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VIRTUALENVIRONS

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  1. I completely agree with going Mac all the way. Don't get too hung up on RAM. Unified RAM behaves differently as in you need less, but you cannot add more. I only have 18 GB on my current M3 Laptop. If I buy the M4, I will add an extra 16. It really depends on what you plan to do in the next few years. But, If you like the concept of the older 27 inch iMac with the ability to add RAM, buy a late model and put in a 2 TB solid state hard drive. The speed increase is quite significant.
  2. I am 70 years old, have been working in 3D for 40 years.....I am still learning. There is great info on the thread from everyone...lock and load. kind regards.....Paul
  3. @Michael Siggers Many of us have completely different methodologies. One is not better than the other, but the upside for you is that you get the expertise of many users. I am a NURBS person, so I go that route. Below is a short video that shows three different methods, one shows how to a create hood with four different sides. Others may chime in with another process, there are a few more ways to do this.
  4. I have some experience in modelling sheet metal components. If you post a picture similar to what you are trying to accomplish, I am sure it would be quick and quite simple to do in Vectorworks.
  5. Fast forward to 15.10. It shows how to create a hood scoop on a car from a hood that is already modelled. The entire video is all about what you may be wanting to do.
  6. Can you post a picture of what you want to make? How you make this may or may not be the same in VW's, but it should be simple enough.
  7. @anarchitecturestudent As Patrick has explained, this is the way it is. There is a simple work around if it is that important. Use the double line tool with a thin line>create polygons. This will produce a geometric line that is accurate.
  8. @Scott C. Parker This is a Vectorworks 3D model, but you can move and modify parts The file is below. regards. FORUM C-CLAMP.vwx
  9. @Jack2022 I could not get any time yesterday, but there is a functional way to do this. Below is a short video explaining the process. Very easy and controllable. Movie below image.
  10. Sorry, in and out today. This works fairly simple and quickly. Use the Cut tool to slice the polygon face the way you want it and convert to mesh. Then move the points upward.
  11. Did this very quickly, trying to dial in. Something like this. Can make much rougher.
  12. I don't see a function in Vectorworks that does sub-divide automatically, but maybe someone else knows if there is You may have to convert your object to individual 3D polygons (Convert to 3D polygons) and work on them that way. Once you fix the offending geometry, then use add solids to reconnect them. If you can share the geometry, it might be easier to explain.
  13. Is it just one polygon or many that you want to convert?
  14. There is one more thing you can try. It does depend a bit on the file. DXF separates components based on line color. So, export your file as a .dxf and then import it again. This did work for me on the file I showed, but I only thought of this after I completed the project. On this file, it separated all the components.
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