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Christiaan

This kind of transparency

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I wish listed this a long time ago. In Rhino this style of render is called "Ghosted" and it can be used as your working render mode while editing a model.

 

 

Kevin

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The only way I managed to do this was in a viewport. Create a texture and assign some transparency to it. Then using class overrides, add that texture to all the classes that you want to be transparent.   

970275018_ScreenShot2018-07-13at16_11_25.thumb.png.9113b75b3c3958fc98b768f8f3f1e2d1.png      

 

 

Edited by markdd
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For RW Rendering,

a semi transparent Material and Edge Display enabled.

 

4 hours ago, Kevin McAllister said:

In Rhino this style of render is called "Ghosted"

 

No, it's called XRAY (Shape) mode here 😉

 

 

BTW

Nemetschek Allplan had always such a display mode, already since the last Millennium,

which I always was jealous of while I could just have shaded or real raytraced (without lines)

or pure hidden lines in my Microstation ....

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2 hours ago, zoomer said:

No, it's called XRAY (Shape) mode here 😉

 

 

They're slightly different. I prefer Ghosted myself.... Xray is too much like wireframe.

 

KM

 

1744388929_ScreenShot2018-07-13at2_02_37PM.thumb.png.6f4e55c1261d9d056bf48320d10714d5.png1553578857_ScreenShot2018-07-13at2_02_53PM.thumb.png.d7547514be47ee229aea214e9f20641a.png

 

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Ah, I meant the XRAY View Mode in Shape.

Shape has no UI for it but in full BC you can control all View Mode options

or create your own Style.

Which means amount of transparency and number of transparency depth rays

and all kinds of Lines and Hidden Lines and their Attributes and Styles.

So by tweaking you should be able to get any desired result.

That would be similar control to VW's VPs layering 2 Render Modes.

 

 

BTW

Yes, Ghosted in Rhino looks much better than XRAY,

kind of shaded wireframe ....

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On 7/13/2018 at 4:08 PM, markdd said:

The only way I managed to do this was in a viewport. Create a texture and assign some transparency to it. Then using class overrides, add that texture to all the classes that you want to be transparent.   

 

The transparent parts are missing the faded outlines Mark. That's the key bit to this view really.

Edited by Christiaan

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On 7/13/2018 at 3:38 PM, Kevin McAllister said:

I wish listed this a long time ago. In Rhino this style of render is called "Ghosted" and it can be used as your working render mode while editing a model.

 

Yes I can imagine this being really nice for a working view too.

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12 minutes ago, Christiaan said:

 

The transparent parts are missing outlines Mark.

 You could use a dashed hidden line foreground and make the hidden line solid if you like...

76336824_ScreenShot2018-07-16at10_25_10.thumb.png.0e928d466d75c9e40e643a53e1cb3300.png

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Problem now is the overlapping parts are darker than the other parts. Now that in the OP these parts get lighter.

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3 minutes ago, Christiaan said:

Problem now is the overlapping parts are darker than the other parts

Are they not in your image above?

The problem that I don't think VWX is going to solve is that the foreground dashed hidden line in my image above is going to apply to everything and not to just the stuff with the translucency.

 

 

 

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1 hour ago, markdd said:

Are they not in your image above?

 

That's true, some are, just. But some are lighter, much lighter. See for example the floor overlapping the stair edge here. Perhaps this is just a matter of lighting in VW?

1314622539_ScreenShot2018-07-13at15_14_15.png.20861ace961012afb89bb2ad3c8426f1.thumb.png.e7b61e8d729a6bbb873a1b2a02d95441.png

 

1 hour ago, markdd said:

The problem that I don't think VWX is going to solve is that the foreground dashed hidden line in my image above is going to apply to everything and not to just the stuff with the translucency.

 

True. The other thing is that dashed hidden line is it's a RW view instead of OpenGL, so not very good for using as a working view.

Edited by Christiaan
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@Christiaan it might be useful to clarify the title of your wish-list and in the original post that you’d like this kind of transparency in a working view mode (not static RW viewports). About which, I agree 100%.

Edited by rDesign
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Extended show edges options for transparent objects would be niche in general.

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On 7/16/2018 at 12:48 PM, Christiaan said:

That's true, some are, just. But some are lighter, much lighter. See for example the floor overlapping the stair edge here. Perhaps this is just a matter of lighting in VW?

 

 

Aren't the thicker Lines just the "Section" style Lines around the cut Parts ?

I see no further Line Weight Variation (like depending on transparency depth or such)

Just Section Cut Styles and standard Edge Style.

Edited by zoomer

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