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Elite Exhibits

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  • Occupation
    Exhibit Design
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    Georgia

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  1. @Jonathan PickupHow do you use it without ViewPorts ? Peter
  2. @Pat Stanford So the brains says ... if there are multiple Design Layers visible, and one needs to Modify items on any of these Design Layers, set the Layer Options to Show/Snap/Modify Others ... and there in lies the rub ! So ... for others who may have assumed that Force Select just did not work as described - Please take note of Pats helpful advice. Thanks Peter
  3. @Hannes Is there an updated version of this Script ? Please & Thank You Peter
  4. @Jesse Cogswell Your 2 cents on when to use RED SHIFT vs Shaded or RenderWorks ? We find that RED SHIFT takes longer and adds little to the end result, compared to (v2024) Shaded, for example, ... reflections maybe though glass is uncommon for our workflow. Thanks Peter
  5. Speaking of Unified View (ARGH!) - The comment referred to VW adding "New Items" and assuming that all users will want them on ... vs the option to add them as needed / if needed to a workflow. @Jesse Cogswell understood Ignore Layers ... is not new chronologically. In our world it is a workflow setting, that always remains unchecked. As such it would not have created the issue for @torqmaniac Peter
  6. @Hugh Chapman When do these Layer Visibility changes happen ... ? To expand on @Jesse Cogswell comment Have a missing item (for example) in a Sheet Layer / Viewport ? - Go through the viewport to the Design Layer(s)- (use the Edit Viewport Dialog) - change any all Layer / Class Visibility (edit as needed) ... Set all Layers / Classes to visible if needed. Upon return to the Viewport, class / layer visibility there, should be unchanged. (You may need to alter the Layer / Class settings for the specific Viewport in the OIP to see results of any Design Layer(s) Class edits ...) Your use of Saved Views is a great workflow. Set a Saved View on the Design Layer(s) / Set one inside a Viewport while editing - Now go between the two saved views ... (Magic!) Edit Viewport Dialog not required - Saved View settings for the Design Layer(s) do not need to match those of the Viewport. The back / forth with Saved Views is to easy when editing a design. Peter
  7. Wish VectorWorks would Ignore new features and not have then foist onto the unsuspecting user by default ... Have seen to many VW users struggle (ARGH!) with this feature. Peter
  8. @MarcelP102 Curious as to how you use these Scripts in your workflow ? Would you - Please & Thank You - post a before / after (PDF) or pre v2024 Peter
  9. @Pat Stanford assume that Smart Edge is only for 2D ? and the @E|FA extract works with 3D ? (We almost never use extract as it creates a NURBS - easier to set a Working plane and draw a Line to extend ...) Peter
  10. I have never seen the Use World Z for Origin work as expected - with a photographic Shader / Color / Image - across several individually created Extrudes (touching or not touching) See @Pat Stanford comments above from 2009 This was also true for Align Selected Mappings option...now missing from current VW (Hmmmm ?) @BartH instructions above are great - only I do not get past #3 (VW 2024) as the default Map Type is Surface UV and VW does not automatically ask to change to an applicable Map Type as past versions did when you selected the Attribute mapping Tool (...ARGH!) Peter
  11. @Thomas W Would you be able to post an example of where & how this is used ? v2024 or back ... Please & Thank You Peter
  12. @JustinVanHassel what is the logic for the invisiblity ? Peter
  13. @Pat Stanford What is your magic mouse technique for this to work ... ? as in ... move an item (TAB into & set a field) without actually picking it up ? We typically use the move or move by points vs TAB into the floating data bar Peter
  14. @Hugh Chapman - Did something like your suggestion - see attached 01 = Move by points holding the option key ... this creates the duplicates Double click on each line to place. 02 = Create a symbol "square" with the insertion point at the bottom Make it th active symbol and click away where needed We use a lot of symbols (thousands !) so we often make symbols of things as a matter of course - They behave differently - though they are harder to screw up. Easier to count, and best of all VW will find them via a worksheet ! Peter Squar on LIne_Option Key_01.mov Squar on LIne_Symbol_02.mov
  15. This is a great suggestion from @Pat Stanford - we find the same experience. Often the solution is to create an example view, of your design, at a publishable / printable scale, and see how details play out - ie: what is a requirement to convey the intent and what is superfluous look at. (Or you don't / won't see) Many SketchUp models, we have worked with, will include items & details (a chair for example...) as though you are building the item. In reality you may be utilizing this chair in a ballroom with 999 more. ie: You will never see the levelers or even that the legs are round and chromed. Attached is a simple example. Old, yet valid, example - small file size is the red pot - "free symbol" is the black pot - quite the difference (a difference that greatly extends the computer time / horse power needed) Plant Data.pdf Peter
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