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VIRTUALENVIRONS

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Everything posted by VIRTUALENVIRONS

  1. Just thinking Kevin, why don't you do a tutorial on this for the Forum, I can't be the only one who would be interested.
  2. Hi Kevin, How are things? I just wanted to give @lkr241 something to work with. The texture was the critical part. The models above involve more than one texture map, but they all come from the NASA website. Thanks for your offer, I can always count on you. I have reacquainted myself with VW texture mapping to a point, I can do the basics, but there is really no point for me to learn more. regards.....Paul
  3. I got these maps off the NASA website several years ago, 2016 or so. They include the Hi clouds, etc. You might think the first one was done with the AI Visualizer, but just C4D. They are/were Lo res or Hi res. No reason why they could not be used in VW's. If you notice continental U.S.A. they have light maps of the cities and towns.
  4. How do you close a spherical map in VW's? Scaling did not seem to work?
  5. This may help I don't really know that much about VW texture mapping, but this is a VW's 3D file with texture file. I can't get it to close, but I am sure someone else can help. File enclosed. VW EARTH.vwx
  6. Need a little more info on your question. Is this what you are trying to do? See below.
  7. If you could post an example that "can't, it would be helpful.
  8. In retrospect, I think Subdivision would have worked out better than my alternative. The mesh would have had issues with the round rim. It is always better to find the answer on your own if you can. Trial and error is the best way to learn. Just out of curiosity can you post a picture of your work?
  9. There are probably a number of ways, but your question is a little vague. Which of these shapes more closely resembles what you want to do?
  10. Hi Luis, Still, very impressive, beyond impressive considering the time you had. I love this stuff. Question. Can you animate at this point? Or is that something to come in the future. Paul
  11. HI Luis, First of all, let me say that I think these images are fantastic, especially the last one. You have skill. But, it wasn't what I was referring to. I was referring to Ocean water above and below. I don't know if this would be easy or a challenge for the Visualizer. It is the below water I am most interested in. There are two images and a short video enclosed. For reference, everything was modelled in Vectorworks and rendered in CINEMA 4D. Ocean View above water (two images) Submarine view below water. Normally I would enclose a link, but Youtube really pixelates under water scenes, so I uploaded a short movie. You may not have tried this yet, so many areas for you to cover. If you do go at this, I would love to see the end results. . UNDERWATER.mp4
  12. @Luis M Ruiz Love this technology, although I will likely never get to use it. (Service Select) Some of the most difficult scenes I have ever had to create were underwater scenes. I am thinking that this technology could do amazing underwater scenes. Have you tried this yet.
  13. Weekends are slow. I am actually building docks this weekend. Although Twin Motion offers some very cool features, there are some things that are beyond them. This might be one. What the video below shows is "Video" matching as opposed to camera matching. All the modelling was done in Vectorworks and sent to C4D.
  14. Quick edit. All the modelling done in Vectorworks, sent to C4D. Although not an Architect, decks and docks are a different beast. It is something I get involved in either at the home level or full Marina's. Vectorworks is awesome for full Marinas. What my clients want though, is to see it in place. There are two images below. One is existing, the other the new design. This involves camera matching and was done in CINEMA 4D. Some pshop work to prep the image.
  15. This may or may not be a subdivision solution. I am not a big user of Subdivision, but perhaps the others have a solution. I think I understand the problem and if I do, I would likely create a mesh object first with all the points I need to hit laid out first in plan view. Then I would select the points that need raising and move them up in a side view. This would give you a roof with sharp edges. If they needed to be rounded, Convert to NURBS>Add solids>3D fillet. Busy today doing tactile 3D (building docks). But if you can post a picture of something similar so I/we know exactly the problem, you will likely get more solutions from the usual suspects.
  16. Many good points brought up on this thread. Jeff hit the nail on the head so to speak. But, it's done, they are not going back, so the path forward is the only path available.
  17. Hi, Just saw this. Don't know if this is what you wanted. Wasn't sure about Semi-parametric. file enclosed. AV_2.vwx
  18. It appears your work is more of a unique situation, a one time construction for each project. When I do something like this, I use "Duplicate Along Path". It is one of the best tools in VW's.
  19. Hi Justin, (Roof Line explanation below) My esteemed colleague has a point. What the end goal is and how you approached the solution is unclear. But, I was a student also and remember similar problems....on a board. As I am not an architect, I can only help in the modelling aspect. I was assuming this would have been a popular topic, but I suppose most realized that you had reached the end of what you could do with the path you had chosen. Still, good work to that point. Below is the methodology I used to create the roof line fillet.
  20. HI Justin. VW file enclosed. I did not do this in any traditional Vectorworks methodology. It would not make any sense to try and explain this in a text format. First of all, I did not use Fillet Edge anywhere. I did try to modify your work (good work), but you had dug a pretty deep "abyss of no return". So, explaining what I did would not help you in the future. Below is a link to one of my channels. It has a lot of NURBS tutorials on it. They range from 5 minutes to 20 minutes. I would look at the shorter ones first, but the longer "Chair" and "Bike Pulley Wheel" are more complex. Vectorworks NURBS Modelling channel https://www.youtube.com/channel/UCHhEwTXToBEN5A_S4UAyHGw ROOF LINE ROOF LINE.vwx
  21. As I said in my first post, your 3D instincts are good. You can't teach that. Having said that, I think you pushed as far as you could with this before the NURBS math did not work anymore. Although many of the various 3D tools interact correctly on the first try, complex models need to be thought out. For example, do all your fillets at the end. Look at the images below, if this is what you want, I can post the file in whatever version of Vectorworks you are using.
  22. You have done some really nice work here. For a novice, you have a good aptitude for 3D modelling, Your beams are excellent. But, there is a process for mixing and matching Booleans, Surface modelling, NURBS curves, etc. Not your fault, this is not laid out anywhere. This is interesting, so I am sure the usual suspects will be all over this. I am knocking off for the evening, but will have a look tomorrow morning. There are a few ways to this and others will. have good advice. regards....Paul
  23. @Tom W. Hi Tom, I don't seem to recall that this ever would work. (placing a locus inside a circle). That would immediately create intersecting geometry and if it did work, would screw you up working with it further. What will work if you need to do this is two half circles as shown below. Even if you sweep the full 360 it will work, but again two spheres in the same space. Two half circles swept at 180 degrees seem to create some type of solid, no bounding box, but in edit they are separate. But, until we see the file, we don't know.
  24. I have tried to duplicate your problem, but cannot seem to. I have placed the locus in every conceivable place, inside outside, added extra locus, etc.....zip. Can you post this file.
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