Piotr Karczewski Posted March 22, 2022 Share Posted March 22, 2022 On 3/19/2022 at 7:55 PM, mjm said: Isn't this the exact purpose of a PIO? I don't know if You know what I wanted to say? I was writing about unnecessary multiplication of symbols after any modification (like cutting hole into symbol) we have to create a new symbol. After all we will have a multiple line report concerned on one product - base symbol and its modifications. 2 Quote Link to comment
mjm Posted March 22, 2022 Share Posted March 22, 2022 9 hours ago, Piotr Karczewski said: I don't know if You know what I wanted to say? I was writing about unnecessary multiplication of symbols after any modification (like cutting hole into symbol) we have to create a new symbol. After all we will have a multiple line report concerned on one product - base symbol and its modifications. @Piotr Karczewski It's likely entirely likely I did not understand. My apologies. What I thought I understood is that symbol variants unnecessarily proliferate when needing to be modified. This is a problem indeed, one I have faced a few times. But in my impression a PIO is designed to accommodate any number of variables (see the Spotlight SoftGoods tool or Indoor or interiorcad). Maybe I'm attributing too much to the possibilities of the PIO - not sure. And also maybe those PIOs operate in too narrow a definition of variability to be effective for your needs? I can completely understand the desire for 'editable instances' of symbols - very cool idea. Quote Link to comment
Gilbert Osmond Posted May 28, 2023 Share Posted May 28, 2023 (edited) This seems relevant to this topic -- In VW Designer 2023, is there any way to actually wrap editable text labels directly on a 3D surface such as the outside of a pipe? I know this can be simulated using Textures but that's a round-about way which doesn't allow easy, direct editing or arbitrary drag/drop movement of the resulting label. Textures are really optimized for repeating patterns, not single label locations... How do I do a label that looks like this... but is in fact fully wrapped / placed on the 3D outer surface of the pipe, not just "hanging in space" as a planar text label that doesn't show correctly when changing 3D perspective? Edited May 28, 2023 by Gilbert Osmond Quote Link to comment
VIRTUALENVIRONS Posted May 28, 2023 Share Posted May 28, 2023 Plumbing is not my area. But, if it was me doing this I would make each line of text separate and then move them into position manually so they appear wrapped. If I had a lot of these, I would make the maximum number of lines and then use classes to hide the ones that are not required for certain parts. 1 Quote Link to comment
Jeff Prince Posted May 28, 2023 Share Posted May 28, 2023 10 hours ago, Gilbert Osmond said: In VW Designer 2023, is there any way to actually wrap editable text labels directly on a 3D surface such as the outside of a pipe? I know this can be simulated using Textures but that's a round-about way which doesn't allow easy, direct editing or arbitrary drag/drop movement of the resulting label. Textures are really optimized for repeating patterns, not single label locations... How do I do a label that looks like this... but is in fact fully wrapped / placed on the 3D outer surface of the pipe, not just "hanging in space" as a planar text label that doesn't show correctly when changing 3D perspective? Easily editable is where you may run into some difficulty. Here are a couple of ways to at least accomplish the task: Texture Decal. Create an image file for each label needed. Keep it editable in your image editing program. Generate new .png files as required to remake the decal textures. Project Text to Surface. Make a string of text in Vectorworks. Convert it to polys. Use Project to send those polys to the face of your surface. 1 Quote Link to comment
bcd Posted May 28, 2023 Share Posted May 28, 2023 (edited) Sounds like you're asking for a 3d mappable Data Tag. Very cool idea. Edited May 28, 2023 by bcd 2 Quote Link to comment
digitalcarbon Posted May 29, 2023 Share Posted May 29, 2023 I made this a long time ago and it was very very very involved. 3 Quote Link to comment
digitalcarbon Posted May 29, 2023 Share Posted May 29, 2023 Oh, did I forget to mention that it was very involved? 1 Quote Link to comment
Gilbert Osmond Posted May 29, 2023 Share Posted May 29, 2023 5 minutes ago, digitalcarbon said: I made this a long time ago and it was very very very involved. Right... that's why I was hoping there was some way to just do a magic text label that could be applied as a a "wrap" or "send to surface", behaving exactly like a Texture Bed ... but retaining its characteristics as a fully-editable normal text field... 1 Quote Link to comment
digitalcarbon Posted May 29, 2023 Share Posted May 29, 2023 there were two reasons this mapping was useful. 1. when I made videos of the project and would fly around i did not have to remember what stuff was. I could just read it as I flew by. 2. If VPs were rendered in OpenGL then the labeling would show and i did not have to annotate as much. I stopped using this approach when i switched over to Onshape as the items are called out in a BOM. 1 Quote Link to comment
thinkingpencil Posted June 6, 2023 Share Posted June 6, 2023 From these posts I know I am adding to the expertise of piping maestros! In my simple domestic projects I have drawn, for example, sanitary piping layouts in the annotation layer of view ports. Or sometimes on a design layer. In the MEP toolset the piping tool does still seem to be diagrammatic one (vwx 2023 SP5). So in the next project I shall draw sanitary pipework in 3d using the duct tool set to round. 1 Quote Link to comment
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