Kevin McAllister Posted September 25, 2009 Share Posted September 25, 2009 Is there an easy way to map a texture across multiple objects so it feels like its a continuous image? Imagine something like one of those changing billboards where all the individual strips make a complete image. KM Quote Link to comment
CipesDesign Posted September 25, 2009 Share Posted September 25, 2009 Kevin, here's a thought: what about one large object with the texture and then a bunch of smaller frame-like hollow objects directly over the the first? Quote Link to comment
Pat Stanford Posted September 26, 2009 Share Posted September 26, 2009 From the VW2010 Help: Use World Z For Origin Sets the texture?s Z origin to be relative to the world Z origin, rather than to object space. This allows seamless texture application across multiple layers for all mapping types. Multiple objects with this parameter enabled render seamlessly along the Z axis. Align Selected Mappings Aligns the texture mapping of multiple selected objects, giving them the appearance of a shared texture. Multiple objects with this parameter enabled use the mapping parameters of the first selected object, and the texture appears seamless across all selected objects. The shared mapping depends on the objects currently selected and can change with a different selection of objects. This parameter is available for planar, cylindrical, and spherical mapping only. It is not available for perimeter mapping or when Auto-Align Planar Mapping is enabled. Set the mapping to Planar, Turn on both of the above (and turn off Auto-Align if necessary) and you should get what you are looking for. Quote Link to comment
Kevin McAllister Posted September 26, 2009 Author Share Posted September 26, 2009 Thanks for the advice. I will give it a try. KM Quote Link to comment
Elite Exhibits Posted Wednesday at 02:56 PM Share Posted Wednesday at 02:56 PM Pat Looking to use (for a long time...) the Align Selected Mappings check box in the Object Info Palette. Used GOOGLE to search the Forum back to 2010 ... No such luck on how it actually works Created a test file with two textured extrudes and tried as many combinations in the Object Info Palette as I could think of. ¿ Align Selected Mappings check box appears to ALWAYS be greyed out - What is the magic combination (VW_RW Designer 2020) ? ¿ Anyone have any thoughts ? Peter On 9/26/2009 at 12:46 AM, Pat Stanford said: From the VW2010 Help: Use World Z For Origin Sets the texture?s Z origin to be relative to the world Z origin, rather than to object space. This allows seamless texture application across multiple layers for all mapping types. Multiple objects with this parameter enabled render seamlessly along the Z axis. Align Selected Mappings Aligns the texture mapping of multiple selected objects, giving them the appearance of a shared texture. Multiple objects with this parameter enabled use the mapping parameters of the first selected object, and the texture appears seamless across all selected objects. The shared mapping depends on the objects currently selected and can change with a different selection of objects. This parameter is available for planar, cylindrical, and spherical mapping only. It is not available for perimeter mapping or when Auto-Align Planar Mapping is enabled. Set the mapping to Planar, Turn on both of the above (and turn off Auto-Align if necessary) and you should get what you are looking for. Quote Link to comment
Vectorworks, Inc Employee Luis M Ruiz Posted Wednesday at 06:52 PM Vectorworks, Inc Employee Share Posted Wednesday at 06:52 PM For fine detail, make use of per face texturing and adjust mapping individually Quote Link to comment
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