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Kevin Allen

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Everything posted by Kevin Allen

  1. Well, I don't know where you're looking. If you're simply rendering on a Design Layer you can go to the Navigation palette, Classes tab and turn the class off. Similarly you can go to Tools>Organization and the Classes tab and turn off there. If you're woking in a SLVP, you have to select the SLVP and then click the Classes button in the OIP and turn the class off in there.
  2. your results don't look like your preview. Are you texturing an object above?
  3. What is you increase the number of blades of grass?
  4. Turn off the class rigging-truss-3D-simple I my have the name wrong there, but it's close.
  5. I think I would start by using the Loft with Rail tool to make one, duplicate as needed. Add the surfaces together, then use Shell Solid to get the thickness.
  6. If I understand what you're asking, you need to do and export ESC or MVR with just the objects you want visible.
  7. Please yes, as some type of option, It's not always the needed answer, but oh so very often
  8. Make the additional screens in other files and use DLVPs to bring them in, exclude the DLVPPs front he counts.
  9. VWX will not let me open student edition files.
  10. Do the walls have a none fill?
  11. There is a known bug in some versions of VWX where the render in a design layer will fail. Try creating a sheet layer VP and render there.
  12. Os this on a design Layer?
  13. The Floor is a hybrid object, you're seeing the 2D part which cannot be textured. You can fill it with a hatch (to shows lines) or an image fill which might give you the results it sounds like you want.
  14. IIRC, you have to click on the center point to activate the grips.
  15. My book https://www.routledgetextbooks.com/textbooks/9780415726139/ will take you through the process all within VWX. That said, having VWX Vision in your arsenal might help
  16. Where is this function? I think I've seen it demo' but not out in the wild?
  17. I create a report based on my title blocks and keep it n my template
  18. I would make the scenery a symbol and attach a data record with weight.
  19. So a VWX spotlight object with a really super narrow and hard beam with fog doesn't do what you want? Alternately, a custom Spotlight lighting device with a custom gobo?
  20. Well, I would save the original DTM, and you'll need a spare copy of the foundation, I would assume.
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