Jump to content

Texture across multiple objects


Recommended Posts

From the VW2010 Help:

Use World Z For Origin

Sets the texture?s Z origin to be relative to the world Z origin, rather than to object space. This allows seamless texture application across multiple layers for all mapping types. Multiple objects with this parameter enabled render seamlessly along the Z axis.

Align Selected Mappings

Aligns the texture mapping of multiple selected objects, giving them the appearance of a shared texture. Multiple objects with this parameter enabled use the mapping parameters of the first selected object, and the texture appears seamless across all selected objects. The shared mapping depends on the objects currently selected and can change with a different selection of objects. This parameter is available for planar, cylindrical, and spherical mapping only. It is not available for perimeter mapping or when Auto-Align Planar Mapping is enabled.

Set the mapping to Planar, Turn on both of the above (and turn off Auto-Align if necessary) and you should get what you are looking for.

Link to comment
  • 13 years later...

Pat

 

Looking to use (for a long time...) the Align Selected Mappings check box in the Object Info Palette. 

Used GOOGLE to search the Forum back to 2010 ... No such luck on how it actually works

Created a test file with two textured extrudes and tried as many combinations in the Object Info Palette as I could think of.

 

 ¿   Align Selected Mappings check box appears to ALWAYS be greyed out - What is the magic combination (VW_RW Designer 2020) ?

 

¿ Anyone have any thoughts ?

 

Peter

 

 

On 9/26/2009 at 12:46 AM, Pat Stanford said:

From the VW2010 Help:

Use World Z For Origin

Sets the texture?s Z origin to be relative to the world Z origin, rather than to object space. This allows seamless texture application across multiple layers for all mapping types. Multiple objects with this parameter enabled render seamlessly along the Z axis.

Align Selected Mappings

Aligns the texture mapping of multiple selected objects, giving them the appearance of a shared texture. Multiple objects with this parameter enabled use the mapping parameters of the first selected object, and the texture appears seamless across all selected objects. The shared mapping depends on the objects currently selected and can change with a different selection of objects. This parameter is available for planar, cylindrical, and spherical mapping only. It is not available for perimeter mapping or when Auto-Align Planar Mapping is enabled.

Set the mapping to Planar, Turn on both of the above (and turn off Auto-Align if necessary) and you should get what you are looking for.

 

Align Selected Mappings.png

Link to comment

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...