' mode. Unfortunately this function only pickup the used texture of another face but not the mapping overrides like rotation or scale. Would be a timesaver if we can also pickup this information and use that for texturing other faces.
  22. My first reaction to the redisigned Atributes Palette was: wow that's huge. The added row's with the text 'Pen' 'Fill' and 'Effects' are part of reason why. Don't get me wrong, I think this space is good to separate them. Also compared to other parts of the interface the atributes palette is almost twice as high as for example the rows of object info palette. I do think the atributes palette is more import, so it has to be a bit bigger. But I think right now it's to 'bold' IMHO. Other than that I really like the submenu opens next to the atributes palette, nice look with good images explaining the functions. Only I think that the "Edit Marker" needs some love. This seems the only part left of the old UI. Also the checkbox to activate the shadow seems akward.
  23. Did you see the new buttons to use current view as workplane? (1) push it and draw a rectangle (2) Use that as shape to make a viewport. No need to activate legacy function. I was wondering how they made this possible without screen plane, nice work VW!
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